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| We are waffles-powered! If you can imagine it, at Whazzit it can be! But you must imagine it because you cannot see... Something that’s imagined! So come role-play with me! Roleplay day and night to bond that Prettyshiny. We have dragons, flitts and more, Whazzit Weyrd has such, Creatures as you’ve never imagined, never so much! The Planet stretches boundless, defying time and space! And as long as you’re humanoid, be of whatever race. Planet comes equipped with what we call the PIF! There are no rules but do no harm, in this game there’s no ref. Planetary Irrational Field explains it all... So come roleplay, you’ll have blast, and we will have a ball. Live in the Weyrd or out, you’ll notice that we don’t care! Get a castle or a camp, and live just anywhere... Attend all the bondings, on PIF-split time. And always be quite crazy and import some jelly (lime). From anywhere bring anything, do magic or do tech. As long as you’re no deity we will say, ‘What the heck!’ Every true Whazzitian will support the rest in OOC, But characters are characters, that's how it should be.
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Current Bondings
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Brightlings, The Plagues
Firelizards, To See The Stars
Fisi, Rage against the dying of the light
Hyards, Castle Shimmerwater
Pegasi, Everything's Topsy Turvy
Reijen, Mystery Spot
Serpens, Polish up!
Speedbonding, Like who? YOU!
Closed
Nogards, There She Blows!
Shinies need names in:
Ikal'daka, Abide With Me
Speedbonding, Lights
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Chatter! Here you can talk about anything and everything.
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May 20 2013, 11:16 PM In: Finals By: Tracyn |
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Archives You can find all your archived bondings, chases, weyrd post, and character/shiny descriptions here!
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May 20 2013, 10:15 PM In: Tangle's Family By: TangleLore |
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Advertisements Have a site you want to advertise? Do so here!
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Jun 2 2012, 10:14 PM In: Frie Dome By: Katsumi |
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Comments&Concerns Post here if you have any suggestions or comments about Whazzit. What can we do better? Do you have a spectacular idea that we would love to hear? Tell us here!
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Apr 25 2013, 02:03 PM In: Wildlife Reserve Question/S... By: Sev |
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Art Corner You know what this is for.
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May 6 2013, 10:36 AM In: Sari Scribbles 8| By: Zaerias |
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Jungle Sanctuary Once a well-traveled path, now only the sharpest of Whazzitians can find their way deep into the luscious jungle, fragrant with flowers and noisy with the calls of wild Shinies. It's on the outskirts now, once such a central place...but no more. A large and well known clearing can be found by just about anyone, but it takes a brave wanderer to traverse the depths in order to get there. The jungle extends for miles in all directions, hiding away many secrets...
Current Bondings: Firelizards, Pegasi, Reijen, Speedbonding
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May 20 2013, 11:47 PM In: Mystery Spot By: Zaerias |
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Oceanside Retreat A noisy and brilliant place, one large lagoon stems off impressive waterfalls, a very large version of a tide pool - a barrier of smooth black rocks separates it from the great salty beyond, sparkling waters and enticing white gold sands forming a neat semicircle around the area, The warm beach is inviting but too dangerous for many clutches as there is no escape from predation or the elements. Take care, for while it is on most days a pleasant spot to be, dangers can and do lurk in the depths - and aren't shy about trying to invade the idyllic lagoon!
Current Bondings: Nogards, Serpens
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May 21 2013, 12:04 AM In: There She Blows! By: Saiph |
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Rocky Cliffs One of the only rocky features to be found near the Weyr, this cliff offers an impressive view of the lands below. At ground level there is an entrance similar to the traditional hatching sands of Old Whazzit, containing heated sands for clutches large and small, along with a klaxon to announce imminent hatchings. More daring species can be found roosting along the cliff's narrow ledges, docile herds can be found atop its green pastures, but only meager handrails and fences exist in these higher areas to keep clumsy Whazzitians from falling to their death (unless you can bounce!).
Current Bondings: Hyards
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May 20 2013, 08:28 PM In: Abide With Me By: The Professor |
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Tropical Keys Whazzit natives have a small port established on the pristine coastline, many ships and ferries docked some ways out on wood-boarded walkways. From the smallest rowboat to the grandest galleon, they will take willing passengers on the ocean over established travel routes, namely to a cluster of mysterious islands completely uninhabited by humanoids. A mile south of the muddy river mouth a number of islands can be found, including a group of five large islands far from shore. They are rumored to be enchanted, one for each season, while the fifth has a mind all its own... and that's not even counting what might lurk in the waters between them!
Current Bondings: Brightlings, Fisi
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May 20 2013, 11:06 PM In: Rage against the dying of t... By: TangleLore |
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Jungle Depths The jungle holds many surprises and tricks for those that select it for their mating grounds. Shinies can go as they please, but in the densest areas sometimes it's hard for distracted chasers to find the way out!
Current Chases: Fisi, None
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May 17 2013, 03:39 PM In: Feel It In Your Bones By: Geoffrey A-13 |
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Feeding Grounds Surrounded by tall cliffs, these grasslands are the perfect home for many herdbeasts and small animals- who just happen to be the perfect snack for any chasers that require a meal before their flight.
Current Chases: Gryphons, None
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May 19 2013, 03:30 PM In: Done Made The Devil A Deal By: Geoffrey A-13 |
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River and Shore The deep waters of Whazzit's river and tributaries mix at the edge of the coast, where a number of aquatic shinies call their homes. They can chase all along the shore and coral reefs, or head upriver against the current for a challenge. ONLY AQUATIC SHINIES SHOULD CHASE HERE.
Current Chases: None, None
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Events Most special events can be found here. What makes them so special? Well, I guess you will just have to find out!
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The Teleport Who knows what mysterious things lurk within!
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May 8 2013, 02:48 PM In: Not a Sleeping Beauty By: Tidesweep |
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The Village The vast majority of Whazzitians have made their homes here in this bustling village. Over the years it has begun to pick up in design, advancing from shaggy huts and dirt paths to more planned homes and some streets.
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May 20 2013, 02:10 AM In: All Work and No Play By: TangleLore |
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Mountain Meadow Towards the sparse cliffs that rise against the horizon, tall grasses and scattered paths up rolling hills make for fine hikes and adventures.
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May 20 2013, 10:19 PM In: Duty and Revenge By: GlindaHarble |
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Wildlife Reserve Shinies of all kinds roam in the peace of the reserve, a protected region that stretches for miles just outside the weyrd. The reserve is composed of terrain of all kind, so that no matter where a shiny has come from, it will find a home here. Lately it has gotten crowded, so the keepers chose to open it up to the public. For 5 or 10 BPSP, you will be given a chance to bond a random shiny from the reserve.
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Apr 30 2013, 04:52 PM In: Guide By: Katsumi |
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Inspiration from Lily of RPG-D, adventure, and Isthar-art (deviantart))
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