g e n e r a l . s t a t i s t i c s
. General Information
[ Species Type ] Weedmon
[ Attribute ] Virus
[ Elemental ] Nature
[ Level ] Champion
[ Type ] Plant
[ Subtype] Weed
. Locational Statistics
[ Mirage Island ]
Native Forest, Endless Plains
[ Another Side ]
MistHeart WEST, Scorched Earth
. Rewards
[ Stats ]
[ Bits ]
. Items
[ Normal Drop ]
[ Data Drain ]
. Digivolution Chain
[ From ] Aruraumon
[ To ] Blossomon
c o m b a t . s t a t i s t i c s
. Statistics : 2140 / 3500
[ Hit Points ] 900
[ Data Points ] 70
[ Strength ] 350
[ Defense ] 230
[ Focus ] 270
[ Constitution ] 220
[ Speed ] 170
. Attacks
[Special Attacks]
STRIKE (lvl#): Head Harvest
Physical. None. DP.
:: Weedmon takes out a poisoned scythe from his mouth and slashes the opponent. ::
[ Normal Attack 1 ] Squeeze Vine
Physical. None. Damage, effects.
:: Weedmon entangles the enemy in his vines and holds them in place so that he can bite the enemy. ::
[ Normal Attack 2 ] Dead Weed
Physical. Plant. Damage, effects.
:: Weedmon extends thorny weeds that whip and strike the opponent. ::
[ Finisher ] Deadly Ivy
Physical. Plant. Damage, effects.
:: Weedmon's vines become highly toxic and grow sharp thorns, then are used to batter the opponent with poisonous punches. ::
[ Standard Defense ] Ingrain
Prevents xx physical damage.
:: Weedmon plants himself in the soil and braces for an attack. ::
[ Mental Defense ] Vine Cage
Prevents xx elemental damage.
:: Weedmon grows a cage of vines around his body to prevent harm from elemental attacks. ::
a b i l i t i e s
. Miscellaneous Information
[ Climate / Terrain ] Dry Fields and Forests
[ Frequency ] Common
[ Organization ] Solitary
[ Activity Cycle ] Diural
[ Intelligence ] Non-Sapient, Low
. Abilities
Nature Channeling, Limited
Poison, Immune
Toxin, Immune
. Special Ability
Nutrient Drain
Weedmon can take root and absorb nutrients from the dirt, regenerating HP by xx% per turn not attacked. Weedmon can still attack during this time.
. Weaknesses
Low Cold Tolerance : Abilities will decrease by 20%~50% in cold areas or when an enemy uses an ice attack.
Dry Grass : Fire attacks will always cause burn.