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First Year Spells
Accio (The Summoning Charm) This charm summons an object to the caster. It can be used in two ways: by casting the charm, and naming the object desired ("Accio Firebolt"), or by pointing the wand at the desired object during or immediately following the incantation to "pull" it towards you.
Alohomora Used to open and unlock doors.
Episkey Used to heal relatively minor injuries.
Incendio Produces Fire.
Lumos Creates a narrow beam of light that shines from the wand's tip, like a torch.
Mobiliarbus Moves trees (possibly other plants as well).
Nox Turns off the light produced by the Lumos spell, and may be used to turn out other lights (as the Put-Outer does).
Specialis Revelio Apparently causes an object to show its hidden secrets or magical properties.
Wingardium Leviosa (Hover Charm or Levitation Charm) Levitates objects.
Second Year Spells
Anapneo Clears the target's airway, if blocked.
Aparecium This spell makes invisible ink and perhaps invisible items in general appear.
Engorgio (The Engorgement Charm) Makes something grow larger.
Ennervate An "awakening" spell.
Rennervate Appears to rouse an unconscious person.
Reparo Repares broken objects.
Rictusempra (Tickling Charm) Tickles the recipient, causing uncontrollable, unpreventable laughter.
Third Year Spells
Avis The charm creates a flock of birds that pour forth from the caster's wand.
Colloportus This spell will magically lock a door, preventing it from being opened for a (presumably) limited amount of time.
Evanesco Makes something vanish.
Quietus Makes a magically magnified voice return to normal.
Reducio Makes an enlarged object smaller. Countercharm to Engorgio.
Riddikulus A spell used when fighting a Boggart, "Riddikulus" forces the Boggart to take the appearance of an object the caster finds humorous, with the desire that laughter will weaken the Boggart.
Scourgify Used to clean things.
Fourth Year Spells
Ferula Creates a splint.
Mobilicorpus Levitates and moves bodies. Finite Incantatem Used to end the effects of a spell.
Furnunculus Makes boils appear on the victim.
Orchideous Makes a bouquet of flowers appear out of the caster's wand.
Reducto Disintegrates or destroys objects in the caster's path.
Relashio Defends against minor attacks, or to counterattack one's opponents.
Silencio (Silencing Charm) Makes something silent.
Sonorus Magnifies the spellcaster's voice.
Fifth Year Spells
Peskipiksi pesternomi Causes Pixies to leave or at least desist from mischief making.
Petrificus Totalus (Full Body Bind) Used to temporarily make the victim be frozen in a position much like a soldier at attention; usually the person falls down.
Point Me (The Four-Point Spell) The Four-Point Spell causes the caster's wand tip to point to the north cardinal point, acting like a compass. It only points north.
PortusTurns an object into a Portkey, a device which transports the toucher to a desired destination, with a blue glow.
Sixth Year Spells
Confundo The Confundus Charm is a confusion spell.
Deletrius An erasure spell. It erases images and magical "after-effects".
Densaugeo The charm makes the victim's teeth grow rapidly.
Diffindo Tears the target, or a specific area on the target.
Obliviate (The Memory Charm) Used to remove or perhaps alter the subject's memories of an event.
Oppugno Apparently causes animals or beings of lesser intelligence to attack.
Seventh Year Spells
Impedimenta (The Impediment Charm) This hex is capable of tripping, freezing, binding, knocking back and generally impeding the target's progress towards the caster.
Impervius This spell makes something repel (literally, become impervious to) water.
Incarcerous Ties someone or something up with ropes.
Liberacorpus Counteracts Levicorpus
Locomotor The spell is always used with the name of a target, at which the wand is pointed (e.g., "Locomotor Trunk!"). The spell causes the named object to rise in the air and move around at the will of the caster.
Locomotor Mortis (The Leg-Locker Curse) Locks the legs together, preventing the victim from moving the legs in any fashion.
Prior Incantato Makes a shadowy image of the effect of the last spell cast by a wand emerge from its tip. This is called an "echo" of the spell.
Protego(Shield Charm) The Shield Charm causes minor jinxes to rebound upon the attacker.
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