honour and chivalry, mainly what shouldnt i do in battles
lord markedman
Posted: Apr 13 2008, 10:00 AM


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as you know im a bit of a un-orfadox general

but a successful and dashing un-orthadox general at that!!!

and would like to request a set of par say rules for me to follow in battle so i dont get the insesive moaning when i kill your generals in battle (dare say you deserve it if i can get my cav to them wink.gif cool.gif j/k)


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Fortune, which has a great deal of power in other matters but especially in war, can bring about great changes in a situation through very slight forces. - Ceaser

"Be not afraid of greatness: some men are born great, some achieve greatness and some have greatness thrust upon them." - William Shakespeare

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falkonfive
Posted: Apr 13 2008, 02:49 PM


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Very simple and concise house rule.

Don't shoot at generals, don't chase , lance, sabre or otherwise inflict GBH on generals. Leave generals alone. If they attack you then smite 'em, kill 'em and despatch 'em in any way ya choose BUT DO NOT SET OUT TO TARGET GENERALS.

1. It's dumb, never happened and it just screws up the game completely 'cos the effect is totally outta proportion but thats the MTW engine for ya.

2. Theres unorthodox and dumb. Dumb is spoiling a good game by trying to get the advantage by killing enemy generals and putting the enemy army at a disadvantage. Unorthodox is wasting entirely good cavalry units trying to kill one man. Like they are mounted Ninja or something.

3. Works both ways, take your general and tuck him outta the way in the nearest pub or something or deep in a wood, up a mountain or in a gravel pit. If ya forget to move him and he gets caught inadvertently then ya could be on the point of winning but then you'll probably see all your troops run away.

4. So remember, in MTW generals are like kids. Ya don't attack 'em and ya keep em somewhere safe where they can watch and be entertained.





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Sharpe
Posted: Apr 15 2008, 04:45 PM


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Unorthodox is fine, but it's nice if the games are kept as historical as possible, it's good to move units round in columns rather than lines etc, although i don't always do it myself. If we don't have fatigue on, which is impossible in some of the very large games, can people try and avoid taking advantage of this by running cavalry everywhere.


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napman
Posted: Apr 18 2008, 01:05 PM


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Yep, it's just too ridiculous to see a cav unit running around like headless chickens trying to bump off an enemy general. It looks stupid, is unrealistic and downright annoying, plus the fact, this is 1809 not NTW2. If people want kiddy games, theres an abundance to choose from.


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Crow
Posted: Apr 21 2008, 08:57 PM


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This has been a long time, lol. So you play some games without fatigue? How do they play? And you don't target generals? If I remember rightly this was a minor prob back in the ntw1 days where Generals were being targetted by art but a no targetting rule was applied for online and in the main was cleared up.

You seemed to be saying that you do not even go after Generals at all which is cool. Do you have any rules about accidental killings? Like if your General wanders in front of art fire?

I wouldn't presume on your knowledge for this era in History but wasn't there any cases of Generals being taken out, like fore instance lucky shots, marksmen, Cavalry?
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lord markedman
Posted: Apr 21 2008, 09:54 PM


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we where talking bout my superb cav skills and me beating there cav then cutting there gens down, but yea we try not to target the gen at all but if he gets in ya way just cut him down lol (he shouldnt be there after all)

wasnt more killed by a cannon ball at courrona


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Fortune, which has a great deal of power in other matters but especially in war, can bring about great changes in a situation through very slight forces. - Ceaser

"Be not afraid of greatness: some men are born great, some achieve greatness and some have greatness thrust upon them." - William Shakespeare

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falkonfive
Posted: Apr 21 2008, 10:26 PM


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In the words of a famous Irishmen ' Generals have better things to do than try to kill each other'. We don't have hard and fast rules but it is generally frowned upon, to say the least, to actively target generals. If the poor unfortunate should meet his end by the hand of fate in the way of a stray ball or flying ramrod then so be it but gentlemen NEVER deliberately target an enemy general. Thats the work of cads and bounders.

MM kills a lot of generals.

Re the fatigue question, in big 4 v 4's theres an awful lot of deploying and shuffling troops about to get 'em in the right position. ( See Deployment in historical battles in this section ). We found this kinda knackered the troops before we fired the starting gun so we switched fatigue off. The only area it really made much difference was it allowed cav to run about all over the place like it was on amphetamines so we've lately started leaving it on again. As our games tend to be slower and far more tactical than most it's not a big issue. It's just that certain cavalry commanders would pursue generals to all corners of the map in an attempt to assassinate them.

MM likes playing cavalry.

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Sharpe
Posted: Apr 21 2008, 10:42 PM


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Does being born in a barn make you a horse? I assume you mean Moore, who died at Corunna due to a minor industrial accident of having his leg removed by a cannon ball. Napoleon almost got caught as well in 1812 I think it was, but it's just far too easy to spend a game chasing round with cavalry trying to catch a general, so we ask players not to deliberatly target generals.


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lord markedman
Posted: Apr 22 2008, 08:19 AM


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they dont normaly run these genrals are usual territorial creatures lol and stand there ground blink.gif so technicaly i havent chased 1 over the map for a few months now

let me point out, i havent kill the last 2 genrals that have died in battle Napman and Falk have been responcible for that laugh.gif ninja.gif


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Fortune, which has a great deal of power in other matters but especially in war, can bring about great changes in a situation through very slight forces. - Ceaser

"Be not afraid of greatness: some men are born great, some achieve greatness and some have greatness thrust upon them." - William Shakespeare

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Crow
Posted: Apr 22 2008, 03:16 PM


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Thanks for the info. I wonder if the fatigue being left off works better for the infantry is there a way of modding the cav's fatigue level so it is lower or would it make no difference? Or perhaps slow them down?
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napman
Posted: Apr 22 2008, 03:25 PM


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We're looking at that part, i would love to see the fatigue levels changed, they are a prob at times. I think knackered cav chasing knackered inf would still result in dead inf but the game engine suddenly equips em with reeboks and Lindford Christie sprints.


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Sharpe
Posted: Apr 22 2008, 04:20 PM


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Fatigue on means that cavalry have to be used properly, but it also results in tired infantry which break alot easier, we are looking into modding the fatigue but I have a feeling it can't be done.


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napman
Posted: Apr 22 2008, 04:24 PM


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No such word as can't Sharpie, get on wiv it, lol.


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Sharpe
Posted: Apr 22 2008, 04:53 PM


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Really doesn't look possible from everything I've seen, sorry.


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Crow
Posted: Apr 23 2008, 01:54 PM


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If what you say is that the infantry break easier with fatigue on, then why not up the infantry's stats so they stand a bit longer. I can't remember what you edit but i'm sure you do.
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falkonfive
Posted: Apr 23 2008, 03:18 PM


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Don't I just love being a boring old historical fart!!! biggrin.gif

Truth is that infantry broke far more often that most people realise. Hand to hand combat was comparitively rare and 9 times outta 10 a body would break rather than receive a charge. It was also the habit for breaking units to pretty rapidly get their act together and re-assemble for another dose of punishment. In 1809 we often see units breaking and reforming well away from the action unless they've taken heavy losses in which case they generally keep going ( unless they are Russians of course ).

Units that march a fair distance and then go straight into a charge deserve all they get IMHO. Ya gotta give 'em some time to organise themselves and catch their breath. Thats one of the purposes of skirmish screens, to take the hits from musketry while the ol' cols of attack fix their bayonets, get their music sorted and write their last testament.

My bitch is that in NTW lines of troops caught by cav will stand and fight for too long whereas they should leg it as soon as its obvious they aint gonna stop 'em with musketry. Players, myself included, leave it far too late to form square if cavalry is prowling but the engine allows ya to do it far too quickly. Fine if your superbly trained Brits or French veterans but pretty remote if your some dumb Ivan who's just got off the farm.

Leaving fatigue on is a must I reckon, lets have more fleeing, panic and shows of abject lack of moral fibre. Thats what I'm good at!!



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Sharpe
Posted: Apr 23 2008, 03:31 PM


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Well with the changes we've made to the mod if your caught in line by cav you normally do break immediatly. It may be possible that we can form into square too quickly, but remember that even with all the changes the game still progresses faster than an actual battle, so forming square faster is natural. If people want to take the risk that cav will catch them then I'm happy for them to leave troops in line when threatend by cav, all the more bodies to feed to my horses. I like fatigue, I just wish we could slow it down, infantry and cavalry both get tired far too easily in my opionion, it may be perfect for the 20min viking games, but after two hours of a napoleonic game its hard to keep your troops verticle.


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BdColonel
Posted: Apr 30 2008, 04:32 AM


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At one time, standing back from the fight, a rider galloped out
from the embattled mob, aiming his horse straight for the lone
Suvorov. It was a Lithuanian officer, Reich by name, who for a
reason no longer known had sworn to kill the Russian. To aim
a pistol accurately on a fast-moving horse is almost impossible,
and Reichm missed with both of his. Drawing his sabre, he engaged
in a hand to hand contest with the General. The advantage lay
entirely with the Lithuanian. He had the advantage in mount
and in swordsmanship. Suvorov, fearless and with all the accomplishments
of a director of battles, was no match for a trained
hussar hand to hand. He had stamina and nerve enough, but his
small stature and muscular weakness precluded any mastery of
a weapon that was rather too large for him. It seemed that Reich
was going to achieve his ambition. Then a Russian cuirassier rode
right up to the assailant, discharged his pistol into him, and the
hussar slid dead from the saddle. Suvorov was saved.


So, actually going after a general did happen at times laugh.gif

Of course, though I've never played NTW1, I don't doubt that such a strategy would ruin the game.
Hello btw, first post of mine here.
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falkonfive
Posted: Apr 30 2008, 08:02 AM


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Hail and well met BdColonel!!

Welcome to the funny farm. Absolutely right, though sounds to me that this Reich bloke had something personal with Mr Suvarov. Perhaps an unfortunate interlude between Mrs Reich and the dashing general???

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Angelis_Mortis
Posted: Apr 30 2008, 06:50 PM


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QUOTE (falkonfive @ Apr 21 2008, 10:26 PM)
gentlemen NEVER deliberately target an enemy general. Thats the work of cads and bounders.


Nicely said Falk

but do you remember that game a few days ago when the first casualty of the game was my General biggrin.gif

An Austrian 12Ib ball took his head clean off, spattered his poor aid with the contents of his noodle box
"Merde, le general azz lost iz edd!"


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Lord Trask
Posted: May 17 2008, 06:07 AM


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fatigue is a constant threat in 1809 which can only be solved by more waiting patiently resting and gives more time to plan attack and then break off and attack again after short rest. even defending you can pull troops back to rest inback shortly. AM i must apologize for my behavior thi s past evening for it wasnt cannons that assassinated your general but a rifle company and a KGL lite company. Assisted by what was remaining of my staff and gen. Dont know if anyone seen the rifles run thru town past the port and french lines and circle woods going for gen . Had to make way for my remaining lines. But does not excuse thedesperate assassination, howerver i dropped shortly after and did not ge to finish game. Srry m8 wont happen again.



.......unless i got another brit rifle company
sneaky lil bastards ninja.gif


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Lord Trask
Posted: May 18 2008, 06:14 PM


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BRAVO F5!!!!
he had the courtesy of letting enemy know allied cav was behind the lines, and they should mind their generals(no mention of arty tho ninja.gif
just last night my gen was ambushed by lite cav in an ntyw2 game,
down right dastardly [N] tactics


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Angelis_Mortis
Posted: May 19 2008, 07:02 PM


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Ah bloody general hunters, hate that in NTW2, maybe you could mod a small cavalry unit as a mick take. give them big knives, and some enemy officers heads hanging from their belts biggrin.gif


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napman
Posted: May 19 2008, 07:45 PM


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LOL, Sharpie accidently accused me of hunting his gen last night. The truth was my dragoons were clearing up an enemy battery and his gen galloped straight into em, lol.


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Sharpe
Posted: May 20 2008, 12:34 PM


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It happens, I realised he was near your cav so ordered him to run back to my lines, your cav must have been moving along the same path as him. It is fairly hard to take out generals, which is one of the advantages, if your paying attention you can normally get him out of harms way. I could make him invincible but i think people would probably put him to evil uses if i did this. Eventually i'm going to get round to creating a unit containing sharpe and harper, they shall be armed with machine guns biggrin.gif


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