View Full Version: Resurrection Armor Mk I

Mass Effect Universe > Armor & Defensive Technology > Resurrection Armor Mk I


Title: Resurrection Armor Mk I
Description: Krogan Empire Tech


Woade Blite - August 10, 2011 04:44 PM (GMT)
Resurrection Armor

user posted image

(Picture done by SIEGEFAULT-II)


Name: Resurrection Armor Mk I

Manufacturer: Krogan Empire

Operator: Krogan Empire

Year Built: 2200

Classification: Krogan Only Heavy Armor

Advantages:
Sophisticated VI Interface
Limitless Energy Reserves (Over time)
Slightly advanced armor design


Disadvantages:
Energy output deficiences
Cost (As seems to be the encompassing Krogan disadvantage)


Purpose:
(New ideas will be bold, other things, such as air filtration, will be assumed since most hardsuits have this capability)
The designing process began in 2195, as soon as loyalty was being gained by the Woade Clan on Wrill. The need to build 'super-armor' versus the great expense of the armor already designed for the clan, needed reassessed. Something that would prove useful for an army, rather than a handful of warriors.

The concept was slow to come to life, trying to mitigate costs and efficiency, also keeping in mind mutability for evolved tactical combat, eventually, a quarian engineer found a means to use the energy produced by the body as a supply to meet what appeared to be the restrictions on the armor.

Description:
Their attempt to create a powered hard-suit capable of taking full advantage of the physical capabilities of a Krogan Warrior. The battlesuit is constructed in overlapping layers. It is shielded against EMP and radiation. The filtration system is 100% effective at removing toxins and bacteria from local atmosphere. It is a sealed system, capable of extravehicular activity or operations in toxic atmosphere.

The armor's outer layer is composed of a multilayer alloy of incredible strength, made with dimples to reduce kinetic energy transfer (Think Golfball). The suit contains a gel-filled layer underneath a thick black armored bodysuit. The gel layer regulates temperature and can re-actively change its density to absorb force trauma.

The Undersuit has a built in medi-gel dispenser, as well as electro-active foam that pressures when a charge is sent through it acting as pressure on a wound, and a temporary patch for pressurization loss, as well as a system used to purify body moisture, for re-usage in dire circumstances. The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environment control computer. The shield is powered by a bi-polar aura that contains positively charged protons created from the over excited nuclei, which is naturally emitted from the krogan body, as well as a heat-emissions cell designed to convert heat energy into electrical energy.

The technology to harness the power emitted by the body was a revolution to the Krogan, though it is still being perfected, requiring twice as long for shield regeneration if VI processes are active, due to energy consumption, when using only this method of energy, not having enough room to incorporate a shield generator with the design of the armor.

The Helmet has a small energy generator with sufficient output to power the Helmet's functions, but nothing else.

Hardsuit Functions: Providing network between Undersuit and Helmet Functions

When wearing the helmet of the suit: The onboard VI has the capability to Support a HUD, climate control, auto connection with unit, unit communications, voice projection/dampening and armor lock (locking the limbs of the wearer to the side of the suit when it reaches speeds in excess of 40km/ph)

HUD Features:
GPS Display, FoF Indication, Scanning Known Light/Wave Spectrums, Target Assistance
Weapon Linked Displays Usage:
Blindfire using optics as line of sight, Range Assistance, Target Acquisition, Heatsink Depletion

Non Helmeted Functions: Medi-gel injections, Moisture Seals, Water Recycling, Trauma Response

Undersuit Functions: Medi-gel Distribution, Trauma Management, Reactive Density Gel, Vacuum/Exposure Prevention, Moisture Collection, Waste Processing

Armor Naming: That which is necessary to breath new life into our species,that has lapsed into stagnation.

((OOC Notes: Most of this is just developing on things we can assume exist in some form, it shows people doing live drops from moving ships (which the gel will allow for), never specifies energy reserves (though we can assume them to be powered by electricity because they can overclock) HUD display is a thing that is available in modern combat (as is most functions this HUD is capable of)

Woade Blite - August 26, 2011 07:40 PM (GMT)
Bump

Rasengod7 - August 31, 2011 03:35 AM (GMT)
You know reading all these lab items makes me think of a plot for the Krogan Empire xD. Having to do with using captured(or willing) Salarian scientists to accomplish such feats. I digress tough. Good work.

Approved.




* Hosted for free by InvisionFree