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Quick Stats:
Fire Skulk: Leader: Reserved Members: 0
Water Skulk: Leader: --- Members: 0
Earth Skulk: Leader: Reserved Members: 0
Air Skulk: Leader: --- Members: 0
Shadow Skulk: Leader: Reserved Members: 0
Neutrals: 0
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Plot:
A forest, seemingly endless plains, and an absolutely gorgeous coast all are home to the foxes of Ardania. Peaceful, these foxes are completely normal, lacking powers or special ability. For moons they’ve survived on wit, cunning, speed in their paws and strength in their backs, but that’s all about to change. Newcomers usually mean trouble, and in Ardania this is no exception.
Strange new foxes come to the Ardanian’s home, intruding on their everyday lives and disrupting the balance. They are the five Elemental skulks – fire, water, earth, air, and shadow. At first, the Ardanians are suspicious, but let these newcomers stay in their home, but that was a mistake. One fox from the shadows has a dark cloud gathering around her, and slowly, foxes are being corrupted.
Nyx of the Shadows is rallying foxes to fight against the other elementals, and conquer them. Originally, foxes resisted, but one by one, two by two, and three by three they are succumbing to her darkness. It’s never happened before, but as Nyx’s army grows, the other Elementals begin to worry, and their leaders make a desperate decision.
The Elements will unite.
The original Ardanians, the ones without Elemental power grow frustrated and fearful as their home is taken over, and it’s not long before foxes begin taking sides. It’s only natural, of course, but the skulks numbers dwindle, until the original skulks have become one. Nothing will ever be the same, and some, corrupted by Nyx, have joined the shadows. Others have trod towards the light, and those who stay neutral won’t last long.
Why are the shadows so tempting? Nyx has promised a small portion of shadow powers to be taught to new joiners, and she wasn’t lying. More and more foxes become shadow, and those caught in between must choose a side, or survive neutrality, which is not an easy feat. When all seems lost, there is always a choice, but weighing your options is never easy.
You can win or lose, but how much you do is always an...
Unknown Quantity
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Admins:
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Welcome back; your last visit was on Nov 22 2009, 03:20 AM
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Intro Rules, plot, and the roleplaying help. Everything you need to know to join and start roleplaying can be found here.
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Mar 24 2008, 10:11 PM In: Elemental Powers By: Koude |
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Announcements Important updates and announcements will be posted here.
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Questions/Suggestions Confused about something? Think you've got an idea to improve UQ? Post it here!
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Away If you're going away for a while, post here so that we don't delete you!
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Applications Here is where you post an application for your characters so that an admin can look it over and accept it. Make sure you follow the form.
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Mar 7 2008, 06:59 PM In: Application Form By: Nyx |
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Archive Here is where you will find all of the accepted applications.
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Jun 20 2008, 10:05 PM In: Kai By: Nyx |
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Character Stats This board will list all the current characters, their genders, and species, and whether they are part of a group.
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Mar 13 2008, 11:03 PM In: Shadow Skulk By: Nyx |
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Earth Skulk Territory A gorgeous forest expanse, the Ephariam Forest belongs mostly to the Earth Skulk, but some Neutrals still are speckled around the territory.
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Neutral Forest Territory This is all of the Neutral Forest territory in the Ephariam Forest.
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Borders These are the Ephariam Forest's borders with the Imarlon Plains and Xashir Steppes.
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Air Skulk Territory A huge expanse of open territory, the Imarlon Plains seem endless. Now home to the Air Skulk, you might find a few Neutrals scattered along the territory.
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Neutral Plains Territory This is the Neutral Territory within the Imarlon Plains.
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Borders These are the Imarlon Plain's borders with the Ephariam Forest and Zenilith Coast.
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Water Skulk Territory The glistening Zenilith coast is the perfect new home for the Water Skulk. Able to use their powers almost limitlessly, they've set aside a portion of the land for the coast's former inhabitants - the Neutrals.
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Neutral Coast Territory This is the neutral coast territory of the Zenilith Coast.
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Borders These are the Zenilith Coast's borders with the Imarlon Plains and the Azlamir Ruins.
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Shadow Skulk Territory Long ago, humans lived here. Now, they're nothing but a bunch of ruins, but a perfect shelter for the clever, deceitful Shadow foxes and a few broken Neutrals.
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Neutral Ruins Territory This is the neutral territory within the Azlamir Ruins.
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Borders These are the Azlamir Ruins' borders with the Zenilith Coast and Xashir Steppes.
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Fire Skulk Territory Not hot enough to be a desert, the steppes in Ardania are perfect for the Fire Skulk. The Xashir Steppes have enough heat to live in, and to wield fire-power without too great a penalty. The Neutrals around the Steppes beware of the Fire Skulk.
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Neutral Steppes Territory After the Fire Skulk came, the former inhabitants of the Xashir Steppes moved to the Outlands. This is where you'll find them.
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Borders These are the Xashir Steppes' borders with the Azlamir Ruins and the Ephariam Forest.
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Advertise and Affiliate Advertise here, or apply to affiliate! Please post under the correct sub-forum.
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Jan 19 2009, 09:36 PM In: death of me [lb] By: Edward Cullen |
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Random Chat about anything you want to here!
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Stories All stories, poems, or any forms of creative writing can be posted here!
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Art Show off your graphics/art skills here!
You can also set up shops.
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Contests Any contests should be posted here!
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Fissure skin created by Black Widow of the IF Skin Zone.
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