Mega Space Hulk, Just an idea
Stealth_Vulture
Posted: Sep 3 2009, 10:13 PM


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EDIT: this will be run by the store if enough people are in.

Requires:
-X space hulk games (x=up to 100)
-2 or more space hulk style mats
(one landing zone and the rest Genestealer Hives)
-X times 2 players

additional rules:
Dormant-- all blips start the game spread throughout the hulk. When a terminator moves within 30 spaces of n blip it awakes in the following turn. These spaces cannot be connected through doors.
Boarding-- Terminators enter the game through the landing zone. Only 40 terminators may start in the first turn. up to 15 terminators may enter in the following turns through the landing zone.
Evacuation-- Terminators exit the game through the disposal chutes. hey re-enter the game 3 D6 turns later through the boarding gates.
Casualties-- Space marines may not bring back casualties. Genestealers may bring back 2 D6 blips per turn. These blips return to the stealer room.
Supply Rooms-- Terminators may build supply rooms as they travel through the hulk. Weapons that are out of ammunition may restore their ammunition when they are in a supply room. This costs 1 AP.
Melta Bombs- Melta bombs explode 6 spaces in all directions and 1 floor up and down. If a genestealer room is more than 2 stories high the melta bombs affect all stories for the purposes of destruction.


Notes: There are at least 3 stories to the space health. Landing zones are 3 stories high.
Terminators get marked so each player can identify them as their own.
Genestealers and terminators have a marker placed next to them after they perform their actions

Victory: The terminators must destroy the Genestealer Hives using Melta Bombs and/or Heavy Flamers.
The Genestealers must destroy all of the terminators in the game and/or control the landing zone after turn 7 and hold it for 2 turns. You control the landing zone by having more control points than your opponent which are calculated as follows:

Genestealers-1; Terminators-2; Terminator Sergeants-3; Librarian-5; Broodlord-7

Additional ideas:
Control Rooms- Marines may operate and lock doors through the control room. You may open, close or lock a door at the cost of 1 AP. Locked doors count as jammed until they are unlocked by the control room.

It is an improbable but amazing idea I think. I'm welcome to suggestions. I was thinking of a tournament when I had the idea. It would be several days long of course, but a lot of fun.

This post has been edited by Stealth_Vulture on Sep 6 2009, 09:07 AM
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Stealth_Vulture
Posted: Sep 4 2009, 06:02 PM


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I was at toywiz today and Matt said that if enough people were interested the store WILL run it. The store will (I think) have the game sets and figures for you to use in the Mega Battle.

I am starting a list of interested people.

Tommy (Marines?)
Sean A (who came in 3rd in the August 8th 40k tournament)
Steve (me; either side)
Joey S. (Space Marines)

Anyone intrested POST UP. We DO have confirmation that it will run if there are enough interested people. If you don't want to play I will unleash the wrath of the Blood Angels 1st company on you. That's right, with 10 game sets we can reconstruct the First Company of the Blood angels. How cool is that? Be ready to play!!

(P.S. The store has a Space Hulk game to play if anyone wants to and in 5 hours (Being 7 now) the game will be officially released. The game is awesome.)

This post has been edited by Stealth_Vulture on Sep 5 2009, 08:38 AM
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Joey S
Posted: Sep 4 2009, 09:53 PM


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i already posted this on the other one but im down for the mega battle, id prefer to be space marines though
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war 5444
Posted: Sep 5 2009, 06:27 AM


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im in marines


--------------------
dude why laten- guardsman bob to his commander on studying the "high gothic" be for being shot by kommiser rob

NO PITY NO REMORSE NO FEAR!!!!!
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Stealth_Vulture
Posted: Sep 5 2009, 08:50 AM


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We will see if you do prefer marines Tommy. Our battles today will be with me as nids in mission XI Unknown Lifeforms.

Oh, I just got an idea.
When a Genestealer destroys a Terminator, you may roll 1 D6. If the result is 1 the space marine is knocked out and is treated as an object. You cannot move through the space marine. Check the unconscious space marine rules in the mission book for details. If a 6 is rolled, the Terminator turns into a Genestealer after D6 turns. The space marine player may choose to shoot the infected space marine with any weapons (including heavy flamers). The space marine may only use 2 action points per turn after he is infected. He may not use Command points.

It's another long thing, but it uses actual happenings from Mission IV Cleance and Burn and another mission (can't remember which).

We need nid smilies for the re-release of Space Hulk. wink.gif
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