Doghouse and I are planning a game soon, and we thought some robots would be a fun addition. Any suggestions would be welcome!
These're based on the old robots – pic for reference:
...so we need to make sure the old configurations are available.Initital thoughts
Starting with a Heavy sentinel, we've got a walker with AV 12/10/10 and a heavy weapon.
All 'machine-spirit' guided weaponry these days is BS2; so I think that might be a characterful change. Of course, it's also always twin-linked; so let's twin-link the gun. Twin-linked BS2 is pretty much the same as straight BS3, so I don't think the points need change there.
Secondly, what's a giant robot without a big bashy fist? Let's chuck on a dreadnought close combat weapon. That makes it considerably more fighty, but with only one attack, it's not going to be unbalancing. I'd say +15pts for a DCCW; or +30 for two, swapping out the gun as well.
The old robots often mounted a back weapon, so that option's going to have to be on there. Ideas for points?
I think a version of the servitor 'mindlock' rule would be cool – the maniple does nothing on the roll of a 6; unless accompanied by a model with the Blessing of the Omnissiah
special rule (i.e. Techmarines, Iron Priests, Enginseers, Masters of the Forge etc).
Alternatively, we could add in a simpler version of the old programming rules. I'd think something like:Program
: Robots have limited reasoning capability, and their fierce machine-spirits are typically either unleashed on the enemy as a whole, or a single point is nominated for capture. The robots will then advance to that point, annihilating any resistance.
The unit has the rage
universal special rule. If the unit is accompanied by a model with the Blessing of the Omnissiah rule
, the owning player may nominate a single objective or unit at the start of the turn. This objective then always counts as the 'nearest enemy unit' for the purposes of the rage
rule, and the unit ignores the crew shaken/crew stunned results.
If the unit is not accompanied by such a model, the unit will continue to advance upon the last nominated target. If the target is destroyed or reached, the unit will not move.
This is a very open design, so please throw in any ideas, critiques or suggestions :)