O C C A S I O N A L *

Autumn has progressed smoothly into winter, barring a few hiccups when the PIF suddenly decided that Planet was in need of a random hot spell. As the season progresses, however, it's beginning to look a lot like the snow is here to stay. Citizens of the Weyrd are in for a treat, it seems, as the snow is packing nicely and is perfect for making snowmen and snowshinies alike. In addition to the normal white snow and blue snow, some rare snow variations have also been popping up: purple snow, orange snow, peppermint snow, and even rocky road snow. Occasional hail and maybe a blizzard or two are predicted for later in the season, so citizens are advised to have warm clothes available and keep a good store of firewood on hand just in case. Reports have been coming in about mysterious, colorful lights appearing on evergreens in the Southern Forest, and of a variety of fat men driving flying sleighs, which has prompted Mayor Locke to issue a warning that any unregistered aerial vessels are at risk of being impounded.


Feel Free to Splash
Umbra by Salimity - Closed

The Mouths of Babes
Warclaws by Hibashira - Closed

Descend Down, Down Into The Depths
Kelpies by Luna - Open

The Pursuit of Knowledge
Suina by Henry - Open


Valentine's Event!

Bitten By The Love Bug




skin made by kogoeru @ caution
banner, coding, and edits by Isfa
banner art by Kodai

Isnit Weyrd

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ISNIT WEYRD latest news: Bitten By The Love Bug
Welcome back; your last visit was on Feb 27 2015, 02:34 AM
Forum Topics Replies Last Post Info
Rules, History, and other vital info may be found here, as well as being accessed from the sidebar links. Please read it all carefully before applying with your character!

14 57 Jan 10 2015, 05:40 PM
In: Last PostChases & Mini Bondings
Once you've read all the info, fill out the application form here and post it for admin approval.

0 1 Mar 31 2013, 10:52 AM
In: Last PostCharacter Creation Guide

Forum Topics Replies Last Post Info
Hear about everything new and exciting here first! New Bondings, Chases, Contests, and more -- it'll all be announced here.

64 289 Feb 14 2015, 05:59 PM
In: Last PostBitten By The Love Bug
By: Henry
Thread Trackers
For keeping up with all your roleplays/stalking other people. We approve both these activities!

43 252 Feb 21 2015, 05:34 AM
In: Last PostBluer Than The Oceans
By: Christelle
1: Read rules.
2: Enter contest.
3: ????
4: Profit!

13 62 Jan 4 2015, 10:39 PM
In: Last PostCrackfic Contest
By: Jasper
Creature Creation
Post your ideas for Isnit creatures here!

16 18 Jan 6 2015, 12:03 AM
In: Last PostPharioci
By: Caedere

Forum Topics Replies Last Post Info
Town Square
The center of the Weyrd, both literally and figuratively, is the Town Square. It stands at the heart of the village, surrounded by the market, villager homes and The Wandering Dragon. It has a large fire pit in the middle, scorched and charred from large bonfires, and this is where special ceremonies and announcements occur.

5 40 Feb 21 2015, 09:23 PM
In: Last PostWoes Of Owning An Ooglah
By: Sephisso
The Wandering Dragon
This is Isnit Weyrd's largest and oldest Inn, dating back to the days of the Weyrd's founding. It is three stories tall, made of hardwood and river rock, and sports a large, leafy tree growing from the center of it. The Wandering Dragon is the center of all gossip, news and newcomers in the Weyrd, not to mention the best brandy and ale this side of Planet. Stables out back and two floors of tidy, comfortable rooms give ample space to those dropping by for a drink and a night's rest.

10 77 Feb 5 2015, 11:01 PM
In: Last PostBack From The Dead
Training Green
A large flat stretch of soft grass inside the town walls. This place is used to train your bonds and keep them in peak physical condition. Sand pits, hurdles, water traps, high bars and dummy horses have been set up for the convenience of the townfolk. This is also a good place to hold the bondings of any "tame" creatures, since it is wide open and filled with fun things for baby creatures but still within the protective confines of the village walls.

7 31 Feb 16 2015, 10:53 PM
In: Last PostBack Where We Began
By: Tracyn
Residential District
At one point during the Weyrd's history there was a defined District where the settlers kept their houses, bounded with the Dragon and Needle Street on one end and the city walls on the others. Nowadays, though, the term 'Residential District' is often used loosely for anywhere any Isnitian calls home, whether in the Weyrd proper or not.
This board may be used for storing characters' house descriptions or for any thread that takes place at someone's home.

6 97 Feb 26 2015, 02:14 PM
In: Last PostA Place To Call Home
By: Tracyn
The Library
The library is a long flat building near the edge of town. It is made of brick and river rock, and the four lamp posts that stand in front of the building, evenly spaced along the exterior, flicker with pale blue electricity. The library is four stories, although instead of building up the floors are sunk into the ground. Each floor is roughly one square acre, lined floor to ceiling with books. Long strands of brightly-glowing filament steak the ceilings and give the rooms their light. The librarian is a giant silk worm, and she is very protective of her books; do NOT damage them!

5 51 Feb 23 2015, 02:53 PM
In: Last PostThe Pursuit Of Knowledge
By: Jay
Doppelganger Railway Station
Said to have been built by the ultimate purveyors of illusion, this correspondingly-named Doppelganger Station is a center for meeting and transport, and is located quite centrally on the outskirts of the Weyrd. The large ovular building is carved from red brick and white marble, and like spokes on a wheel, the train tracks radiate outward from the station in all directions. Though the ticket booth and the terminal all gleam and glow with that shiny new steampunk smell, the makers of the Station did not neglect their magical inclinations. Guests may find themselves mirrored in the moving artwork displayed on the walls, and the patrons who brave the midnight trains are said to disappear for months at a time.

1 14 Feb 26 2015, 01:36 PM
In: Last PostGhosts Wear Goggles
By: Tracyn
The Underground Arenas
The Underground Arenas were recently rediscovered by a poor, unfortunate citizen whom fell into an alley, crashed through the old bulkhead entrance that had been ignored for many years, tumbled down the steps and lay dizzily at the bottom. The arenas are huge and expansive, set snugly against one another in a long line and complete with aerial stands from which to spectate. Near the entrance is a small niche set aside for billboards, to which are tacked betting odds, competition lists, and available empty arenas for the day. Since its discovery the arenas have been restored and are currently run to hold fights, races, and other monies-related events.

1 2 Dec 25 2013, 03:56 AM
In: Last PostA Challenger Appears
By: Salimity
Needle Street
Once, when Isnit was first founded, there was only one merchant on this street. She was a needle maker, and so the street came be known as Needle Street. Today a wide variety of stalls and shops line the twisty street, including the Wild Creature Stall and the infamous Voodoo Stall. Alas, there isn't a needle shop in sight.

8 466 Feb 26 2015, 11:40 PM
In: Last PostLearning To See The World
By: Jay

Forum Topics Replies Last Post Info
Northern Plains
To the North of the Weyrd stretches a vast rolling plain. It goes on for several thousand miles and covers most of the northern end of the continent. Grasses can grow to be taller than the average human man, and the landscape is either flat or hilly, with little to no in-between.

5 36 Feb 21 2015, 06:15 PM
In: Last PostOpening Act
By: Caedere
The Caverns
Lacing under the entirety of the Weyrd- all of the way from the Northern Plains to the Southern Forest- lies an underground network of caves, ranging from tight crawlspaces to large, spacious caverns lit with bioluminescent fungi. The tunnels don't appear to lead anywhere in particular, although there are openings to the outside world scattered in random places throughout the wilderness, and in the darkest bowels of these caves you never know what you might find.

2 46 Feb 26 2015, 11:43 AM
In: Last PostThe Mouths Of Babes
By: Caedere
Southern Forests
The forest that stretches to the south of the Weyrd is home to large hardwoods and towering evergreens. Small sheer cliffs roped with vines pour cascading waterfalls into thin streams, and it is always cool, since the sunlight has a hard time reaching the ground through the leafy canopy. Redwoods and sycamores are not uncommon, and oaks, aspens and maples clump together in thickets. It is an old forest, so there is much space between most of the trees, and large granite rocks covered with moss dot the forest floor.

8 60 Feb 22 2015, 10:39 AM
In: Last PostBuild My House In The Wilde...
By: Christelle
Western Lakes and River
To the West of Isnit lies a giant lake, which is connected to a wide river that flows to the ocean. Several ponds surround the lake, and all of the waters are deep and still. The lake sits in the grassy flat land between the Forest and the Plains, and its beaches are pebbly and rocky, although one portion is made of smooth yellow sand. The ponds around it are usually dotted with trees and lack discernible beaches, and the River, while wide, is fairly shallow in most places, with a silty bottom.

12 141 Jan 22 2015, 03:59 PM
In: Last PostStop And Smell The Roses
By: Henry
Eastern Mountains
The Eastern Mountains are squat, relatively low mountains, similar to the Appalachians of Earth, and reach about 11,000 feet above sea level. They are mostly barren rock, although the Forest climbs up the base a ways until the lack of soil prevents any further growth. Craggy and dark, the mountains protect the Weyrd from heavy rainfall and hurricanes coming from the eastern ocean, which often leaves them shrouded in mists.

4 40 Feb 23 2014, 05:54 PM
In: Last PostSlippery Slopes And Mountai...
By: Hibashira
Great Ocean
A vast expanse of ocean frames Isnit on three sides, met by rocky beaches to the south, sheer cliffs to the east and and soft sand dunes to the west. A small harbor lies on the southern shoreline, connected to the Weyrd proper by a short railway which goes through the Southern Forests, and in the waters by the eastern cliffs lies a bewildering network of underwater caves. On all sides of the peninsula the horizon is dotted with small islands full of PIF activity which rarely stay long in one place, prone to lifting off and flying to new locations and changing between outlandish sceneries at random.

5 38 Feb 16 2015, 11:17 PM
In: Last PostDescend Down, Down Into The...
By: Cev

Forum Topics Replies Last Post Info
Weyrd Discussion
For chatting about anything and everything relating to Isnit Weyrd, from ship lists to planning plots.

14 164 Feb 20 2015, 03:00 PM
In: Last PostShip List 2.0
By: Kiriyo
Random Chatter
For discussing anything and everything OOC, playing forum games, etc.

11 174 Feb 22 2015, 03:07 AM
In: Last PostIsnit's Funniest Home V...
By: Kiriyo
Please post if you're going to be away, for approximately how long, and what roleplays you will be missing so everyone knows!

21 45 Feb 18 2015, 08:55 PM
In: Last PostCitrine's In Hospital A...
By: Sephisso
The Studio
Unleash your creativity here! All art forms appreciated, whether written, painted, photoshopped or sculpted! Please limit it to one thread per user.

8 29 Jan 18 2014, 04:43 PM
In: Last PostSakura's Sketches
By: Luna
Where you can pimp your sites out! :3 Your site must have a place where we can do the same to you.

629 17 Jan 19 2015, 05:06 PM
In: Last PostAge Of Heroes
By: Merlin the Wizard
This is where old IC threads go. We carefully preserve them for your enjoyment! ;D

674 9,736 Feb 2 2015, 02:15 PM
In: Last PostAzrael Lucia Ambrosia
By: Azrael

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