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 Charms Book, All Years
Professor Filius Flitwick
Posted: Feb 25 2006, 03:42 PM


First year


Group: Professor
Posts: 3
Member No.: 12
Joined: 25-February 06



First Year Spells

Accio (The Summoning Charm)
This charm summons an object to the caster. It can be used in two ways: by casting the charm, and naming the object desired ("Accio Firebolt"), or by pointing the wand at the desired object during or immediately following the incantation to "pull" it towards you.

Alohomora
Used to open and unlock doors.

Episkey
Used to heal relatively minor injuries.

Incendio
Produces Fire.

Lumos
Creates a narrow beam of light that shines from the wand's tip, like a torch.

Mobiliarbus
Moves trees (possibly other plants as well).

Nox
Turns off the light produced by the Lumos spell, and may be used to turn out other lights (as the Put-Outer does).

Specialis Revelio
Apparently causes an object to show its hidden secrets or magical properties.

Wingardium Leviosa (Hover Charm or Levitation Charm)
Levitates objects.


Second Year Spells

Anapneo
Clears the target's airway, if blocked.

Aparecium
This spell makes invisible ink and perhaps invisible items in general appear.

Engorgio (The Engorgement Charm)
Makes something grow larger.

Ennervate
An "awakening" spell.

Rennervate
Appears to rouse an unconscious person.

Reparo
Repares broken objects.

Rictusempra (Tickling Charm)
Tickles the recipient, causing uncontrollable, unpreventable laughter.


Third Year Spells

Avis
The charm creates a flock of birds that pour forth from the caster's wand.

Colloportus
This spell will magically lock a door, preventing it from being opened for a (presumably) limited amount of time.

Evanesco
Makes something vanish.

Quietus
Makes a magically magnified voice return to normal.

Reducio
Makes an enlarged object smaller. Countercharm to Engorgio.

Riddikulus
A spell used when fighting a Boggart, "Riddikulus" forces the Boggart to take the appearance of an object the caster finds humorous, with the desire that laughter will weaken the Boggart.

Scourgify
Used to clean things.


Fourth Year Spells

Ferula
Creates a splint.

Mobilicorpus
Levitates and moves bodies.

Finite Incantatem
Used to end the effects of a spell.

Furnunculus
Makes boils appear on the victim.

Orchideous
Makes a bouquet of flowers appear out of the caster's wand.

Reducto
Disintegrates or destroys objects in the caster's path.

Relashio
Defends against minor attacks, or to counterattack one's opponents.

Silencio (Silencing Charm)
Makes something silent.

Sonorus
Magnifies the spellcaster's voice.


Fifth Year Spells

Peskipiksi pesternomi
Causes Pixies to leave or at least desist from mischief making.

Petrificus Totalus (Full Body Bind)
Used to temporarily make the victim be frozen in a position much like a soldier at attention; usually the person falls down.

Point Me (The Four-Point Spell)
The Four-Point Spell causes the caster's wand tip to point to the north cardinal point, acting like a compass. It only points north.

PortusTurns an object into a Portkey, a device which transports the toucher to a desired destination, with a blue glow.


Sixth Year Spells

Confundo
The Confundus Charm is a confusion spell.

Deletrius
An erasure spell. It erases images and magical "after-effects".

Densaugeo
The charm makes the victim's teeth grow rapidly.

Diffindo
Tears the target, or a specific area on the target.

Obliviate (The Memory Charm)
Used to remove or perhaps alter the subject's memories of an event.

Oppugno
Apparently causes animals or beings of lesser intelligence to attack.


Seventh Year Spells

Impedimenta (The Impediment Charm)
This hex is capable of tripping, freezing, binding, knocking back and generally impeding the target's progress towards the caster.

Impervius
This spell makes something repel (literally, become impervious to) water.

Incarcerous
Ties someone or something up with ropes.

Liberacorpus
Counteracts Levicorpus

Locomotor
The spell is always used with the name of a target, at which the wand is pointed (e.g., "Locomotor Trunk!"). The spell causes the named object to rise in the air and move around at the will of the caster.

Locomotor Mortis (The Leg-Locker Curse)
Locks the legs together, preventing the victim from moving the legs in any fashion.

Prior Incantato
Makes a shadowy image of the effect of the last spell cast by a wand emerge from its tip. This is called an "echo" of the spell.

Protego(Shield Charm)
The Shield Charm causes minor jinxes to rebound upon the attacker.
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