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Welcome to The Underworld RPG. We are an intermediate to advanced site based on the Underworld trilogy. We require a minimum 500 word count and a 7-10 day turnaround on replies. Vampire, Lycan and Human canons and originals are welcome. We are friendly, and rarely bite so please feel free to stick around a spell.








The year is 2026, with site plot picking up twenty years after Underworld: Evolution. What is left of the Vampire covens are still in upheaval as those loyal to the old ways rebel against Selene's leadership and the new alliances that come with it.

The Lycan packs are divided into those loyal to Raze, who would carry on Lucian's vendetta against the leeches, and Michael, who would lead the lycans into a new era of peace.

The human world has not remained untouched, as the Cleaners ability to hide the civil war of the supernatural races has begun to deteriorate. There is only one thing that is certain in these uncertain times.

The Underworld is Rising.








October 1st, 2011. Official Opening!




















**Limited availability. Max 10. May only remain unaligned for 30 days after character creation.




























TBD














Sidebar by Brook (never look back.) of RCR, RPGU, & Blank Pages
Skin by Kenjikins

Graphics and Site Plot by Mandy!

Underworld Images & Story (c) Sony.

Posts Property of their Writers.


  
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Common Room
The general meeting area and common rooms of the castle, this expansive hall serves as multi media conference room, telecommunications center, foyer, and at times recreation area for those that occupy the fortress.
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Residential Quarters
Ranging from suites, to smaller rooms tucked off of hallways and alcoves, the residential quarters sprawl all across the castle grounds. It is considered first come, first served for the most part and there are no restrictions as to what species can stay where. All rooms are safe guarded by steel shields that automatically close before daybreak.
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Training Rooms
Despite the fact that their end goal is peace between the species, those that are in charge are well aware that the time of conflict is not over. Here Lycan and Vampire can often be found training side by side, and some of the most advanced technology is found or developed here when it comes to the art of warfare.
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Fortress Parapets
With little in the way of seaside or shore available, the balconies and parapets and wide walls that surround the fortress often serve as communal relaxation areas. They are also well patrolled by Lycan and Vampire alike.
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Containment Cells
While it is rare for an enemy Lycan or Vampire to be brought back to the fortress, should there arise the occasion that someone needs to be held, the cell that served as William's prison and the surrounding units have been reinforced and modernized to contain any foe.
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 Island Fortress
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