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Cigarette Effects: -10 Stamina (per turn), +25 Intelligence, +25 Mental Defense for 5 turns. These bonuses may be stopped prematurely by putting out the cigarette at the beginning of their turn. If more than 2 are used in one battle the user automatically loses 25 HP in addition to whatever stamina they'd otherwise lose (for tossing their cookies). Sale Price: ???
Remedy Effects: Removes All Negative Status Effects Sale Price: ???
Smoke Bomb Effects: User can escape battle or double discretion Sale Price: ???
Energy Bar (Small) Effects: Restores 50 Stamina Sale Price: ???
Energy Bar (Medium) Effect: Restores 150 Stamina Sale Price: ???
Energy Bar (Large) Effect: Restores 300 Stamina Sale Price: ???
Phoenix Down Effect: Revives K.O.'d target Sale Price: ???
Phoenix Pinion Effect: Revives Dead Target Sale Price: ???
Auto-Phoenix Effect: Automatically revives holder with 5 HP. Only one may be carried at a time. Sale Price: ???
(Super) Auto-Phoenix Effect: Automatically revives holder with 100 HP. Only one may be carried at a time. Sale Price: ???
Coffee Effect: 3 basic attacks may be used in one turn as a combo instead of the normal 2 for 3 turns. May not be used more than once per battle. Sale Price: ???
Caffeine Pill Effect: 4 Basic attacks can be used in one turn as a combo instead of the normal two. May use 2 techniques per turn. Lasts 2 turns. May not be used more than once per battle. Sale Price: ???
Adrenaline Shot Effect: Adds +10 Dexterity for 5 turns. Sale Price: ???
Energy Shot Effect: +50 Stamina per turn for 3 turns. Sale Price: ???
This post has been edited by Rico on Mar 11 2008, 07:50 PM
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