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 Sensing and Culling the Weak:, If they go down, may they stay down!
Nialldubh
Posted: May 27 2012, 02:03 PM


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Culling the Weak

You can identify the weakest member of a group.
Prerequisites: Sense Motive 7 Ranks.
Benefits: You can determine who the weakest member of a group is with a successful Sense Motive check (DC 15) you gain a +1 insight bonus against this person with regards to skill checks, saving throws and attack rolls.
Special: The term 'weakest,' has been left intentionally ambiguous to allow the Game Master to make a determination that fits the situation. In combat this might mean the opponent with the lowest Hit Dice but in a social situation it might be someone with poor social skills or someone easy swayed. When dealing with sorcery, it could be the person with the lowest/worst Will save.



Sense Weakness

You can identify an individual's weakest.
Prerequisites: Culling the Weak, Sense Motive 13 Ranks.
Benefits: By studying a target and doing nothing else for a Full-round, you can determine their weaknesses. You gain a +2 insight bonus against this target with regard to skill checks, saving throws, attack rolls and damage.


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