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 40k Kestrel Alliance
Deathstrike
Posted: Mar 16 2008, 08:46 PM


Major


Group: Unit 13 Senior Officers
Posts: 96
Member No.: 1
Joined: 4-December 07



- Kestrel -

- HQ -

Senior Command Squad


- Elites -

Junior Command Squad
Myrmidon Assassins
Storm Marine Squad


- Troops -

Shocktrooper Squad


- Fast Attack -

Land Warrior Squadron
Ghost Squad
Wolf Squadron


- Heavy Support -

Eagle Battle Tank
Heavy Weapons Squad
Juggernaut Heavy Armour
Longbow Mobile Artillery Vehicle
Wasp Hive Support Vehicle


- Transport -

Warden APC


- Super Heavy Support -

Aggressor Dominion Land Master
G - Class Armour Suit Squadron
X - Class Armour Suit


- Air Support -

Heaven Sword Bomber
Jax Interceptor
Merlin Lander
Sky Grasper
Starhawk VTOL Transport
Warhawk VTOL Gunship


- Other -

Capital Police Squad
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Deathstrike
Posted: Mar 17 2008, 02:37 AM


Major


Group: Unit 13 Senior Officers
Posts: 96
Member No.: 1
Joined: 4-December 07



Senior Command Squad
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Deathstrike
Posted: Mar 17 2008, 02:37 AM


Major


Group: Unit 13 Senior Officers
Posts: 96
Member No.: 1
Joined: 4-December 07



Junior Command Squad
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Deathstrike
Posted: Mar 17 2008, 02:37 AM


Major


Group: Unit 13 Senior Officers
Posts: 96
Member No.: 1
Joined: 4-December 07



Myrmidons

WS - 5
BS - 5
S - 4
T - 3
W - 2
I - 5
A - 2
Ld - 8
Sv - 4+ (5+ Inv)

Unit Composition:
- 1 Myrmidon

Unit Type:
- Infantry

Special Rules:
- Independent
- Fearless
- Infiltrate
- Invulnerable
- Optical Camouflage
- Fleet

Wargear:
- Powered ExoSkeleton (4+ Sv)
- Vibroblade
- Strike Pistol
- Optical Camouflage

Options:
- You may include up to a maximum of 3 Myrmidons as one Elites choice at X points per model, they are deployed as a single unit but do not need to be placed together and operate independently during the game.

- Any Myrmidon may replace it's Vibroblade with a Myrmidon Rifle.

Special Rules Expanded:
Invulnerable: Myrmidons in addition to their 4+ save also have a 5+ Invulnerable save.

Optical Camouflage: Enemy models attempting to fire at a model with Optical Camouflage must roll to check their spotting distance by rolling 2D6x3 as if firing at night. If the model is not within spotting range, the firer may not choose to fire at a different target. The firing unit may, however, choose to ignore a model equipped with Optical Camouflage and fire on a more distant target, and in this case will not be required to take a Target Priority test if this target is the next closest. Models equipped with Optical Camouflage count as being in cover if they are assaulted. If firing at models equipped with Optical Camouflage while the Night Fighting special rule is in effect, they can only be see if they are within half the normal range of the unit's vision. Barrage weapons roll an additional D6 for scatter when targeting a model equipped with Optical Camouflage.
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Deathstrike
Posted: Mar 17 2008, 02:39 AM


Major


Group: Unit 13 Senior Officers
Posts: 96
Member No.: 1
Joined: 4-December 07



Storm Marine Squad

Storm Marine
WS - 4
BS - 4
S - 4
T - 3
W - 1
I - 4
A - 1
Ld - 9
Sv - 3+

Sergeant
WS - 4
BS - 4
S - 4
T - 3
W - 1
I - 4
A - 2
Ld - 10
Sv - 3+

Unit Composition:
- 1 Sergeant
- 4 Storm Marines

Unit Type:
- Infantry

Special Rules:
- Deepstrike
- Fearless

Wargear:
- Exo-armour (3+ Sv)
- Jump Pack
- Repeater Rifle
- Strike Pistol
- Anti-Infantry Grenades
- Anti-Armour Grenades

Options:
- The Squad may include five additional Storm Marines

- The Sergeant may replace his Repeater Rifle with one weapon from the following list:
+ Close Combat Weapon
+ Vibroblade
+ Vanquisher Blade

- One Storm Marine may replace it's Repeater Rifle with one weapon from the following list:
+ Flamer
+ Penetrator
+ Particle Weapon
+ Surge Caster

- If the Squad numbers ten models one additional Storm Marine may replace his Repeater Rifle with one weapon from the list above.
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Deathstrike
Posted: Mar 17 2008, 02:40 AM


Major


Group: Unit 13 Senior Officers
Posts: 96
Member No.: 1
Joined: 4-December 07



Shocktrooper Squad

Shocktrooper
WS - 3
BS - 3
S - 3
T - 3
W - 1
I - 3
A - 1
Ld - 8
Sv - 4+

Sergeant
WS - 3
BS - 3
S - 3
T - 3
W - 1
I - 3
A - 2
Ld - 9
Sv - 4+

Unit Composition:
- 1 Sergeant
- 9 Shocktroopers

Unit Type:
- Infantry

Wargear:
- Carapace Armour
- Strike Rifle
- Strike Pistol
- Anti-Infantry Grenades
- Anti-Armour Grenades

Options:
- The Sergeant may replace it's Strike Rifle with one weapon from the following list:
+ Close Combat Weapon for free
+ Vibroblade
+ Vanquisher Blade

- One Shocktrooper may replace it's Strike Rifle with one weapon from the following list:
+ Flamer
+ Particle Weapon

- One Shocktrooper may replace it's Strike Rifle with a Missile Launcher
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Deathstrike
Posted: Mar 18 2008, 02:07 AM


Major


Group: Unit 13 Senior Officers
Posts: 96
Member No.: 1
Joined: 4-December 07



Land Warrior Squadron
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Deathstrike
Posted: Mar 18 2008, 02:08 AM


Major


Group: Unit 13 Senior Officers
Posts: 96
Member No.: 1
Joined: 4-December 07



Ghost Squad
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Deathstrike
Posted: Mar 18 2008, 02:08 AM


Major


Group: Unit 13 Senior Officers
Posts: 96
Member No.: 1
Joined: 4-December 07



Wolf Squadron
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Deathstrike
Posted: Mar 18 2008, 02:09 AM


Major


Group: Unit 13 Senior Officers
Posts: 96
Member No.: 1
Joined: 4-December 07



Eagle Battle Tank
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Deathstrike
Posted: Mar 18 2008, 02:09 AM


Major


Group: Unit 13 Senior Officers
Posts: 96
Member No.: 1
Joined: 4-December 07



Heavy Weapon Squad
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Deathstrike
Posted: Mar 18 2008, 02:09 AM


Major


Group: Unit 13 Senior Officers
Posts: 96
Member No.: 1
Joined: 4-December 07



Juggernaut Heavy Armour

WS - 4
BS - 4
S - 6
T - 8
W - 3
I - 4
A - 2
Ld - 10
Sv - 3+

Unit Composition:
1 Juggernaut Heavy Armour

Options:
Must be equipped with one selection from the following list:
- Tactical Hammer Rifle
- Twin Cleaver Combat Attachments

Special Rules:
Fearless

Monstrous Creature

Tactical Hammer Rifle: Counts as a Heavy Repeater with underslung Anti-Armour Grenade Launcher.

Cleaver Combat Attachment: Counts as a Close Combat Weapon, and doubles the Strength of the wielder (to a maxium of 10) in close combat. Also rolls 2D6 for Armour Penetration. When combined with a second Cleaver Combat Attachment it also provides +1 Attack.
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Deathstrike
Posted: Mar 18 2008, 02:09 AM


Major


Group: Unit 13 Senior Officers
Posts: 96
Member No.: 1
Joined: 4-December 07



Longbow Mobile Artillery Vehicle
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Deathstrike
Posted: Mar 18 2008, 02:10 AM


Major


Group: Unit 13 Senior Officers
Posts: 96
Member No.: 1
Joined: 4-December 07



Wasp Hive Support Vehicle
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Deathstrike
Posted: Mar 18 2008, 02:10 AM


Major


Group: Unit 13 Senior Officers
Posts: 96
Member No.: 1
Joined: 4-December 07



Warden APC
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