Skin created by Kman. Find more great skins at the IF Skin Zone.
RPG Haven


  Add ReplyCreate New TopicCreate New Poll

 Divinity RPG v2.1 Update, Topic also includes v2.1 Code Changelog
slayer766
Posted: Apr 28 2008, 08:20 PM
Quote


Divinity RPG Founder & Creator
Group Icon

Group: Administration
Posts: 1,261
Member No.: 1
Joined: 15-January 06



Divinity RPG v2 has currently been updated to v2.1! Everyone using my hosted code of this will be updated automatically, and for those people that mod my code I've compiled a code changelog for you so you can update as well.

v2.1 Fixes/Updates include:

-- Fixed Level requirement for Weapons and Armor in Town
-- Fixed Armor pickup when searching a monster after defeat when you level up
-- Fixed Class requirement when searching a monster for armor & weapon
-- Changed experience needed per level formula
-- Fixed Inn charge when you can stay for free
-- Fixed Level up experience

More features fixes/updates and some other good stuff will come in later updates down the road.


The v2.1 source file can be located here: Click - 419 kb

The code changelog can be located here: Click - 23.9 kb


--------------------
[RPGData:2000|13|228|323|162|162|199|190|Dark Hammer|Angel Armor|Barbarian|249085|Healing Potion|Life Rock|10|0|1|19238|None|f|None|Knights of the Round Table|None|None|Live Plant|5|106|110|25|17|4|None]user posted image
Personal MessageEmail
Top
Blackwolfe
Posted: Apr 28 2008, 09:41 PM
Quote


Oracle
Group Icon

Group: Support Staff
Posts: 140
Member No.: 627
Joined: 3-February 08



Thank you for taking the time creating the changelog!

One thing I noticed...

The section states...

QUOTE
In the source file find a function named "function getArmor(arr, lvl, clas){"


It should read...

QUOTE
In the source file find a function named "function getArmor(arr, lvl){"




--------------------
[RPGData:3640595|13|183|273|15|15|160|290|Fire Bow|Strong Armor|Ranger|351489|Healing Potion|None|35|4|0|0|None|7|None|None|None|None|None|None|None|None|None|None|4|None]user posted image
Personal MessageEmail
Top
slayer766
Posted: Apr 29 2008, 09:03 AM
Quote


Divinity RPG Founder & Creator
Group Icon

Group: Administration
Posts: 1,261
Member No.: 1
Joined: 15-January 06



Ooops, sorry about that but you know what I meant. tounge.gif


--------------------
[RPGData:2000|13|228|323|162|162|199|190|Dark Hammer|Angel Armor|Barbarian|249085|Healing Potion|Life Rock|10|0|1|19238|None|f|None|Knights of the Round Table|None|None|Live Plant|5|106|110|25|17|4|None]user posted image
Personal MessageEmail
Top
Blackwolfe
Posted: Apr 29 2008, 03:54 PM
Quote


Oracle
Group Icon

Group: Support Staff
Posts: 140
Member No.: 627
Joined: 3-February 08



Just tryin' ta help other modders tounge.gif


--------------------
[RPGData:3640595|13|183|273|15|15|160|290|Fire Bow|Strong Armor|Ranger|351489|Healing Potion|None|35|4|0|0|None|7|None|None|None|None|None|None|None|None|None|None|4|None]user posted image
Personal MessageEmail
Top
slayer766
Posted: Apr 29 2008, 08:07 PM
Quote


Divinity RPG Founder & Creator
Group Icon

Group: Administration
Posts: 1,261
Member No.: 1
Joined: 15-January 06



bigsmile.gif

Check the code changelog again Blackwolfe and others, since I had a mistake on the class check for searching a monster for weapons/armor.


--------------------
[RPGData:2000|13|228|323|162|162|199|190|Dark Hammer|Angel Armor|Barbarian|249085|Healing Potion|Life Rock|10|0|1|19238|None|f|None|Knights of the Round Table|None|None|Live Plant|5|106|110|25|17|4|None]user posted image
Personal MessageEmail
Top
Blackwolfe
Posted: Apr 29 2008, 09:17 PM
Quote


Oracle
Group Icon

Group: Support Staff
Posts: 140
Member No.: 627
Joined: 3-February 08



Are you saying there was a change in 1C?



--------------------
[RPGData:3640595|13|183|273|15|15|160|290|Fire Bow|Strong Armor|Ranger|351489|Healing Potion|None|35|4|0|0|None|7|None|None|None|None|None|None|None|None|None|None|4|None]user posted image
Personal MessageEmail
Top
slayer766
Posted: Apr 29 2008, 09:25 PM
Quote


Divinity RPG Founder & Creator
Group Icon

Group: Administration
Posts: 1,261
Member No.: 1
Joined: 15-January 06



Yes, in both getArmor() and getWeapon() functions, I needed to change A_Armor[r][6] and B_Weapons[g][6] to A_Armor[r][5] and B_Weapons[g][5]

wink.gif


--------------------
[RPGData:2000|13|228|323|162|162|199|190|Dark Hammer|Angel Armor|Barbarian|249085|Healing Potion|Life Rock|10|0|1|19238|None|f|None|Knights of the Round Table|None|None|Live Plant|5|106|110|25|17|4|None]user posted image
Personal MessageEmail
Top
Blackwolfe
Posted: Apr 29 2008, 09:45 PM
Quote


Oracle
Group Icon

Group: Support Staff
Posts: 140
Member No.: 627
Joined: 3-February 08



Is that why I wasn't getting armor/weapons as treasure?

And...

If I understand the code, there is a 4 in 20 chance for a potion?



--------------------
[RPGData:3640595|13|183|273|15|15|160|290|Fire Bow|Strong Armor|Ranger|351489|Healing Potion|None|35|4|0|0|None|7|None|None|None|None|None|None|None|None|None|None|4|None]user posted image
Personal MessageEmail
Top
slayer766
Posted: Apr 29 2008, 09:54 PM
Quote


Divinity RPG Founder & Creator
Group Icon

Group: Administration
Posts: 1,261
Member No.: 1
Joined: 15-January 06



Yup that would've been the problem. wink.gif And actually its 4 out of 28 for my code, I didn't add that in the change log though.


--------------------
[RPGData:2000|13|228|323|162|162|199|190|Dark Hammer|Angel Armor|Barbarian|249085|Healing Potion|Life Rock|10|0|1|19238|None|f|None|Knights of the Round Table|None|None|Live Plant|5|106|110|25|17|4|None]user posted image
Personal MessageEmail
Top
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:


Topic Options Add ReplyCreate New TopicCreate New Poll



Hosted for free by InvisionFree (Terms of Use: Updated 7/7/05) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.4910 seconds | Archive