honour and chivalry, mainly what shouldnt i do in battles
| falkonfive |
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OB wizard

Group: Admin
Posts: 299
Member No.: 35
Joined: 28-May 07

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Very simple and concise house rule. Don't shoot at generals, don't chase , lance, sabre or otherwise inflict GBH on generals. Leave generals alone. If they attack you then smite 'em, kill 'em and despatch 'em in any way ya choose BUT DO NOT SET OUT TO TARGET GENERALS. 1. It's dumb, never happened and it just screws up the game completely 'cos the effect is totally outta proportion but thats the MTW engine for ya. 2. Theres unorthodox and dumb. Dumb is spoiling a good game by trying to get the advantage by killing enemy generals and putting the enemy army at a disadvantage. Unorthodox is wasting entirely good cavalry units trying to kill one man. Like they are mounted Ninja or something. 3. Works both ways, take your general and tuck him outta the way in the nearest pub or something or deep in a wood, up a mountain or in a gravel pit. If ya forget to move him and he gets caught inadvertently then ya could be on the point of winning but then you'll probably see all your troops run away. 4. So remember, in MTW generals are like kids. Ya don't attack 'em and ya keep em somewhere safe where they can watch and be entertained.
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| falkonfive |
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OB wizard

Group: Admin
Posts: 299
Member No.: 35
Joined: 28-May 07

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In the words of a famous Irishmen ' Generals have better things to do than try to kill each other'. We don't have hard and fast rules but it is generally frowned upon, to say the least, to actively target generals. If the poor unfortunate should meet his end by the hand of fate in the way of a stray ball or flying ramrod then so be it but gentlemen NEVER deliberately target an enemy general. Thats the work of cads and bounders. MM kills a lot of generals. Re the fatigue question, in big 4 v 4's theres an awful lot of deploying and shuffling troops about to get 'em in the right position. ( See Deployment in historical battles in this section ). We found this kinda knackered the troops before we fired the starting gun so we switched fatigue off. The only area it really made much difference was it allowed cav to run about all over the place like it was on amphetamines so we've lately started leaving it on again. As our games tend to be slower and far more tactical than most it's not a big issue. It's just that certain cavalry commanders would pursue generals to all corners of the map in an attempt to assassinate them. MM likes playing cavalry.
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| falkonfive |
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OB wizard

Group: Admin
Posts: 299
Member No.: 35
Joined: 28-May 07

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Don't I just love being a boring old historical fart!!! Truth is that infantry broke far more often that most people realise. Hand to hand combat was comparitively rare and 9 times outta 10 a body would break rather than receive a charge. It was also the habit for breaking units to pretty rapidly get their act together and re-assemble for another dose of punishment. In 1809 we often see units breaking and reforming well away from the action unless they've taken heavy losses in which case they generally keep going ( unless they are Russians of course ). Units that march a fair distance and then go straight into a charge deserve all they get IMHO. Ya gotta give 'em some time to organise themselves and catch their breath. Thats one of the purposes of skirmish screens, to take the hits from musketry while the ol' cols of attack fix their bayonets, get their music sorted and write their last testament. My bitch is that in NTW lines of troops caught by cav will stand and fight for too long whereas they should leg it as soon as its obvious they aint gonna stop 'em with musketry. Players, myself included, leave it far too late to form square if cavalry is prowling but the engine allows ya to do it far too quickly. Fine if your superbly trained Brits or French veterans but pretty remote if your some dumb Ivan who's just got off the farm. Leaving fatigue on is a must I reckon, lets have more fleeing, panic and shows of abject lack of moral fibre. Thats what I'm good at!!
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| BdColonel |
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Private
Group: 1809 Member
Posts: 3
Member No.: 83
Joined: 30-April 08

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At one time, standing back from the fight, a rider galloped out from the embattled mob, aiming his horse straight for the lone Suvorov. It was a Lithuanian officer, Reich by name, who for a reason no longer known had sworn to kill the Russian. To aim a pistol accurately on a fast-moving horse is almost impossible, and Reichm missed with both of his. Drawing his sabre, he engaged in a hand to hand contest with the General. The advantage lay entirely with the Lithuanian. He had the advantage in mount and in swordsmanship. Suvorov, fearless and with all the accomplishments of a director of battles, was no match for a trained hussar hand to hand. He had stamina and nerve enough, but his small stature and muscular weakness precluded any mastery of a weapon that was rather too large for him. It seemed that Reich was going to achieve his ambition. Then a Russian cuirassier rode right up to the assailant, discharged his pistol into him, and the hussar slid dead from the saddle. Suvorov was saved.So, actually going after a general did happen at times  Of course, though I've never played NTW1, I don't doubt that such a strategy would ruin the game. Hello btw, first post of mine here.
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