You may recall that there was some amount of discussion about Fusion Elements, the paring down thereof, and how to go about reconciling them without leaving the door open to allow the list to continue to bloat while only applying each element to a small handful of Digimon.
We came to a decision.What This MeansThe Fusion wheel has been deconstructed and replaced with the Augmentation Wheel. What this means is that, when a Digimon reaches Ultimate level and are of a base element, they are capable of choosing a secondary element to complement the first. The benefits of both of these elements will be taken into consideration for damage calculation purposes, and the Digimon's element will change to be dual-elemental (thus, what was previously a Celestial Digimon will become Fire/Holy, etc.)
Additionally, if a Digimon wishes to complement the element
with itself, this is also possible; a Fire/Fire Digimon will basically be a Fire elemental but moreso, gaining double the benefits of a Fire element Digimon.
Attacks may also take dual-elemental properties (again, a previously Celestial attack will now deal Fire/Holy damage).
Additionally, an
Advanced Wheel has been introduced. These elements are somewhat similar to the Upper Wheel, but, rather than requiring an RP sample or dedicated work (as with Dragon, Soul, and Vortex), the Upper Wheel is unlocked the same way the Augment Wheel is, by reaching Ultimate level.
As such, on reaching Ultimate Level, you are presented with a choice; you may either create an Augmented Digimon, or an Advanced Digimon (or stick to your guns, but there's no reason not to accept the power boost from doubling up on an element if you so desire).
The Upper Wheel and Advanced Wheel
are not compatible with Augmentation. Augmented Digimon are
only capable of utilizing the Basic Wheel elements.
Other ChangesAll elemental drawbacks have been removed. Any drawbacks for an individual Digimon will be listed on that Digimon's profile.
Elemental bonuses have been changed to be percentage-based. Several bonuses on higher-level elements have been reduced or brought in line with equivalent elements. Many benefits have also changed or been added to provide more color to individual elements, and provide more choices, either in combat utility or RP-wise.
To accommodate for the new addition of the Advanced Wheel, a few new Infusion Elements have been added to the list. Specifically:
Undead Digimon become
Death ElementalMage Digimon become
Archmage ElementalMachine Digimon become
Techno Elemental (renamed Apocalypse)
Origin Digimon become
Genesis DigimonWyrm, Weaver, and Wyld elemental can now only be obtained through Dragon, Soul, and Vortex Digimon, respectively.
Mythic and
Time elemental Digimon now have significantly more options as elemental evolutions, in order to open them up to more Digimon. Additionally, a third tier two infusion,
Primal, has been added to accommodate the full range of Infusion elements.
Second Tier Infusions still aren't available. But when they are, their benefits will
stack with the previous Infusion's benefits, rather than overriding them completely. As such, a second-tier Infusion Digimon will have an elemental title similar to 'Primal (base Genesis)' or something similar.
Affecting very few individuals, but Forbidden Wheel defensive benefits have been drastically reduced, from 50% damage reduction from base wheel attacks to 25% damage reduction. This effects precisely two people, but one of them is very important. (It's me. I'm the important one.)
What Does This Mean For YouIf you previously had a Fusion wheel Digimon, or Fusion wheel attacks, they will be split into their component elements; Deep elemental Digimon will be returned to Water/Dark, Celestial to Fire/Holy, etc. Attacks utilizing the Fusion Wheel will be similarly modified down.
If you have a preference for Digimon elementals, or would like to change what elements your previous Fusion breaks down into (if sensible), post here and we'll attend to the alterations.
If your Digimon was previously an elemental that would be sensible as shifting to one of the Advanced Elements, please say so, and that will be done instead of breaking down the fusion types.
The
only exception to this, as previously discussed, is the Spirit of Astral, which will keep its fancy title. Its benefits have not been altered by this transition (they are, and will remain, equivalent to Dragon).
Profile damages will be recalculated across the board in order to accommodate for the different benefit calculation. This will
not, however, be occurring immediately, due to another alteration that will ideally be pressing through in the foreseeable future.
Questions? Anything I missed?stuff itPost here and I'll answer any inquiries or address any concerns that may arise.
Oh, also. MASSIVE THANKS to Twi for putting the vast majority of this together and somehow interpreting my vague, rambly directions in a way that makes me happy.