R A I N S H O W E R S *

Winterís hold on the Weyrd is finally broken, the PIFís unfathomable mind finally turning towards spring showers and resulting flowers. It seems to have fully embraced the idea of rain--and so it rains quite a bit of the time now, though itís only water in about half of the cases. Light sprinkles of peach juice and rubber duckies are just as prevalent as their watery counterparts; and so resourceful Weyrdians whoíve waited for their time to begin planting are taking the good with the bad and doing outside work when the showers are lightly drizzling cotton balls and tiny drink umbrellas. The Wandering Dragon has all sorts of season appropriate treats for sale, ranging from strawberry tarts to kiwi pie and grapefruit smoothies. Itís a time of renewal, after all; a time to bring in the new and fondly remember the old. And get hit in the noggin with a perturbed purple-speckled frog.


And Everyone Wears a Mask - Gryphons by QC (closed)
of ink and insurgence - Phoenixes by Cynder (open)
Feel Free to Splash - Umbra by Terra (open)
One Does Not Simply Trot into the Weyrd - Suina by Crow & Ryder

The Telluric Storm - Faedragons by Theo


Up Where the Air is Clear - Skydragon Festival

What Next?




skin made by kogoeru @ caution
banner, coding, and edits by Isfa
banner art by Kodai

Isnit Weyrd

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ISNIT WEYRD latest news: Crimson Leaves Falling
Welcome back; your last visit was on Nov 27 2014, 01:25 PM
Forum Topics Replies Last Post Info
Rules, History, and other vital info may be found here, as well as being accessed from the sidebar links. Please read it all carefully before applying with your character!

13 44 Aug 15 2014, 09:35 AM
In: Last PostPlay Bys
By: Nowe
Once you've read all the info, fill out the application form here and post it for admin approval.

0 1 Mar 31 2013, 10:52 AM
In: Last PostCharacter Creation Guide

Forum Topics Replies Last Post Info
Northern Plains
To the North of the Weyrd stretches a vast rolling plain. It goes on for several thousand miles and covers most of the northern end of the continent. Grasses can grow to be taller than the average human man, and the landscape is either flat or hilly, with little to no in-between.

5 55 Aug 6 2014, 06:31 PM
In: Last PostGarden of Mirages
By: Henry
The Caverns
Lacing under the entirety of the Weyrd- all of the way from the Northern Plains to the Southern Forest- lies an underground network of caves, ranging from tight crawlspaces to large, spacious caverns lit with bioluminescent fungi. The tunnels don't appear to lead anywhere in particular, although there are openings to the outside world scattered in random places throughout the wilderness, and in the darkest bowels of these caves you never know what you might find.

3 13 Feb 20 2014, 07:41 PM
In: Last PostSilence is the language of ...
By: Salimity
Southern Forests
The forest that stretches to the south of the Weyrd is home to large hardwoods and towering evergreens. Small sheer cliffs roped with vines pour cascading waterfalls into thin streams, and it is always cool, since the sunlight has a hard time reaching the ground through the leafy canopy. Redwoods and sycamores are not uncommon, and oaks, aspens and maples clump together in thickets. It is an old forest, so there is much space between most of the trees, and large granite rocks covered with moss dot the forest floor.

8 92 Nov 24 2014, 05:04 PM
In: Last PostThe Great Angel Migration
By: Des
Western Lakes and River
To the West of Isnit lies a giant lake, which is connected to a wide river that flows to the ocean. Several ponds surround the lake, and all of the waters are deep and still. The lake sits in the grassy flat land between the Forest and the Plains, and its beaches are pebbly and rocky, although one portion is made of smooth yellow sand. The ponds around it are usually dotted with trees and lack discernible beaches, and the River, while wide, is fairly shallow in most places, with a silty bottom.

17 178 Nov 8 2014, 06:12 PM
In: Last PostStop And Smell The Roses
By: Kiriyo
Eastern Mountains
The Eastern Mountains are squat, relatively low mountains, similar to the Appalachians of Earth, and reach about 11,000 feet above sea level. They are mostly barren rock, although the Forest climbs up the base a ways until the lack of soil prevents any further growth. Craggy and dark, the mountains protect the Weyrd from heavy rainfall and hurricanes coming from the eastern ocean, which often leaves them shrouded in mists.

7 86 Apr 19 2014, 11:46 AM
In: Last PostAn Amateur Avian Ice Climber
By: Jay
Great Ocean
A vast expanse of ocean frames Isnit on three sides, met by rocky beaches to the south, sheer cliffs to the east and and soft sand dunes to the west. A small harbor lies on the southern shoreline, connected to the Weyrd proper by a short railway which goes through the Southern Forests, and in the waters by the eastern cliffs lies a bewildering network of underwater caves. On all sides of the peninsula the horizon is dotted with small islands full of PIF activity which rarely stay long in one place, prone to lifting off and flying to new locations and changing between outlandish sceneries at random.

6 46 Apr 23 2014, 02:55 AM
In: Last PostThe Omnipotent Tree
By: Topaz

Forum Topics Replies Last Post Info
Town Square
The center of the Weyrd, both literally and figuratively, is the Town Square. It stands at the heart of the village, surrounded by the market, villager homes and The Wandering Dragon. It has a large fire pit in the middle, scorched and charred from large bonfires, and this is where special ceremonies and announcements occur.

11 172 Nov 11 2014, 11:03 AM
In: Last PostGood Morning, Isnit Weyrd
By: Sephisso
The Wandering Dragon
This is Isnit Weyrd's largest and oldest Inn, dating back to the days of the Weyrd's founding. It is three stories tall, made of hardwood and river rock, and sports a large, leafy tree growing from the center of it. The Wandering Dragon is the center of all gossip, news and newcomers in the Weyrd, not to mention the best brandy and ale this side of Planet. Stables out back and two floors of tidy, comfortable rooms give ample space to those dropping by for a drink and a night's rest.

11 77 Nov 11 2014, 02:50 PM
In: Last PostA Quiet Time, Never Alone (...
By: Jay
Training Green
A large flat stretch of soft grass inside the town walls. This place is used to train your bonds and keep them in peak physical condition. Sand pits, hurdles, water traps, high bars and dummy horses have been set up for the convenience of the townfolk. This is also a good place to hold the bondings of any "tame" creatures, since it is wide open and filled with fun things for baby creatures but still within the protective confines of the village walls.

8 65 Jul 23 2014, 12:46 AM
In: Last PostBlue
By: Citrine Towers
Residential District
At one point during the Weyrd's history there was a defined District where the settlers kept their houses, bounded with the Dragon and Needle Street on one end and the city walls on the others. Nowadays, though, the term 'Residential District' is often used loosely for anywhere any Isnitian calls home, whether in the Weyrd proper or not.
This board may be used for storing characters' house descriptions or for any thread that takes place at someone's home.

9 49 Oct 12 2014, 05:06 AM
In: Last PostHome Is Where The Heart Is ...
By: Citrine Towers
The Library
The library is a long flat building near the edge of town. It is made of brick and river rock, and the four lamp posts that stand in front of the building, evenly spaced along the exterior, flicker with pale blue electricity. The library is four stories, although instead of building up the floors are sunk into the ground. Each floor is roughly one square acre, lined floor to ceiling with books. Long strands of brightly-glowing filament steak the ceilings and give the rooms their light. The librarian is a giant silk worm, and she is very protective of her books; do NOT damage them!

8 115 Nov 26 2014, 05:22 PM
In: Last PostObsessions...
By: Sephisso
Doppelganger Railway Station
Said to have been built by the ultimate purveyors of illusion, this correspondingly-named Doppelganger Station is a center for meeting and transport, and is located quite centrally on the outskirts of the Weyrd. The large ovular building is carved from red brick and white marble, and like spokes on a wheel, the train tracks radiate outward from the station in all directions. Though the ticket booth and the terminal all gleam and glow with that shiny new steampunk smell, the makers of the Station did not neglect their magical inclinations. Guests may find themselves mirrored in the moving artwork displayed on the walls, and the patrons who brave the midnight trains are said to disappear for months at a time.

1 7 Jul 11 2013, 06:45 PM
In: Last PostOne-way ticket on the Weyrd...
By: Hibashira
The Underground Arenas
The Underground Arenas were recently rediscovered by a poor, unfortunate citizen whom fell into an alley, crashed through the old bulkhead entrance that had been ignored for many years, tumbled down the steps and lay dizzily at the bottom. The arenas are huge and expansive, set snugly against one another in a long line and complete with aerial stands from which to spectate. Near the entrance is a small niche set aside for billboards, to which are tacked betting odds, competition lists, and available empty arenas for the day. Since its discovery the arenas have been restored and are currently run to hold fights, races, and other monies-related events.

1 2 Dec 25 2013, 03:56 AM
In: Last PostA Challenger Appears
By: Salimity
Needle Street
Once, when Isnit was first founded, there was only one merchant on this street. She was a needle maker, and so the street came be known as Needle Street. Today a wide variety of stalls and shops line the twisty street, including the Wild Creature Stall and the infamous Voodoo Stall. Alas, there isn't a needle shop in sight.

9 470 Nov 4 2014, 12:45 AM
In: Last PostOh, The Joys Of Cloths Shop...
By: Hibashira

Forum Topics Replies Last Post Info
Hear about everything new and exciting here first! New Bondings, Chases, Contests, and more -- it'll all be announced here.

57 240 Nov 16 2014, 11:40 AM
In: Last PostCrimson Leaves Falling
By: Sephisso
General Discussion
For discussing anything and everything OOC

25 322 Aug 20 2014, 06:04 PM
In: Last PostThe Fancy Organized Place t...
By: Theo
Thread Trackers
For keeping up with all your roleplays/stalking other people. We approve both these activities!

65 343 Nov 11 2014, 10:49 AM
In: Last PostBook-keeping (something Sep...
By: Sephisso
Please post if you're going to be away, for approximately how long, and what roleplays you will be missing so everyone knows!

59 76 Nov 26 2014, 05:32 PM
In: Last PostDon't Worry, I'll B...
By: Sephisso
The Studio
Unleash your creativity here! All art forms appreciated, whether written, painted, photoshopped or sculpted! Please limit it to one thread per user.

8 29 Jan 18 2014, 04:43 PM
In: Last PostSakura's Sketches
By: Luna
Creature Creation
Post your ideas for Isnit creatures here!

20 27 Nov 14 2014, 08:04 PM
In: Last PostWolpertingers
By: Henry
1: Read rules.
2: Enter contest.
3: ????
4: Profit!

12 52 Nov 11 2013, 01:39 AM
In: Last PostPumpkin Voting
Where you can pimp your sites out! :3 Your site must have a place where we can do the same to you.

623 17 Nov 24 2014, 03:45 PM
In: Last PostAbaddon City
By: sarah
This is where old IC threads go. We carefully preserve them for your enjoyment! ;D

1,061 12,317 Nov 19 2014, 10:41 PM
In: Last Post<***>are You Afraid O...
By: Eugenia

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