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Posted: Feb 13 2009, 09:10 PM
Supreme Grand Mistress
Member No.: 1
Joined: 16-February 06
Ok, this rpg uses a fairly bland and generic class system.
You start out by making a new hero with a specific gender.
Then, after you reach level 10, you can choose your first class.
There are only four different classes to begin with, and none of them are restricted by gender.
These four classes are:
Getting a class also resets your level and experience to 0, while keeping the items you have.
Later on, you'll be able to specialise into a new class.
Some specialisations will be available to multiple classes, while others are exclusive to a single class. After changing to it, your level and experience will be set to 0 again, though you'll keep your items. You will also find a new skill available to you straight from the start that contains some of the skills based off your previous class.
Some of the specialisations are:
Elementalist (fire, water, earth or water)
My self within the dark. No... The darkness within me.
Posted: Jul 28 2011, 11:29 AM
Member No.: 23
Joined: 19-June 11
That's all fine and cool.. But the Base vitals? what are they?
I mean HP,MP..
In any case:
Fighter Got 140 HP, and 35 MP
Rogue Got 125 HP, and 70 MP
Initiate Got 100 HP and 100 MP
Cleric Got 110 HP and 105 MP
And once you reach a class.. you'll get a boost in HP,MP.
Swordman: +120 HP,+0 MP.
Spearman: +110 HP, +0 MP.
Axeman: +130 HP, +0 MP.
Berserker: +90 HP, +20 MP.
Assassin: +75 HP, +40 MP.
Bard: +60 HP, +60 MP.
Archer: +65 HP, +50 MP.
Stalker: +70 HP, +40 MP.
Priest: +20 HP, +100 MP.
Druid: +30 HP, +70 MP.
Paladin: +70 HP, +80 MP.
Monk: +75 HP, +30 MP.
Necromancer: +10 HP, +90 MP.
Elementalist: +15 HP, +110 MP.
Enchanter: +0 HP, +120 MP.
Summoner: +40 HP, +60 MP.
Umbramancer+Luminancer: +50 HP, +70 MP each.
Dark Knight: +90 HP, +20 MP.
Defender (NEW CLASS!!) +150 HP, +15 MP.
Light is within me.. NO.. I'M within the light!
(please don't chage THAT!!)