|· Portal||Help Search Members Calendar|
|Welcome Guest ( Log In | Register )||Resend Validation Email|
|Squark||Posted on Jun 20 2008, 07:19 PM|
| Patience. Only Chronicler and I even HAVE the rules...
Oh, and I'm thinking of playing a Half-Elf Warlord.
EDIT: Now a Human, here is Ramana Windleaf
Female Human Warlord
Strength 16 (+3)
Dexterity 10 (+0)
Constitution 11 (+0)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 14 (+2)
Height: 6' 2"
Weight: 210 lb
Hair: Dark Brown; Straight
Maximum Hit Points: 23
Surge Value: 5
Surges / Day: 7
Speed: 6 squares
Initiative: 1d20 +0 = + 0 [dexterity]
Base Strength Attack: 1d20 +3 = + 3 [strength]
Base Dexterity Attack: 1d20 +0 = + 0 [dexterity]
Base Constitution Attack: 1d20 +0 = + 0 [constitution]
Base Intelligence Attack: 1d20 +3 = + 3 [intelligence]
Base Wisdom Attack: 1d20 +0 = + 0 [wisdom]
Base Charisma Attack: 1d20 +2 = + 2 [charisma]
Armor Class: 17 = 10 + 3 [intelligence] + 3 [hide] + 1 [small shield]
Fortitude Defense: 15 = 10 + 1 [Human] + 1 [warlord] + 3 [strength]
Reflex Defense: 15 = 10 + 1 [Human] + 3 [intelligence] + 1 [small shield]
Will Defense: 14 = 10 + 1 [Human] + 1 [warlord] + 2 [charisma]
Armor: Hide (25 lb)
Shield: Small (6 lb)
Unarmed Melee 1d4+3
Javelin 1d6+3 range 10/20 2 lb (Spear) Heavy thrown +5 vs. AC [+2 proficiency]
Thrown: +5 vs. AC [+2 proficiency]
Longsword 1d8+3 4 lb (Heavy blade) Versatile +6 vs. AC [+3 proficiency]
Commander's Strike (ally adds your intelligence bonus to damage)
Viper's Strike +3 [strength] vs. AC
Wolfpack Tactics +3 [strength] vs. AC
Warlord's Favor +3 [strength] vs AC
Lead the Attack +3 [strength] vs AC
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
Acrobatics: -1 = 0 [dexterity] -1 [armor]
Arcana: +3 = 3 [intelligence]
Athletics: +7 = 3 [strength] + 5 [class training]-1 [armor]
Bluff: +2 = 2 [charisma]
Diplomacy: +7 = 2 [charisma] + 5 [class training]
Dungeoneering: 0 = 0 [wisdom]
Endurance: +4 = 0 [constitution] + 5 [class training]-1 [armor]
Heal: +5 = 0 [wisdom] + 5 [class training]
History: +8 = 3 [intelligence] + 5 [class training]
Insight: +5 = 0 [wisdom] + 5 [skill training]
Intimidate: +2 = 2 [charisma]
Nature: 0 = 0 [wisdom]
Perception: 0 = 0 [wisdom]
Religion: +3 = 3 [intelligence]
Stealth: -1 = 0 [dexterity] -1 [armor]
Streetwise: +2 = 2 [charisma]
Thievery: -1 = 0 [dexterity] -1 [armor]
Skill Training -- Insight
Basic Melee Attack
Basic Ranged Attack
Commander's Strike [Level 1]
Viper's Strike [Level 1]
Wolf Pack Tactics [Level 1]
Inspiring Word [Warlord]
Warlord's Favor [Level 1]
Lead the Attack [Level 1]
One extra at-will power from your class (already included)
One bonus feat at 1st level (already included)
One bonus skill from the skill class list (already included)
+1 to fortitude, reflex, and will defenses
This warlord chose the tactical presence.
Ramana Windleaf's Equipment:
69 lb Weapons / Armor / Shield (from above)
Rations (1 day) x10
Rope (50', hempen) x1
|Megadoomer45||Posted on Jun 20 2008, 03:11 PM|
|roll up before I roll for you people... <_<|
|Nameless||Posted on Jun 20 2008, 02:39 PM|
|Squark||Posted on Jun 20 2008, 02:06 PM|
| 4th edition doesn't have sorcerors.
Of course, the wizard resembles a sorceror in many ways...
|Nameless||Posted on Jun 20 2008, 02:03 PM|
|Also, You forgot Scorecerer. :3|
|Squark||Posted on Jun 20 2008, 01:58 PM|
|Ummm.... Dm's generally don't play charecters. It is done, but its particularly difficult in PbP games|
|Megadoomer45||Posted on Jun 20 2008, 04:21 AM|
| Sorry, I didn't know and removed it.
I want a halfling ranger for obvious reasons. B)
|Squark||Posted on Jun 19 2008, 10:36 PM|
You can't copy and paste from the rulebooks, its copyrighted.
Oh, and I'd like to add a race to that list, though.
I present.... *drumroll*
The (restored) 4.0 rock gnome!
Carefree pranksters who live just beneath the ground.
Average Height: 3’-3’6”
Average Weight: 40-45 lb.
Ability Scores: +2 constitution, +2 Intelligence
Speed: 5 squares
Languages: Gnomish, common
Skill Bonuses: +2 perception, +2 arcana
Keen Nose: You know the location of obscured enemies. This ability does not remove concealment.
Gnomish Weapon Proficiency: You gain proficiency with the warpick.
Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Prestidigitation: You gain the wizard class feature prestidigitation. If you are a wizard, you instead gain Illusions as an encounter power.
Illusions Gnome Racial Power
Drawing on your ancestors’ connection to the feywild, you create an illusion.
Standard Action Ranged 8
Attack Intelligence +1 vs. Will
Effect: You create a silent illusion. This illusion lasts as long as you sustain it. Viewers gain one save initially to “disbelieve” the illusion, and a second during interaction. You can move the illusion. The illusion does not possess smell, temperature, or texture. Disbelief allows viewers to realize that the illusion is fake, but cannot see through it.
At 3rd level, the illusion can produce sound, although not intelligible speech. At 5th level, the illusion creates sounds smells, and temperature. At 11th level, the illusion can survive for 1 round/level once you cease sustaining it, although it can only follow a predetermined script.
Special: Illusions have no real substance, and are instantly destroyed if it is attacked.
(Flavor text was left out so the DM can add his, or he could just look in a 3.5 phb)
What do you think? I'm personally a bit shakey as far as the keen nose ability goes, but I couldn't think of anything else.
EDIT: I'm thinking Gnome wizard. Is that all right? I already made the charecter, actually. Plus, I get to playtest the Gnome Race.
|Megadoomer45||Posted on Jun 19 2008, 09:25 PM|
| Kay everyone. Here are the races and classes