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Two Worlds latest news: staffWelcome back; your last visit was on Feb 9 2010, 10:28 PM
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member handbook We all know deep down we love structure and order, so stop trying to be a rebel and read 'em, live 'em, love 'em, eat 'em.
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Jan 13 2008, 08:53 AM In: staff By: Wharf |
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character spot Here is where one makes their characters and do whatever they feel like for their characters. Make them a relationship chart, plot out random things, get pictures for them...whatever.
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advertise This is guest friendly. Just be sure I can link back on your site.
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Dec 21 2008, 09:07 PM In: Blood City By: Luke |
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administration We will post all updates here. Keep in check fellows, for we are a rather spur of the moment species.
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Jan 13 2008, 02:09 PM In: name change By: Wharf |
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frivlery Yayy, the play area. Consider it to be like the Burger King play area online without the height limit. You are allowed to do anything within the rules here. You could start a conversation about how one makes a gas gauge or rant about your stressful date with that loser down the block. Whatever. Remember, though - we are watching, so be sure to keep to the rules.
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htaed cliff This is the place you wash up on. Remains of boats are left here from many wrecks ago, and you know, even if you land on the beach, shards of wood are still there, so you may get a bit of a splinter. There is a large cliff overlooking the beach, and hanging down from that cliff is a rope knotted in various places to help you climb. Which would rather do; sit and wait for high-tide, or see if people are actually here for some safety?
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treetop sanctuary The trees are huge and cover every inch of the ground. Sunlight barely passes through it, but the head goes right on through, so it is quite humid. Be prepared to sweat a lot, and the sweat will attract many a bug and animal that can smell your body oder from a mile away. Once you get passed the many traps set by people past and present, you will find a giant house made of ship parts, among other things. Dare you go up and investigate?
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revir waters The revir waters are a fast-paced, dangerous place to be. In the slower areas, it's said, that there are crocodiles, but no one really knows. They've been too smart to go down there, since the last men went alone and never came back. The rocks are sharp and jagged in some areas where the water is the quickest, so in spite of needing to get your water here, you must watch your back at all times. All the animals come here for water once in a while - man is easy prey to animals here.
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no man's land As it's name foreshadows, this place is a barren, dead patch of dirt, spanning over twenty miles. There are a few pit-stop shelters from travelers past, but you must find a way to tote water along with you. There are a few trees dotting the plain, but don;t plan on getting any shade from them - the branches bare no leaves, but some trees have enough branches bunched up to keep a little shade under them. Good luck not dying.
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tsactuo shack This is where the past dispelled members of the Society have come to escape and none of the members of it know of its whereabouts. This is the rebel haven from the storm that is the bounty hunters, so consider yourself quite lucky should you find yourself being hunted down for whatever crime you committed. The brown shack is a little bit bigger than you may think, to hold future outcasts, but it isn't that well built. It is surrounded by dirt, cleared out by the past occupants, but is well-hidden by the enormous shrubbery. Don't complain - you could be out there facing the elements, animals, and humans.
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elgae mountain range Once you get passed the barren wasteland, you get to the mountains of Elgae. They are fairly easy to climb, but like any m,mountain, are easier to fall down from. They hide many treasures within their caverns that dot the long mountain range. Inside some, it is said, there are hot springs. One is even fabled to hold the Fountain of Youth, but we all know that is a cruel joke. Be aware, because some big cats live in this place.
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beach side On the other side of the island, after all those horrible places, you get to here. They won't name it, because it gives you some false hope of ever being found. Why reward something like that? The waters are clear and blue, letting you see all the fish swimming about, and there are crabs scurrying about on a good day. It is quite the little spot to be for someone starving. When it storms, though, it is a completely different story. Lord knows that nothing on the beach is left how it was.
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