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The Great Crusade > House Rules and Army Lists > 1850pt Blood Angels List


Title: 1850pt Blood Angels List
Description: Mechanized Mayhem


NeDlol - August 12, 2010 05:13 PM (GMT)
Right so after far too long of me not playing the hobby I've decided to actually build and play with a list thats both able to be competative and fun.
I've started collecting elements for it already and it might seem a little unusual considering the only thing that moves with a jump pack is the furioso libby ;)

HQ:

Gabriel Seth

Elites:

Sanguinary Priest - Power Weapon
Sanguinary Priest - Power Weapon
Sanguinary Priest - Power Weapon

Furioso Librarian - Heavy Flamer, Wings of Sanguinius and Might of Heroes

Troops:

5 Man Assault squad - Flamer, Power Fist and Razorback
5 Man Assault squad - Flamer, Power Fist and Razorback
5 Man Assault squad - Flamer, Power Fist and Razorback
5 Man Assault squad - Flamer, Power Fist and Razorback


Fast Attack:

Baal Predator - Flamestorm cannon and Heavy flamer sponsons
Baal Predator - Flamestorm cannon and Heavy flamer sponsons
Baal Predator - Flamestorm cannon and Heavy flamer sponsons


Heavy Support:

Vindicator
Vindicator

TOTAL: 1850

Please give me any suggestions you can think of. I'm considering dropping the vindicators and one baal to replace them with two more assault squads and 2 more sanguinary priests.

ShroudFilm - August 12, 2010 05:39 PM (GMT)
Looks fairly reasonable.

I do have two questions though:
1) Why 1850pts and not, say, 2000?
2) Would you not rather combine the four small Assault squads into two larger ones? More survivability, and basically the same weapon options (bar the loss of a sergeant)

NeDlol - August 12, 2010 05:54 PM (GMT)
QUOTE (ShroudFilm @ Aug 12 2010, 05:39 PM)
I do have two questions though:
1) Why 1850pts and not, say, 2000?
2) Would you not rather combine the four small Assault squads into two larger ones? More survivability, and basically the same weapon options (bar the loss of a sergeant)

Well 1850 seems to be the new 1500 these days and if I was aiming for 2k I'd drop in another assault squad.

Also If I combined the assualt squads into 10man squads I lose the flexability of the razorback weapons as I'd have to put them in rhinos. 4 TL Heavy flamers certainly come in handy, expecially when the majority of players I'll be playing use either Infantry heavy guard or have hordes of greenskins/nids.

I understand where you're coming from for the survivability but I'd have to totaly take the list back to the chalk board becuase sanguinary priests and Mr Seth walking behind my lines just won't cut the mustard :P

eFTy - August 12, 2010 09:08 PM (GMT)
Shroud - 40k 5th Edition = mechanized MSU (multiple small units)... :(

That being said, I understand you expect to face mostly infantry but some more tankbusting wouldn't hurt. A single Land Raider will laugh at you once those vindicators blow up...

I'd go for two flamer baal and one heavy bolter/assault cannon baal, the 2 vindicators, and either give the assault squads meltaguns or give the razorbacks lascannons & twinlinked plasma guns. If you need any extra points, drop a fist or two. They're not all that great for 25 points when taken on 5 man squads. Heavy weaponry will also be very useful vs tervigons & trygons.

NeDlol - August 12, 2010 11:45 PM (GMT)
Revised List:

HQ:

Gabriel Seth

Elites:

Sanguinary Priest - Power Weapon
Sanguinary Priest - Power Weapon
Sanguinary Priest - Power Weapon

Furioso Librarian - Magna Grapple, Heavy Flamer, Wings of Sanguinius and Might of Heroes

Troops:

5 Man Assault squad - Meltagun and Razorback with TL Heavy flamer
5 Man Assault squad - Meltagun and Raxorback with TL Heavy flamer
5 Man Assault squad - Flamer and Razorback with Lascannon and Twin Plasmaguns
5 Man Assault squad - Flamer and Razorback With Lascannon and Twin Plasmaguns


Fast Attack:

Baal Predator - Assault cannon and Heavy bolter sponsons
Baal Predator - Flamestorm cannon and Heavy flamer sponsons
Baal Predator - Flamestorm cannon and Heavy flamer sponsons


Heavy Support:

Vindicator
Vindicator

TOTAL: 1850

I added the magna grapple to the librarian in an attempt to pull tanks either into enemy units to tank shock them or closer to the dread itself in an attempt to guarentee charges and I took your advice on the razorbacks and assault squads so that I can better deal with high toughness opponents from range without commiting to a charge that won't be over in a turn.

ShroudFilm - August 13, 2010 09:10 AM (GMT)
Maybe it's just the PH metagame, but I find that Troops/Fast Attack with <10 men are just cannon fodder... still, not played Sanguinary Priests yet so we shall have to see!

I'd take it to 2000pts. I can honestly say I have never played a game which wasn't rounded to 500pts, one way or the other. I can't see any benefit in tournaments having 1850 instead of 2000, because it's not even like it inhibits what you can play...!

In Star Wars Miniatures, the squad sizes are 100, 150, 200 or "higher" (which is not allowed in official play). The difference between 100pts and 200pts is staggering, because you can't take some characters which require adequate support/synergy at the lower points values. I could see the same being true in 40k, except that there is nothing (outside of Apocalypse!) that you can buy at 2000 that you can't at 1850. Odd.

NeDlol - August 13, 2010 10:30 AM (GMT)
Well if I'm not mistaken 1850 is both the continental and US tournament size, with rumors about making it the UK size aswell. Also to hit the 2k mark I can just drop in another assault squad with powerfist and flamer or a vindicator or even a dreadnaught. :)

eFTy - August 13, 2010 11:37 AM (GMT)
Go for a fifth troops squad if you increase to 2000. Objectives are great when captured. ;)

Shroud how these lists work is they overload the enemy's killing capabilities while bringing enough redundant firepower to be able to kill a few choice targets no matter what, even if some of their units pop. Look at this blood angel list - it has tons of heavy duty flamers that will almost guarantee taking out any ork mob or nid brood or infantry platoon the player wishes. Then he has lascannons, plasma guns, assault cannon, meltaguns and vindicators so if he sets his sight on a monstrous creature it should die in one deadly shooting phase. Some of the vehicles are also very good at popping transports, to allow the other parts of the army to eliminate the troops within. The main principle of mechanized armies is to keep the infantry protected in their transports and not commit them until it becomes crucial, otherwise they could be lost too early to contribute to the battle.

This style of play would work in the Pre Heresy meta game too, since you wouldn't get the opportunity to fire on those 5 man squads early in the game (your anti-tank will have to choose between 4 razorbacks, 3 predators, 2 vindicators and one dreadnought - that's 10 units with AV, and it could go even further than that), and late into it your capability to take them out will be severely diminished due to the silly amount of firepower on the other side of the table, firepower that keeps moving (especially zippy fast blood angels).

As for the 1850 point limit, I agree that it's kinda silly, but unfortunately many people have these weird ideas that 2000 is too much or allows too much choice while 1850 promotes balanced lists or something. I don't really understand it but that's how a lot of people play so meh.

ShroudFilm - August 13, 2010 02:10 PM (GMT)
1850... mental. :D

I can see the Mobile squad thing, but in my experience 5 man squads get chewed. I can't fault heavy flamers though - amazing against pretty much every army. Always choose them for my dreadnoughts!

NeDlol - August 13, 2010 10:44 PM (GMT)
QUOTE (eFTy @ Aug 13 2010, 11:37 AM)
As for the 1850 point limit, I agree that it's kinda silly, but unfortunately many people have these weird ideas that 2000 is too much or allows too much choice while 1850 promotes balanced lists or something. I don't really understand it but that's how a lot of people play so meh.

Exactly, I did used to love 1500 but with the sudden shift towards slightly bigger games without getting too big 1850 seems to fit nicely. 2k seems to be alot of people looking at thier 1500 point army and throwing in 500 points of random large point costed things that are redundant in 1500 like landraiders.

Siegemaster - August 16, 2010 05:16 AM (GMT)
sounds good

Brother-Captain Lucius - August 30, 2010 02:02 AM (GMT)
Im afraid your going to have to drop the equipment on the libby dread as in the july BA FAQ libby dreads can no longer take equipment. Other than that i like the list and someone who actually plays seth! But again am worried about your lack of AT

Lucius - September 8, 2010 11:31 AM (GMT)
I like the look of your list. It's a nice look of alot of armour speeding to the enemy lines. I myself have 3 Baal Preds in my list 2 with TL assault cannons and 1 with flamestorm and a Vindicator.

The only issues I see is that you have only 2 long range weapons (Las- Cannon). They are also on top of a Razorback which a lightly armour and could be taken out. If you have all your razor backs wiped out then your slogging it all the way to objectives.

Also your'reFlesh Tearer which means that you excel in close combat. You need to be able to assualt first to benefit from the Sanguinary High Priest rules and Seth also needs to get in there quickly. If you put them in Razorbacks you are highly likely to lose that advantage. I would have at least one Land Raider - a Redeemer works for me with the 2 Flamestorm cannons.

I'm also a nid player and a devastator squad of heavy bolters can cause Nids large and small problems.


Neth_Oni - September 10, 2010 12:24 PM (GMT)
It looks like a pretty decent list in terms of strength, but damn its repetetive. You don't consider to make some changes to make it a bit more interresting to both play with and against?




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