F L O W E R S * B L O O M I N G

As the last patches of snow melt and the white winter gives way to a verdant spring, the Weyrd has come alive with the vibrant colors of blooming wildflowers and the lilting notes of birdsong. While the transition between seasons will be marked with a few roaring thunderstorms, the relatively mild winter has, for the most part, given way to an equally pleasant spring. In fact, Isnit has been overcome with a frenzy of growth and new life. The flower bloom is like nothing ever before witnessed, and ornithologists and entomologists alike are reporting never-before-seen creatures that seemed to have flocked to the growth. A pleasantly warm, floral-scented breeze is blowing from the north... what could it foretell? Is there perhaps some sinister secret behind all this vibrancy? ...Probably not. It's best to enjoy the nice weather while it's here to stay, for there will surely be rainstorms later on in the season and a sweltering summer to follow.


H E A D L I N I N G

Bondings:
Wild 'N Crazy Weyrdos!
Shafa by Tracyn - Closed

Down Once More
Nocturnes by Eugenia - Open

Chases:
Can't Stay in My Daydreams Today
Phoenix by Sephisso - Closed

Swarming:
None

Events:
Creature Creation Poll

News:
May The Best Shiny Win


C H A T T E R B O X

A R O U N D

S T A F F








B U T T O N S

Isnit Weyrd RPG-D
BTAC Noveltellus


C R E D I T S
skin made by kogoeru @ caution
banner, coding, and edits by Isfa
banner art by Kodai

Isnit Weyrd

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ISNIT WEYRD latest news: May The Best Shiny Win
Welcome back; your last visit was on May 5 2015, 12:12 AM
Forum Topics Replies Last Post Info
Information
Rules, History, and other vital info may be found here, as well as being accessed from the sidebar links. Please read it all carefully before applying with your character!

14 65 Apr 26 2015, 10:23 AM
In: Last PostRules For 2nd Characters
By: PIF
Applications
Once you've read all the info, fill out the application form here and post it for admin approval.

0 1 Mar 10 2015, 12:12 AM
In: Last PostCharacter Creation Guide
By: PIF
Records Office
Come here to add yourself to the birthday list, snag a face claim, request thread closings, report bugs and typos, and all sorts of good stuff!

5 33 May 4 2015, 07:15 PM
In: Last PostCharacter Log
By: The Keeper
 

Forum Topics Replies Last Post Info
News
Hear about everything new and exciting here first! New Bondings, Chases, Contests, and more -- it'll all be announced here.

69 266 Apr 30 2015, 11:14 PM
In: Last PostMay The Best Shiny Win
By: PIF
Thread Trackers
For keeping up with all your roleplays/stalking other people. We approve both these activities!

56 312 May 4 2015, 05:28 PM
In: Last PostSearching For Signal
By: Grin
Contests
1: Read rules.
2: Enter contest.
3: ????
4: Profit!

15 81 Apr 30 2015, 11:09 PM
In: Last PostCreature Creation Poll
By: PIF
Creature Creation
Post your ideas for Isnit creatures here!

28 38 Apr 30 2015, 09:07 AM
In: Last PostNephins
By: Kiah
 

Forum Topics Replies Last Post Info
The Great Hall
Standing in the very center of the Village, it is impossible to miss the enormous Hall. It looms for hundreds of feet into the air, every inch of it painted with flowery patterns and general cheer - though the inside is much more sterile, almost looking like a laboratory of some sort. No matter what it is, the Hall is where a handful of flowerfolk will cheerily take any Bead Necklaces you happen to find, offering plenty of wonderful prizes!

61 242 May 4 2015, 11:15 PM
In: Last PostClosing Notice
By: Nowe
Parade Grounds
Since the moment the Village popped up in the middle of nowhere, there has been a parade going. Flowerfolk, wild shinies, and anyone willing to join them march in perpetuity through the Village, playing songs, performing, and carrying elaborate wildlife-themed floats. They are certainly a lively bunch, and always looking for a few more people to join their grand parade, uttering things about "beads" and "summoning" when pressed as to their intentions.

98 244 May 4 2015, 02:51 PM
In: Last PostHeart Of The Ship
By: Kali
Flowery Shops
Scattered among the fields and fields of flora are more than a few shops. Manned primarily by the odd flowerfolk, they sell everything from clothes to food - though any requests for the elusive Bead Necklaces will be met with light chuckles, and any offering of the Necklaces will have you pointed towards the enormous building in the village's epicenter. Curiously, some shops are less shops and more game rooms, the inhabitants cheerily asking you to test your luck or skill for a wide assortment of prizes - though, again, conspicuously lacking in Bead Necklaces.

32 415 May 4 2015, 07:59 PM
In: Last PostA Hummingbird To Flowers
By: Jay
 

Forum Topics Replies Last Post Info
Town Square
The center of the Weyrd, both literally and figuratively, is the Town Square. It stands at the heart of the village, surrounded by the market, villager homes and The Wandering Dragon. It has a large fire pit in the middle, scorched and charred from large bonfires, and this is where special ceremonies and announcements occur.

5 44 May 2 2015, 01:52 PM
In: Last PostWoes Of Owning An Ooglah
By: Sephisso
The Wandering Dragon
This is Isnit Weyrd's largest and oldest Inn, dating back to the days of the Weyrd's founding. It is three stories tall, made of hardwood and river rock, and sports a large, leafy tree growing from the center of it. The Wandering Dragon is the center of all gossip, news and newcomers in the Weyrd, not to mention the best brandy and ale this side of Planet. Stables out back and two floors of tidy, comfortable rooms give ample space to those dropping by for a drink and a night's rest.

12 85 May 4 2015, 09:38 PM
In: Last Post"dropping" In
By: The Keeper
Training Green
A large flat stretch of soft grass inside the town walls. This place is used to train your bonds and keep them in peak physical condition. Sand pits, hurdles, water traps, high bars and dummy horses have been set up for the convenience of the townfolk. This is also a good place to hold the bondings of any "tame" creatures, since it is wide open and filled with fun things for baby creatures but still within the protective confines of the village walls.

7 35 Mar 21 2015, 09:07 PM
In: Last PostBack Where We Began
By: Tracyn
Residential District
At one point during the Weyrd's history there was a defined District where the settlers kept their houses, bounded with the Dragon and Needle Street on one end and the city walls on the others. Nowadays, though, the term 'Residential District' is often used loosely for anywhere any Isnitian calls home, whether in the Weyrd proper or not.
This board may be used for storing characters' house descriptions or for any thread that takes place at someone's home.

9 80 May 5 2015, 12:06 AM
In: Last PostDown Once More
By: Rustic
The Library
The library is a long flat building near the edge of town. It is made of brick and river rock, and the four lamp posts that stand in front of the building, evenly spaced along the exterior, flicker with pale blue electricity. The library is four stories, although instead of building up the floors are sunk into the ground. Each floor is roughly one square acre, lined floor to ceiling with books. Long strands of brightly-glowing filament streak the ceilings and give the rooms their light. The librarian is a giant silk worm, and she is very protective of her books; do NOT damage them!

4 48 Mar 6 2015, 11:52 PM
In: Last PostObsessions...
By: Sephisso
Doppelganger Railway Station
Said to have been built by the ultimate purveyors of illusion, this correspondingly-named Doppelganger Station is a center for meeting and transport, and is located quite centrally on the outskirts of the Weyrd. The large ovular building is carved from red brick and white marble, and like spokes on a wheel, the train tracks radiate outward from the station in all directions. Though the ticket booth and the terminal all gleam and glow with that shiny new steampunk smell, the makers of the Station did not neglect their magical inclinations. Guests may find themselves mirrored in the moving artwork displayed on the walls, and the patrons who brave the midnight trains are said to disappear for months at a time.

0 0 --
In: ----
By:
The Underground Arenas
The Underground Arenas were recently rediscovered by a poor, unfortunate citizen whom fell into an alley, crashed through the old bulkhead entrance that had been ignored for many years, tumbled down the steps and lay dizzily at the bottom. The arenas are huge and expansive, set snugly against one another in a long line and complete with aerial stands from which to spectate. Near the entrance is a small niche set aside for billboards, to which are tacked betting odds, competition lists, and available empty arenas for the day. Since its discovery the arenas have been restored and are currently run to hold fights, races, and other monies-related events.

3 50 May 3 2015, 05:13 PM
In: Last PostWild 'n Crazy Weyrdos!
By: The Keeper
Needle Street
Once, when Isnit was first founded, there was only one merchant on this street. She was a needle maker, and so the street came be known as Needle Street. Today a wide variety of stalls and shops line the twisty street, including the Wild Creature Stall and the infamous Voodoo Stall. Alas, there isn't a needle shop in sight.

9 527 May 4 2015, 10:57 PM
In: Last PostIsnit Creature Adoption and...
By: PIF
 

Forum Topics Replies Last Post Info
Northern Plains
To the North of the Weyrd stretches a vast rolling plain. It goes on for several thousand miles and covers most of the northern end of the continent. Grasses can grow to be taller than the average human man, and the landscape is either flat or hilly, with little to no in-between.

6 43 Mar 31 2015, 01:38 PM
In: Last PostScritch Scratch
By: Des
The Caverns
Lacing under the entirety of the Weyrd- all of the way from the Northern Plains to the Southern Forest- lies an underground network of caves, ranging from tight crawlspaces to large, spacious caverns lit with bioluminescent fungi. The tunnels don't appear to lead anywhere in particular, although there are openings to the outside world scattered in random places throughout the wilderness, and in the darkest bowels of these caves you never know what you might find.

1 5 Feb 20 2014, 07:41 PM
In: Last PostSilence is the language of ...
By: Salimity
Southern Forests
The forest that stretches to the south of the Weyrd is home to large hardwoods and towering evergreens. Small sheer cliffs roped with vines pour cascading waterfalls into thin streams, and it is always cool, since the sunlight has a hard time reaching the ground through the leafy canopy. Redwoods and sycamores are not uncommon, and oaks, aspens and maples clump together in thickets. It is an old forest, so there is much space between most of the trees, and large granite rocks covered with moss dot the forest floor.

13 129 May 3 2015, 05:10 PM
In: Last PostYou Found Me
By: Nowe
Western Lakes and River
To the West of Isnit lies a giant lake, which is connected to a wide river that flows to the ocean. Several ponds surround the lake, and all of the waters are deep and still. The lake sits in the grassy flat land between the Forest and the Plains, and its beaches are pebbly and rocky, although one portion is made of smooth yellow sand. The ponds around it are usually dotted with trees and lack discernible beaches, and the River, while wide, is fairly shallow in most places, with a silty bottom.

11 86 May 3 2015, 09:27 PM
In: Last PostPaint Me A Memory
By: Nowe
Eastern Mountains
The Eastern Mountains are squat, relatively low mountains, similar to the Appalachians of Earth, and reach about 11,000 feet above sea level. They are mostly barren rock, although the Forest climbs up the base a ways until the lack of soil prevents any further growth. Craggy and dark, the mountains protect the Weyrd from heavy rainfall and hurricanes coming from the eastern ocean, which often leaves them shrouded in mists.

1 16 Feb 23 2014, 05:54 PM
In: Last PostSlippery Slopes And Mountai...
By: Hibashira
Great Ocean
A vast expanse of ocean frames Isnit on three sides, met by rocky beaches to the south, sheer cliffs to the east and and soft sand dunes to the west. A small harbor lies on the southern shoreline, connected to the Weyrd proper by a short railway which goes through the Southern Forests, and in the waters by the eastern cliffs lies a bewildering network of underwater caves. On all sides of the peninsula the horizon is dotted with small islands full of PIF activity which rarely stay long in one place, prone to lifting off and flying to new locations and changing between outlandish sceneries at random.

4 37 Apr 23 2015, 07:51 PM
In: Last PostRedundancy Should Never Happen
By: The Keeper
 

Forum Topics Replies Last Post Info
Weyrd Discussion
For chatting about anything and everything relating to Isnit Weyrd, from ship lists to planning plots.

14 162 Mar 18 2015, 10:21 AM
In: Last PostItem Questions
By: Lune
Random Chatter
For discussing anything and everything OOC, playing forum games, etc.

10 183 May 1 2015, 10:36 AM
In: Last PostIntroductions for Allll~
By: Grin
Absences
Please post if you're going to be away, for approximately how long, and what roleplays you will be missing so everyone knows!

30 56 May 2 2015, 09:00 AM
In: Last PostHoly Balls
By: Des
The Studio
Unleash your creativity here! All art forms appreciated, whether written, painted, photoshopped or sculpted! Please limit it to one thread per user.

8 29 Jan 18 2014, 04:43 PM
In: Last PostSakura's Sketches
By: Luna
Advertisements
Where you can pimp your sites out! :3 Your site must have a place where we can do the same to you.

1,124 34 May 4 2015, 05:16 PM
In: Last PostMemories Remain
By: Pancake
Archives
This is where old IC threads go. We carefully preserve them for your enjoyment! ;D

703 10,167 Apr 30 2015, 03:09 PM
In: Last PostGrin
By: Grin
 

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