AirBorne is a roleplaying game that takes place in a universe that combines the past and the future! It's like...pasture!

No actually that's not right....



Ship Status

Location: Somewhere between Otland and Melchiorre
Time of the Year: Mid-March
Weather: Clear skies and chilly winds.
Temp: Upper 50s


Wanna be a mate? Click!

Dark StreetsAffections & AffectationsHorizonCOAsgaardian Senshi


Sidebar: Dana
Coding Help: RCR
Banner Images: MorgueFile
Original Content©SKS, 2008
Characters©their respective creators.

 
AirBorne

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 01. The Premise, Whut is goin' on?
Flying Fish
Posted: Feb 6 2008, 12:38 AM


Not a monkey!
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Joined: 5-February 08



AirBorne takes place in that part of our imagination that thrives on childhood dreams. Here, ships fly through the sky and adventure is a part of life. Inspired by various movies, stories, and even a television commercial (points if you know what I’m talking about), AirBorne is waiting for you to join a crew. Everything is an original production, so there is ample space for equally original characters.

The unique roleplaying environment prevents anyone from being left alone in a secluded area. Anyone who joins is placed on a ship for guaranteed interactions. There are no landlubbers or “pleasurable company” here; everyone is a seaman. Or rather, airman, since the ships hardly ever actually touch the water. AirBorne is an RPG with 21st century sensibilities and 18th century influences. That means, yes, there are females on board.

So what the heck are you doing while flying through the sky? Well, there are lots of things. Some ships are just like merchant ships, taking cargo from one place to another. Others are militaristic in nature, protecting their mother country from trouble. There are “pirates” out there too, hoping to prey upon those merchant rigs and always out for themselves. But you! You are none of these (I’m not kidding).

You’re not a pirate, but you’re not a merchant. You’re not a navy man, but you’re not a rogue. You’re, well, everything. You work for an independent captain in an independent business. You gotta eat right? I suppose you’d be something of a “mercenary,” but that has a negative connotation to it. You and your crew do whatever you must to put food on the table. One day you could be hunting electric eels (which are more like sea monsters), another day you could be escorting a fancy-pants prince to his new kingdom, and yet another day you could be attacking a ship from that same kingdom (or at least defending yourself against it).

Drifters. That’s a good word. You and your ship-shape family are drifters. Ready to board?
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