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| Zavier |
Posted: Apr 4 2006, 03:10 PM
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Apprentice Summoner Group: Gods Posts: 8 Member No.: 8 Joined: 2-April 06 |
Rules:
1. No flaming the winner of the match! 2. No Cheating 3. Special Skills can only be used once. 4. If a unit can use more than one weapon, u must choose which weapon he must use BEFORE the match, NO SWITCHING WEAPONS during the middle of a match. 5. The person who made the challenge goes first, but the person who accepted the challenge picks his units first. 6. Post your move and then wait for your opponent to reply...........NO DOUBLE (etc.) POSTING! 7. You can only have FIVE units, one can be a higher class, and the rest are mid classes. 8. You may only have two of the same units as the person that picked his/her units first. 9. Winner only gets 1000 gold and 25 exp. automatically for his/her custom char. 10. Loser recieves 500 gold and 25 exp. automatically for hi/her custom char. 11. This is made for quick challenges, note the special attacks. Team Rules: 1) If your doing team battles, then you must have an even number of people for each team. 2) You may not have a complete copy of units as someone else. 3) The ones that made the challenge picks first. 4) The people with the best stats for their custom char. may go first for their team. 5) It must go from one team then the other, than back to the first when taking turns. 6) When a special attack says all of your opponents units then you may only choose one of your oppents to attack. 7) I'll come up with more rules later. High Classes: (one per battle) Dark Druid: Dark Magic HP:50 Strength:30 Defense:18 Skill:20 Speed:19 Special Skill: Life Sucker: Suck the life out of your opponent leaving your opponent with only one HP, and restoring 1/3 HP of what you absorbed. Archsage: All Magic Hp:45 Strength:25 Defense:15 Skill:30 Speed:16 Special Skill: Arch Magic Attack: Shoot a blast of fire then light, then darkness, each attack does damage equal to your opponents skill. Arch Bishop: Light Magic Hp: 40 Strength: 25 Defense: 19 Speed: 18 Skill: 26 Special Skill: Slayer: A one hit KO attack against dark users and does 30 damage to non dark users. Supreme Lord: Swords HP:45 Strength:27 Defense:15 Skill:25 Speed:19 Mid Classes: Wyvern Knight: Lances Hp:28 Strength:25 Defense:10 Skill:17 Speed:15 Special Skill: Pierce: Negate enemy defense and speed for an attack that does damage equal to your opponents strength Summoner: Dark Magic Hp35 Strength:19 Defense:12 Speed:18 Skill:25 Special Skill: Summon: Summon a phantom to take the damage from an attack for any of your units. Berserker: Axes Hp: 40 Strength: 30 Defense: 5 Skill: 15 Speed: 15 Special Skill: GO BERSERK: attack your opponent three times in a row! Make sure he's able to hit that unit before using this..... Assassin: Swords Hp: 35 Strength: 23 Defense: 10 Skill: 22 Speed: 25 Special Skill: Silencer: One hit KO if you have more Hp than your opponent, if not than it does 20 damage. Great Knight: Lances, Axes or Swords HP: 45 Strength: 22 Defense: 19 Skill: 20 Speed: 15 Special Skill: Demon Steed: Summon a demon horse to attack with a flaming charge that does -2 hp per turn, to whichever unit u used it on General: Lances Axes or Swords Hp: 36 Strength: 22 Defense: 24 Skill: 17 Speed: 5 Special Skill: Invulnerable: Sacrifice your Strength for one turn to have infinite defense! (Only works against regular attacks) Druid: Dark Magic Hp:25 Strength:30 Defense: 7 Skill:14 Speed:10 Special Skill: Psyphon Seal: Seal one of your opponents units attacks for three turns.(while this is in effect the unit you used this on cannot dodge) Rouge: Swords Hp:24 Strength:17 Defense:10 Skill:30 Speed:22 Special Skill: Steal Skill: Use an opponent unit's special skill as your own! Warrior: Axes HP: 30 Strength: 28 Defense: 14 Skill: 23 Speed: 8 Special Skill: Tornado Axe: Spin Around and around and throw your axe afar, three turns later it will come back and attack your opponent's units. Does 15 damage to each unit. Sniper: Bows HP: 38 Strngth: 17 Defense: 13 Skill: 27 Speed: 20 Special Skill: Auto Hit: Automatically hits your opponent and does damage equal to your strength, if used on a flyer, it does double damage. Wyvern Lord: Swords, Lances HP: 28 Strength: 26 Defense: 24 Skill: 14 Speed: 12 Special Skill: Power up!: Double your strength for the next turn. Swordmaster: Swords (duh!) HP: 33 Strength: 18 Defense: 10 Skill: 27 Speed: 25 Special Skill: Swift Slash: Negate opponent speed to automatically do 15 damage to all of your opponents units. Great Lord: Swords, Axes HP: 27 Strength: 26 Defense: 24 Skill: 13 Speed: 11 Special Skill: Burst: Double your speed and skill for the next turn. How To Play: Step 1 Starting : Choose your units Step 2 Who goes first : The person who made the challenge moves first Step 3 Hitting : When Attacking (this is the math part) u use the unit's skill and the other unit's speed to determine if the attack hits, for example, say your unit has 14 skill and the other unit has 20 speed, this means your attack misses, so in short, if your skill is higher then your opponents speed, the attack hits. Step 4, Damage: when dealing damage (your attack must hit for damage to hit) you subtract the opponent's unit's defense from your strength, Example: you have 30 strength, your opponent has 20 defense, this means the attack does 10 damage. Step 5, Special Skills: Each unit has a special skill, each special skill can only be used once, and Special skills negate defense and speed. Step 6, Winning: You have won when your opponent runs out of his five units. Note: I will be putting the weapon thing in there later and tell you how they affect the outcome of attacks and such. For now do without them. I will also be adding more units to this when I have time. -------------------- [@RPG-Data-Begin[[HP:37][HPM:100][MP:85][MPM:100][STR:50][DEF:50][Money:90][Name:Auron][Avatar:http://i35.photobucket.com/albums/d185/Assassin_of_Darkness/auron-2. jpg][Spells:][Class:4][Element:13][InBattle:][BattleMusic:][BattleBackground:][Wins:1][Lose:0][EXP:2
5][Level:1][SkillPoints:0]]RPG-Data-End@] |
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