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 Anyone up for a LTKG?
Posted: May 11 2012, 13:12:58 pm


Group: Official Member
Posts: 2,517
Member No.: 200
Joined: 21-May 06

I'm sure some of you guys remember it. It only requires you making 2-3 posts a day, and it's a pretty fun game. If nobody wants to do that, then that's cool too, but I figured maybe it'll give us an incentive to at least post more messages.

Here are the rules.

01,03,13- Punch- Damage=2%
05,09,12- Kick- Damage=4%
51,55,37-Sword Strike- Damage=8%
19,58- Green Shell- Damage=9%
04,18- Final Cutter - Damage=10%
00,27- Thundershock - Damage=12%
33,57- Charge Beam- Damage=13%
11,25- Fire Ball- Damage=14%
23,43- Egg Bomb- Damage=16%
20,50- Master Sword- Damage=18%
34 - Blue Shell - Damage 11%
49- Sword of Seals- Damage=19%
53- Annhialator Beam- Damage=20%
31- Plasma Bomb- Damage=22%
45- Falcon Punch - Damage=25%
47- Hyper Beam - Damage=35%
56- Final Smash - Damage=40%

*Note - You can not save moves to your Inventory (Only Items).

Numbers for FUSION only Moves
*Note: The 6% move increase don't count for THESE! And you can ONLY use these moves when you are FUSED! So instead of a Nothing, you will get to choose of these if you land on them.

30- Excalibur- Damage=25%
02- Black Storm=35%
15- Grand Gaia- Damage=48%

Numbers for Items
*Note - Items are Objects that you can save to your Inventory (you can save up to only 3 Items)

02,06,17,21,30,38,40,42,52,54- Nothing
24,36,44- Vulenary- Cure=5%
32,48- Lon Lon Milk- Cure=10%
16- Maxim Tomato- Cure=15%
29- 1 Up Mushroom- Cure=20%
15- Fusion
07- Mirror Shield - Deflects an attack at another opponent.
39- Protect - Negates one attack.
08- Steal *Note this will allow you to steal any item except for Fusion and Steal itself.
28- Double Team *Note this will give the poster 4 posts instead of two for one day once they get it.
22- Multi Target *Note this option is Automatically saved to your Inventory when you land on it, It allows you to hurt Two People of your choosing with the same move.
41- Triforce- =You can use the Triforce to get any item you want above EXCEPT for Fusion! You may also use the Triforce for invulnerability, good for 1 day ( No one can attack you for 1 full day).

Numbers for Powerups
*Note - When using powerups, the percent can be added to your move to increase the moves power.

10,14- Fire Flower- Increases move by 2%
26,35- Soul Boost -Increases move by 4%
46-The Three Treasures - Increases move by 6%
59- Fierce Deity Mask- Increases move by 8%



1. You cannot attack the same person twice in one day. If you get two attacks, you have to use them on two different people.

2. You have a max of three items you can hold.

3. You cannot stock up on the following items: Mirror Shield, Fusion, and Protect. You can only have one of each.

4. Fusions last for five days and must be performed at the beginning of a day prior to both of you doing your turn. Each person of the fusion gets one post, and all of the attacks they get in the five days are increased by six besides the Fusion moves.

5. Mods caught deleting their posts will get banned from the game.

6. If you don't post within five day, you will be pronounced dead on the beginning of the sixth.

7. You cannot double up on power ups for one turn. Power ups last for one turn for all of your attacks, and you cannot put two or more on.

8. Blue Shell, Final Smash, Hyper Beam, and Black Storm are all Unblockable and Undeflectable.

9. Post everything you've gotten. If you don't post what you got, you get nothing. Please post how much damage you do, too. It just makes things easier to update.

Alright, I'll also take care of the standings at the end of each day and remember, this does not go in turns, post whenever you want but you only get to do your posts once a day.

This post has been edited by Neko on May 11 2012, 13:19:41 pm
Posted: May 11 2012, 13:18:44 pm


Group: Official Member
Posts: 2,517
Member No.: 200
Joined: 21-May 06

tl;dr version

Make two posts.

Look at the seconds part of your post and look at the attack/item list.

Either save your items (max of 3 in your inventory) or use them on the spot.

Attacks have to be used on the day that they are landed on. Cannot attack the same person twice in the same day even when it comes down to two people left.

You aren't dead until after the day you hit 0%. For example, if someone kills you at the beginning of the day, you can still finish your turn for the day.
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