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Betilla's Gardens > EVE.MLT Answers > Behaviour List


Title: Behaviour List


MasterRay - August 16, 2008 09:29 AM (GMT)
Please help to get this list complete (i will update the first post). This list would it make a lot easier to find and create "new" stuff.

edit: here is an updated list with all we know to download:
http://www.sendspace.com/file/26zr80
---------------------

0 = normal livinstone
1 = liane with plum , flying flower (plattform)
2= Power up

4 = Design Objects


7 = evil lian (with red fruit)
8 = plum 1, jumping plum
9 = little livinstone
10= piranha

12= Hunter 1
13 = appearing hunter munition (?)
14= Hunter 2

16 = flower which falls (plattform)
17 = flower which is rising (plattform)

19 = "Invisible" balle, Works with a specific "Always" object.
20 = tentacle
21= Photograph
22 = flower which goes right and left, flower which is rising then descends (plattforms)

25 = cloud that instantly ejected Rayman
26 = flower which which disappears (plattform)
27 = trampoline flower (plattform)

29 = flower which blew Rayman (plattform)

37 = Tarayzan
38 = Tarzan seed (?)
39 = planted flower

41 = prickly ball
42= Exit sign
50= Moskito

51 = fruit that lays the mosquito, which falls vibrant (big red fruit) (?) (but it seems that it doesn't work)
52 = fruit that casts mosquito (biggest red fruit) )(?) (but it seems that it doesn't work)

53 = falling evil fruit (red)

63 = flower which goes right and left between two blocs, flower which goes right ...then stopped at a block, flowe which goes left ...then stopped a block, flower which goes upstairs and then stopped a block, which goes down and then stopped a block…,

-> I think this is for all plattforms that use the yellow blocks (but I'm not sure)

64= screen moving

67 = Trucks plant (?)

76 = kildoor


83 = explosion of bombs

95 = Goldfist, Speedfist
99 = Rayman


101 = prickly liane (mountains)
107 = giant prickly liane.

123 = antitoon

124=back sign

133= Powerheli
134 = plum 2


140 = Rings

142= one up
143 = bonus wizard (?)

151= Hunter munition

164= Gendoor
165 = little evil livingstone

171 = Rayman on the mosquito (?)

206 = Rayman feet (?)


220=rock with ropes
227= moskito 2


275= gendoor funke
276= door / wall
277= Ballon
278= super gendoor
279= super killdoor


TYPE_ETINC= A blast that comes out of certain mountain/cave enemys, The image for some reason is in Picture City too, So it might work everywhere.

hubilibubili - August 17, 2008 06:17 PM (GMT)
for a ring that comes towards you when you hit it use:
CODE
œdef,messed up grab ring,GRP, 4 ,
/ grap that goes up when rayman hang on it /
GRP.ETA,
2 ,        10,
6 ,        8,
11 ,        0 ,
5 ,  1 ,
11 ,      99 ,
20 ,     1,0,-2,
6 ,        8,
11 ,        99 ,
20 ,       1,0,0,
6 ,        8,
33 , 255,
1,1,
0 , 2 ,
36,32,20,
0,0,1,
142 , 255 , 6 ,



for a ring that turns red and flys away when you get near it use:

CODE
œdef,flys away,GRP, 4 ,
/ grap that goes up when rayman hang on it /
GRP.ETA,
2 ,        10,
6 ,        8,
11 ,        0 ,
5 ,  1 ,
11 ,      99 ,
20 ,     1,0,-2,
6 ,        8,
11 ,        99 ,
20 ,       1,0,0,
6 ,        8,
33 , 255,
1,1,
0 , 2 ,
36,32,20,
0,0,1,
132 , 255 , 6 ,



for a ring that disappears when you hit it use:

CODE
œdef,dissapear,GRP, 4 ,
/ grap that goes up when rayman hang on it /
GRP.ETA,
2 ,        10,
6 ,        8,
11 ,        0 ,
5 ,  1 ,
11 ,      99 ,
20 ,     1,0,-2,
6 ,        8,
11 ,        99 ,
20 ,       1,0,0,
6 ,        8,
33 , 255,
1,1,
0 , 2 ,
36,32,20,
0,0,1,
109 , 255 , 6 ,



these could be used to trick people and be used to kill rayman if you get maths questions wrong.

have fun!!!

MasterRay - August 21, 2008 08:30 AM (GMT)
I wrote down most of the numbers of the jungle eve.mlt and added them to the list.

@hubilibubili: Wrong place for your codes ;) Post them here: http://z15.invisionfree.com/Tehrunescape45...=178&st=0&#last

MGKeyes - August 20, 2009 12:31 PM (GMT)
37=Tarayzan
107=Big Prickly Ball

raymax - September 10, 2009 03:18 PM (GMT)
QUOTE (MasterRay @ Aug 16 2008, 09:29 AM)
[TYPE_ETINC= A blast that comes out of certain mountain/cave enemys, The image for some reason is in Picture City too, So it might work everywhere.

Blasts are cool but when they touch any solid block, they turn to electoon.
The electoon walk but under the platform :angry:
How can you find the behaviour of the eve.mlt

Jaxx - September 10, 2009 04:55 PM (GMT)
;) Don't forget it:

64= screen moving
227= moskito 2
124=back sign
220=rock with ropes

MGKeyes - September 10, 2009 08:54 PM (GMT)
Do you know any of the other bosses?

Jaxx - September 13, 2009 08:59 PM (GMT)
QUOTE (MGKeyes @ Sep 10 2009, 08:54 PM)
Do you know any of the other bosses?

No, I don't know. But here is the codes for Raymosk! Behaviour for the real raymosk is 23.

CODE

œdef,RayMosk-shortcut,RMS,1,
/rayman sur le moustique, this is for put raymosk just before saving, because when you put it on the map, Rayman will die and the game will finish and the next time you play it (if you save before) you will be able to play but not edit. /
RMS.ETA,
30 , 254,
33 , 255,
100,100,
0 ,  0 ,
80,80,48,
0,0,1,
23 ,0,1

œdef,RayMosk-reducer,PNG, 7 ,
/bonus reducteur, you can shrink RayMosk!! This was used on my first video of Anguish Lagoon with glitchy Raymosk/
PNG.ETA,
2 ,     254,
33 , 255,
100,370,
5 , 53 ,
80,32,0,
0,0,200,
137 , 254 , 1 ,

œdef,RayMosk,PNG, 7 ,
/Same with Raymosk Shortcut and you can save and exit but you can't use the RayMosk reducer./
PNG.ETA,
2 ,     254,
33 , 255,
100,370,
5 , 53 ,
80,32,0,
0,0,200,
137 , 254 , 1 ,


œdef,always,
œif,RayMosk,œendif,
RMS,1,
/rayman sur le moustique. NECESARY/
RMS.ETA,
30 , 254,
33 , 255,
100,100,
0 ,  0 ,
80,80,48,
0,0,1,
23 ,0,

œdef,always,
œif,RayMosk-reducer,œendif,
RMS,1,
/rayman sur le moustique.NECESARY/
RMS.ETA,
30 , 254,
33 , 255,
100,100,
0 ,  0 ,
80,80,48,
0,0,1,
136 ,0,

MGKeyes - September 13, 2009 09:47 PM (GMT)
QUOTE (Jaxx @ Sep 13 2009, 09:59 PM)
QUOTE (MGKeyes @ Sep 10 2009, 08:54 PM)
Do you know any of the other bosses?

No, I don't know. But here is the codes for Raymosk! Behaviour for the real raymosk is 23.

Yeah, 171 is just the little cutscene with Rayman hugging the boss after defeating him.

MasterRay - September 13, 2009 10:03 PM (GMT)
Thanks for sharing.
What does the always codes do??

rayfan9876 - September 13, 2009 10:50 PM (GMT)
They might have something to do with after you beat Moskito, and he does the dance. A complete guess. :P

Jaxx - September 14, 2009 12:05 AM (GMT)
QUOTE (MasterRay @ Sep 13 2009, 10:03 PM)
Thanks for sharing.
What does the always codes do??

QUOTE (rayfan9876 @ Sep 13 2009, 10:50 PM)
They might have something to do with after you beat Moskito, and he does the dance. A complete guess.

You need them in order to the reducers works. I recommend that you put it below with the other always codes :)

raymax - October 10, 2009 07:17 PM (GMT)
QUOTE (Jaxx @ Sep 13 2009, 10:59 PM)
QUOTE (MGKeyes @ Sep 10 2009, 08:54 PM)
Do you know any of the other bosses?

No, I don't know. But here is the codes for Raymosk! Behaviour for the real raymosk is 23.

CODE

œdef,RayMosk-shortcut,RMS,1,
/rayman sur le moustique, this is for put raymosk just before saving, because when you put it on the map, Rayman will die and the game will finish and the next time you play it (if you save before) you will be able to play but not edit. /
RMS.ETA,
30 , 254,
33 , 255,
100,100,
0 ,  0 ,
80,80,48,
0,0,1,
23 ,0,1

œdef,RayMosk-reducer,PNG, 7 ,
/bonus reducteur, you can shrink RayMosk!! This was used on my first video of Anguish Lagoon with glitchy Raymosk/
PNG.ETA,
2 ,     254,
33 , 255,
100,370,
5 , 53 ,
80,32,0,
0,0,200,
137 , 254 , 1 ,

œdef,RayMosk,PNG, 7 ,
/Same with Raymosk Shortcut and you can save and exit but you can't use the RayMosk reducer./
PNG.ETA,
2 ,     254,
33 , 255,
100,370,
5 , 53 ,
80,32,0,
0,0,200,
137 , 254 , 1 ,


œdef,always,
œif,RayMosk,œendif,
RMS,1,
/rayman sur le moustique. NECESARY/
RMS.ETA,
30 , 254,
33 , 255,
100,100,
0 ,  0 ,
80,80,48,
0,0,1,
23 ,0,

œdef,always,
œif,RayMosk-reducer,œendif,
RMS,1,
/rayman sur le moustique.NECESARY/
RMS.ETA,
30 , 254,
33 , 255,
100,100,
0 ,  0 ,
80,80,48,
0,0,1,
136 ,0,

Why some codes have french sentence (as Rayman sur le moustique) ???
Rayman has been created by english people, I think...

MasterRay - October 10, 2009 07:30 PM (GMT)
QUOTE (raymax @ Oct 10 2009, 08:17 PM)
Rayman has been created by english people, I think...

wrong.

It was made by French people.

Jaxx - October 10, 2009 07:40 PM (GMT)
QUOTE (MasterRay @ Oct 10 2009, 09:30 PM)
QUOTE (raymax @ Oct 10 2009, 08:17 PM)
Rayman has been created by english people, I think...

wrong.

It was made by French people.

yes

MasterRay - October 25, 2009 03:27 PM (GMT)
So here is the whole list whith all things we know:

http://www.sendspace.com/file/26zr80

MasterRay - February 3, 2010 09:52 AM (GMT)
Something new:

We all know 268 - The key freezer. I found out that this object uses the FRZ sprite in the RJ games.

and the SMP sprite (263) is for the sound object. But i think you already know that.

got4n - November 6, 2010 09:42 AM (GMT)
link deleted :(

got4n - November 7, 2010 04:11 PM (GMT)
link dead

got4n - January 3, 2011 06:29 PM (GMT)
But what i change to 50 for moskito
when i test with cloud the cloud is invisible...

DrEaMkIlER - February 7, 2011 09:43 PM (GMT)
A Game by Ubisoft. <--french ;)




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