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 Gothic Campaign
Coldwind
Posted: Jul 22 2010, 04:14 PM


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I MAY be participating in a Gothic campaign this Sat. Does anyone have tips and advice for how to play with my FW Tau fleet?


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"Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponents fate."
Sun Tzu

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shasocastris
Posted: Jul 23 2010, 11:35 AM


Nimbosian High Commander


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Your ships are generally weaker in comparison to the equivalent Imperial ships. They are also cheaper. By weaker I mean less health (forget what the points are called), fewer shields and turrets. However, you have a massive advantage in missiles. No other army can get varied speed torpedoes that can turn. That's very powerful. Your bombers are also amazing, as they can resist fighters and turrets on a 4+. Tau direct firepower is somewhat lame, but our artillery in BFG is amazing.

Also, keep things in your forward fire arc, and don't move more than you need too. Forward fire arc because the most power you'll get is from there. Also, a squadron of two Custodians is MEAN! Very good at tearing other ships apart. The Lar'shi'vre class is a good cruiser, as is the Emissary, for its points.

Who are you playing against? That will give me a better idea of what is going on.

Cheers!


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"The gue'la will either except our destiny, or die!"
-Shas'o Castris

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The forum for the Tau Redux: http://z15.invisionfree.com/The_Cadre/index.php?showforum=27
vedalslayer
Posted: Jul 23 2010, 01:13 PM


Command


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And remember a good proportion of standard tau ships can launch fighter/bombers. Use this to nullify enemy torpedoes but at the same time, guard your own missile attacks. Air, or in this vacuum, superority.


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The 'Fal'co' Contingent
Commander Sureblade
Coldwind
Posted: Jul 24 2010, 10:19 AM


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I do think its gonna be a nid fleet.

I thought Tau turrewts were quite effectivce, given trageting systems on some vessels.


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"Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponents fate."
Sun Tzu

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vedalslayer
Posted: Jul 24 2010, 08:25 PM


Command


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let us know how it goes.


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The 'Fal'co' Contingent
Commander Sureblade
Coldwind
Posted: Jul 25 2010, 09:04 AM


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Ok here are the results. We each took a 1500 pt master list. From which we run a narrative campaign.

The first mission was a learning curve for me to get a grasp for the rules against much experienced player. So selections are a first contact type scenario and consisted of 500 points seperate from the master list. Set in deep space representing a nid invasion of a Tau Sept.

I selected an Emmissary and 3 custodians.
His consisted of 9 Krackens and 6 Vanguard.

He surged forwards, I failed my first special order. I got eaten. Needless to say the less said about this mission the better.

So, the Tau would have to suffer and be unprepared for the tyranid invasion with no warning.

Scenario 2

Suprise Attack attacking a Tau research facility on a small moon orbiting a Gas Giant.

I have
2 Protectors, 1 emmissary, 3 Custodians, and 3 wardens which my opponent kindly allowed me to use reasoning they were a system defence monitor and since I did have a Custodian in the master list there is no issue.
He had...
1 Hive ship, 1 cruiser, 4 krackens, 6 Vanguard.

This turned into quite a bloody affair, in which the Tau emerged victorious. The first missile salvos occured in turn 2 as my fleet maneuvered into position. Slamming into the hive ship crippling it, destroying it's shields and eliminating it's synapse capability. Thus forcing it to disengage, this allowed me to face the rest of the fleet with just instinctive behaviour. The cruiser was destryed in short order. And the remaining nids were hunted down at great cost. Ultimately the 2 protectors survived unschathed.

Scenario 3

Will be written soon


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"Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponents fate."
Sun Tzu

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Coldwind
Posted: Jul 26 2010, 06:40 PM


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Scenario 3 we decided would be a fleet engagement, set in the outer reaches we assumed the Tau had stalled the nids to reinforce the fleets long enough, and the main nid fleet caught up with it's Vanguard elements.

So we agreed 1250pts, but neither of us had the capability to meet those points off our master rosters.

I took, 1 custodian, 1 emmissary? 2 protectors and 3 castellans.

He took 3 hive ships. One crippled frim the last game, 1 carrier base set up, and 1 close combat monster (which consisted of a fully 1/3 of his master roster).

The game started slowly with significant carrier assets being used and expended, with our ordinance essentially cancelling each other out.

The first major act in the game was the close combat monster bursting through a dust cloud to level and destroy a protector with bio plasma. My return fire from the second protector with an amazing piece of luck eliminated all his shields and thus also his turrets. The rest of my fleet lined up and ordnance finished the job. Nothing but ichor and blast markers was left. And then my fleet moved in for the kill targetting the carrier ship. The custodian performing admirably, and the vessel was on the verge of being crippled.

At which my opponent decided to cut his losses. A significant victory for the Tau loosing only 1 protector and 1 castellans to a boarding action from an assault boat.

We decided that the nid fleet had been broken and limped off, having never even seen the tau world. We may have been tempted to play a breakout option but since it was 1am decided to call it a night.

What iv learned....

That our ordnance is exeptional, both missiles and bombers.
Also were pretty weak on the broadsides but have a strong foreward firepower. However this in turn makes us easier to hit on the gunnery table as closing capital ships is as good as it gets, but with a good prow armour we can take it but still need to use caution.

In short... It has been a good day for the tau and the air cast. Especially that even in my wildest dreams I didn't expect to win. But were thinking of a bigger campaign, so still room for improvement.



We decided that the nid fl


--------------------
"Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponents fate."
Sun Tzu

user posted image
shasocastris
Posted: Jul 27 2010, 12:23 PM


Nimbosian High Commander


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Woohoo! Good work. I was afraid that the power of the Nid fleet would prevail, but you won! Congrats.

These were fun to read, so thank you for posting them!

Cheers!


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"The gue'la will either except our destiny, or die!"
-Shas'o Castris

user posted image

The forum for the Tau Redux: http://z15.invisionfree.com/The_Cadre/index.php?showforum=27
Coldwind
Posted: Jul 28 2010, 05:11 AM


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Glad you enjoyed it. I do like BFG, it's a different sort of tactics required.


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"Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponents fate."
Sun Tzu

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vedalslayer
Posted: Aug 5 2010, 10:42 PM


Command


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good plans, good game. much planned for another bout?


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The 'Fal'co' Contingent
Commander Sureblade
Coldwind
Posted: Aug 6 2010, 07:41 AM


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Indeed. Plans are in motion for a multi race campaign. Along with Aeronautica.


It's funny, I have played more games with Tau than I have for a long time and I no longer have a single fire warrior.


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"Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponents fate."
Sun Tzu

user posted image
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