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Title: Project Lima-Foxtrot
Description: Vedal Painting Blog


vedalslayer - April 14, 2008 12:57 PM (GMT)
Project Lima-Foxtrot

As many of you will be aware, I have a Tau army. And this Tau army has seen some success. However, the two different Cadre’s that make up said army are not painted by me but by my mate Simon. So as much as I can take credit for the battle strategy, deployment, tactics etc, I can’t say a thing about the painting. Darn L.

However, Project Lima-Foxtrot seeks to correct this particular lacking.

Another mate got himself a Tau army but sadly, has not had the time to put it together, let alone painting (pregnant wife and wife giving birth tend to eat up time). Thus, faced with an excellent bargain for a lot of Tau, I decided to purchase them off him. Foolish, because it’s a lot of tau and still a lot of money, but I feel worth it.

And thus Project Lima-Foxtrot began.

The other two Cadre’s in the army are ‘battle’ cadres, consisting of the main Tau muscle. So I decided that this Cadre would be far more specialised. Over the next few months I intend to build and paint them up and chronicle (with pictures) my endeavours.

Previous attempts at creating a blog fell on there face due to time constraints / work etc but this time round, I have the time (people are giving me more personal space and I’m multi-tasking) and the technology (Photo bucket account and a descent digital camera) to actually make it work.

I intend to get the first pics up of my efforts so far (mostly uncoated / posed models, no fully painted models yet) as well as the future plans and schedule.

The Plan
The first decision I made with Lima-Foxtrot was the colour scheme. Desert, urban, rural and stealth have all been done. And they all look nice but my cadre would just be a copy of someone else’s work. So I needed something else. I need only have looked at my airsoft camouflage for inspiration.

Multi-cam

At first glance, seemingly impossible for the average wargamer/painter. Too detailed, too random. However, with care, it can be accomplished. With the assistance of a highly experienced painter (my good Friend JP, currently STILL the owner of the largest Imperial Guard army in existence, 50K, and long time pain-in-the-backside-battles-wise) I set upon the basic colours, using Fire Warriors as the template.

The helmet would be Dark Angels Green, the same as my own Airsoft helmet almost perfectly.
The armour plates would be a combination of Tan (as with real assault vests) and scotched earth (as with a multicam colour). The fatigues would be a khari colour I acquired from tamaya (can’t remember its exact name but I’ve shed loads of the stuff) with the option of Camo Green and Graveyard earth. It would be strips, not too small, in order to get the multi-cam effect from a distance without the model looking messly. A bit of Dark Angels Green Ink would further enchance the effect, with Chaos Black Guns and Tan accessories, with a bit of Bleached Bone in their as well.

This added with the poses I’ve used (you’ll have photos soon enough) give the effect of special forces Tau. But instead of the ‘Glory Boys’ in Black, these ones would be in the field in a similar style to Long Range Recon Or US Air Force Pathfinders (one of the real special forces units using Multicam).

Next time

· Photos of the first Fire Warriors in there various poses
· Plans for vehicles
· And what of battlesuits?

vedalslayer - April 16, 2008 10:14 PM (GMT)
POST 2

As promised, photos :D.

First up, the Fire Warriors.

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First shoot is from the 'Assault' team. These guys debus from a Devilfish and attack enemy positions with overwhelming firepower. At least thats the plan. Note the chap on the right with his hand on his comrades shoulder. a simple bit of conversion work to reverse the hand on the gun-arm. note also a couple of additional accessories I've added to his belt order. I wanted to give the sense that these boys have been in the field for a while or deliberately inserted early.

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shot two, the frontal shoot of the group. the one of the left was a slight conversion to give the appearance of moving up casually, whilst on the right you can more clearly see the chap peering past his comrade, possibily before a building assault (diorama?)

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The 'long arm' fire warriors from supporting the assault unit. These lads have all had different back-pack made from various battlesuit weapons. again, the idea is these guys have been in the area for a while. like British army burgens they carry all their kit with them

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the final shoot, front view of the shooters, with the team leader on the left made from a vehicle crewman. the guy in the middle, believe it or not, was another light conversion piece to give him a 'patrolling' look.

vedalslayer - April 16, 2008 10:17 PM (GMT)
POST 3
What about battlesuits?

Ah yes Battlesuits. these should be fun. first the commander.

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My Commander is based on the XV-81 battlesuit in The Taros campaign with a smart missile system. he also has a plasma gun and shield generator, as well as some close combat accessories (I didn't add any special rules. it just means he has something to hit you with if you get too close). Note the khari undercoat and helmet.

Then the first of the 'trooper' battlesuits

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This a 'Fire something' configuration with twin linked Flamers, a very nasty close quarters variant. again he's built with a close combat attachment (easier seen in the next photo) as just something to distrinquish him. he will either function as a team leader or lone-wolf

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ah pic of both of them together.

What about vehicles?
They're next on the list. I've been having various thoughts regards conversion work on them, such as hand rails and fire warriors hanging on or additional accessories such as sensor systems and cameras as befits their 'long range recon' status. I think the first I'll have a go at is a Devilfish but for the moment I must perfect the painting scheme with what I've done so far.

vedalslayer - April 16, 2008 10:20 PM (GMT)
So their we go, that should keep you considering your options for a while :D. I'm away this weekend away from my beloved tau however, as of next week their will be more painting AND more photos now that i've more or less prefected the taking of photos via white.

next up will be photos of the first Heavy Gundrones (custom) and the first test multi-cam scheme on a Gun drone. might even have a devilfish for you AND some path finders. but depends on what gets done.

enjoy!

vedalslayer - April 22, 2008 11:59 AM (GMT)
Gun drones
As the Tau take a slight back seat as I frantically prepare a massive undead horde for the 25th Anniversary Warhammer game, I can at least show you my custom Heavy Gun Drones.

Normal 40K wise, Heavy Gun Drones take up a valuable heavy support choice so are not that valuable. But in larger Apoco scale games they can come into there own, operating as squadrons or independently offering either accurate effective burst cannon close support for Tau Fire Warriors, or an additional all important marker light attack.

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Heavy gun drones with dual burst cannons. Very simple conversion. A normal Gun drone, with the step from a Devilfish, a target lock from a battlesuit, a shield generator from a battlesuit and a couple of burst cannons from the battle suits. Simple, easy, effective.

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Closer look, particularly at the marker drone. Same idea, only this time I’ve added the remains of an old space marine battle axe. By removing the axe handle I get a very pointly marker light.

I’ve also completed some light conversion work on the path finders, just adding a few additional pouchs nothing fancy.

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Next time

· Painted Gun drones! As the Multi-cam scheme is tested.
· Plans for stealth suits. Paint scheme and style of model
· Tactics, just how will this Cadre operate?

Carnivore - April 22, 2008 05:41 PM (GMT)
very nice. Shall try that later today i think. Except i put all those hatch dorr pieces from hammerheads onto them =(... even thogh i glued the door shut too hahaha, my bad. Lookin good, keep it up

vedalslayer - May 8, 2008 02:39 PM (GMT)
Painted Gun drones
NOTE: some images may not come up straight away. That’s due to me being impatient and putting them up before photobucket is finished processing. Check back over the coming days and they should appear properly.

The first test cases! Here they are. First shot of the 3 ‘test’ drones.

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This was the start, with the gun Drone forming the basis of a test scheme. Unfortunately, as you can see, it didn’t come out well. The camo was too small and whilst smooth, just wasn’t enough.

The other two drones came out better.

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The two ‘better’ gun drones. The one on the left had more detail, and used black ink to get a bit of highlighting, and a better scheme, particularly using the larger part of the drone plate as the main basis of the camo. You can also see additional colour on the antenna and detail on the guns.

However, I found that the scheme was a bit too small and looked messy from a distance. So, onto Gun Drone 3 that’s in the right hand side. This one had a larger camo scheme set up on it so it was a bit more noticeable from a distance.

these two test schemes will be used as the Drones on one of the two Path Finder Devilfish

The Fire Warrior Devilfish will have a very ‘standard’ camo whilst the Pathfinders will, skill and time permitting, a far more advanced multi-cam scheme (I intended to use pencil and pen to draw out the scheme onto the vehicle before applying).

vedalslayer - May 8, 2008 02:40 PM (GMT)
MORE gundrones
Yes more Gun Drones but with a bit of uniquness about them. You see, these are the Pathfinder Gun Drones that add just a bit more firepower for me two Path Finder squads when deployed.

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I modified 4 different gun drones to various degrees and undercoated them to give a sense of customization but also experimentation. These boys are from the Fal’shia Sept afterall so it made sense for them to have the latest kit (not just camo).

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Simple conversation, removing the grenade launchers to either side of the drone plate to give it a more ‘multiple weapon systems’ look.

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Another simple conversation by removing parts of the carbines and adding two antenna. Almost like a ‘scout’ variant.

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This one was the most different, using a Battlesuit shield bit and moving the guns either side. This gives it a more ‘fighter’ look to it.

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Another simple one, moving the grenade launchers to sit side by side on the carbines instead of underslung. Special forces adaption prehapes?

Simple conversations intended to convay a Cadres that’s experimenting. Providing new weapons and testing them in the field.

Next time:
· Battle tactics
· Painted Fire Warriors
· Beginning the vehicles….


Der Mond - May 15, 2008 08:13 PM (GMT)
Your army is going to be soooo sexy. I love the mantis warrior things on the battlesuit's arms.

vedalslayer - June 5, 2008 09:55 AM (GMT)
Update:
Yes its still going despite the updates now getting very sporatic. But Lima-Foxtrot lives on and I’ve not be idle. Just haven’t have much time to post and photo.

Photos will be incoming but for the moment, I’ve been building more. So far.

· 8 drone squadron of Gun Drones based on Gun Drone Variant 1 (easiest to modify) giving me a proper fast attack choice
· 6 man fire warrior team with ‘short barrelled’ pulse rifles. You’ll see what I mean once I get the photos up :D.
· A modified Piranha with additional little bits (yes, a vehicle at last!)
· A heavily modified Hammer Head Turret with the Multiple Rocket Launcher system from the Taros book
· And in the pipe line are the first of the many battlesuit squadrons. Squadron one is lead by a Shas’el with a Cyclic Ion Blaster of my own design (you’ll see once I photo him.)

So I do have a few done, and more on the way.

Typical army
So far the typical army will consist of the following (points not yet confirmed)

Commander with Plasma gun, Shield generator, Smart Missile System (the XV-81 variant from Taros) and hard wired multi-tracker.

12 man fire warrior team with carbines in a Devilfish
10 man fire warrior team with pulse rifles
6 man fire warrior team with rifles
6 man fire warrior team with rifles
14 man kroot squad

1 lone XV-8 with twin linked flamers and more ‘bits’
3 man XV-8 battlesuit team with plasma rifles, fusion blasters and the leader with a cyclic ion blaster

1 Piranha with fusion blaster, targeting array and 2 seeker missiles
8 Gun Drones
8 Gun Drones

That’s what will all be built by next week anyways. The army is slowly forming up.

vedalslayer - June 5, 2008 09:57 AM (GMT)
Photos:
As promised, photos.

Multiple rocket launch turret
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Not the best conversion ever but it will serve its purpose as the system from the Taros book. Not sure if it will actually be of any use in game BUT it will save on points compared to a Rail Gun and might give me an edge against fast movers (Eldar, Ork Speed freaks).

Short barrelled pulse rifle
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Heres one of the new fire warriors with a short barrelled pulse rifle. Its basically a carbine with the grenade launcher cut away. I think it works, particularly when one adds a scope on top.

Piranha
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Ah the piranha, my first vehicle. Not too heavily modified. The main modification is the weapons rack at the back,

Weapons rack
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I intend to modify the base so that I’ve a fire warrior reaching for the weapons and a couple of modifications of the pilots themselves.

Underbelly.
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Custom targeting array under the fusion gun along with a couple of seekers

That’s it so far. More a coming in time.

TheNZer - June 23, 2008 04:22 AM (GMT)
Looking good!

Have you got any more done?


vedalslayer - July 6, 2008 05:26 PM (GMT)
more updates

Stealth Suits
I wanted to make the stealth team stand out a little more from the rest, give them a far more unusual camo scheme to fit with their unique rule within the cadre. I’ve a total of 9 suits to paint so it’s a lot of stealth going around. But what to use that hasn’t already been done?

Tru-spec Mar-pat digital was the answer.

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Tru-Spec Digital Mar-pat is the camo used by the US Marines and looks nice. VERY hard to do…..or so it would seem. The digital effect is infact somewhat simple AND fits in with the whole ‘stealth field’ idea of the Stealth Suits.

Really all I’m doing is painting parts of the suit (e.g. undercoat in Shadow Grey or appropriate) then repainting but taking great care with the edges (to show them suitably squared). Also my Mar-Pat will not be quiet so detailed (as they detail would be lost at range) but enough for someone to look at the model and know that its Mar-
Pat (this is particularly relevant to my mates, most of whom are keen on camo of any kind).

We shall see how this goes but for the moment I’ve still a shed load of drones, firewarriors, Battle suits etc to get painted so that stealths may have to wait for a bit.

Tactics
So yes they’re all starting to look semi-nice (by my painting standards anyways) but what about in battle? How exactly is this very specialist cadre going to operate?

Its all a question of firepower. It always is with Tau but more so with this Cadre. The application of firepower at strategic points across the battlefield and then, the application of close fire support to move troops up to achieve objectives. For this purpose the standard army will have a lot of fire warriors, in good cover, whilst a fast assault element (piranha’s and troops mounted in devilfish) will be used when the time is right (attempting, as best they can, to stay out of the fight and only engage when they need to). Battlesuits will form as a rapid reaction force (as they should) as well as supporting fire power.

In particular, Marker light equipped stealth suits, Pathfinders and Fire Warriors will be used to further enhance the attack capabilities and kill-chance of the entire army (overlapping engagements with marker lights for each unit, particularly deadly if engaging the same enemy group). They’ll also be used to allow enemy vehicles to be engaged and destroyed quickly before they become a threat (1st to 2nd turns).

With lots of marker lights, the Seeker missile armed Skyrays will be of particular importance, particularly when armed with smart missiles and target locks so that they can engage whom-ever they want and defend themselves.

But we shall see once they cadre is ready. I’m not deploying her in a battle until they are all painted but because I already have Tau I’ll do my best to simulate their tactics with the other troops until they are finished.

Kuro Ryu - July 18, 2008 06:18 PM (GMT)
may i ask what colours you will be painting them?

vedalslayer - September 5, 2008 09:51 AM (GMT)
the Rebirth

For many months now Project Lima-Foxtrot has been on the back-burner for a while. the reason being that theirs just not been the time. Campaigns. trips to England. friends / family situations.

But now, we've back on track :)

first, a whole new lot of stuff has been acquired, a load of stuff painted (pics to follow soon) AND BIG plans for the future.

For example, at a knock down price, a comrade of mine has sold me the following.

2 Forgeworld XV-88 battlesuits (the ones with the Railguns on the arms....sweet)
1 Forgeworld commander shas'o (the cool guy with the Twin Plasmaguns and Shield. nice :) he shall be heavily converted)
2 new Hammer heads (giving me a total of 2 armoured intediction forces in this new 'lima' cadre)
2 new Devilfish and 3 new Fire warrior boxes (air mobile anyone?)
6 new stealth suits and 2 new Stealth suits (bringing to the total stealth suits to 14! including 2 smaller XV-15's)
36 kroot (I kid you not. shed loads of the things now! enough for a full Mercenary army in its own right)
3 XV-8 battlesuits (more drop troops)
6 Vespids (not used them before....but we shall see :))
and of course YET MORE DRONES! (Which are, I shall admit, a curse cause theirs at least 100 now!)

All of them either undercoated or not even put together. Marvellous. That will keep me busy for months to come BUT more importantly, means Lima's is at least 4000 points strong.

Watch this space as, at last, I shall be posting pics of FULLY painted models (not just the undercoated ones) AND more details of conversations I've been doing.

Lima Foxtrot is back on track with avengence and after Bellum Lacer, shall be the BIG project for 2008/2009.

thank you.

vedalslayer - September 15, 2008 01:36 PM (GMT)
Painted models are at last coming together :).

2 Battlesuits are done, along with about a dozen gun drones and 10 fire warriors. I shall post up photos as soon as I can but the computer is being difficult.

vedalslayer - October 20, 2008 10:16 PM (GMT)
Painting: Lima-Foxtrot Fire Warriors

the project has been proceeding exceedingly well.

Two battle suits are more or less completed (plus one work in progress), 3 full drone squadrons are ready, 1 fire warrior unit painted for approval here with another on the way, everything is undercoated, a great deal of ‘X’Weapons constructed for use with the battlesuits, and a lot of converted firewarriors / kroot ready for painting.

But this trend consists of picking the collective brains of the cadre on my firewarriors. This is the first squad and I need advice on what you think before continuing work.

Remember that I’m attempting to go for a ‘multi-cam’ effect with these guys, thus the more ‘base’ colours than usual. I need advise on what else to do with these guys as this is as far as I’ve got with them so far. Different colours? Different techniques? Even different poses?

Currently the helmet is Dark Angels Green, main khari colour a Tamiya one I found in abundance, bleached bone leg panels, camo green plates, and Chaos Black / scotched brown detailing.

I’m also considering doing a bit more work on the bases to give them a far more battle ravaged look. The cadre Lima operate as Long Range Recon so will be expected to be in the combat area for a long time before ‘official’ hostilities occur.

Thus they must operate behind enemy lines for long periods of time and I want to bring that across in a less ‘clean’ look. As yet I have not mastered this but I thought of getting the ‘regimented’ look done first before muddying them up a tad.

Comments please.

The line up
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Detail on the leader.
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Different angle
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Different angle
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vedalslayer - October 20, 2008 10:19 PM (GMT)

Painting: Lima-Foxtrot Battlesuits

Were as I’m not so happy with the Fire Warriors, I’m much more satisfied with the battle suits. These are the first few with more on the way. You’ll note the lack of weapons. The intention is to add the ‘magnetised’ weapons once I finally get them constructed. But with 50 odd small magnets and a variety of pieces of metal, this should not present a difficultly.

You’ll notice also the close combat attachments. Although rules wise they make no effect I added them as the unique take on the ‘lima’ cadre. I envisaged them being far more un-orthodox with their combat tactics and equipment. The weapons are used now only for combat but also utility, such as cutting through jungle or negotiating obstacles without using jetpacks (that would give away their position).

As with the Fire Warriors my plan is, in the future, to muddy up the models a tad. These ones will be left alone, but in future I want to give battle damage / undergrowth appearance to the other battlesuits that are in the making. Lima battlesuits would combat the enemy for weeks on end in hit-and-run skirmishs so I wanted to give the appearance of battlesuits that had seen almost constant movement and action.

The scheme is a khari undercoat (from Tamiya as apposed to GW) with use of camo green high-lighting, bleached bone and camo green detailing on the legs, dark angels green helmet and some chaos black / hawk blue / scotched earth detailing.

Blank Battlesuit
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First to be painted but the last constructed, I used 4 Skeleton sprue swords (old plastics) and added them to his forearms, as well as adding two shields and modifying the arms so that they are a tad straighter.

The idea is that the suit is either ‘at rest’ or in a more relaxed pose, ready for combat. The weapons would mount on the shoulders. I attempted a camo scheme on his shields as well as using various base ‘multi-cam’ colours to the model.

Indeed, the choice of ‘Dark Angels’ Green helmet was infact based on the helmet I used for airsofting myself .

Flamer battlesuit
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One of the first battlesuits I built, with twin flamers as standard (none-magnetised).

Note the use of Tomb Kings Undead scimitar blades on the forearms, giving it an appropriately eastern appearance. This time the arms weren’t modified and I went with a ‘in combat’ idea. As before, I attempted some camo work on the shield on the top of the suit which I think came out a bit better.

I also applied a heavier high-light than the previous model but I think I still need to work on it as its not bright enough. My inking work still needs attention but I think I’m getting cleaner with its application.

Commander Shas’el
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My Sub-commander work-in-progress. I intend to fully high-light / ink this model once I master the technique, with the possibility of a little dry brushing on the head.

My other full commander will be the Forgeworld Shield-bearer (whose name escapes me just at the moment) that sits undercoated and awaiting attention. This one has some lightly conversation work to bring him up to ‘XV-81’ standard with the smart missile system

Although I do not know how this will fare in game terms, background wise it made prefect sense as the ‘Lima’ Cadre rely on Ambush and special operations tactics. Being able to place your commander outside of LOS and fire indiscriminately on the enemy seemed the prefect option, as well as being able to adequately defend himself with other weapons.

More work in progress
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Bits of additional battle suits to be constructed.

One is a team-leader with my own version of the ‘cyclic ion blaster’ and plasma gun. With a hard-wired multi-tracker and targeting array (that you can see as a conversion on the side of the Cyclic Ion Blaster) this model will be used either as a lone wolf or heavy team-leader for Marine hunting.

Again this one will be none-magnetised but my intention is to deploy all other team-leaders with interchangeable weapons.

You can see the same ‘twin swords’ I used with the first blank battlesuit but this time only on one arm.

With the other incomplete battlesuit I attempted a ‘punch dagger’ style with multi-trackers in the arm-weapon recesses. Again, this battlesuits main weapons will be on the shoulders. I see him as being a missile gunship in particular but any variety will be possible.

Each team (of which their will be 4 separate teams in total) will have their own designative close-combat weapons styles to desinguish them from each other. So far its punch daggers and two swords, but I hope to use a wolverine style for another team using spare parts and old-plastic broadswords.

Anyways, that’s the plans gentlemen.

Comments please

vedalslayer - February 16, 2009 11:08 PM (GMT)
Project lima-foxtrot: the rebirth

For months now 'Lima-foxtrot' has languished in its various container boxes unused due to the painting of other projects / Christmas / new years / trips aboard etc.

now, however, the 'lima' cadre gets a much needed boost as the BIG game is at last announced, and the requirement to deploy a vast amount of tau again necessary.

Thus, project lima-foxtrot is reborn.

The plan
the plan, now, is to finish the construction of the entire cadre AND have them all painted inside 40 days (or as of now, 2 weeks but work has already been going on for the last month)). Every vehicle, troop, battlesuit etc must be built by then. No easy feat. However, we've a bit of a head start already with whats already done and we know what we're doing this time instead of needing to experiment.

Links to topics:
vehicles

troops

elites

fastattack

heavy support and HQ




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