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 Rayman Returns, A Rayman fan game
RaymanFan11
  Posted: May 14 2012, 08:42 PM


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Group: Crazy Weirdo
Posts: 1,047
Member No.: 198
Joined: 17-January 12



Hello! I downloaded Game maker 8.1 Standard and I am making a Rayman game :P Here is all the worlds in the game and their progress

Dream Forest: 100% done!
Band Land: 77% done
Blue Mountains: not started
Iceland: not started
Dark Caverns: not started
Volcano Lava: not started
Picture City: not started
The Fairy Glade: not started
Razorbeard's Cabin: not started
Red Forest: not started
The Cave of Skops: not started
Candy Chateau: not started
Bad Rayman's hideout: not started
Mr.Dark's Fortress: not started

Story: Ever since the defeat of Mr.Dark back in 1995, Mr.Dark and Bad Rayman came up with many plans to get revenge, but they all failed. But then in 2012 after Rayman's World has expanded to 5 new worlds, Mr.Dark had a plan, to steal all the electoons again and create dark enemies that will stop Rayman and get some of the old bosses that Rayman defeated to fight him again. But what they didn't know, is that Betilla saw the entire talk and plan and told Rayman and the magician of what they are doing. Now its up to Rayman to once again, stop Mr.Dark and defeat his evil twin brother from making the world become dark and dreary.

NEWS!!!

4/26/13: A new enemy is made by me and will appear in all the worlds. This enemy has different attacks depending on the world he is in. Here is the enemy of how it will appear in the Music world.
(Posted Image)

Sorry it has the same parts in the animation, it throws a lightning bolt.

4/14/13: Dream Forest is finished with the boss!!!

4/10/13: The Dream Forest is almost finished!

4/1/13: New items will be spotted in all the worlds like different colored tings, lums, and seeds. These items will help you pay the magician to make you get a new life or more health.

3/30/13: A new enemy which is the shooting Livingstone is now fully working that shoots bullets like the hunter.

1/9/13: A video about the Music world is revealed TODAY!!!!! Check it out today.

12/12/12: A brand new item called Fire Ting is more rare then the regular Tings. Here is a picture of it. It gives you ten tings. Here is the animation.

(Posted Image)

https://www.youtube.com/watch?v=Op_4MxbAu8Q
https://www.youtube.com/watch?v=XPFP8lvkLTs
https://www.youtube.com/watch?v=XRuKiG6PX-s[URL=https://www.youtube.com/watch?v=36X_lVbs-1Y]
https://www.youtube.com/watch?v=36X_lVbs-1Y[/URL]
https://www.youtube.com/watch?v=HVd-FNZDHGI

This post has been edited by RaymanFan11 on May 17 2013, 12:59 PM
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Terminapor
Posted: May 14 2012, 10:29 PM


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Hehe, good luck :P

GM have a room editor, you can't import rayman's levels (except if you know the map format), but you can use an existing tileset to create maps.

By the way, what do you use ? GML or drag'n'drop ?
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RaymanFan11
Posted: May 14 2012, 11:49 PM


Crazy Weirdo


Group: Crazy Weirdo
Posts: 1,047
Member No.: 198
Joined: 17-January 12



QUOTE (Terminapor @ May 14 2012, 10:29 PM)
Hehe, good luck :P

GM have a room editor, you can't import rayman's levels (except if you know the map format), but you can use an existing tileset to create maps.

By the way, what do you use ? GML or drag'n'drop ?

What existing tileset and where is it? What i need is the sprites for Rayman and the other stuff I said in my first post. I try exporting the map, Pink Plant Woods to the game but when it pulled up there was no platforms :unsure: I need some Big help for this game. Raymanni please give me some assitence. EDIT: I found the tilesets they are not good, I need Jungle platforms from a pcx.

This post has been edited by RaymanFan11 on May 15 2012, 01:33 AM
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Terminapor
Posted: May 15 2012, 05:34 AM


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A Tileset is what you can PCX, you have to convert the pcx to png/ another format in order to import it on Game maker.
And you can't import rayman level on GM
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filip
  Posted: May 15 2012, 11:47 AM


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raymanni
Posted: May 15 2012, 12:13 PM


Crazy Weirdo


Group: Crazy Weirdo
Posts: 1,358
Member No.: 114
Joined: 2-May 10



QUOTE (Terminapor @ May 15 2012, 05:34 AM)
A Tileset is what you can PCX, you have to convert the pcx to png/ another format in order to import it on Game maker.
And you can't import rayman level on GM

I did not convert my tilesets to png, I just used straight PCX. :D

Also, you can get some sprites here: http://spriters-resource.com/ or then just rip them from ps1 version. You can also use sprites I ripped: http://www.mediafire.com/imageview.php?qui...16zvtnk9x9s9e6q

I think it is really hard to make good platformer out of nothing, maybe you should practise first, If you remember, my first version of RLHF was really bad, so I practiced more and then started to make new version.

Here are some pages what can help you:

http://wiki.yoyogames.com/index.php/YoYoGames_Help:FAQ

http://sandbox.yoyogames.com/

http://gmc.yoyogames.com/

http://www.yoyogames.com/make

:) You can always ask me if you have problems.


PS. Terminapor, I use both GML and drag'n'drop. ;)
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Terminapor
Posted: May 15 2012, 02:21 PM


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QUOTE (filip @ May 15 2012, 12:47 PM)
Sprites!

Please, credit me when you redistribute things that comes from my engine..
By the way, theses are spr format which aren't readable by GM (except if you know the format), and it only contains the character's parts, not their animations.

@Raymanni : Drag'n'Drop is the devil himself :ph43r:
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filip
Posted: May 15 2012, 02:32 PM


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Group: Loyal User
Posts: 310
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Joined: 8-January 12



Sorry!
Next time I'll credit you.

This post has been edited by filip on May 15 2012, 02:32 PM
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Terminapor
Posted: May 15 2012, 02:46 PM


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Group: Loyal User
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Thanks :P
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raymanni
Posted: May 15 2012, 03:18 PM


Crazy Weirdo


Group: Crazy Weirdo
Posts: 1,358
Member No.: 114
Joined: 2-May 10



QUOTE (Terminapor @ May 15 2012, 02:21 PM)
QUOTE (filip @ May 15 2012, 12:47 PM)
Sprites!

Please, credit me when you redistribute things that comes from my engine..
By the way, theses are spr format which aren't readable by GM (except if you know the format), and it only contains the character's parts, not their animations.

@Raymanni : Drag'n'Drop is the devil himself :ph43r:

:P Yes, I know it is devil, that why im using more and more GML nowadays. ;)
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RaymanFan11
  Posted: May 15 2012, 09:22 PM


Crazy Weirdo


Group: Crazy Weirdo
Posts: 1,047
Member No.: 198
Joined: 17-January 12



QUOTE (raymanni @ May 15 2012, 12:13 PM)
QUOTE (Terminapor @ May 15 2012, 05:34 AM)
A Tileset is what you can PCX, you have to convert the pcx to png/ another format in order to import it on Game maker.
And you can't import rayman level on GM

I did not convert my tilesets to png, I just used straight PCX. :D

Also, you can get some sprites here: http://spriters-resource.com/ or then just rip them from ps1 version. You can also use sprites I ripped: http://www.mediafire.com/imageview.php?qui...16zvtnk9x9s9e6q

I think it is really hard to make good platformer out of nothing, maybe you should practise first, If you remember, my first version of RLHF was really bad, so I practiced more and then started to make new version.

Here are some pages what can help you:

http://wiki.yoyogames.com/index.php/YoYoGames_Help:FAQ

http://sandbox.yoyogames.com/

http://gmc.yoyogames.com/

http://www.yoyogames.com/make

:) You can always ask me if you have problems.


PS. Terminapor, I use both GML and drag'n'drop. ;)

Thanks for the sprites raymanni ;) I have 1 problem, I figured out how to put objects now in the room but I want in the 1st level i want the Livingstone sprites just by itself but that Rayman sprites part wll show all the things. Can you help me? EDIT: Also put the Hunter and red and pink bow lily. With all the parts already put together. Both the big and little livingstone.

This post has been edited by RaymanFan11 on May 16 2012, 01:28 AM
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raymanni
  Posted: May 16 2012, 05:32 AM


Crazy Weirdo


Group: Crazy Weirdo
Posts: 1,358
Member No.: 114
Joined: 2-May 10



QUOTE (RaymanFan11 @ May 15 2012, 09:22 PM)
QUOTE (raymanni @ May 15 2012, 12:13 PM)
QUOTE (Terminapor @ May 15 2012, 05:34 AM)
A Tileset is what you can PCX, you have to convert the pcx to png/ another format in order to import it on Game maker.
And you can't import rayman level on GM

I did not convert my tilesets to png, I just used straight PCX. :D

Also, you can get some sprites here: http://spriters-resource.com/ or then just rip them from ps1 version. You can also use sprites I ripped: http://www.mediafire.com/imageview.php?qui...16zvtnk9x9s9e6q

I think it is really hard to make good platformer out of nothing, maybe you should practise first, If you remember, my first version of RLHF was really bad, so I practiced more and then started to make new version.

Here are some pages what can help you:

http://wiki.yoyogames.com/index.php/YoYoGames_Help:FAQ

http://sandbox.yoyogames.com/

http://gmc.yoyogames.com/

http://www.yoyogames.com/make

:) You can always ask me if you have problems.


PS. Terminapor, I use both GML and drag'n'drop. ;)

Thanks for the sprites raymanni ;) I have 1 problem, I figured out how to put objects now in the room but I want in the 1st level i want the Livingstone sprites just by itself but that Rayman sprites part wll show all the things. Can you help me? EDIT: Also put the Hunter and red and pink bow lily. With all the parts already put together. Both the big and little livingstone.

Just take Livingstone sprite parts from mu sheet and combine them. ;)
But if you dont want to use PS1 graphics, here ar Rayman Advance sprites:

http://spriters-resource.com/gameboy_advance/raymanadv/
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RaymanFan11
  Posted: May 16 2012, 11:35 AM


Crazy Weirdo


Group: Crazy Weirdo
Posts: 1,047
Member No.: 198
Joined: 17-January 12



QUOTE (raymanni @ May 16 2012, 05:32 AM)
QUOTE (RaymanFan11 @ May 15 2012, 09:22 PM)
QUOTE (raymanni @ May 15 2012, 12:13 PM)
QUOTE (Terminapor @ May 15 2012, 05:34 AM)
A Tileset is what you can PCX, you have to convert the pcx to png/ another format in order to import it on Game maker.
And you can't import rayman level on GM

I did not convert my tilesets to png, I just used straight PCX. :D

Also, you can get some sprites here: http://spriters-resource.com/ or then just rip them from ps1 version. You can also use sprites I ripped: http://www.mediafire.com/imageview.php?qui...16zvtnk9x9s9e6q

I think it is really hard to make good platformer out of nothing, maybe you should practise first, If you remember, my first version of RLHF was really bad, so I practiced more and then started to make new version.

Here are some pages what can help you:

http://wiki.yoyogames.com/index.php/YoYoGames_Help:FAQ

http://sandbox.yoyogames.com/

http://gmc.yoyogames.com/

http://www.yoyogames.com/make

:) You can always ask me if you have problems.


PS. Terminapor, I use both GML and drag'n'drop. ;)

Thanks for the sprites raymanni ;) I have 1 problem, I figured out how to put objects now in the room but I want in the 1st level i want the Livingstone sprites just by itself but that Rayman sprites part wll show all the things. Can you help me? EDIT: Also put the Hunter and red and pink bow lily. With all the parts already put together. Both the big and little livingstone.

Just take Livingstone sprite parts from mu sheet and combine them. ;)
But if you dont want to use PS1 graphics, here ar Rayman Advance sprites:

http://spriters-resource.com/gameboy_advance/raymanadv/

How do i put just the livingstone parts together without the other parts from the other worlds. Because i tried but the whole picture comes out except the Livingstones and the Hunters with the antitoons and red and pink lily.
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raymanni
Posted: May 16 2012, 03:28 PM


Crazy Weirdo


Group: Crazy Weirdo
Posts: 1,358
Member No.: 114
Joined: 2-May 10



QUOTE (RaymanFan11 @ May 16 2012, 11:35 AM)
QUOTE (raymanni @ May 16 2012, 05:32 AM)
QUOTE (RaymanFan11 @ May 15 2012, 09:22 PM)
QUOTE (raymanni @ May 15 2012, 12:13 PM)
QUOTE (Terminapor @ May 15 2012, 05:34 AM)
A Tileset is what you can PCX, you have to convert the pcx to png/ another format in order to import it on Game maker.
And you can't import rayman level on GM

I did not convert my tilesets to png, I just used straight PCX. :D

Also, you can get some sprites here: http://spriters-resource.com/ or then just rip them from ps1 version. You can also use sprites I ripped: http://www.mediafire.com/imageview.php?qui...16zvtnk9x9s9e6q

I think it is really hard to make good platformer out of nothing, maybe you should practise first, If you remember, my first version of RLHF was really bad, so I practiced more and then started to make new version.

Here are some pages what can help you:

http://wiki.yoyogames.com/index.php/YoYoGames_Help:FAQ

http://sandbox.yoyogames.com/

http://gmc.yoyogames.com/

http://www.yoyogames.com/make

:) You can always ask me if you have problems.


PS. Terminapor, I use both GML and drag'n'drop. ;)

Thanks for the sprites raymanni ;) I have 1 problem, I figured out how to put objects now in the room but I want in the 1st level i want the Livingstone sprites just by itself but that Rayman sprites part wll show all the things. Can you help me? EDIT: Also put the Hunter and red and pink bow lily. With all the parts already put together. Both the big and little livingstone.

Just take Livingstone sprite parts from mu sheet and combine them. ;)
But if you dont want to use PS1 graphics, here ar Rayman Advance sprites:

http://spriters-resource.com/gameboy_advance/raymanadv/

How do i put just the livingstone parts together without the other parts from the other worlds. Because i tried but the whole picture comes out except the Livingstones and the Hunters with the antitoons and red and pink lily.

Use gimp and cut them. :)
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filip
  Posted: May 17 2012, 04:11 PM


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Group: Loyal User
Posts: 310
Member No.: 195
Joined: 8-January 12



RaymanFan11,I've 2 questions :

1.The bosses from your game will have the same attacks like in Rayman 1 or different attacks?

2.When you'll finish the game,what will be the price for it?

This post has been edited by filip on May 17 2012, 04:29 PM
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