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The Great Crusade > Event and Battle Reports > Space Wolves vs Emperors Children

Title: Space Wolves vs Emperors Children
Description: 750pts 'Take and Hold' mission

ShroudFilm - April 9, 2008 09:29 AM (GMT)
Since we both had a morning off work, Titus Pullo and I played our first game of 40k this year with some WIP armies on WIP terrain... don't worry, we took pics! :D

We were using the standard Imperial SM codex, and the Forgeworld Imperial Armour Siege of Vraks lists for the renegade army troopers.

Traitor Forces

EC Captain Argento

Brother Faustus, Dreadnought armed with a missile launcher and assault ("experimental auto-") cannon

Tactical Squad Hera, 5 Marines including Plasma gunner and veteran sergeant

Tactical Squad Aphrodite, 5 Marines including Plasma gunner and veteran sergeant

2nd Platoon XIIth Company of the Traitor 5th Rgt
HQ unit inc Vox caster and plasma gunner
2 Squads of 10 men inc Mortar and Heavy Stubber

Loyalist Forces

SW Captain Svenjursson

Wolf Brother Fisk, Dreadnought armed with twin linked lascannon and CCW

Hunter Squad Ragnarok, 10 Marines with close combat weapons and bolt pistols

Scout Squad Hlokk, 5 Scouts with 2 Snipers

Fast Attack
Assault Squad Bryndr, 5 Marines with close combat weapons and jump packs


The two forces deployed on either side of the temporary bridge over the stagnant river, being the only remaining crossing in the capital city. The Traitors opted to take cover in the higher ruins, where their mortar fire would be able to attack the more exposed Loyalists who had quick-marched through the rubble on the other side.

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Dreadnought Faustus intended to advance through a narrow alley to cut off Loyalist troops from the bridge, but stumbled and became immobilised between the buttresses at the opening! This still gave him a good field of fire, but without Techmarine support he was a sitting duck...

Traitor army units advanced carefully through the wreckage left by the orbital bombardment, and soon caught sight of their foes across the river.

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An opening barrage from the mortars hidden in the tall ruins scored a direct hit on the advancing Hunters, but they shrugged off the blast with their superior armour and continued to make for the objective. Long range fire between the two Dreadnoughts was exchanged but no damage was taken.

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From their vantage point atop the tallest ruin on the eastern bank, Scout snipers took out a lone army trooper. The time for the renegades to test their devotion to their dark masters was here - they cared little for the concerns of their own mortality, and continued to hurry out into the wrecked streets!

Assault squad Bryndr leaped over the foul waters to the island in the north of the battlefield, only to be met by a withering hail of plasma and explosive bolts from the traitors of Hera squad.

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While the rest of the Loyalists tried to close range and seize the bridge, Bryndr continued their crossing to the far bank, and flung themselve into a vicious assault with their attackers.

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The combat was short and bloody, and left only the squads' veteran sergeants grappling over the fallen bodies of their brethren.

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Under covering fire from the snipers, squad Ragnarok made it to the bridge only to see the purple-armoured killers of Aphrodite towering over them in the ruins beyond - a blaze of bolts tore through their ranks but casualties were mercifully few, given the grave error in tactics!

Charging from cover, the first Traitor army squad shrugged off more sniper hits and let loose with their rifles upon the Space Wolves crossing the bridge. Still trapped in the alleyway, Faustus opened up with all weapons on Fisk in sheer frustration, and managed to sever something important in his rival's inner workings. The Loyalist war machine ground to a halt at the very edge of the precipice, and after recovering from the shock of the impact slowly brought his own weapons to bear...

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The surviving Sergeant Hera dispatched his Loyalist foe and dashed to join the fray once more, seeking to join up with the surviving renegades who were still dodging sniper shots from the buildings on the far bank.

Mortar shells landing in the stagnant waters around them, the first Hunters reached the traitor-held western ruins only to be massacred by the combined firepower of squad Aphrodite and the heavy stubber brought in by the advancing renegade troopers.

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As the sixth of their number fell to a deadly shot from an unseen sniper, the renegades decided they had had enough of the Emperor's vengeance and fled for the safety of their own lines once more, despite their regimental commander's bellowed threats and the presence of the hallowed Chaos standard! Cursing their cowardice, the hulking officer brought his command squad out into the open, flanked by the regal armoured form of Captain Argento.

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More wildly inaccurate shots tore up the ruins around the two immobilised Dreadnoughts as each tried to wreck the other, or bury him amidst the rubble of the unsound battlefield. A lucky flurry of hits from Faustus' experimental new assault cannon knocked Fisk's sensors awry, and silenced his weapons for a time. With the Space Wolves holding the objective, it was now or never if the Traitors still sought victory!

Sergeant Hera continued his desperate bloodthirsty charge for the bridge, but took the brunt of the decimated Ragnarok's defensive fire and fell like a husk of charred meat as the meltagun dealt its fiery retribution.

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Hoping to lead the surviving Hunters, Captain Svenjursson sprang from the bridge to his brothers' aid, but more bolter fire reduced the squad to just the meltagun specialist. Before he could bring his weapon to bear, the traitor Captain Argento was upon them, his power sword flashing left and right as if guided by Slaanesh's very will! Svenjursson roared and rushed to counterattack, and an almost palpable sense of expectation settled over the surviving armies as they watched the mighty struggle unfold...

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Both landing deadly blows upon one another, the two captains struggled bodily to claim the bridge and ultimate victory. Arcs of energy played from their blades as they met and parried, until finally Svenjurrson's strength failed him and the wounded Argento landed a killing blow. As he tossed his fallen opponent into the foul waters below, he realised that he was in full sight of the Dreadnought Fisk and his deadly lascannons...


Although both sides held equal claim to the objective at the end of the game (don't fancy Argento's chances against the Dreadnought much!) the Traitors achieved a clear victory in points. The massacre of Hunter squad Ragnarok and the loss of the jump pack troops early on meant that the well defended ruins were the perfect place to play a game of attrition, and play it well. It seems these particular Traitors had the blessing of their dark masters this day!

Weiss - April 9, 2008 11:28 AM (GMT)
Nice game! I thought the assault squad should probably have jumped over the river nearer the bridge and tied up one of the shooting units in the building opposite to give the hunters a chance to get across... Nice match-up at the end though!

Is this one of your boards or a club one, Shroud?

Also, it was my impression that dreadnoughts move exactly as infantry when going through ruins...

ShroudFilm - April 9, 2008 11:39 AM (GMT)
According to the army list we had, they are regular walkers... he just so happened to roll a 1 on his first Difficult Terrain check! :rolleyes:

The board is mine - it was originally for Star Wars Minis for a display game, but I am now building more of the awesome Cityfight ruins like the 3 in the pics, with an aim to representing Isstvaan 3. The river can be explained away as toxic sludge or an open body of putrid rotten material left over from the virus bombs.

Weiss - April 9, 2008 11:44 AM (GMT)
Cool! Now get some World Eaters on there! :D

ShroudFilm - April 9, 2008 11:52 AM (GMT)
Beer and Pretzels on the 17/18th May will see the first PH outing for my WE en masse... hopefully I will have 2-3 more ruined buildings and a significantly wider bridge to add to the table, thereby allowing tanks and dreadnoughts to cross over that darn river... :rolleyes:

Weiss - April 9, 2008 11:53 AM (GMT)
That would be cool. You could then use the other bridge as a risky second option, or a sneaky flanking manoeuvre...

ShroudFilm - April 9, 2008 12:06 PM (GMT)
One thing I really wanted to do was sit on my bank with the dreadnought basing the edge of the bridge, and just keep hitting them with the heavy flamer as they tried to cross it! :lol:

We placed an order with Darkson Designs for the 'Technobridge' and some buildings and ruins... hopefully if the quality is good, we will make a whole metropolis out of these pieces.

The little pontoon bridge in the pics came from a cheap plastic army men box set in the 1980s. It has been my single most-used piece of terrain in all my years of gaming, from 40k and Necromunda right up to SWM and even into filmmaking! :D The great thing is, it reaches the island from either bank, so it will help to include that terrain more in games if we need to.

Weiss - April 9, 2008 12:55 PM (GMT)
Does it have a name? Other than "attempt crossing and die"... :D

The darkson stuff does look really good, I'm getting rather tempted myself. *slaps wrist* "You've got half an imperial city to go! Bad Boy!"...

Ekaddon - April 11, 2008 05:18 PM (GMT)
Nice report mate, was a good match. Damn those traitors though. :lol:

Maratheus - August 29, 2008 07:24 AM (GMT)
Great report. The game was very inspiring and the storytelling gave it that kick. Made me want to have a game or two.

Vredesbyrd - August 29, 2008 10:56 AM (GMT)
Careful with the Threadomancy there Maratheus! Vredesbyrd

Lord_Mortirion - January 8, 2013 07:23 AM (GMT)

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