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 Defenders of the Borders:, Hidden within the Wilderness, they watch
Nialldubh
Posted: Jun 5 2012, 12:29 AM


Administrator


Group: Admin
Posts: 2,502
Member No.: 1
Joined: 17-April 11



Elite Guardian of the Forest Borders:
Medium Humanoid.
Hyborian Borderer 6.
Hit Dice: 6d10+12 (45 hit points).
Initiative: +8 (+3 Dex, +5 Ref).
Speed: 30 ft / 40ft. with a Forest.
Dodge Defence: 17/ 19 (+3 level, +3 Dex, +1 Dodge Feat/ +2 in Forest).
Parry Defence: 15 (+ 3 level, +2 Str).
DR: 4 (Leather jerkin).
Base Attack Bonus/Grapple: +6/+8.
Attack: Axe: +10 finesse or Bossonian longbow: +9 ranged.
Full Attack: Two Axes: +10/+10/+5/+5 finesse or Bossonian longbow: +9/+4 ranged.
Damage: Axe (1d8+2) x3, AP 1 or Bossonian longbow (1d12+2) x3, AP 7**; range 120 ft.
Special Attacks: Two-weapon Combat Style (Two-Weapon Defence, Improved Two-Weapon Combat).
Special Qualities: Hyborian traits, Favour Terrain (Forest: +2), Adaptability: (Hide and Move Silently).
Background Skills: Knowledge (Local), Craft (Trap-making), Search, Sense Motive, Jump.
Space/Reach: 5 ft./5 ft.
Saves: Fort: +7, Ref: +8, Will: +5.
Abilities: Str 15, Dex 17, Con 14, Int 13, Wis 11, Cha 9.
Skills: Craft (Trapmaking): BS +3, Handle Animal:[1] +0, Hide:[9] A +14 (+16 in Forest), Intimidate:(Overawe) +3, Jump:[2] BS +4, Knowledge (Geography):[1] +2, Knowledge (local):[2] BS +3, Knowledge (Rumours):[1] +2, Listen: +0 (+2 in Forest), Move Silently:[9] A +14 (+16 in Forest), Search:[5] BS +6 (+8 in Forest), Sense Motive:[5]BS +5, Spot:[9] +9 (+11 in Forest), Survival:[9] +9 (+11 in Forest) (+11 while Tracking/ +13 Tracking in Forest).
Feats: Two-Weapon Combat B, Exotic Weapon (Bossonian longbow) F, Track B, Weapon Focus (axe), Dodge, Endurance B, Point Blank Shot F, Far Shot, Diehard B.
Reputation: 5.
Leadership: —.
Code of Honour: Civilized.
Allegiances: Fellow Company of Borderers.
Possessions: Simple tunic, loincloth, breeks, work boots, belt, belt pouch, leather jerkin, dagger, axe: x2, hatchet, Bossonian longbow (Str Rating: +2) and arrow: x40 in two quivers.

History: Efficient Man of the Woods, sworn to defend his People against any threat. He is trained to kill, not hunt animals, but enemies to his country, ready to die if he must in protecting the place of his birth.


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Nialldubh
Posted: Jun 5 2012, 01:10 AM


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Group: Admin
Posts: 2,502
Member No.: 1
Joined: 17-April 11



Non-Elite Guardian of the Forest Borders:
Medium Humanoid.
Hyborian Borderer 6.
Hit Dice: 6d10+6 (39 hit points).
Initiative: +7 (+2 Dex, +5 Ref).
Speed: 30 ft / 40ft. with a Forest.
Dodge Defence: 16/ 18 (+3 level, +2 Dex, +1 Dodge Feat/ +2 in Forest).
Parry Defence: 14 (+ 3 level, +1 Str).
DR: 4 (Leather jerkin).
Base Attack Bonus/Grapple: +6/+7.
Attack: Axe: +9 finesse or Bossonian longbow: +8 ranged.
Full Attack: Two Axes: +9/+9/+4/+4 finesse or Bossonian longbow: +8/+3 ranged.
Damage: Axe (1d8+1) x3, AP 1 or Bossonian longbow (1d12+1) x3, AP 6**; range 120 ft.
Special Attacks: Two-weapon Combat Style (Two-Weapon Defence, Improved Two-Weapon Combat).
Special Qualities: Hyborian traits, Favour Terrain (Forest: +2), Adaptability: (Hide and Move Silently).
Background Skills: Knowledge (Local), Craft (Trap-making), Search, Sense Motive, Jump.
Space/Reach: 5 ft./5 ft.
Saves: Fort: +6, Ref: +7, Will: +5.
Abilities: Str 13, Dex 15, Con 12, Int 11, Wis 10, Cha 9.
Skills: Craft (Trapmaking): BS +2, Hide:[8] A +12 (+14 in Forest), Intimidate:(Overawe) +2, Jump:[2] BS +3, Knowledge (Geography):[1] +1, Knowledge (local):[2] BS +2, Knowledge (Rumours):[1] +1, Listen: +0 (+2 in Forest), Move Silently:[8] A +12 (+14 in Forest), Search:[5] BS +5 (+7 in Forest), Sense Motive:[2]BS +2, Spot:[6] +6 (+8 in Forest), Survival:[9] +9 (+11 in Forest) (+11 while Tracking/ +13 Tracking in Forest).
Feats: Two-Weapon CombatB, Exotic Weapon (Bossonian longbow)F, TrackB, Weapon Focus (axe), Dodge, EnduranceB, Point Blank ShotF, Far Shot, DiehardB.
Reputation: 5.
Leadership: —.
Code of Honour: Civilized.
Allegiances: Fellow Company of Borderers.
Possessions: Simple tunic, loincloth, breeks, work boots, belt, belt pouch, leather jerkin, dagger, axe: x2, hatchet, Bossonian longbow (Str Rating: +1) and arrow: x40 in two quivers.


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Nialldubh
Posted: Jun 5 2012, 02:18 AM


Administrator


Group: Admin
Posts: 2,502
Member No.: 1
Joined: 17-April 11



Non-Elite Guardian of the Borders:
Medium Humanoid.
Hyborian Commoner 6.
Hit Dice: 6d4+6 (21 hit points).
Initiative: +4 (+2 Dex, +2 Ref).
Speed: 30 ft.
Dodge Defence: 16 (+3 level, +2 Dex, +1 Dodge Feat).
Parry Defence: 14 (+ 3 level, +1 Str).
DR: 4 (Padded Jerkin and steel helm).
Base Attack Bonus/Grapple: +3/+4.
Attack: Hatchet: +5 finesse or Bossonian longbow: +5 ranged.
Full Attack: Two Hatchets: +5/+3 finesse or Bossonian longbow: +5 ranged.
Damage: Hatchet (1d6+1) x3, AP 1 or Bossonian longbow (1d12+1) x3, AP 6**; range 120 ft.
Special Attacks: .
Special Qualities: Hyborian traits, Adaptability: (Survival and Move Silently).
Background Skills: Knowledge (Local), Search, Survival, Move Silently, Hide.
Space/Reach: 5 ft./5 ft.
Saves: Fort: +3, Ref: +4, Will: +5.
Abilities: Str 13, Dex 15, Con 12, Int 11, Wis 10, Cha 9.
Skills: Handle Animal:[1] +0, Hide:[5] BS/CC +7, Intimidate:(Overawe) +2, Knowledge (local):[2] BS +2, Listen: +0, Move Silently:[8] BS/A +12, Search:[2] BS +2, Spot:[6] +6, Survival:[8] BS/A +13.
Feats: Point Blank Shot F, Track, Weapon Proficiency (hatchet), Exotic Weapon (Bossonian longbow), Dodge, Skill Focus (Survival) B, Far Shot.
Reputation: 5.
Leadership: —.
Code of Honour: Civilized.
Allegiances: Fellow Company of Borderers.
Possessions: Simple tunic, loincloth, breeks, work boots, belt, belt pouch, winter cloak, winter doublet, padded jerkin, steel helm, dagger, hatchet: x3, Bossonian longbow (Str Rating: +1) and arrow: x40 in two quivers.


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Nialldubh
Posted: Nov 29 2012, 03:31 AM


Administrator


Group: Admin
Posts: 2,502
Member No.: 1
Joined: 17-April 11



Elite Guardian of the Borders:
Medium Humanoid.
Hyborian Commoner 6.
Hit Dice: 6d4+12 (27 hit points).
Initiative: +5 (+3 Dex, +2 Ref).
Speed: 30 ft.
Dodge Defence: 17 (+3 level, +3 Dex, +1 Dodge Feat).
Parry Defence: 15 (+ 3 level, +2 Str).
DR: 4 (Padded Jerkin and steel helm).
Base Attack Bonus/Grapple: +3/+5.
Attack: Hatchet: +6 finesse or Bossonian longbow: +6 ranged.
Full Attack: Two Hatchets: +6/+4 finesse or Bossonian longbow: +6 ranged.
Damage: Hatchet (1d6+2) x3, AP 1 or Bossonian longbow (1d12+2) x3, AP 6**; range 120 ft.
Special Attacks: .
Special Qualities: Hyborian traits, Adaptability: (Survival and Move Silently).
Background Skills: Knowledge (Local), Search, Survival, Move Silently, Hide.
Space/Reach: 5 ft./5 ft.
Saves: Fort: +3, Ref: +4, Will: +5.
Abilities:Str 15, Dex 17, Con 14, Int 13, Wis 11, Cha 9.
Skills: Handle Animal:[1] +0, Hide:[5] BS/CC +8, Heal:[5] +5, Intimidate:(Overawe) +3, Knowledge (local):[2] BS +3, Listen: +0, Move Silently:[8] BS/A +13, Search:[2] BS +3, Sence Motive:[4] +4, Spot:[6] +6, Survival:[8] BS/A +13.
Feats: Point Blank Shot F, Track, Weapon Proficiency (hatchet), Exotic Weapon (Bossonian longbow), Dodge, Skill Focus (Survival) B, Far Shot.
Reputation: 5.
Leadership: —.
Code of Honour: Civilized.
Allegiances: Fellow Company of Borderers.
Possessions: Simple tunic, loincloth, breeks, work boots, belt, belt pouch, winter cloak, winter doublet, padded jerkin, steel helm, dagger, hatchet: x3, Bossonian longbow (Str Rating: +2) and arrow: x40 in two quivers.


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