Fusion Forms I noticed that several members have multiple team positions. I was thinking and came up with the idea of fused characters. Given I have an idea for it, time to work on it, and the permission of the member in question, I will be adding characters here. Without further ado I present.
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The Shogun of Ice
"Fused Enigma"Added: Feb 10th 2008
Chars: Yamatoman, Mercury, Shining Hotternicus, Avalanche Yeti
Techniques
Liquid Metal Tank: Enigma lacks a left hand in this form in exchange he is given a liquid metal tank that can be used in a plethora of ways. His weapons are spawned through this and as such grant him a number of instant replacements. This metal is of the same technology as the yellow devil and can be used as such.
Yari no Yamato: The Yamato spear rebuilt into a liquid metal form, the famed Spear Spin can be used at a more frequent rate launching an indefinite number of spearheads.
Uchigatana: The original sword of the samurai. The uchigatana is more akin to a knight's sword in sturdiness and speed.
Last Resort move: Rain of 1000 Blades, Benkei. Enigma launches the entirety of the liquid metal into the sky. He hardens it to multiple wakazashi blades (think CQC knife) and rains them down on the opponent. If they miss, they are converted to spikes on the ground. This move leaves Enigma without a weapon until he recollects the liquid metal.
Weaknesses
The drawback to Liquid metal is that when solidified, it is easily melted back down to its original state. Strong waves of fire or lightning will take out the attack.
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The Smartass Tank "Fused Spark Mandrill"
Censored/
UncensoredBoW Censored/
BoW UncensoredAdded: Feb 18 2008
Chars: Diveman, Elecman, Napalmman, Spark Mandrill, Sparkman.Exe
Techniques
Variable Missiles: Spark Mandrill‘s “Spark Mandrill” shoulder pads house missiles ala Napalmman. They seem to reload simply by appearing in a new slot as that one slides in place (Hammerspace concept). The missiles are color coded, but sometimes have the wrong color to throw off the enemy. Explosion color generally matches casing color.
Red: Napalm
Yellow: Heat seeking (really funny during the Last Resort Move)
Green: Flares
Cyan: Dive Missile
Purple: Cluster bomb
Silver: shrapnel bomb (Pineapple grenade)
Pink: C4 charge
Black: Penetrator (Forms a bullet out of shrapnel)
Volt Piledriver: there is a gimmick to the arms as well. The elbow joint connects to a device that allows him to switch between the Famed Spark rods and, well, hands. The unused one will be flipped to the edge of the elbow.
Elec beam: although a bit dampened by the other styles, the Elec beam remains a necessity to Spark Mandrill’s weapons.
Last Resort move: Happy fourth of Fuckin' July: Spark Mandrill unloads every last missile and discharges every volt he had in him. Unfortunately, hammerspace doesn’t last forever. If the enemy survives the barrage, Spark needs to be ready to floor him with a good sock to the face.
Weaknesses: Ice can freeze up the silos, effectively limiting him to Elec beams for a while.
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The Solar Brawler
"Fused Rex Barron"Added:Feb 23 2008
Chars:Saturn, Burn Dinorex
Techniques
Solar Ring: Standard concept, Rex Barron “Destructo Discs” a ring of fire, if only we had a lion maverick. >.>
Meteor Strike: Rex Barron uses his thrusters to slam himself into the enemy. Fairly straightforward.
Rex Claws: I don’t really know what to call those claw things. The claws are better suited to stabbing rather than slashing. It is also possible to create “Fire Katars” to attack the opponent with.
Last Resort move: White Hot Rex: The internal cooling system deactivates for a brutal weapon to be unleashed. The armor glows White from the shear heat produced from the system. It also seems to create an aura of fire around Rex. This trick is dangerous though. Stay in it for too long and the armor itself will vaporize, and with it, more or less the user. Regardless of the time in that mode, all fire based weaponry found in the armor will be shut down after WHR shuts off.
Weaknesses: The armor is highly conductive. Also, due to it being a compact version of the Dinorex armor, a strong burst of wind may cause the internal cooling to…glitch, to say the least. The armor isn’t meant for prolonged battle with most wind based enemies.
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The Aztec Captain
"Fused Akutare"Added:Mar 15 2008
Chars: Pirateman, Bubbleman, Crescent Grizzly, Bamboo Pandamonium, Cancer Bubble
Techniques
Aztec Missile: The Ancient technology has transformed Akutare’s right arm into an all in one gun. Anything from a Shotgun to a bazooka round can be shot from the Bamboo barrels.
Digger Claw: Akutare doesn’t work as the digger anymore, yet he keeps the drill on his right arm for a reason. Mutiny is much less likely when they see the last rebel get impaled by a drill and torn to shreds.
Puku de boom: Akutare shoots a bubble with a explosive device from inside his digger claw hand. It is rumored that it is the head of the previous captain hardwired to the shoot the bubbles.
Last Resort move: Meet “The Chaotic”: Akutare calls in his ship and crew. The Aztec technology allows puts it on par with a heavily armed Air Base. Think half landmaster, half airship. He also gets backup from “The Chaotic Ones” themselves. If he shows weakness to his crew by calling in the base, it might hint that they need a new leader though.
Weaknesses:
He is small enough to dodge most big attacks, but if they connect he is going to be torn to shreds. Small and Fragile, but fast and strong.
Abridged Backstory
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The Gigant Ironsmith
"Anime Master"Added:Mar 25 2008
Chars: Flame Mammoth, Drillman
Mastodon Hammer: An expert at forging weapons, no blacksmith should go without a hammer. This heavyweight mallet might even break the anvil in two though!
Flare saber: For a faster close-range weapon. AM has made a small hilt that tunnels fire upwards through the top piece. The end result is something akin to a light saber.
Drill Punches: Burrowing drills can be launched from a hole in the arm piece, megabuster style. Sometimes timed explosives are taped to the base, I guess those are “Drill Bombs”
Last Resort Move: Omega Drill: The entire left arm converts into a series of grinding gears, drills and sawblades that would make a transformer go “
Damn…”. It tears most any metal to pieces, exempting the occasional piece of Adamantium. The transformation is difficult, and it takes several hours for it to return to the normal shape. Also, if the arm is hit while deactivated. It’s frail design leaves it in pieces.
Weakness: The armor AM wears is clunky, it makes dodging much harder. If the hammer is ditched, he increases in speed, but lowers in sturdiness, a strong enough wind blast will send him flying.
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The Cunning Alchemist
"Marl Duothimir"Added: Apr 12 2008
Chars: Snakeman.exe, Gravity antonion.
Grav Link Armor : Using magnetically linked metals inside of each armor piece, Marl can evade attacks within the armor’s range or motion, or EM Field. This allows him to also send bits of armor at the enemy.
Graviton Bomb: Marl releases a Small piece of metal, the closer it gets to the outside of the range of Marl’s “EM Field”, the stronger the Magnetic pull becomes on it. Marl uses the same polarity to keep himself safe, but the opponent, and even allies can be pulled into the “EM Field” through this tactic. It deactivates once it gets out too far however.
Alchemic Bullet: Scooping materials from the ground, Marl compresses the substance to a bundle of bullets in a process akin to alchemy. Using a Coil Gun, the bullets are fired in succession at an alarming rate.
Last Resort Move: Ouroboros: overcharging the EM field allows him to double his strength and mobility. While in this form, he has access to nigh true alchemic skills. Turning sand to glass, compressing the environment into “Diamond bullets”, and altering the terrain to suit his needs are but a few of his tricks. This form drains the EM reserve badly, so he has to run off of “Ant” form for a while.
Weakness: Strong electric bursts can weaken the “EM Field”. Also, if any of the Armor were to fall outside of the EM range, it would be basically a lead brick until Marl recollects it.
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The Russian Rider,
"Fused Regulus"Added: May 4 2008
Chars: Blizzardman, Chill Penguin, Toadman, Dark Necrobat
Blizzard Shotgun: A single shard of ice hurls forward, detonating into approximately ten pieces.
Hail Bomb: A sentry turret is shot upwards, constantly shooting a barrage of Ice bullets.
Ambush! : Regulus has several robots that he can summon/ mass produce, these robots have respective abilities. Up to six can be running at a time.
Blizz : Slides along the ground quickly, If it connects with anything, it trys “Katamari” it. It can be remote controlled or AI controlled.
Toad : It launches a small grappling hook and reels it in at an alarming rate.
Chill: It slides along the ground until it hits something, at that time, it detonates into a Blizzard Shotgun round aimed upwards.(Exploding Penguins FTW) (Megaman 8, Frost’s stage)
Batonton: A simple bubble bat used for scouting. It can sound an alarm if need be. (MMX quality, the bear trap ones.)
Last Resort Move: Winter’s Knight: In this form, the scarf transforms into a pair of bat-wings, and the body increases the internal cooling. Be mindful of all of Regulus’s attacks, they increase in potency by twofold. His armor becomes more brittle then usual in this form, signified by the armor changing to Monochrome.
Sub Zero Hold: (Winter’s Knight Only) Regulus projects a field around himself. Anyone in this field will be frozen for approximately a minute.
Weakness: Most of the moves that Regulus use are Ice Based, so a strong enough fire attack can destroy or weaken the attack, Similar to Enigma, this weakness will only disable Regulus for a short while.
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The God of Serpent's Thunder
"Fused Raijin"Characters: Snakeman, Skullman.Exe, Drillman.Exe
Added: June 27 2008
Viper Tail: The Cobra Helmet has a detachable tail. This tail appears to be a simple lance, but there is a strong motor secured inside that will turn it into a high speed drill.
Search Wyrms: The famed “Search Snakes” have been converted to “Search Wyrms”, in addition to a tail mounted drill; each Wyrm has a blaster with strength comparable to the Mettool’s buster shot.
Wraith Fangs: Snake fang shaped blades with a sturdy wire create an excellent weapon for close and long range battles. These blades are light enough to move quickly, but strong enough to be a danger to fellow robots.
Last Resort Move: Wrath of the Thunder God: Wraith Fangs are thrown and retracted at a blinding pace, the sheer speed causing the victim to spasm. This sight looks like an electrocution to the naked eye. Unfortunately, this attack has the drawback of running the motors in the arm and shoulder at too fast a pace, odds are that the attack will leave the arm out of order for at least a few hours.
Weakness: The armor is lighter near the body, allowing for a faster fighter. This also leads to the armor being easily pierced. Getting close may prove a problem though, as the Search Wyrms and Wraith Fangs can be used to keep enemies at a distance.
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The Cerberus Marksman
"Fused Hunter_Chameleon"Characters: Searchman, Quint, Skullman, Crown Thunder
Added: Aug 1 2008
“Jackhammer Motor”: A modded Ride Chaser with a link to his Base. It has a weapons transporting system, allowing it to send Hunter anything from Sniper Rifles to Grenade launchers. As well as recharges for the weapons he currently has out. Unfortunately, this trick takes a good amount of time, and it can be broken. This Ride Chaser has also been dubbed “The Jackhammer” for a reason, It’s mounted energy rifle has an Rapid Fire function, allowing it to tear through walls with great ease.
Quintession Helm: The Quintession Helm is all in all Hunter’s Head. Or, Heads, perhaps would be a better term for these three. All three heads share a collective conscious, but vary in abilities.
SEARCH: Visors Galore. can also take pictures of the surroundings. Probably the best thing next to Photographic memory
SKULL:”Octocamo”, scouts area with a 360 degree search and finds closest color, then tries to recolor armor to match most common color scheme. What you see in the picture is the default. It can also be tricked into changing to the color Hunter chameleon wants.
QUINT: Allows him access to the Super computer “CROWN”. Weapons transportation from Jackhammer takes less time. And if need be, CROWN can take over for Hunter, effectively giving him a super soldier form for a few minutes.
Corona Cannon: This strange gun has many tricks up it’s sleeve. The Barrel is customized to have a Demon’s head at the tip, and it fires Charged particles. One set positive, then one negative. The end result is it appears to fire lightning. It can also be set to blaster mode in this form it uses less energy, but only has the strength of Megaman X’s half charged buster
Last Resort Move: Géant Tueur: The Géant Tueur is a Massive energy cannon, Big enough to make it seem more sensible to equip to a tank then to have a robot carry around. It is modeled after the buster rifle of Gundam Fame. It’s blast may be scaled down, but the gun itself is strong enough to annihilate low level troops. It is highly recommended to be used against multiple enemies. Unfortunately, all three heads need to be active for at least three seconds after the gun has been dispensed for the gun’s safety to disengage.
Weakness: Although the Quintession helm is not frail, it cannot run if it is overheated. Also, the arms teleportation of the Jackhammer can be considered flawed in the sense that it launches the gun into the battlefield. If the field is cluttered, it may be more difficult to find the gun.
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The Springloaded Grenadier
"Fused Darksage"Added: Oct 10 2008
Chars: Crash Man, Sting Chameleon, Spring Man
Crasher Bomb: A fast moving explosive, the Crash Bomb will detonate 5 seconds after connecting with a wall or body. It can also be detonated manually.
Energetic Coil: Springman’s body with Chameleon’s energetic frame (during fights) makes for a fast paced fighter. Don’t be surprised to see him slinging from opponent to opponent using their heads as a drum, with bombs in it.
Spiral Laser: Looking like an energy slinky or the outer rim of the “Special Beam Cannon” when shot. Spiral Laser is easy to dodge, but acts like a small drill as it burrows through the enemy armor. It uses up the energy supply quickly, so use it sparingly.
Last Resort Move: Time’s Up!: Supercharging the beck spring, Darksage transfers all energy to the generator in his head, turning it into a massive rendition of the Crash Bomb. It sounds Fatal, but the mind isn’t always the head. Without optics fights tend to be short-lived, it would be recommended to have a teammate to lead him back to base.
Weakness: Due to the Springy frame, slicing weapons or wind based attacks should be able to weaken him. Breaking the armor or tangling it respectively. Even if the cuts do not break the springs, It still may be enough incentive to stop using an attack that could break them.
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The Junkyard Phoenix
"Fused Seadragon"Added: Oct 17 2008
Chars: Junkman, Storm Eagle, Taurus Fire
Inferno Right: The arm cannon from a destroyed Maverick called “Infernus Minotank”. This weapon carries two uses, a pincer, and a low power flamethrower. An obvious strategy and one that Minotank used to use was skewer, and then use the flamethrower.
Revive Shield: Belonging to a Reploid called “Remise Griffin”. The Revive shield is actually the broken wings soldered together. Remise Griffin had amazing regenerative ability, and his wings didn’t forgo that, wedging grenades in-between this makeshift shield and a slab of Carbonadium makes for a shield that can easily be converted into a shotgun.
Mystic Tornado: Originally his gun from when he was still a scientist Reploid, this blaster creates a small cyclone. Due to it being broken badly from the fight, he can no longer get it to run using it’s power alone, as such, it needs to be used in conjunction with the Inferno Right.
Last Resort Move: "Faux Impact": using the jetpack he found in the junkyard, and a modification to the Inferno right, Seadragon mimics the famed “Giga Impact” that X used in his fourth and fifth battle against Sigma. The speed and pressure may cause the body to start to shatter, due to frailty.
Weakness: Due to Most of Seadragon’s body being comprised of broken parts mish mashed together, the armor does not having a complete grounding, making Electrical attacks a major threat.
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The Retro Thunderfish, Fused Metabad
Settings:
[In motion]/
[Stationary]Added: Oct 25 2008
Chars: Cloudman, Flame Stag, Volt Catfish
Staff of Resheph: An amazing talisman from years ago, the staff of Resheph can control lightning and fire with great ease. It appears to be a simple replica though…
Whiskers of almighty power: The whiskers on Metabad’s face have a strange property, when he is near death; they grow to twice their original length and turn red hot. They can be used as whips or as a rope.
Looming cloud: While appearing to be a magic cloud, it is actually a hover platform that emits a thick black smoke, ironically, the Staff of Resheph is the remote of this worn down hovercraft, and can be used to make it spark, shooting lightning bolts.
Last Resort Move: Final Thunderstorm: Using the Staff of Resheph to order a full lightning barrage on the enemy, the Looming Cloud goes at it’s highest possible speed. The WoAP has to be used to hold on from the sheer speed. Drained of energy, it will self-destruct, losing him his main method of transportation.
Weakness: Bubbles mess with the Looming Cloud’s already worn down mechanics. Add to it the warping of lenses due to the bubble’s design make targeting a bit tougher.
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The Crystal Clairvoyant,
"Fused Jet"Added: Nov 22 2008
Characters: BrightBabe, Centaurgal, Shield Shieldion
Crystal Arrow: The Crystal Arrow is a good projectile attack, it’s translucent appearance makes it rather hard to be seen.
Radiant Laser: A bright and fast moving laser shot. It may be more obvious then the Crystal Arrow, but it can be shot at much higher frequency.
Pearl’s Sheen: Perhaps a variation of the Radiant laser, “Pearl’s Sheen” blasts light in all directions, temporarily blinding the opponent. And no, wearing shades won’t be enough to stop this.
Last Resort Move: Prism Arrow: Jet shoots the Radiant Laser straight at a prior Fired Crystal Arrow; the end result causes the laser to diffuse due to the prismic effect of the arrow. Laser Arrows of all lengths colors and sizes fly out of the Crystal Arrow, almost having a shotgun like effect. Due to the short window of opportunity for this attack, it is ill advised to be used except for a last resort.
Weakness: Albeit adding a distinct flare to the attack, Crystals are not too strong when going up against metal projectiles such as anchors or maces. Radiant Laser Bypasses this weakness, but it is inefficient to be using such a weapon alone.
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The Atomic King
"Fused Ben"Added: Dec 28 2008
Chars: Magma Dragoon, Heatman, Fireman
Atomic Burst: A high power shot of fire. It can be refined down to much faster Fire bullets. The blast itself is released from the hands, almost giving an impression of a chi blast.
Flame King Fist: Ben has devised a new style of fighting, similar to that of the “Shotokan” martial arts.
Blaze Aura: Releasing energy similar to the Atomic Burst, This attack creates a shockwave of intense heat.
Last Resort Move: Atom Surge: Ben puts his all into one final energy flare. Drained of power, he will have to shut down after the attack has been used.
Weaknesses: His fire attacks are exceptionally potent at close range. Yet oddly enough, his armor is cooler then the air around him. If you can blow back the attack, definite damage would come of that.
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The Primordial Brawler
Fused REX Barron V.2 Added: Jan 05 2009
Characters: Burn Dinorex, Infinity Mijinion, Ride Boarski
Blaze Wheel: The tires on the forearms are fully functional. They can be accelerated to ridiculous speeds, producing sharp blades; effectively turning them into wrist mounted buzz saws.
Napalm Cannons: Calling it a cannon is a bit of a misnomer. Technically the whole of REX Barron is the Napalm Cannon. Six tanks store Napalm to be shot out of the hands.
Incendiary Bombs: A different setting to the Napalm Cannon, the Incendiary bombs shoot out massive globs of Napalm to be ignited a at a later point, If this attack is used too much the battlefield would become a massive flare.
Last Resort Move: Boar Tank: Transforming into a tank like form, REX Barron’s mobility is increased greatly. Blaze wheel cannot be used in this form, and the Napalm Cannons are forced to the sides.
Weaknesses: The best tactic for fighting this behemoth doppelganger of the original REX Barron would be the following… RUN FOR COVER! However if you manage to pierce the Napalm tanks and light them off, there is very little he could do.
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The Vengeful Captain
Fused Akutare V2 Added: Jan 05 2009
Chars: Bubble Man, Galaxy Man, Pirate Man, Neon Tiger, Crescent Grizzly, Cutman.Exe, Bubbleman.Exe, Cancer Bubble
Laser Sai: Akutare managed to work his way into the “Universe Wars” stage plays after the main actor of Yoh-Dar mysteriously vanished. He was quickly surprised to find they used real weapons on the set. When they finished filming act 3 of 6, he managed to sneak the weapon off the set. It seems to be able to draw in enemies.
Digger Claw: Akutare kept the Digger Claw as a memento of his time on the Chaotic. He plans to defeat the new captain of the Chaotic and skewer him with the Digger Claw. As an added bonus, he installed a radar to detect reactor shards, claiming they will be drawn to him.
Puku de boom: The Puku de Boom’s bubbles are far harder to break free of, add to it that the bubbles have a slight homing property. The drawback is that there is only enough juice for free shots per cartridge.
Last Resort move: Banchou Slash: Akutare unleashes a devastating barrage of slashes with the Laser Sai as it charges to full power (Read: Laser Masamune). When it hits max, he slams it into the ground and retracts it.
Weaknesses: Similar to the V1 armor, Fused Akutare V2 is fairly lightweight and is unlikely to survive to many hits.
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The Construction Whiz,
Fused “Ignate Flare” Added: Jan 31 2009
Chars: Tunnel Rhino, Concrete Man, Magnetman.exe, Rainy Turtloid
Construct Arm: Ignate Flare’s arms seem to be just the generic Buster arms, but they hide a far more potent feature. A variable weapons system called the Construct Arm. They can shift just as quickly as the Mega buster can.
Concrete Cannon: The Concrete Cannon shoots quick dry Concrete. Granted most reploids could break free easily, it still can be used as a quick shield or a distraction.
Blitz Drill: If excavation is the current task, look no further then the Blitz drill. Its high speed can be used to burrow and tear quickly.
Turtloid Saw: Borrowing technology from Rainy Turtloid, the Turtloid saw almost seems to just be a miniaturized version of the original spinning turtle saw.
Magna-Lift: These arms have a gutted version of the same Magnetic trick that Magnet Man uses. It is weaker, and it requires both arms to be set to Magna Lift to work, but the power output is phenomenal. This weapon is the only one with a Energy meter, and it runs out fairly quickly.
Magnetic Slam: using the Magna Lift, Flare uses himself as a human bullet. Obviously it can be flipped to capture the opponent and use them as a projectile, but outside of a certain range the Magna Lift will lose control.
Projectile Mode: The Blitz Drill and Turtloid Saw can be launched like weakened Metal Blades and Tunnel Drills. It is good for a quick long range attack, but should not be used as a primary
LRM: Concrete Rain: Avoiding the obvious pun, Concrete Rain Uses the entirety of the Concrete Cannon’s stock. Setting it to max power, the Concrete is shot straight into the air. He then quickly switches to the Magna Lift and uses the Magna lift to shape the Concrete into the desired shape. This attack drains the energy of both weapons used.
Weaknesses: The fairly obvious weakness is that the moves would be telegraphed fairly quickly in advance. And for all his piercing weapons, he is weak to piercing weapons.
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The Maniac Marionette,
Fused “Iga” Added: Feb 6 2008
Chars: Woodman, Buster Rod G
Nyoi-bo: Iga’s weapon, and a good substitute to the original “Do as you will golden banded Cudgel”. The wooden base allows him to modify it to whatever weapon he needs at any time.
Mokuton: Iga’s powers allow him create and control plants. He can create a shield that looks like a peach; build a solid as steel palm leaf scimitar, or even create Mokuton mimics of himself.
Mallet of Uchide: A combination of the two attacks above. Iga creates a strong as Iron tree stump with the Mokuton and “Welds” it to the Nyoi-bo. This new pummeling weapon can grow to become an iron wall, or shrink to focus the attacking pressure of the Nyoi-bo to a pin point.
LRM: Storyteller's Armada: Iga pulls out his copy of the Kojiki. Letting the scroll unravel in a Tornado like fashion, he uses it to obscure himself from sight. Once he is ready, he launches a barrage of Bunraku Puppets themed after Shinto Gods and Mythical Heroes at the enemy.
Weaknesses: Fire is a big challenge here, Iga can defend by releasing the burning object and building a new copy to replace it, but long-term this will distract from the battle.
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The Psionic Vampire,
"Fused Dynamax" V. 1.4Added: April 4, 2009
Chars: Blizzard Buffalo, Shade Man, Hornet Woman
Chrysalis Aura: Dynamax shoots a small crystal at the opponent, if it connects, it grows in size to try and capture the victim in a crystalline shell. Generally it is weak enough that the opponent can break free after a few seconds, but it serves as a good way to slow down the opponent while setting up for another attack.
Locust Whistle: Similar to Shade Man’s Noise Crush, the Locust Whistle is a sound based weapon that can reverberate off the walls. The actual impact of the Locust Whistle causes the victim to become disorientated.
Psionic Sting: Dynamax’s Trident like crown isn’t just for show,It can be used as a energy pilfering device. The only drawback is the trident must actually pierce the armor, and headbutting the opponent can get to being a bit of a challenge.
Last Resort Move: Chrysalis Swarm: Using drained energy from the Psionic Sting’s attack. He shoots a barrage of Chrysalis Aura Crystals at the floor, The Psionic Sting’s excess energy is then transferred to the crystal, creating either a clone of the drained opponent or a barrage of crystal wasps.
Weakness: His paralyzing attacks may be good for stunning the opponents, but they can be broken or disrupted. The Chrysalis Aura can be destroyed by superheating it or detonating a small explosive nearby. The Locust Whistle can be forced off course or even negated by a shockwave.
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The Sonic-Speed Cyclone,
Fused DawshoxAdded: September 22
Chars: Turbo Man, King Ophiuchus, Overdrive Ostrich, Airman
Overdrive Turbines: The two jet thruster like attachments can accelerate Dawshox to astonishing speeds. If set in reverse, they can be used as air cannons. Don’t get caught off guard, or you’ll surely get blown away in the end.
Scorch Mark: Setting the Turbines to a high enough setting, Dawshox can build trails of fire on the very ground he dashes across. Obviously, areas such as deserts make for less effective attacks, and dried fields or plain old pavement make for much more interesting sights.
Sonic Tackle: Dawshox may look frail, but a tackle from this speed demon could easily floor larger reploids like Crescent Grizzly and Panzer Warhog. The shockwave that pops up from this, albeit lacking any mass, is still strong enough take the wind out of people.
Last Resort Move: Scorchmark Cyclone: Dawshox’s immense speed, alongside the scorch mark attack can create a Tornado of pure fire. If the opponent is kicked into the rim of the cyclone, they will be shot into the sky.
Weaknesses: Dawshox’s high speed powers can lead to some fairly dangerous drawbacks, Steel leafs for example, such as the ones that populate Sting Chameleon area could cut Dawshox’s armor clean in two if he used his Overdrive Turbines.
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Random stuff:
NES Game (Art Project)ToadsmanHyper Combo Finish