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 Mutant Rules
Schmidt
Posted: 04 October 2011, 06:56 am
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I'm Schmidt


Group: Vanguard
Posts: 2,048
Member No.: 1,166
Joined: 03 January 2011



As with the geth, the staff have noticed an increase in 'mutant' characters, which has troubled us. Thus, we are implementing a new set of rules regarding mutants and the creation of them. Please ensure these rules are complied with if you choose to create a mutant character:
  • Mutants must be the result of genetic experimentation, whether voluntary or not. Mutants are not born, but instead created.
  • Mutants must resemble one of the canon races currently allowed on MEU. We don't want prothean, rachni etc mutants.
  • Your mutant must be a "one off". We don't want armies of mutants taking over everywhere.
  • Keeping with the first rule, mutants do not breed.
More rules may be added to this, as we see issues crop up. Whilst not so much a rule, I would ask people to remember that mutants who are pretty obviously mutant in their appearance should consider that finding any RP other than a combat one may be difficult.

Thanks,

- Schmidt


--------------------
[TCZ]Male,20,,[/TCZ]
The Schmidt's Compendium

"His Supreme Royal Highness, Former Emperor and Autocrat of all the MEUs, Still the Lord and High Master of All, Schmidt."

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