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 Super Smash Bros. Brawl review, An undeniable masterpiece
Drizzt
Posted: Apr 13 2008, 03:44 PM


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The Good: Subspace Emissary mode is great, packed with extras and unlockables, tons of replay value, lots of characters, a very balanced combat system, great graphics both technically and artistically, incredible audio, online multiplayer, stage builder, the ability to send screenshots, replay data, and custom stages to friends and to Nintendo

The Bad: Online multiplayer is buggy most of the time

Super Smash Bros. Brawl is the successor to the hit Gamecube game, Super Smash Bros. Melee. That, in turn, is a successor to the N64 hit original, Super Smash Bros. Over the ages, this chaotic series has evolved a fair amount. The original had a small cast of 12 characters and a handful of stages. Super Smash Bros. Melee expanded on that game with a larger roster of 25 characters, several more stages, tons more unlockables, and an enhanced fighting system. Essentially, it was still that 4 player mayhem that people had grown to like so much. Now, with Super Smash Bros. Brawl, the game has improved and evolved further in so many great ways. This review will discuss the game’s improvements, faults, and other subjects of the game.

The core fighting mechanic is still the same, but it’s rebalanced so that every character and player has a fair chance at winning. The items and stage hazards help in making the game insane and fair for everyone to play. Even so, you still have the choice of turning all items off and having a flat stage where nothing happens so that players are able to show off their skills in a 1 on 1 match. The rebalanced gameplay is a vast improvement over Super Smash Bros. Melee. No longer do a couple of characters reign supreme as the top characters. Every character is given their own unique strengths and weaknesses. Although the same was for Melee, many characters were weaker than others and couldn’t compete sometimes, no matter how good you were.

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Many different characters come from different worlds in this game

Alongside the improved graphics, the audiovisuals part of the game are a major improvement and it’s clear that a lot of work went it them. The graphics are colourful and bright, with lots of detail to characters and environments. The game is so successful, graphically, because of its masterful collaboration of so many different art styles. As well, many of Super Smash Bros. Melee’s glitches are fixed so that unfair things don’t happen.

The audio is no slouch either. Hundreds of tunes and music come together from different game universes and many are remixed or all new. You could buy this game simply as a soundtrack CD and you wouldn’t be disappointed. This part of the game is so incredibly done, and not surprisingly so because of the several different game composers who have come together to make songs for this game.

The Super Smash Bros. series has always been best known for its incredible multiplayer. Super Smash Bros. Brawl introduces online gameplay, for the first time in the series, and it’s a great addition. Even so, the online is also the weakest part of the game. “Basic Brawl”, which randomly pairs you up with three others so that you can have a blast playing, doesn’t work as it should. Due to issues of overcrowding with new players, this feature almost becomes non-functional and broken. When it does work, however, it’s a blast to play. But the Wi-Fi service is also a step down from other Wi-Fi games. There are no leaderboards, you can’t add people from basic brawl to your friends list, and accessibility issues plague the online. Despite these flaws, playing with friends is well done. There is practically no lag and the options are very customizable. Playing with friends who don’t live close to you, however, can cause lag problems. There’s also no voice chat with friends. Overall, it’s still a fun mode that makes the lasting appeal of this game even longer.

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Just about everything in this game is co-op!

Keeping that in mind, there is a lot of unlockables and collectable items in this game that increase the lasting appeal. Trophies and stickers are the collectable items in this game and they are amusing to collect. As well, there is a “Challenges” window which gives you certain objectives to complete. These objectives can range from completing classic mode with all characters to playing 30 hours of Brawl! These challenges keep the game fresh and exciting. The rewards are usually rare trophies or rare stickers. It’s also possible to unlock new levels and music from the challenges.

Along with that, you can create your own stages as well! Using the stage builder tool, you can use preset items to make your own stages. You can set the size of your stage, the background, and what music plays there. You can also send these custom stages to friends or even submit them to Nintendo! Along with sending these stages, you can also send replay data and screenshots you have taken. Replay data can be recorded after every game you play, as long as it’s less than 3 minutes.

One of the bigger additions to this game is the “Subspace Emissary” mode. This is an epic and cinematic adventure platforming game which has an original plot. The cut-scenes are very well done and many can be amusing. Others can be very epic and intense. All of this is achieved without any bit of dialogue! The platforming in the game is done quite well. It’s reminiscent to “Kirby Super Star” on the SNES. This is probably due to the fact that Brawl was made by the same person who worked on that game, Masahiro Sakurai. The Subspace Emissary has you traveling to different levels and getting you to reach the end of it, as well as getting any secrets and hidden items. There are some clever puzzles and many difficult battles that await you in this mode. You can set the difficulty as well, so if you’re new to the game, you can set it on easy mode. If you want a really difficult challenge, you can set it to intense. This game mode, overall, is well done and a fun and lengthy platforming game on its own right.

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Techniques, like Meteor Smashes, keep the combat fresh

The control scheme, or control schemes, are all done well. There are four different methods of control. These are: Wii Remote and Nunchuk, Wii Remote sideways, Gamecube controller, and the Classic controller. These methods take little time to get used to and don’t have much learning curve to them. It’s all fairly simple and well done. In the end, though, most players seem to have a tendency to play using the Gamecube controller as it’s the control method that’s most familiar to Super Smash Bros. Melee veterans.

Overall, Super Smash Bros. Brawl does not disappoint. It’s a fast-paced and hectic game that forces split second decisions on you. The platforming game, “Subspace Emissary”, is a great adventure mode and is a lot of fun. Online multiplayer is a blast, but not without flaws. There are some loading times in this game but they aren’t much of an issue. With that all being said, Brawl is a fabulous game with 35 unique characters to play as, 41 stages (including past Melee stages), and well over a thousand unlockables.

Final score and fun factor: 9.5/10


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Khris
Posted: Apr 13 2008, 03:46 PM


Arm The Homeless
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Finally someone wrote a review for this, I thought I would have to.

All in all good review it's going to the Main.


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Jehovanny: wait....how did the zombie get there in the first place?

twosaxxy4myshirt:Well, when a mommy and daddy zombie love
each other very much.....

Was that too far?
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Drizzt
Posted: Apr 13 2008, 03:52 PM


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Hurrah smile.gif .


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SuperDaisyFan
Posted: Apr 13 2008, 08:26 PM


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Nice review and I forgot about reviews for a minute lol.


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Jehovanny
Posted: Apr 13 2008, 10:33 PM


You Can (Not) Advance
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A score of 9 (maybe even less) seems more appropiate

Yes the online is a lagfest
"options are very customizable" although this *may* be true
other players settings will probably overwrite yours and you'll
be playing by their rules. A time limit when setting up a room?
wth....

Custom stages, hooray....
It's very limited and you cant use them online
hooray...
Theres no option to keep them when Nintendo sends them either.

Subspace was a failure
Although enjoyable, nowhere near the hype
but yes the cutscenes were magnificent

"well over a thousand unlockables"

more like "well over a thousand collectables "

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Drizzt
Posted: Apr 14 2008, 01:11 AM


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I'm sorry Jeo, but those are my opinions. That's what a review is. Opinion. You can write a review of your own if you want...

Besides, I thought Stage Builder was great and I find no fault in not keeping the stages that are sent by Nintendo. Also, using custom stages online was probably a good idea as people can create imbalanced stages that could favor a particular type of character.

Example: I have a stage that's large and only has two very small platforms. Battles are supposed to take place in the air. The only characters that can fight here are Pit and Metaknight.

Subspace Emissary, IMO, is a great game and I really enjoyed it.

As for the time limit during a room, sometimes a person has to BRB and they may not be back for a while. Everyone else has to wait for who knows how long. The time limit is good for letting the other players enjoy while that other person is still away.

As for "thousand collectibles" and "thousand unlockables", minor difference. I'll change it because I agree though.

Also, "customizable options", they are customizable. The overwriting part is just to be fair to everyone's play style. While you may not agree with this, I do and think it's a good thing.

Again, a review is just an opinion. I believe it deserves a 9.5 because I'm having a blast with the game, and I know I will for a long time.



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Jehovanny
Posted: Apr 14 2008, 02:35 AM


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Oh im sorry Drizzt
I missed the rule where it says I cant post my own opinion in your review
for further discussion

silly me

so all were supposed to do here is say
"good job" and "nice work"?

"Also, not using custom stages online was probably a good idea as people can create imbalanced stages that could favor a particular type of character."

Well there is that voting system,
This is Nintendo
It would have been all players must agree
Just like before anyone else joins


"As for the time limit during a room, sometimes a person has to BRB and they may not be back for a while. Everyone else has to wait for who knows how long. The time limit is good for letting the other players enjoy while that other person is still away."

I was talking about a time limit for the person who creates a room
If that person has to leave then they could just leave the room
or press start and begin, simple
Besides 40 seconds for character select, 15 (I think) for stage
5-10 to connect, the player is usually back by then


The game is good no doubt
But I tend to be harsh reviewing games
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Drizzt
Posted: Apr 14 2008, 06:40 PM


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dry.gif I never said you couldn't post your opinions. But in your other post, it sounded different, as if what you were stating facts. My mistake, I suppose.

And I'm not quite sure what voting system you mean?


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Khris
Posted: Apr 14 2008, 08:28 PM


Arm The Homeless
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Okay no further comments so when people click on the link it won't be cluttered with an argument.

*Locked*


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Jehovanny: wait....how did the zombie get there in the first place?

twosaxxy4myshirt:Well, when a mommy and daddy zombie love
each other very much.....

Was that too far?
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