The unrelenting snows of winter have given way to eternal showers as chilly Winter yields to warmer Spring. The season's certainly coming in like a Leo, with rain storms and wind storms and sand storms and even the occasional fire storm. It'll go out like a Caprix, though, and the sun shining over the damp ground will bring fantastic blooms along with it. Wildflowers and domesticflowers alike will bring a riot of color to the once-gray Weyrd, and pleasantly warm winds will thaw the chilliest of hearts... well, unless those hearts have allergies. The pollen is particularly bad this year, so it might be best to observe the flowers from afar.

Umbra by Elly - Closed

When the Light Begins to Fade
Phoenix by Crow & QC - Open

Swamp Fever
Wyverns by Spooky - Open

The Lost City
Faedragons by Sev - Closed

That Which Has Been Abandoned
Warclaws by Jameson - Open
The Pagemaster
Suina by Spooky - Closed

The Judges Three
Gryphons by Aurilia - Open

Strut Your Stuff
Tzingani by Raine - Open

Sandcastle of Doom
Kelpies by Gallows - Open

Ctf- It's Life Or Death
Klicks by SCP - Open
Come Back to Your Life on the Run
Cheshire by Njord - Closed

A Feast for Eagles
Wyverns by Theo - Closed
Creature Changing Poll
In an April Dream
4/1 Newspost

It's Gonna be May
5/1 Newspost





Isnit Weyrd RPG-D
BTAC Noveltellus

skin made by kogoeru @ caution
banner, coding, and edits by Isfa
banner art by Kodai

Isnit Weyrd

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ISNIT WEYRD latest news: It's Gonna Be May
Welcome back; your last visit was on May 28 2016, 01:07 PM
Forum Topics Replies Last Post Info
Rules, History, and other vital info may be found here, as well as being accessed from the sidebar links. Please read it all carefully before applying with your character!

13 27 Nov 14 2015, 02:49 PM
In: Last PostThe Bestiary
Records Office
Come here to add yourself to the birthday list, snag a face claim, request thread closings, report bugs and typos, and all sorts of good stuff!

10 166 May 22 2016, 09:17 PM
In: Last PostRewards For Hosts
Once you've read all the info, fill out the application form here and post it for admin approval.

3 1 May 23 2016, 04:50 PM
In: Last PostSaoirse
By: Saoirse

Forum Topics Replies Last Post Info
Hear about everything new and exciting here first! New Bondings, Chases, Contests, and more -- it'll all be announced here.

88 301 May 3 2016, 12:23 PM
In: Last PostIt's Gonna Be May
By: Henry
Thread Trackers
For keeping up with all your roleplays/stalking other people. We approve both these activities!

84 531 May 24 2016, 05:44 PM
In: Last PostI Just Want You To Know Who...
By: Rose Eli
1: Read rules.
2: Enter contest.
3: ????
4: Profit!

30 307 May 6 2016, 07:12 PM
In: Last PostEquinox Eggschange
By: Dhlaran
Creature Creation
Post your ideas for Isnit creatures here!

29 30 May 25 2016, 03:47 PM
In: Last PostFlowrums [wip]
By: Salimity

Forum Topics Replies Last Post Info
Town Square
The center of the Weyrd, both literally and figuratively, is the Town Square. It stands at the heart of the village, surrounded by the market, villager homes and The Wandering Dragon. It has a large fire pit in the middle, scorched and charred from large bonfires, and this is where special ceremonies and announcements occur.

12 117 May 20 2016, 06:56 PM
In: Last PostTwo Meters
By: Karjan
The Wandering Dragon
This is Isnit Weyrd's largest and oldest Inn, dating back to the days of the Weyrd's founding. It is three stories tall, made of hardwood and river rock, and sports a large, leafy tree growing from the center of it. The Wandering Dragon is the center of all gossip, news and newcomers in the Weyrd, not to mention the best brandy and ale this side of Planet. Stables out back and two floors of tidy, comfortable rooms give ample space to those dropping by for a drink and a night's rest.

17 176 May 17 2016, 10:08 PM
In: Last PostDrinking And Carousing
By: Karjan
Training Green
A large flat stretch of soft grass inside the town walls. This place is used to train your bonds and keep them in peak physical condition. Sand pits, hurdles, water traps, high bars and dummy horses have been set up for the convenience of the townfolk. This is also a good place to hold the bondings of any "tame" creatures, since it is wide open and filled with fun things for baby creatures but still within the protective confines of the village walls.

13 127 May 26 2016, 02:52 AM
In: Last PostSwamp Fever
By: Judas
Residential District
At one point during the Weyrd's history there was a defined District where the settlers kept their houses, bounded with the Dragon and Needle Street on one end and the city walls on the others. Nowadays, though, the term 'Residential District' is often used loosely for anywhere any Isnitian calls home, whether in the Weyrd proper or not.
This board may be used for storing characters' house descriptions or for any thread that takes place at someone's home.

13 177 May 27 2016, 09:27 PM
In: Last PostCrash Landing
By: Vilanteshka
The Library
The library is a long flat building near the edge of town. It is made of brick and river rock, and the four lamp posts that stand in front of the building, evenly spaced along the exterior, flicker with pale blue electricity. The library is four stories, although instead of building up the floors are sunk into the ground. Each floor is roughly one square acre, lined floor to ceiling with books. Long strands of brightly-glowing filament streak the ceilings and give the rooms their light. The librarian is a giant silk worm, and she is very protective of her books; do NOT damage them!

11 83 May 27 2016, 04:04 PM
In: Last PostRooftop Reading (open)
By: Charles Castex
Doppelganger Railway Station
Said to have been built by the ultimate purveyors of illusion, this correspondingly-named Doppelganger Station is a center for meeting and transport, and is located quite centrally on the outskirts of the Weyrd. The large ovular building is carved from red brick and white marble, and like spokes on a wheel, the train tracks radiate outward from the station in all directions. Though the ticket booth and the terminal all gleam and glow with that shiny new steampunk smell, the makers of the Station did not neglect their magical inclinations. Guests may find themselves mirrored in the moving artwork displayed on the walls, and the patrons who brave the midnight trains are said to disappear for months at a time.

3 65 Apr 26 2016, 02:48 AM
In: Last PostWe're Not In Kansas Any...
By: Star Berlize
Temple of the Skydragon
Just outside the town walls stands the Skydragon Temple: an unimpressive building that might normally be overlooked if not for the cemetery that lies beyond and the scent of incense that lingers in the air. But upon entry one can clearly see that this is no ordinary building. A grand fountain stands just beyond the doors, a statue of the Skydragon itself standing guard, incense burners held in each claw as water spills down its wings into the fountain. Stepping around the fountain leads to the central chamber where groups can gather for various ceremonies. Beyond that lies a great labyrinth of passages, alcoves, and comfortable rooms where a person can always find a quiet place for solitary reflection and meditation.

62 324 May 10 2016, 01:00 AM
In: Last Post<***> Containment Bay...
The Underground Arenas
The Underground Arenas were recently rediscovered by a poor, unfortunate citizen whom fell into an alley, crashed through the old bulkhead entrance that had been ignored for many years, tumbled down the steps and lay dizzily at the bottom. The arenas are huge and expansive, set snugly against one another in a long line and complete with aerial stands from which to spectate. Near the entrance is a small niche set aside for billboards, to which are tacked betting odds, competition lists, and available empty arenas for the day. Since its discovery the arenas have been restored and are currently run to hold fights, races, and other monies-related events.

5 30 May 2 2016, 11:46 PM
In: Last PostHolo-arenas: The Future Of ...
By: Callum Ari
Needle Street
Once, when Isnit was first founded, there was only one merchant on this street. She was a needle maker, and so the street came be known as Needle Street. Today a wide variety of stalls and shops line the twisty street, including the Wild Creature Stall and the infamous Voodoo Stall. Alas, there isn't a needle shop in sight.

21 633 May 27 2016, 06:10 PM
In: Last PostIsnit Creature Adoption And...
By: Charles Castex

Forum Topics Replies Last Post Info
Northern Plains
To the North of the Weyrd stretches a vast rolling plain. It goes on for several thousand miles and covers most of the northern end of the continent. Grasses can grow to be taller than the average human man, and the landscape is either flat or hilly, with little to no in-between.

8 84 May 27 2016, 10:01 PM
In: Last PostThe House On The Hill
By: Karjan
The Caverns
Lacing under the entirety of the Weyrd- all of the way from the Northern Plains to the Southern Forest- lies an underground network of caves, ranging from tight crawlspaces to large, spacious caverns lit with bioluminescent fungi. The tunnels don't appear to lead anywhere in particular, although there are openings to the outside world scattered in random places throughout the wilderness, and in the darkest bowels of these caves you never know what you might find.

5 180 May 27 2016, 10:38 PM
In: Last PostTreasure Hunting
By: Karjan
Southern Forests
The forest that stretches to the south of the Weyrd is home to large hardwoods and towering evergreens. Small sheer cliffs roped with vines pour cascading waterfalls into thin streams, and it is always cool, since the sunlight has a hard time reaching the ground through the leafy canopy. Redwoods and sycamores are not uncommon, and oaks, aspens and maples clump together in thickets. It is an old forest, so there is much space between most of the trees, and large granite rocks covered with moss dot the forest floor.

31 252 May 27 2016, 05:16 PM
In: Last PostCtf- It's Life Or Death
By: Jake
Western Lakes and River
To the West of Isnit lies a giant lake, which is connected to a wide river that flows to the ocean. Several ponds surround the lake, and all of the waters are deep and still. The lake sits in the grassy flat land between the Forest and the Plains, and its beaches are pebbly and rocky, although one portion is made of smooth yellow sand. The ponds around it are usually dotted with trees and lack discernible beaches, and the River, while wide, is fairly shallow in most places, with a silty bottom.

5 19 May 18 2016, 08:18 PM
In: Last PostOn The Roooad Again
By: Charles Castex
Eastern Mountains
The Eastern Mountains are squat, relatively low mountains, similar to the Appalachians of Earth, and reach about 11,000 feet above sea level. They are mostly barren rock, although the Forest climbs up the base a ways until the lack of soil prevents any further growth. Craggy and dark, the mountains protect the Weyrd from heavy rainfall and hurricanes coming from the eastern ocean, which often leaves them shrouded in mists.

26 327 May 27 2016, 09:16 PM
In: Last PostThe Judges Three
By: Vilanteshka
The Temporal Sands
North of the peninsula lies this classic image of a desert, rolling sands meeting those who travel here for as far as the eye can see. The heat is sweltering and the dry air parches, but for those who brave the sands there may be great reward, for ruins of ancient peoples (likely dragged in from other worlds by the PIF) hide many treasures within their crumbling halls. However, other secrets hide here as well. Strange doorways lead Isnitians into other times, when the desert was a great jungle or a deep ocean, filled with strange creatures and secrets. As travelers leave the desert, the days fade back into their own as if the journey was merely a mirage.

7 252 May 25 2016, 08:02 PM
In: Last PostYou're Gonna Go Far, Kid
By: Judas
Great Ocean
A vast expanse of ocean frames Isnit on three sides, met by rocky beaches to the south, sheer cliffs to the east and and soft sand dunes to the west. A small harbor lies on the southern shoreline, connected to the Weyrd proper by a short railway which goes through the Southern Forests, and in the waters by the eastern cliffs lies a bewildering network of underwater caves. On all sides of the peninsula the horizon is dotted with small islands full of PIF activity which rarely stay long in one place, prone to lifting off and flying to new locations and changing between outlandish sceneries at random.

12 148 May 27 2016, 04:02 PM
In: Last PostThe Lost City
By: Vexel
The Dreamscape
Created and controlled by nocturnes and lucid dreamers alike, this land of sleep is perhaps even stranger than the Weyrd itself. Strange worlds and adventures are constructed here, only to be shattered when the dreamer awakens. However, one must be wary. Nightmares, too, lurk in the shadows of the dreamscape, and a pinch isn't always enough to wake you...

3 64 May 26 2016, 01:06 PM
In: Last PostWhen The Light Begins To Fade
By: Salimity

Forum Topics Replies Last Post Info
Weyrd Discussion
For chatting about anything and everything relating to Isnit Weyrd, from ship lists to planning plots.

22 302 May 27 2016, 09:34 PM
In: Last PostCreature Changing Poll
By: Henry
Random Chatter
For discussing anything and everything OOC, playing forum games, etc.

23 254 May 20 2016, 03:36 PM
In: Last PostIsnit Irl
By: Vexel
Please post if you're going to be away, for approximately how long, and what roleplays you will be missing so everyone knows!

23 33 May 27 2016, 07:27 PM
In: Last PostMuch Flailing
By: Farmer Rollins
The Studio
Unleash your creativity here! All art forms appreciated, whether written, painted, photoshopped or sculpted! Please limit it to one thread per user.

6 12 Mar 30 2016, 03:17 PM
In: Last PostTerra's Studio
By: Salimity
Where you can pimp your sites out! :3 Your site must have a place where we can do the same to you.

1,364 42 May 28 2016, 12:10 PM
In: Last PostAmor Fati: A Purgatory Role...
By: Ophelia
This is where old IC threads go. We carefully preserve them for your enjoyment! ;D

1,935 21,606 May 16 2016, 12:00 PM
In: Last PostMirrin Birch
By: Salimity

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