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Autocannons or missile launchers?, Weapon choice - help needed!
| Ilmarinen |
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Ghost of Terra
    
Group: Admin
Posts: 1,915
Member No.: 360
Joined: 12-August 08

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I need some help. I need to decide whether to replace the missile launchers with autocannons. The higher strength of the ML and the option to fire frag is useful, but then two shots from the AutoC is also good. I was thinking of having a couple of tactical squads with PG and AutoC (instead of ML). I'm also wondering what to do with the devastator squads (I'm eventually aiming for a battle company). I'm wondering which you think is better - LC and 3 ML or LC and 3 AutoC? (or just 4 of either?). I'd be really grateful for your recommendations.
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| Inquisitor Malaclypse |
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Battle-Brother
 
Group: Imperial Citizens
Posts: 178
Member No.: 413
Joined: 22-September 08

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IMO, autocannons blow.
of course, i'm think that it's using the rule set similar to that of Codex SM, S7 AP4. a Marine can shrug off an AC round, but not a ML shot as it's S8 AP3.
and yeah, you get two shots, but you still need 5+ to glance the almost standard AV12.
if you're bent on using the AC, i'd put in a Devastator squad along with two ML. the squad can then be used to kill medium armor and heavy infantry (well, Vet. IG squads at least).
and always go with 2 and 2 (two ML, two AC, etc.) never change that ratio unless you're going to use all of the same weapon, and there is nothing wrong with ML spam.
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| Marshall Wilhelm |
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Scout

Group: Imperial Citizens
Posts: 30
Member No.: 800
Joined: 26-October 09

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Auto cannon chance of DESTROYING the following AV per volley (2 shots): AV 10 = 22.2% AV 11 = 14.8% AV 12 = 7.4%
ML: AV 10 = 14.8% AV 11 = 11.1% AV 12 = 7.4% AV 13 = 3.7%
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