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The CP Staff is easy to find. The global moderators and admin names are in bold so you know who's word is god. We'd appreciate it if you took up your issues with the appropriate people. To assist with that, we have compiled a list of who does what to make all of our lives easier.


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Site Goddess
Posted: Mar 9 2008, 08:09 PM


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Blast Powers


Kinetic Charge :: Sending pure movement into an object until it explodes. Unable to charge living tissue. [Ex: Gambit]

Kinetic Blast :: A blast of pure movement.

Optic Blast :: A blast of pure energy that comes from ones eyes. Color can vary. [Ex: Cyclops]

Plasma Blast :: Able to form a ball of plasma for throwing only. [Ex: Sunfire]

Full Body Blast :: The ability to expell a gathered amount of energy from ones entire body.

Optional Body Blast :: Energy is expelled from a certain part of the persons body. Normally the blast is from a persons hands.

Absorb and Recreate Energy :: The ability to gather energy from a different object and fire it back. Normally this energy is from another blast or physical contact. [Ex: Bishop]

Bio Energy :: Energy formed from the natural rythum of a person, then can be conscentrated and fired. [Ex: Chamber]

Explosion :: Causing an object to burst from the inisde out. Unable to use this power on living tissue. [Ex: Gambit]

Create Time Bombs :: Mentally project small bursts of energy on what seem to be timers. [Ex: Meltdown]

Sound to Light :: The ability to change sound wave into light energy. [Ex: Dazzler]

Sonic Scream :: The ability to give off loud waves of sound from ones vocal cords. This can often be used to form a type of flight. [Ex: Banshee]

Heat Vision :: The ability to give off intense heat from ones eyes.

Pyro Blast :: The ability to hold and throw fire as a blast. Able to create fire but can't control it but to fire it at a target. [Ex: Human Torch]

Hydro Blast :: The ability to hold and throw water as a blast. Able to create water but can't control it but to fire it at a target. [Ex: Hydro]

Aero Blast :: Able to cause a strong blast of wind. Able to create air but can't control it but to fire it at a target. [Ex: Storm]

Geo Blast :: Able to gather large amounts of rock/ground for a blast. Able to create rock/ground but can't control it but to fire it at a target. [Ex: Avalanche]

Electro Blast :: Able to gather and fire electricity. Able to create electricity but can't control it but to fire it at a target. [Ex: Electro]

Blast Field :: Able to create a field a around oneself and push it out as a blast in all directions. While the field is on the person is invulnerable. [Ex: Cannonball]

Energy Blast :: A basic blast of pure energy.

Vibratory Waves :: Able to waver the earths gravitational pull, but only enough to cause a contact disturbance. [Ex: Rictor]

Mystic Blast :: A blast formed from the mystical energy inside oneself. Often energy such and Chi or Ki is related to this power. [Ex: Shaman, Iron Fist]

Psyche Arrow :: The ability to fire arrow shapes from ones own psyche. [Ex: Moonstar]


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Site Goddess
Posted: Mar 9 2008, 08:27 PM


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Mental Powers


Telepathy :: Mental communication. [Ex: Jean Grey, Prof. X]

Telekinetic :: The ability to move objects using ones mind. Also able to form solid mental energy (walls, in the form of a blast, etc) [Ex: Jean Grey, Nate Grey]

Psi :: A main psionic power that gives a person limited use of ALL mental abilities. [Ex: Prof. X, Emma Frost]

Genius :: The ability to understand anything and retain that knowledge. This can be in one field only or in many different kinds. This power is about information only. [Ex: Beast, Mr. Fantastic]

Teleport :: The ability to transfer oneself to a different area. Some can go by memory and others only by sight. People can be taken with, but no more then twice the teleporters body mass. [Ex: Nightcrawler, Magik]

Fire Control :: The ability to control fire around oneself. This ability does not allow a person to create fire. [Ex: Pyro, Human Torch]

Water Control :: The ability to control water around oneself. This ability does not allow a person to create water. [Ex: Crystal]

Earth Control :: The ability to control rock/stone around oneself. This ability does not allow a person to create stone/soil/earth/etc. [Ex: Avalanche]

Air Control :: The ability to control the air around oneself. This ability does not allow a person to create air, such as air bubbles under water. [Ex: Storm]

Electricity Control :: The ability to control electricity around oneself. This ability does not allow a person to create electricity. [Ex: Electro, Surge]

Nature Control :: The ability to control nature around oneself. This power does not allow a person to create nature.

Pyrokinesis :: The ability to create fire my overheating molecules in the air. [Ex: Human Torch]

Hydrokinesis :: The ability to create water by mentally adding extra water molecules to other atoms. [Ex: Hydro]

Geokinesis :: The ability to harden molecules until they same to become a rock type substance.

Aerokinesis :: Creating extra air molecules.

Electrokinesis :: Mentally causing a spark within other molecules. [Ex: Electro]

Naturkinesis :: The ability to create plant life.

Matter Control :: The ability to will things to do as you want. Does not include living tissue. [Ex: Mikhail Rasputin]

Weather Control :: The ability to manipulate the weather. [Ex: Storm]

Time Slip :: The ability to stop time in the molecules of the persons own body, appearing to slip out of existence. Normally limited to a short amount of time.

Time Stop :: The ability to stop a selected group of molecules, seeming to freeze in time. Normally limited to a small area and for a short amount of time.

Psi Weapons :: The ability to create weapons that cause harm mentally and not physically. These weapons are normally limited to blunt objects or objects such as swords. [Ex: Psylocke]

Magnetism :: The ability to manipulate the magnetic polarity around oneself. [Ex: Magneto, Polaris]

Phase :: Causing ones molecules to shift out. Electronic devices tend to have a problem is phased through them. [Ex: Shadowcat]

Multiply Self :: Causing a complete double to be created through physical contact. Doubles can be limited to a certain amount. The doubles are nothing but drones for the original to control. [Ex: Multiple Man]

Creature Shift :: Absorbing energy from another to physically change into a creature. Normally limited to some kind of anthromorphic look, and to one kind of animal only. [Ex: Wolfsbane]

Mental Time Bombs :: The ability to form small balls of energy that explode after a set amount of time. Minor explosions only. [Ex: Boom Boom]

Shadow Shift :: The ability to blend with shadows. [Ex: Psylocke]

Mental Healing :: The ability to use ones mind to give a psionic diagnosis and to do surgery.

Combat Skill :: The ability to learn fighting skills quickly. Most be learned through reading or watching someone else. [Ex: Wolverine, X23]

Synchcranization :: The ability to link ones X-Factor to another mutants temporarily. Normally limited to one power at a time. [Ex: Synch]

Charm :: A natural ablilty to talk smoothly. [Ex: Gambit]

Astral Projection :: The ability to trasnport ones mental (astral) image to another place. [Ex: Prof. X, Emma Frost]

Book Learning :: The ability to read information, understand it, and retain it for long periods of time.

Maxi Sense :: One of the 5 senses at an ultimate max. This gives the ability to see, hear, smell, touch and taste things that might have been from a past life or spirits. [Ex: Wolverine]

Vertigo :: Waves of pure confusion. Often makes the person using the power sick too. [Ex: Vertigo]

Speak to Animals :: The ability to speak to and understand animals. Sometimes this is limited to only one species of animal, or to only intelligent forms (dogs, wolves, felines, etc) [Ex: Wasp, Ant Man]

Containment Field :: Able to project a barriar between the persons body and everything around them. This can be an automatic defense at times. [Ex: Cannonball]

Hypnotize :: Able to control another through eye contact. Usually for a limited amount of time. [Ex: Mastermind]

Rewind :: The ability to make a certain item go back in time a few seconds. Normally only a few seconds.

Pipedream :: The ability to put someone into a dreamy type of state.

Momentium Build :: The ability to make an objects speed increase without touching it. Can not be used on living tissue.

Hyper-Keen Senses :: Senses are enhanced beyond normal human.

Psionic Detection :: The ability to sense other psionics.

Psionic Channeling :: Able to transfer psi energy into a physical weapon causing it to do mental harm.

Hypnotic Voice :: Able to make a person do what you want through talking to them.

Language Skill :: The ability to learn and understand even the most complex languages in a short time. [Ex: Cypher]

Touch of Life and Death :: One hand of the person brings life while the other takes it. [Ex: Death]

Psi Vampire :: A person that feeds from psionic energy. The energy makes them stronger or often they need it to survive.

Weapon Skill :: The ability to learn how to use weapons through watching others. Basic hand-to-hand weapons are easier to learn.

Instant Charm :: Giving off an instant feeling of comfort to others. Most children have this effect. [Ex: Gambit, Franklin Richards]

Perfect Aim :: An acute ability to understand mathematical equations and use them to aim perfectly from any angle. Still if an object is blocked in.. it can't be hit. [Ex: Longshot]

Aura Detection :: The ability to tell someone’s true nature through their aura.

Empathy :: The ability to understand other peoples emotions.

Spider-Sense :: A sixth sense that warns of danger. [Ex: Spider-Man, Venom]

Amp Factor :: Using mathematical equations to get out of tight situations.

Luck :: The ability to have things go in your favor. [Ex: Longshot]

Flight :: Becomes weightless out of pure will. [Ex: Rogue]


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Site Goddess
Posted: Mar 9 2008, 08:32 PM


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Physical Abilities


Enhanced Agility :: All tendons seem to be super reactive towards movement. [Ex: Sipderman]

Enhanced Strength :: All muscles seem to have maximum tension to them, making the person seem stronger to everyone else. [Ex: Spiderman]

Enhanced Stamina :: Adrenaline levels are well above normal, letting the person do things for a longer amount of time. [Ex: Sabretooth]

Enahnced Hearing :: Ears have an extra membrane that coats the ear drum, this membrane is so sensitive it may even be able to pick up on sonar. [Ex: Wolverine]

Enhanced Smell :: Nose is extra sensitive to every smell. [Ex: Wolverine]

Enhanced Sight :: Eyes are more sensitive to everything giving a type of eagle sight. [Ex: Archangel]

Healing Factor :: The ability to heal minor cuts quickly, imune system is higher. [Ex: Wolverine, Sabretooth]

Change into Metal :: Able to change to top layer of skin into an organic type metal. [Ex: Colossus]

Animal Metamorphasis :: The ability to change ones entire physical form to something inhuman. This is normally limited to one kind of animal. [Ex: Wolfsbane]

Elemental Metamorphasis :: The ability to shift into an element. This is normally limited to one kind of element. [Ex: Iceman, Human Torch]

Wings :: Objects protruding out of the back, giving the ability to fly. Wings can look like anything, leathery like a bats or feathers like a bird. [Ex: Angel, Wasp]

Claws :: Razor Sharp Claws. Fingernails or otherwise. [Ex: Wolverine, Sabretooth]

Animal Features :: Animalistic features. [Ex: Sabretooth, Wildchild, Feral]

Intangability :: Able to separate the molecules in ones body or to an object, giving the ability to pass through. [Ex: Shadowcat]

Cybernetic parts or Implants :: Various cybernetic parts are fused to her body. [Ex: Forge. Cable]

Tenticals :: Elongated, whip like portrutions from a certain part of the body. [Ex: Omega Red]

Life Force Absorbtion :: The ability to absorb someones esense through physical touch. [Ex: Rogue]

Sealed Systems :: Lungs are coated with a extra membrane which allows them to sustain large amounts of pressure. [Ex: Colossus (in metal form), Gladiator]

Invulnerability :: Nerve endings can withstand more pressure causing the person to feel less physically and be able to withstand more physical impact. [Ex: Rogue, Gladiator]

Invisability :: The ability to refract light from ones body appearing invizable. Able to turn other people invizable, no more then doubles ones mass. [Ex: Invisable Woman]

X-ray Vision :: Able to see through objects. Unable to see through lead or other alloys with those properties.

Night Vision :: Eyes refract light to that more of a normal human.

Poison Touch :: Fingertips secrete a type of toxin.

Matter Melding :: Molecules can separate and pass into another object until the two become nearly one. [Ex: Mondo]

Size Change :: Able to send an intense wave through the body causing it to grow in size. [Ex: Giant Man]

Husking :: Able to shead extra layers of skin. Under the sheaded layer can be anything from brick to the features of another person. Once the person changed they take on the weight of the new substance. [Ex: Husk]

Extra Skin :: Body produces extra feet of skin allowing elongation of extremities. [Ex: Skin]

Shape-Shift :: The ability to change features to look like other people. Often limited to mass. [Ex: Mystique, Morph]

Webbed Appendages :: Fingers and toes appear to be webbed. Makes it easier to swim under water. [Ex: Namor]

Gills :: Able to breath under water like a fish. [Ex: Namor]

Poison Quills :: Able to project a poisonous quill from ones body. [Ex: Quill]

Suction Fingertips & Toes :: Able to grip ojects without wrapping a hand around it. Often gives the ability to hold a person own body weight and maybe even enough to hold a person that is lighter. [Ex: Nightcrawler, Toad]

Extra Appendages :: Having an extra body part. [Ex: Nightcrawler (tail), Forearm (two extra arms)]

Bone Displacement :: Bones grow at a strange rate, mostly causing them to break through the skin. [Ex: Marrow]

Perfect Body & Skin Texture :: Skin and features seem to be flawless. [Ex: M]

Mass Monipulation :: Able to control body mass. Often changes the size of the person. More mass tends to make the person heavier, to much will crush them under themselves. [Ex: Blob]

Crystalin Skin/Armor :: Body produces a natural, visable, body armor. [Ex: Holocaust]

Demonic Body :: Appearance is that of a demons (Fur, pointed ears, tail, etc.). [Ex: Nightcrawler]

Monsterous Metamorphesis :: Physical features seem frightning for people to look at. Sometimes a person is stuck in this form all the time. [Ex: Hulk]

Force Fields :: Able to produce an unseen shield. Often and auto-defense. [Ex: Dr. Reyes]

Hyper Reflexes :: Every muscle in the body has an extra tendon that seems to make their movements faster and flow more fluently. [Ex: Sipder-Man]

Speed :: The muscles in the legs are able to take more preasure and withstand more force per square inch. [Ex: Quicksilver]


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Site Goddess
Posted: Mar 9 2008, 08:53 PM


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Other Miscellaneous Abilities


Alternate Dimension :: The person has come from a different plane of existance. [Ex: Blink (AoA), Longshot]
Requirements: Must have a strong background and be able to give information about the other dimension if needed.

Different Time :: The person has come from either the future or the past. [Ex: Bishop, Cable]
Requirements: Must have a strong background and be able to give information about the difference if needed.

God/Goddess :: The person seems to have a full valid background of being a God/Goddess of some religion. Doesn't mean this person is really a God/Goddess but feels they are. [Ex: Thor, Hercules]
Requirements: Must have an extensive knowledge of the religious background the God/Goddess came from. {only the most experienced of RPers will be permitted to have this ability}

Sacred Item :: A special item that holds mysterious powers that can be given to a host. [Ex: Juggernaut]
Requirements: Background of item.

Android :: Completely man made, does not hold any life force. [Ex: Cerebro, Vision]

Symbiote :: A breed of an alien race that attaches itself to a suitable host. Everything listed below are a must for a character with a Symbiote. [Ex: Venom, Carnage]
– Elastisity: Able to stretch to larger sizes.
– Weapons Form: Melee weapons
– Enhances Status: All sense are enhanced and also speed, agility, stamina, and strength.
– Web-Swing: Able to form long thin strnds of the Symbiote for traveling.
– Wall-Crawling: Able to stick and cling to vertical and upside down surfaces.
– Sound Wave Factor: Anything that has to do with incredibly loud sounds damages the Symbiote.
– Heat Factor: Intense heat causes damage.

Vampire :: A creature of the night, having to feed from other beings to survive as the status of “undead”. Things listed below are a must. [Ex: Blade, Morbious]
– Fangs: Elongated canine's
– Night Vision: Able to see in the dark
– Sun Burn: Sun blinds them
- Feeding: Needing to take the blood from another to survive.

Sorcery/Mystic Arts :: The learned ability to cast magic. Some spells can be done from memory, others are more complicated. [Ex: Dr. Strange]
Requirements: Must be able to give some knowledge of "magic" to other people if needed.


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