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 The City of Steam, 3.5 setting
Johnny Splendor
Posted: Aug 21 2009, 10:07 AM


Teh Awesome


Group: Admin
Posts: 729
Member No.: 6
Joined: 13-January 08



Saved for backstory...
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Johnny Splendor
Posted: Aug 21 2009, 10:10 AM


Teh Awesome


Group: Admin
Posts: 729
Member No.: 6
Joined: 13-January 08



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Johnny Splendor
Posted: Sep 29 2009, 10:22 PM


Teh Awesome


Group: Admin
Posts: 729
Member No.: 6
Joined: 13-January 08



Weapons done up by Levi and me....

New Weapons in the City of Steam


Simple Weapons

Pistol whip Damage: 1d4 Type: Bludgeoning Critical X2 Weight: ~

Rifle Butt Damage: 1d6 Type: Bludgeoning Critical X2 Weight: ~


Martial Weapon

Bayonet (fixed) Damage: 1d4/1d6 Type: Piercing Critical X2
Weight: 1lb./4lb.


Small Firearms

Small

Flintlock pistol Damage: 2d8 Range: 40ft Ammo Capacity: 1 shot
Type: Piercing Critical X2 Weight: 2lb.

Double Barrel pistol Damage: 2d8* Range: 40ft Ammo Capacity: 2 shots
Type: Piercing Critical X2 Weight: 3lb.

Turret pistol Damage: 2d8 Range: 40ft Ammo Capacity: 6 shots
Type: Piercing Critical X2 Weight: 3lb. *


Heavy Firearms

Medium

Flintlock Rifle Damage: 3d8 Range: 60ft Ammo Capacity: 1 shot
Type: Piercing Critical X2 Weight: 8lb.

Turret Rifle Damage: 3d8** Range: 60ft Ammo Capacity: 8 shots
Type: Piercing Critical X2 Weight: 10lb.


Large

Blunderbuss Damage: 1d4x10*** Range: 10ft Ammo Capacity: 1 shot
Type: Bludgeoning and Piercing Critical X2 Weight: 10lb.

Sniper Rifle Damage: 5d8**** Range: 120ft Ammo Capacity: 1 shot
Type: Piercing Critical X3 Weight: 12lb.


Exotic Weapons

Large

Flame Thrower Damage: 3d6 Range: Special
Ammo Capacity: 10 shots Type: Fire Critical — Weight: 25lb.

Flamethrower

A flamethrower consists of a pressurized backpack containing fuel, connected to a tube with a nozzle. It shoots a 5-foot-wide, 30-foot-long line of flame that deals 3d6 points of fire damage to all creatures and objects in its path. No attack roll is necessary, though the Exotic Weapon Proficiency feat is needed to operate the weapon effectively. Any creature caught in the line of flame can make a Reflex save (DC 15) to take half damage. Creatures with cover get a bonus on their Reflex save.

A flamethrower’s backpack has hardness 5 and 10 hit points. When worn, the backpack has a Defense equal to 10 + the wearer’s Dexterity modifier. A backpack reduced to 0 hit points ruptures and explodes, dealing 6d6 points of fire damage to the wearer (no save allowed) and 3d6 points of splash damage to creatures and objects in adjacent 5-foot squares (Reflex save, DC 15, for half damage).

Any creature or flammable object that takes damage from a flamethrower catches on fire, taking 1d6 points of fire damage each subsequent round until the flames are extinguished. A fire engulfing a single creature or object can be doused or smothered as a full-round action. Discharging a fire extinguisher is a move action and instantly smothers flames in a 10-foot-by-10-foot area.

A flamethrower can shoot 10 times before the fuel supply is depleted. Refilling or replacing a fuel pack costs 100gp.


Special

* Can be used to fire 2 shots at one time for +1 die of damage at a - 2 penalty.

** Can be used to fire 5 shots at one time for +2 die of damage at a - 5 penalty.

*** Fired over 10 feet the weapons damage drops to 5d6. The weapon is ineffective after 30 feet.

**** If fired without taking any time to aim, the sniper rifle is -5 to hit due to the awkward design of the weapon. Aiming takes a full round action, granting the shooter a +2 to hit on his next attack as he adjusts the weapons scope and dials for a better shot. If the shooter takes a second full round action on their next turn to continue aiming, they gain an additional +2 to hit (for a total of +4 to hit).


Explosives and Splash Weapons

Acid Pots Damage: 1d6 Splash Damage: 1 Range: 10 ft.
Reflex DC: — Type: Acid Critical x2 Weight: 1lb.

Fire Pots Damage: 1d6 Splash Damage: 1 Range: 10 ft.
Reflex DC: — Type: Fire Critical x2 Weight: 1lb.

Shot Pots Damage: 3d6 Burst Radius: 10 feet Range: 10 ft.
Reflex DC: 15 Type: Slashing Critical — Weight: 2lb.

Smoke Pots Damage: — Range: 10 ft.
Reflex DC: — Type: Fire Critical — Weight: 1lb.


Acid Pot

A character can throw a pot of acid as a grenadelike weapon. A flask is made of ceramic, metal, or glass (depending on the substance it has to hold), with a tight stopper, and holds about 1 pint of liquid. This entry represents any mild caustic substance.

Fire Pot

A fire pot is a flask containing a flammable liquid, plugged with a rag. A fire pot is easily made by hand (Craft [alchemy] check DC 10 or Intelligence check DC 15). To use it, the rag must first be lit, requiring a move action (and a torch or other source of flame). The pot detonates in 2 rounds or on impact with a solid object, whichever comes first. A target that takes a direct hit is dealt an additional 1d6 points of fire damage in the following round and risks catching on fire.

Shot Pot

A shot pot is a flask containing a small explosive device that sprays shrapnel in all directions when it explodes.To use it, the wick must first be lit, requiring a move action (and a torch or other source of flame). The pot can be set to detonate in 2 rounds or shortened to detonate in 1 round. A target that takes a direct hit is stunned for 1 round.

Smoke Pot

Town guards and thieves use these weapons to create temporary concealment. On the round when it is thrown, a smoke pot fills the four squares around it with smoke. On the following round, it fills all squares within 10 feet, and on the third round it fills all squares within 15 feet. The smoke obscures all sight, including the darkvision ability granted by night vision goggles. Any creature within the area has total concealment (attacks suffer a 50% miss chance, and the attacker can’t use sight to locate the target). It disperses after 10 rounds, though a moderate wind (11+ mph) disperses the smoke in 4 rounds and a strong wind (21+ mph) disperses it in 1 round. Smoke pots are available in several colors, including white, red, yellow, green, and purple. As such, they can be used as signal devices.



Sniper Rifle design
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Shot Pots design
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Blunderbuss
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