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Last 10 Posts [ In reverse order ]
Squark Posted on Jun 20 2008, 07:19 PM
  Patience. Only Chronicler and I even HAVE the rules...


Oh, and I'm thinking of playing a Half-Elf Warlord.


EDIT: Now a Human, here is Ramana Windleaf

Female Human Warlord
Level 1
Lawful Good
Representing Squark


Strength 16 (+3)
Dexterity 10 (+0)
Constitution 11 (+0)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 14 (+2)
Height: 6' 2"
Weight: 210 lb
Skin: Pale
Eyes: Blue
Hair: Dark Brown; Straight




Maximum Hit Points: 23


Bloodied: 11
Surge Value: 5
Surges / Day: 7

Size: Medium
Speed: 6 squares
Vision: Normal


Initiative: 1d20 +0 = + 0 [dexterity]
Base Strength Attack: 1d20 +3 = + 3 [strength]
Base Dexterity Attack: 1d20 +0 = + 0 [dexterity]
Base Constitution Attack: 1d20 +0 = + 0 [constitution]
Base Intelligence Attack: 1d20 +3 = + 3 [intelligence]
Base Wisdom Attack: 1d20 +0 = + 0 [wisdom]
Base Charisma Attack: 1d20 +2 = + 2 [charisma]


Armor Class: 17 = 10 + 3 [intelligence] + 3 [hide] + 1 [small shield]
Fortitude Defense: 15 = 10 + 1 [Human] + 1 [warlord] + 3 [strength]
Reflex Defense: 15 = 10 + 1 [Human] + 3 [intelligence] + 1 [small shield]
Will Defense: 14 = 10 + 1 [Human] + 1 [warlord] + 2 [charisma]


Armor: Hide (25 lb)
Shield: Small (6 lb)


Basic Attacks:


Unarmed Melee 1d4+3
Javelin 1d6+3 range 10/20 2 lb (Spear) Heavy thrown +5 vs. AC [+2 proficiency]
Thrown: +5 vs. AC [+2 proficiency]
Longsword 1d8+3 4 lb (Heavy blade) Versatile +6 vs. AC [+3 proficiency]
Commander's Strike (ally adds your intelligence bonus to damage)
Viper's Strike +3 [strength] vs. AC
Wolfpack Tactics +3 [strength] vs. AC
Warlord's Favor +3 [strength] vs AC
Lead the Attack +3 [strength] vs AC


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.



Languages: Common;



Skills:

Acrobatics: -1 = 0 [dexterity] -1 [armor]
Arcana: +3 = 3 [intelligence]
Athletics: +7 = 3 [strength] + 5 [class training]-1 [armor]
Bluff: +2 = 2 [charisma]
Diplomacy: +7 = 2 [charisma] + 5 [class training]
Dungeoneering: 0 = 0 [wisdom]
Endurance: +4 = 0 [constitution] + 5 [class training]-1 [armor]
Heal: +5 = 0 [wisdom] + 5 [class training]
History: +8 = 3 [intelligence] + 5 [class training]
Insight: +5 = 0 [wisdom] + 5 [skill training]
Intimidate: +2 = 2 [charisma]
Nature: 0 = 0 [wisdom]
Perception: 0 = 0 [wisdom]
Religion: +3 = 3 [intelligence]
Stealth: -1 = 0 [dexterity] -1 [armor]
Streetwise: +2 = 2 [charisma]
Thievery: -1 = 0 [dexterity] -1 [armor]

Feats:

Skill Training -- Insight
Tactical Assault


At-Will Powers:


Basic Melee Attack
Basic Ranged Attack
Commander's Strike [Level 1]
Viper's Strike [Level 1]
Wolf Pack Tactics [Level 1]

Encounter Powers:


Inspiring Word [Warlord]
Warlord's Favor [Level 1]

Daily Powers:


Lead the Attack [Level 1]

Human


One extra at-will power from your class (already included)
One bonus feat at 1st level (already included)
One bonus skill from the skill class list (already included)
+1 to fortitude, reflex, and will defenses
Warlord

Combat Leader
This warlord chose the tactical presence.
Inspiring Word

Ramana Windleaf's Equipment:


37 lb
2 lb
5 lb
1 lb
10 lb
10 lb
4 lb
_____
69 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Pouch x1
Rations (1 day) x10
Rope (50', hempen) x1
Waterskins x1

Total
Megadoomer45 Posted on Jun 20 2008, 03:11 PM
  roll up before I roll for you people... <_<
Nameless Posted on Jun 20 2008, 02:39 PM
 
QUOTE (Squark @ Jun 20 2008, 02:06 PM)
4th edition doesn't have sorcerors.


Of course, the wizard resembles a sorceror in many ways...

...
What? :huh:
Squark Posted on Jun 20 2008, 02:06 PM
  4th edition doesn't have sorcerors.


Of course, the wizard resembles a sorceror in many ways...
Nameless Posted on Jun 20 2008, 02:03 PM
  Also, You forgot Scorecerer. :3
Squark Posted on Jun 20 2008, 01:58 PM
  Ummm.... Dm's generally don't play charecters. It is done, but its particularly difficult in PbP games
Megadoomer45 Posted on Jun 20 2008, 04:21 AM
  Sorry, I didn't know and removed it.

I want a halfling ranger for obvious reasons. B)
Squark Posted on Jun 19 2008, 10:36 PM
  Ummm.....




You can't copy and paste from the rulebooks, its copyrighted.


Oh, and I'd like to add a race to that list, though.


I present.... *drumroll*

The (restored) 4.0 rock gnome!


GNOME

Carefree pranksters who live just beneath the ground.

Racial traits
Average Height: 3’-3’6”
Average Weight: 40-45 lb.

Ability Scores: +2 constitution, +2 Intelligence
Size: Small
Speed: 5 squares
Vision: low-light

Languages: Gnomish, common
Skill Bonuses: +2 perception, +2 arcana
Keen Nose: You know the location of obscured enemies. This ability does not remove concealment.
Gnomish Weapon Proficiency: You gain proficiency with the warpick.
Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Prestidigitation: You gain the wizard class feature prestidigitation. If you are a wizard, you instead gain Illusions as an encounter power.

Illusions Gnome Racial Power
Drawing on your ancestors’ connection to the feywild, you create an illusion.
Encounter♦Illusion
Standard Action Ranged 8
Attack Intelligence +1 vs. Will
Effect: You create a silent illusion. This illusion lasts as long as you sustain it. Viewers gain one save initially to “disbelieve” the illusion, and a second during interaction. You can move the illusion. The illusion does not possess smell, temperature, or texture. Disbelief allows viewers to realize that the illusion is fake, but cannot see through it.
At 3rd level, the illusion can produce sound, although not intelligible speech. At 5th level, the illusion creates sounds smells, and temperature. At 11th level, the illusion can survive for 1 round/level once you cease sustaining it, although it can only follow a predetermined script.
Special: Illusions have no real substance, and are instantly destroyed if it is attacked.

(Flavor text was left out so the DM can add his, or he could just look in a 3.5 phb)


What do you think? I'm personally a bit shakey as far as the keen nose ability goes, but I couldn't think of anything else.



EDIT: I'm thinking Gnome wizard. Is that all right? I already made the charecter, actually. Plus, I get to playtest the Gnome Race.
Megadoomer45 Posted on Jun 19 2008, 09:25 PM
  Kay everyone. Here are the races and classes




Dragonborn
Dwarf
Eladrin
Elf
Half-Elf
Halfling
gnome
Human
Tiefling


Cleric
Fighter
Paladin
Ranger
Rogue
Warlock
Warlord
Wizard


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