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Title: Tech question


Gin - April 14, 2011 06:55 PM (GMT)
What if, when we're creating a modified suit, that we do not know the kWs of something? I'm assuming we're blending all sorts of Gundam genres in this RP, so UC stuff doesn't always have to be within the guidelines, which leaves gaps within the technology of weapons and whatnot.

For instance--I wanted to use something of a beam saber that was a fixed armament and because of being fixed, it could generate more power by being directly connected to the suit--something similar to Epyon's beam sword, but not entirely so.

Should I just throw that in there when I'm creating my suit? Are we allowed to make up armaments or do we have to use existing ones?

Kenji Isaiah - April 14, 2011 08:30 PM (GMT)
It may be best to start with a Mass Production suit, since they pretty much have everything you'll need. What technology you have is more or less determined by your faction. EDU is currently the only faction with beam technology as far as I'm aware, as they're more advanced because of their resources.

Anyway, Tsubine is the best to ask all technology related questions.

Gin - April 14, 2011 08:48 PM (GMT)
Yeah, besides small design changes, the suit would be some base EDU mobile suit.

EDIT: Perhaps I'll just start off with a base suit for the heck of it right now...just to get some RPing going.




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