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iron hands questions
| stormbird1 |
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Battle-Brother
 
Group: Imperial Citizens
Posts: 129
Member No.: 239
Joined: 14-May 08

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Red sorcerer, If we go by your clan company size theory, then there would have be many more clan companies then the 10 in the current timeline.
Shroud said that the Ultramarines had 250,000 marines and the Word Bearers were second in size. We know the Raven Guard to be 80,000 +. Emperor's Children were a small in number due to there earlier mishap during there creation. Death Guard only had 7 companies. Alpha Legion was probably small due to their tactics and use of normal operatives. Space Wolves had 13 great companies. So we are left with the following legions:
1) Luna Wolves/ Sons of Horus 2) World Eaters 3) Imperial Fists 4) Iron Hands 5) Iron Warriors 6) Night Lords 7) Thousand Sons 8) Dark Angels 9) White Scars 10) Blood Angels 11) Salamanders
I don't know if the legions tactics would dictate their numbers, but sounds logical. Then we have to remember the orginal terran marines that started the legion also. I don't see the Emperor creating one legion of terran marines with a bigger number over the others, so we have to look at the primarchs homeworld to give an idea as to recruit rate. The Ultramarines and Dark Angels home world had a military organization, so this could contrubite to recruit rate. Salamanders and Iron Hands home worlds had clan/city state organizations. Imperial Fists recruited from a number of worlds that they liberated in the crusade.
Konstantinos, I believe they were on the oppsite side of the planet and had there thunderhawks go under the radar to make extraction. Remember they were Raven Guard =).
In my opinion, i think that when Ferrus went deeper into the battlefield, Vulkan and Corax were shown the treachery of the other legions. Vulkan and his men went for extraction immediately. While Corax who didn't want to have his men to be cut down, made a tactical withdrawal to regroup. When he did this, he cut himself off from escape. Hence the 3 month guerilla warefare until rescue.
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| The Red Sorcerer |
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Master of the Archives
    
Group: Lore Masters
Posts: 1,108
Member No.: 72
Joined: 21-January 08

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| QUOTE | | and it says in the book that the salamanders managed to take vulkan's body of the planet whereas it is made clear on raves flight that corax fought a 3month guerilla warfare until he was rescued. |
Actually, that was the injured Corax:
| QUOTE (Fulgrim) | | A black-armoured [Raven Guard] captain led the breakout, fighting his way towards a miraculously undamaged Thunderhawk as his warriors bore the grievously wounded body of their primarch towards escape. Of Vulkan there was no sign, his warriors cut off and surrounded by the Night Lords and Alpha Legion. |
Interesting that (presumably) First Heretic is weighing in on the Legion size debate - Collected Visions has the 100,000 size, but novels (aside from those involving Gav Thorpe, who is clearly a fan of larger numbers) regularly state far smaller sizes - 10,000 is the entire Thousand Sons legion in Thaousand Sons, and Fulgrim states the first stage of the Dropsite Massacre involved 60,000 marines in total (before the additional 'loyalist' traitor Legions made landing).
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| Pacific |
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Captain
    
Group: Iterators
Posts: 3,263
Member No.: 260
Joined: 26-May 08

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| QUOTE (ShroudFilm @ Jul 25 2010, 09:05 AM) | And everyone knows that the RG evacuation arrived by travelling faster than the speed of logic, using their "plot device" engines. If you try to apply too much thought to how they penetrated the defenses, you will be disappointed every time.
Basically, STUFF happened which wasn't covered in the story, which meant it was easy. |
I love plot-device stuff, although I have to admit the bit about the thunderhawk was a clever bit of shoe-horning if it does need the case, with only a little bit of 'a wizard did it' (Corax's amazing healing ability)
This won't mean anything to any of you, but made me laugh. The 'Colin Edwards' had been riding a motorbike on the ground up until this point..
| QUOTE | With that war cry Spies, powered by the American nation and a carefully concealed sidewinder missile, calls in the air support of the F15 Strike Eagles. USAF Pilot: "Ben can you give me lock on the bogies?" Ben Spies: "Is the Pope a Nazi? Consider it done!" USAF Pilot: "Lock on supplied. Good work guys. I'm firing the air to surface...argh!!" Ben Spies: "What?" USAF Pilot: "Looks like we have a filthy foreign UFO aircraft powered by olive oil on my tail. I can't shake their grey technology." Colin Edwards: "Leave this to me!" USAF Pilot: "Captain Edwards! It's an honour! But how did you get up here flying a jet fighter?" Colin Edwards: "Let's just say I got a little help from my friends...." USAF Pilot: "...err...actually that doesn't explain anything..."
But before he could ponder the situation anymore the Euro-UFO was destroyed in a ball of flames!
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| The Red Sorcerer |
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Master of the Archives
    
Group: Lore Masters
Posts: 1,108
Member No.: 72
Joined: 21-January 08

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| QUOTE (stormbird1 @ Jul 29 2010, 02:50 PM) | | ok, back on subject. Which companies "jump packs" are pre-hersey correct? |
As opposed to Power Armour, where there's actually official background that says when the differing marks were introduced, there's no 'pre-heresy correct' for jump packs really. Going by collected visions, anything with a turbofan style appearence seems to be fine. This covers maxmini, chapterhouse studios, and even GW raptor jump-packs. Personally I think Chapterhouse look the best (the jets at least) but its really up to you.
| QUOTE | | I plan on using Mk2-4 for power armour. The bits thread is outdated, can anyone tell me where i would find what i need? |
Mk 2-3: Maxmini steam knight heads and heads/torsos from the GW Iron Warrior pack work best. Getting 'correct' legs requires converting standard legs yourself really. The more archaic Chaos SM legs work better than the loyalist ones for these marks. Chaos SM arms for both (they have the 'gauntlet' style armour as opposed to the cleaner loyalist arm style, thus matching the style of Mk II-III). Mk 4 - Forgeworld. Using standard Mk 7 legs/arms is fine for these guys, unless you are feeling adventurous and want to trim the kneepads for a more accurate Mk IV look.
This post has been edited by The Red Sorcerer on Jul 29 2010, 03:44 PM
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