Codename: Mercy Mayhem (often ironically shortened to just “Mercy”). Formerly know as the hero Delirium.
Real Name: Gemma Reese
Affiliation: Villain
Origin:
Gemma Reese in her civilian life is a pretty average woman living a pretty average life. She grew up as the middle of three children in a non-Super family, though her mother has psychic abilities. Her mother’s skills haven’t ever been use as anything more than a party trick, Gemma intended to use her own to garner the attention that she often missed out on as the classic middle child. Gemma’s older brother has always been astoundingly successful, and her younger sister has always been somewhat of an embarrassing screw-up. When Gemma realized just how psychically gifted she was, she began her career as a hero with no hesitation. After all, who gets more attention and approval than a hero? No one, not even successful lawyer-type brothers. And so she became Delirium. And things were pretty okay. For a while. She actively heroed as Delirium from the age of 13 on, fighting aside other teen heroes, include the famous Insectoid Lad. Eventually everyone went their own separate ways, and by 21 she was fighting crime alone.
Many Metro City residents remember the scandal that resulted in the vigilante hero Delirium becoming the villain Mercy Mayhem, even if they haven’t yet connected the dots between the two. Delirium was oft-criticized for her unorthodox crime-fighting methods. Delirium had, perhaps, bought in to the the good-vs-evil business a little too much. She was obsessive - if a criminal got away under her watch it ate away at her for days, while she plotted a way to “even the score.” This obsessive nature is what eventually lead to her undoing as a hero.
After being repeatedly foiled by a small time criminal (Carl Lucas), Delirium did what she thought was the only reasonable solution. She stalked him. After several weeks of following the young man around, Delirium broke into his home, tied him up, and used her powers to make him feel overwhelming guilt for the crimes he’d committed (ranging from petty shoplifting to bank robbery). Her work done, she left. Overcome with guilt for what he’d done, Carl Lucas killed himself. It only took a matter of hours for the local news to find out - and after some investigative reporting it was revealed that he’d been stealing to care for his impoverished family.
Delirium was lambasted for her actions (lead by a scandalous news story from Flint Mays) - the public called for her to be arrested and jailed for murder.
The bad publicity pushed her over the edge - all she’d ever really wanted was to be Metro City’s defender, and instead the people she wanted to protect turned against her.
Facing both criminal charges and sanctions from CAPE, she had no where to turn. Eventually captured by the Metro City Police and held at the local hospital on a 72-hour psychiatric hold, Delirium (for lack for a better word) snapped. She broke out of the hospital before CAPE could transfer her to a more secure facility and disappeared.
Months went by with no sign or sound of Delirium, and Metro City moved on. A year to the day from Carl Lucas’ death, she reemerged, this time as a villain - Mercy Mayhem. If Metro City wanted her to be the bad guy, then that was exactly what she was going to be. She would do whatever possible to become Metro City’s most infamous villain.
Powers/Abilities/Skills:
Hypnotism: most powerful on the weak-minded, this allows suggestive thought - meaning Mercy can make someone think or feel however she wants them to, for a period of time ranging from minutes to days. At her more powerful levels, it allows her to control others actions. It’s this power that killed Carl Lucas.
Telekinesis: Ability to move objects with her mind.
o Level 1: Hypnotism works on children, the mentally-ill, and some animals. Though she won’t be able to control them, she can have some affect on most civilians (mental confusion). Telekinesis allows her to move small objects (up to 50 lbs) for short periods of time.
o Level 2: Hypnotism allows her significant influence on the weak-minded. Effects on the more strong-minded include confusion, amnesia, and general disorientation.
Telekinesis allows her to move larger objects (up to 300 lbs) and suspend them for 15 minutes at a time.
o Level 3: Hypnotism will have strong affects on civilians, and possibly on Supers who are susceptible to psionic attack.
Telekinesis alllows her to toss around objects like cars and trucks as if they were toys.
o Level 4: Hypnotism likely to have an affect on Supers, though short-lived or impossible on those with strong psychic powers of their own. Telekinesis allows her to practically move mountains - buildings can be torn apart.
Weaknesses: Ironically susceptible to psionic attack Often distracted from the task at hand because she obsesses over details and has an overwhelming desire for approval. Dances all over the
Vicky Mendoza DiagonalEquipment: A pocket watch, despite not actually needing it for hypnotism or any other purpose (she thinks it’s neat), a sizable length of rope, a Swiss Army knife, and a set of calling cards (literally).
Appearance:
Gemma is 29, but could easily pass for much younger.
o Civilian:

o Costumed:
Team (if applicable): currently going solo.
Miscellaneous:
- Hides her crazy pretty well out of costume. Not so much while in costume.
- Occasionally “disappears” back into civilian life for weeks at a time, only to return to villainy suddenly, and in a very theatrical, dramatic way.
- CAPE suspects that Mercy Mayhem is a former hero, and is
pissed.