Quick Stats:

Fire Skulk:
Leader: Reserved
Members: 0

Water Skulk:
Leader: ---
Members: 0

Earth Skulk:
Leader: Reserved
Members: 0

Air Skulk:
Leader: ---
Members: 0

Shadow Skulk:
Leader: Reserved
Members: 0

Neutrals:
0

Plot:


A forest, seemingly endless plains, and an absolutely gorgeous coast all are home to the foxes of Ardania. Peaceful, these foxes are completely normal, lacking powers or special ability. For moons they’ve survived on wit, cunning, speed in their paws and strength in their backs, but that’s all about to change. Newcomers usually mean trouble, and in Ardania this is no exception.

Strange new foxes come to the Ardanian’s home, intruding on their everyday lives and disrupting the balance. They are the five Elemental skulks – fire, water, earth, air, and shadow. At first, the Ardanians are suspicious, but let these newcomers stay in their home, but that was a mistake. One fox from the shadows has a dark cloud gathering around her, and slowly, foxes are being corrupted.

Nyx of the Shadows is rallying foxes to fight against the other elementals, and conquer them. Originally, foxes resisted, but one by one, two by two, and three by three they are succumbing to her darkness. It’s never happened before, but as Nyx’s army grows, the other Elementals begin to worry, and their leaders make a desperate decision.

The Elements will unite.

The original Ardanians, the ones without Elemental power grow frustrated and fearful as their home is taken over, and it’s not long before foxes begin taking sides. It’s only natural, of course, but the skulks numbers dwindle, until the original skulks have become one. Nothing will ever be the same, and some, corrupted by Nyx, have joined the shadows. Others have trod towards the light, and those who stay neutral won’t last long.

Why are the shadows so tempting? Nyx has promised a small portion of shadow powers to be taught to new joiners, and she wasn’t lying. More and more foxes become shadow, and those caught in between must choose a side, or survive neutrality, which is not an easy feat. When all seems lost, there is always a choice, but weighing your options is never easy.

You can win or lose, but how much you do is always an...
Unknown Quantity

Admins:

(Click to PM)

Head Admin:
Nyx

Moderators:
Raine
Koude
Arbiter
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Welcome back; your last visit was on Nov 22 2009, 03:20 AM
Forum Topics Replies Last Post Info
Intro
Rules, plot, and the roleplaying help. Everything you need to know to join and start roleplaying can be found here.
4 0 Mar 24 2008, 10:11 PM
In: Last PostElemental Powers
By: Koude
Announcements
Important updates and announcements will be posted here.
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Questions/Suggestions
Confused about something? Think you've got an idea to improve UQ? Post it here!
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Away
If you're going away for a while, post here so that we don't delete you!
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Forum Topics Replies Last Post Info
Applications
Here is where you post an application for your characters so that an admin can look it over and accept it. Make sure you follow the form.
1 0 Mar 7 2008, 06:59 PM
In: Last PostApplication Form
By: Nyx
Archive
Here is where you will find all of the accepted applications.
2 2 Jun 20 2008, 10:05 PM
In: Last PostKai
By: Nyx
Character Stats
This board will list all the current characters, their genders, and species, and whether they are part of a group.
1 0 Mar 13 2008, 11:03 PM
In: Last PostShadow Skulk
By: Nyx
 

Forum Topics Replies Last Post Info
Earth Skulk Territory
A gorgeous forest expanse, the Ephariam Forest belongs mostly to the Earth Skulk, but some Neutrals still are speckled around the territory.
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Neutral Forest Territory
This is all of the Neutral Forest territory in the Ephariam Forest.
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Borders
These are the Ephariam Forest's borders with the Imarlon Plains and Xashir Steppes.
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Air Skulk Territory
A huge expanse of open territory, the Imarlon Plains seem endless. Now home to the Air Skulk, you might find a few Neutrals scattered along the territory.
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Neutral Plains Territory
This is the Neutral Territory within the Imarlon Plains.
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Borders
These are the Imarlon Plain's borders with the Ephariam Forest and Zenilith Coast.
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Water Skulk Territory
The glistening Zenilith coast is the perfect new home for the Water Skulk. Able to use their powers almost limitlessly, they've set aside a portion of the land for the coast's former inhabitants - the Neutrals.
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Neutral Coast Territory
This is the neutral coast territory of the Zenilith Coast.
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Borders
These are the Zenilith Coast's borders with the Imarlon Plains and the Azlamir Ruins.
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Shadow Skulk Territory
Long ago, humans lived here. Now, they're nothing but a bunch of ruins, but a perfect shelter for the clever, deceitful Shadow foxes and a few broken Neutrals.
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Neutral Ruins Territory
This is the neutral territory within the Azlamir Ruins.
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Borders
These are the Azlamir Ruins' borders with the Zenilith Coast and Xashir Steppes.
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Fire Skulk Territory
Not hot enough to be a desert, the steppes in Ardania are perfect for the Fire Skulk. The Xashir Steppes have enough heat to live in, and to wield fire-power without too great a penalty. The Neutrals around the Steppes beware of the Fire Skulk.
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Neutral Steppes Territory
After the Fire Skulk came, the former inhabitants of the Xashir Steppes moved to the Outlands. This is where you'll find them.
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Borders
These are the Xashir Steppes' borders with the Azlamir Ruins and the Ephariam Forest.
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 OOC
Forum Topics Replies Last Post Info
Advertise and Affiliate
Advertise here, or apply to affiliate! Please post under the correct sub-forum.
11 0 Jan 19 2009, 09:36 PM
In: Last Postdeath of me [lb]
By: Edward Cullen
Random
Chat about anything you want to here!
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Stories
All stories, poems, or any forms of creative writing can be posted here!
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Art
Show off your graphics/art skills here!
You can also set up shops.
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Contests
Any contests should be posted here!
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