Title: New Image Pcx
Description: :D
raymanni - July 6, 2010 10:26 AM (GMT)
Here is the new PCX for Image world!
I took those books from Rayman Raving Rabbids Gameboy.
Link.Example:


Enjoy! :D
Ferplays - July 6, 2010 01:28 PM (GMT)
andarara - July 6, 2010 07:15 PM (GMT)
The PCK is cool but is sad that you had to sacrifice the wood blocks.
Ferplays - July 6, 2010 08:46 PM (GMT)
yes, we need a bigger PCX, if its possible <_<
andarara - July 6, 2010 09:20 PM (GMT)
| QUOTE (Ferplays @ Jul 6 2010, 08:46 PM) |
| yes, we need a bigger PCX, if its possible <_< |
Yeah, that is waht i say :)
MGKeyes - July 6, 2010 10:08 PM (GMT)
It's possible, but the Mapper doesn't work.
andarara - July 7, 2010 07:25 AM (GMT)
| QUOTE (MGKeyes @ Jul 6 2010, 10:08 PM) |
| It's possible, but the Mapper doesn't work. |
I think there must be a method to do the PCX bigger and the mapper works.
rayhacker46 - July 7, 2010 11:54 AM (GMT)
| QUOTE (andarara @ Jul 7 2010, 07:25 AM) |
| QUOTE (MGKeyes @ Jul 6 2010, 10:08 PM) | | It's possible, but the Mapper doesn't work. |
I think there must be a method to do the PCX bigger and the mapper works.
|
I think this is also involved with those .dll codes. They're to hard to understand.
MGKeyes - July 7, 2010 01:21 PM (GMT)
Making our own Mapper would probably be the easiest thing to do, but we don't even know how to do that.
Ferplays - July 7, 2010 01:24 PM (GMT)
| QUOTE (MGKeyes @ Jul 7 2010, 01:21 PM) |
| Making our own Mapper would probably be the easiest thing to do, but we don't even know how to do that. |
someone to open a topic for this, there gathering ideas
andarara - July 7, 2010 01:30 PM (GMT)
| QUOTE (Ferplays @ Jul 7 2010, 01:24 PM) |
| QUOTE (MGKeyes @ Jul 7 2010, 01:21 PM) | | Making our own Mapper would probably be the easiest thing to do, but we don't even know how to do that. |
someone to open a topic for this, there gathering ideas
|
I think we need a very professional man in programing and making programs. I dont say there arent anyone here.Plus, im sure there are various guys who knows a lot of programing.