Name:Santra Clearwater
Age: 150
Gender: Female
Race: Half elven
Physical Appearance: Santra has long brown hair, and bright green eyes, and some of the sharp, feline features of elfdom given to her by her father.
Her curvatures, leggy figure, however, she got from her mother.
Standing at five feet, six inches, Santra is of average height, and is built like a ice skater. She wears red dragon hide boots, brown trousers, a red tunic, and a white poet shirt under her tunic.
On her back, strapped to her backpack, is a violin, and a Bhodren. (Irish Drum) Both of which she is proficient with.
Attached to her waist are two scimitars, and a dagger. When she pulls any of her bladed weapons out, it is obvious they are well taken care of. And well used.
Santra's hands are callused, due to instrument use, and weapon fighting. But her voice is silky smooth, and she not so much talks as purrs.
Santra has plump, red lips, and a round face from her mother, however they are tempered by the streamlined bony features of an elf. It gives her a slightly mystic look, which she enjoys immensely.
Personality: Santra is a easygoing person, always ready for a good drink, or ready to play a song. Most of the songs she plays are upbeat, happy tunes, or dancing tunes, as they are the most fun to play and listen too.
Santra tries to keep a straight face, due to her art, but her green eyes sparkle with delight. Almost as if everything happens for her own amusement.
In a serious situation, Santra is usually the one to break a spell of silence with a smart remark, or a song. However, she tries her best to avoid such situations, and remains upbeat, even in a ambush.
Santra interacts well with people of all ages. This is mainly due to her art, but she is also a open person. She doesn't believe in secrets, not even gruesome pasts.
Santra is quick to trust, and quicker to lend a helping hand, even to a complete stranger.
Unsurprisingly, this has led to her being robbed several times. Santra calls those her 'unfortunate mistakes', and keeps on trusting blindly.
History: Santra grew up in the mountainous regions of Edahl, living in the constant up and down lifestyle of the farmers there.
She grew up with her mother, who was married to a farmer. Being a human, Santra's father mis-trusted her, and he often told her how she was a filthy half breed, and she was no use to anyone.
He kept secrets, and even beat her mother at times, which led Santra to become a strong willed protector of not only her mother, but anyone who was hurting.
Santra was the result of a single night of infidelity, on both her mother's part, and her father's. But her birth father often sent Santra small tokens of esteem. Such as her violin. Santra takes great care of anything her father sent her, even valuing some of the items more than her own life.
Santra left her old home when her mother died, vowing to never return, if she could help it.
She now searches for her father, knowing only his name: Khadar.
Strengths: Unfailing trust, her music, faith, and compassion.
Weaknesses: Blind trust, sword play (she can last against stupid thugs, but she isn't much better than that), drinking, animals. She is loyal beyond measure, to the point where she would sacrifice her life to save anyone else's. They dont even have to be a friend of hers.
Magic Items:
Approved by LuthienSantra has been given thirteen Magic items by her father, twelve of which are amulets that can summon creatures from another plane to do her bidding for two hours every day. The creatures are as following:
A young Red dragon
A unicorn (black)
Two pegasi (one grey, the other brown)
A Dream Walker (similar in looks to pegasi, however Dream Walkers have extraordinary mental prowess. they are able to project thier thoughts directly into someone's mind, and in the realm of the mind, and sleeping, Dream Walkers can make anything happen. They are used as torture for that reason. However, this Dream Walker is pure, and is therefore white. It is impervious to any sort of element, as this is the one creature that exists in multiple planes/places at once. Dream Walkers are in charge of maintaining purity in the thoughts and dreams of all living beings.)
A pixie (short, blue impish faerie)
A Sealie Fey Harpist (Can be used for 5 hours, and heals any who hears her song. Can even save people from the brink of death)
A Cyclops
Two Centaurs (can be used for up to 5 hours as well. One is a superb archer, the other fights with twin axes)
A Werewolf
A Giant Sea Turtle (can tote up too 5 people from one place to another.)
And the last item is a green stone she wears on a silver chain around her wrist. The stone allows her to read other's emotions, and sometimes even intentions.
For Roleplay purposes; the stone's effects are only there when Santra really concentrates on a person, or she can read widespread emotions if she just sits and meditates.
I'll PM you when Santra's using the stone on your Character, and you can either put the needed information in a reply, or in your post.