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Betilla's Gardens > EVE.MLT Answers > The Medaillons!


Title: The Medaillons!
Description: I've found it!


rayhacker46 - May 12, 2010 02:41 PM (GMT)
Just as the title says: I've found the medaillons of RLC and the original rayman. This pack is in group: 40, with the behaviour 4. In it, you will find:

- 1 Dark amulet
- 1 Betilla amulet
- 1 Save point amulet
- 3 RLC amulettes
- 2 Cage amulettes

Here it is:

CODE
œdef,Medaillon_Betilla,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 54 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_Mr_Dark,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 55 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_Savepoint,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 45 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_Cage_1,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 43 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_Cage_2,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 44 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_RLC_1,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 40 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_RLC_2,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 41 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_RLC_3,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 42 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_RLC_Ani,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 46 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,


The last one is the animation that changes the medaillon. Put it behind a RLC amulet and connect it with a gendoor for the effect.

Hope you can use it!

SitemasterKingX - May 14, 2010 12:24 AM (GMT)
Ok, I tested the animation one, and it does not have a linking point. The line does not exsist. So the last one does not work. btw, what is this for? btw again,l nice job.
:lol:

Chacanger - May 14, 2010 11:29 AM (GMT)
QUOTE (rayhacker46 @ May 12 2010, 02:41 PM)
Just as the title says: I've found the medaillons of RLC and the original rayman. This pack is in group: 40, with the behaviour 4. In it, you will find:

- 1 Dark amulet
- 1 Betilla amulet
- 1 Save point amulet
- 3 RLC amulettes
- 2 Cage amulettes

Here it is:

CODE
œdef,Medaillon_Betilla,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 54 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_Mr_Dark,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 55 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_Savepoint,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 45 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_Cage_1,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 43 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_Cage_2,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 44 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_RLC_1,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 40 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_RLC_2,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 41 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_RLC_3,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 42 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_RLC_Ani,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 46 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,


The last one is the animation that changes the medaillon. Put it behind a RLC amulet and connect it with a gendoor for the effect.

Hope you can use it!

LOL, that's what I was doing last night, I came across one that did the swinging Big Prickly Ball sound then transformed into a Big P. :lol:

rayhacker46 - May 14, 2010 11:31 AM (GMT)
QUOTE (Chacanger @ May 14 2010, 11:29 AM)
QUOTE (rayhacker46 @ May 12 2010, 02:41 PM)
Just as the title says: I've found the medaillons of RLC and the original rayman. This pack is in group: 40, with the behaviour 4. In it, you will find:

- 1 Dark amulet
- 1 Betilla amulet
- 1 Save point amulet
- 3 RLC amulettes
- 2 Cage amulettes

Here it is:

CODE
œdef,Medaillon_Betilla,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 54 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_Mr_Dark,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 55 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_Savepoint,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 45 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_Cage_1,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 43 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_Cage_2,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 44 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_RLC_1,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 40 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_RLC_2,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 41 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_RLC_3,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 42 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_RLC_Ani,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 46 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,


The last one is the animation that changes the medaillon. Put it behind a RLC amulet and connect it with a gendoor for the effect.

Hope you can use it!

LOL, that's what I was doing last night, I came across one that did the swinging Big Prickly Ball sound then transformed into a Big P. :lol:

Thats stupid indeed! :lol:

Chacanger - May 14, 2010 11:34 AM (GMT)
QUOTE (rayhacker46 @ May 14 2010, 11:31 AM)
QUOTE (Chacanger @ May 14 2010, 11:29 AM)
QUOTE (rayhacker46 @ May 12 2010, 02:41 PM)
Just as the title says: I've found the medaillons of RLC and the original rayman. This pack is in group: 40, with the behaviour 4. In it, you will find:

- 1 Dark amulet
- 1 Betilla amulet
- 1 Save point amulet
- 3 RLC amulettes
- 2 Cage amulettes

Here it is:

CODE
œdef,Medaillon_Betilla,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 54 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_Mr_Dark,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 55 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_Savepoint,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 45 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_Cage_1,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 43 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_Cage_2,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 44 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_RLC_1,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 40 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_RLC_2,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 41 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_RLC_3,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 42 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,

œdef,Medaillon_RLC_Ani,PNG, 4 ,
PNG.ETA,
2 ,     254,
33 , 255,
1000,370,
5 , 46 ,
80,136,88,
0,0,0,
4 , 254 , 40 ,


The last one is the animation that changes the medaillon. Put it behind a RLC amulet and connect it with a gendoor for the effect.

Hope you can use it!

LOL, that's what I was doing last night, I came across one that did the swinging Big Prickly Ball sound then transformed into a Big P. :lol:

Thats stupid indeed! :lol:

The funny thing is we have been working slightly different but getting similar results

for example...

you have been working on ones like this...

5, 10
5, 11
5, 12

Were as I was working on ones like this...

4, 10
4, 11
4, 12

They both bring similar results but some umbers are switched.

rayhacker46 - May 14, 2010 11:38 AM (GMT)
Then we know that those numbers don't make any differens.

Chacanger - May 14, 2010 11:41 AM (GMT)
QUOTE (rayhacker46 @ May 14 2010, 11:38 AM)
Then we know that those numbers don't make any differens.

I'm pretty sure certain parts of the animations are found in one number rather than the other. I was hoping I might of been able to finally find Betilla though but still no hope. :(

rayhacker46 - May 14, 2010 12:06 PM (GMT)
QUOTE (Chacanger @ May 14 2010, 11:41 AM)
QUOTE (rayhacker46 @ May 14 2010, 11:38 AM)
Then we know that those numbers don't make any differens.

I'm pretty sure certain parts of the animations are found in one number rather than the other. I was hoping I might of been able to finally find Betilla though but still no hope. :(

That was mine idea either!

MGKeyes - May 14, 2010 03:30 PM (GMT)
QUOTE (SitemasterKingX @ May 14 2010, 01:24 AM)
Ok, I tested the animation one, and it does not have a linking point. The line does not exsist. So the last one does not work.

That's true, rayhacker should change the behaviour.

Ferplays - May 15, 2010 10:29 AM (GMT)
funny :lol:

Chacanger - May 15, 2010 11:45 AM (GMT)
I think I know what that strange gold circle thing was,I think it is meant to g behind the wizards hat Medalion, Betilla's Medallion and Mr Darks Medallion, because they are missing the back off them, however in Rayman Learing they don't have the back anyway.

Also there is one sprite that flashes just like when you get a new level on the world map.

rayhacker46 - May 15, 2010 03:23 PM (GMT)
QUOTE (Chacanger @ May 15 2010, 11:45 AM)
I think I know what that strange gold circle thing was,I think it is meant to g behind the wizards hat Medalion, Betilla's Medallion and Mr Darks Medallion, because they are missing the back off them, however in Rayman Learing they don't have the back anyway.

Also there is one sprite that flashes just like when you get a new level on the world map.

That's why you have to link them. O, and the behaviour to let it work better is 45.




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