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Night Gobbo list
| Criti |
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Sergeant
  
Group: Members
Posts: 35
Member No.: 51
Joined: 19-November 08

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For starters - I'm not seeing too coherent a "Night" Goblin theme, as a "Goblin" theme.
And Black Orcs hanging around Gobbos (with no other Orcs in sight) is definitely out of theme.
That aside... I think there are definitely some tweaks to work out.
(1) Save the Chariots as mounts for the characters. In the O&G book and beyond, they don't actually suck up Special Slots anymore when characters ride 'em- giving you more space for more Bolt Throwers (Gobbo lists should have AT LEAST 4)
(2) That's WAY too much gear for the Spider Riders. Keep 'em simple. Keep 'em cheap. 2 units. 5 models per. Musicians. Done.
(3) Kill the Spears on the Night Gobbos. They're expensive (33% of the base model cost!) and inefficient. With HW/Shield, you get the benefit of an improved CC save (improved by 17% to be precise). And given that there are no Nets in the units, they clearly aren't optimized for CC. And with the size/command options, they aren't optimized for Fanatics either. They're in limbo presently.
And it just takes one bad Panic check (like the kind INSTANTLY provoked by Burning Head, regardless of models in the unit) to kill both of the Fanatics before they're released.
Try this instead - 20 NG + 1 Fanatic. No command. No equipment. Just that single Fanatic. That's 85 points. You can buy 4 of those units, and still have 45 free points floating around. Plus, you'll net 5 extra Gobbos, 2 extra deployment slots, AND (most importantly!) the ability to spread the Fanatics around if you see multiple zones they might be needed. Plus, a failed Panic check means only 1 Fanatic leaves.
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