Here is a code of Rayman animation when he falls:
œdef,MS_ray_in_map,RAY, 7 , /SEB NEW/
/ Position initiale de rayman dans la map /
RAY.ETA,
33 , 255,
450,320,
0 , 19 ,
80,78,20,
0,0,0,
12 ,0, 1 ,
(Sorry if I do a wrong in english)
Hm, what would this be used for in a level? B)
Ah, sorry! I don't remember when I post this topic.Tehrunescape455 please delete this topic if you want.I don't post in the correct category
I actually found this code about three or four years back, but it's lost somewhere in the forum and nowhere special.
| QUOTE (filip) |
| Ah, sorry! I don't remember when I post this topic.Tehrunescape455 please delete this topic if you want.I don't post in the correct category |
No, this is the right category. ;) He was just asking what purpose this code has, other than being something nifty.