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Group: Tamers
Posts: 1470
Member No.: 107
Joined: 20-August 11
I was wondering about channeling. Do all digimon that have an elemental attack have it, since they have to utilize the element?
Are a digimon's attacks sometimes useless, or less powerful, in areas where there isn't channeling potential for their element? (like could agumon not use pepper breath in a frozen land?)
Group: IdolGods
Posts: 717
Member No.: 6
Joined: 5-December 08
All Digimon have a limited capacity for channeling Elementals they are capable of using, though if this isn't listed on their profile, it's mostly restricted to their attacks. Of course, (for example) an Agumon which doesn't have Fire Channeling listed can spit small flames outside of abilitiy use. Listed channeling abilities indicate a Digimon is capable of manipulating their Elemental beyond just spitting or throwing a small blast of it. All attacks and defenses listed on profiles are exempt from Elemental thread availability restrictions.
Group: Tamers
Posts: 1470
Member No.: 107
Joined: 20-August 11
How does the channeling ability play into combat scenarios? Digimon have attacks that utilize elements, even when they don't excel at channeling them- So, could a tamer that has mastered a Channeling Ability utilize it to damage an opponent?
I realize that there is no stat system for such an action, yet. or at least i don't think there is (if there is, link me bc it sounds fun!)
But if an agumon can spit a fireball and do damage, a tamer that has mastered fire channeling ought to be able to fend for itself, or step in to help his digimon. In RP combat, this isn't an issue, but in stat combat, what are Channeling's limits?
-Could channeling do damage? -Could it cause status effects like using fire to burn? or obscuring vision to cause blind? or causing enviromental factors that might slow the target? -Could it be utilized to control the direction of an enemy's attack? Like, throwing an agumon's pepperbreath back in its face since a powerful fire-channeler would have more control over that element anyways? -Could they be utilized to generate an elemental field effect? etc.
And then he turned into a cyborg and fought aliens.
Group: Programmer
Posts: 6208
Member No.: 1
Joined: 15-February 08
Channeling can't be used in a way that will deal direct damage or cause tangible status effects. Its use is purely role-playing.
Not to say you couldn't find use in stat-based combat. You just wouldn't be able to specifically deal damage or cause status effects (or field effects, etc). But generally speaking, if somebody is about to try to attack and then suddenly there's a pillar of fire in front of them, they're going to be quite distracted. Ditto tangling vines, flashes of lightning, etc.
You can't use channeling to redirect attacks, though. Attack programs are a whole other thing from elemental data (which is why an Agumon can still use Pepper Breath even if there's no fire data in the vicinity) and aren't subject to that kind of outside manipulation.
Group: Tamers
Posts: 1470
Member No.: 107
Joined: 20-August 11
Nah. It only needs DL 6. I'm between 6 and 7 and my character still ends up alone at times. Once I hit 8 and grab another binding link and partner, I'll probably have an RP or several with sections (or entireties) where my character is alone with his new rookie.
Levels don't matter THAT much for cases like this.
Group: Tamers
Posts: 1470
Member No.: 107
Joined: 20-August 11
I swear i remember asking this someplace, but I cant find it, so if nobody knows where (if) it is already asked, please humor me and answer it again:
What are the extents of the different levels of channeling? Can you give some examples. I'm not sure if "Fire channeling low" is like, making a spark or making a fireball. That kind of thing. Just give me a list of example things, like this:
. Undeveloped. Allows for 'seeing' energy threads, but not manipulating them. Low energy drain. > Just seeing
. Low. Allows for minor use of the element. Highly draining. > Lighting a candle, freezing a raindrop, making a pebble hover
. Moderate. Allows moderate manipulation of element, Highly draining. > Creating a fireball, filling a cup of water, shooting a small bolt of lightning
. Powerful. Moderation manipulation of element is only moderately draining; powerful and focused manipulation is highly draining. > Moving a boulder, rising the tide, conjuring a whirlwind
. Mastered. Moderate and powerful elemental manipulation cost a low to moderate energy drain, respectively. > Same limits as Powerful, but costing less energy.
And then he turned into a cyborg and fought aliens.
Group: Programmer
Posts: 6208
Member No.: 1
Joined: 15-February 08
Since it's not really a combat action, you have some amount of loose interpretation of what each level entails. People 'round here are generally good enough to not overshoot their power too significantly (or take on ramifications if it happens), so I've never been particularly worried about making a list of equivalences.
Generally speaking, you're kind of lowballing low-level Channeling, although I guess you'd be about right with the others. If it helps, think of Channeling as basically being element bending; low levels allows for manipulation of relatively small amounts of the element at a time, and not much precision (just moving the contents of a bucket of water, or creating enough flame to start a bonfire), moderate levels allow for more standard manipulation and much more precision, and higher levels are when you get the really flashy, massive abilities (whirlwinds, waves, walls of flame).
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