|QUOTE (Guardian Of Nesh @ Jan 12 2008, 07:48 PM)|
| yeah, you know what to do. |
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Team Name: The Alliance
Through constant training, Goku has achieved many abilities, such as super strength, super speed and the ability to fly using one's chi energy. Goku's signature technique is a chi energy blast called the Kamehameha, which he learned from Muten Roshi. Another signature technique of his is an attack that multiplies the user's chi for an instant, called the Kaio-ken, taught to him by North Kaio. Goku's most powerful attack is the Genki Dama, a sphere created by gathering chi energy, which he also learned from North Kaio. Goku also learns a teleportation skill called Shunkan Ido, which he learned from the inhabitants of a fictional planet called Yardrat.
Goku is also the only Saiyan in the entire series to achieve all the Saiyan transformations seen in the manga. In the Dragon Ball manga and anime series, he was able to transform into a gigantic ape called an Oozaru, albeit after his Saiyan tail was permanently removed by Kami, he no longer could achieve this form.
In Dragon Ball Z, Goku is the first Saiyan to achieve the fabled Super Saiyan state in over a millennium. He ascended to Super Saiyan after being overcome with rage by the murder of Kuririn by the hand of Freeza. After several years of training with his Super Saiyan form, Goku completely overcomes the negative characteristics of the transformation in order to combat Cell. After his death against Cell, Goku continues his training in the Otherworld for seven years, and achieves both Super Saiyan 2 and Super Saiyan 3.
In Dragon Ball GT, he achieves the final Saiyan transformation, Super Saiyan 4.
Reigun (霊丸 Reigan, Translated as Spirit Sphere)
Spirit Gun in the English anime dub.
This is Yusuke's most common attack. He concentrates his Spirit Energy into his right index finger and releases it as a projectile. It can be from a small shot to a full-sized cannon blast. Its only weakness is that Yusuke can only use it a certain number of times per day in the beginning. At first he can only use it once per day, but by the beginning of the Dark Tournament (Ankoku Būtsukai), after much training under Genkai, Yusuke can use it four times per day. After he is reborn as a half demon, Yusuke's spirit energy is combined with demon energy, and as such, his Spirit Gun becomes the, You Gan in the Japanese version, Shotgun in the English manga, and Demon Gun in the English anime. His "shotgun" can be fired as long as Yusuke has demon energy to use, unlike the reigun.
Rei Kō Ha(霊光波 Translated as Spirit Light Wave) / Shotgun
The technique is taught to him by Genkai. Yusuke gathers spirit energy into his fist to form a large blast of spirit energy from it shot out in less powerful but many blasts. While the technique is not as powerful as the spirit gun, a few advantages it has is that the shots are wide spread, which makes it highly effective against quick or invisible opponents or large numbers of weak enemies.
Renshā (連射 Translated as Double Blast or Rei Gun Rapid-Fire)
Spirit Gun Double in the English Dub.
Yusuke learns to shoot all the blasts of his rei gun rapidly. This technique was only used in against Chu in the finals of the first round of the Dark Tournament by using both of Yusuke's remaining reigun shots together
Rei Kō Dan (霊光弾 Translated as Spirit Light Bullet)
Spirit Wave in the English anime.
Aura Blast in the English manga.
Genkai's trade mark move, it has many abilities. Yusuke uses it to turn his entire body into a spirit gun. Instead of his index finger being channeled into, his entire body is. This makes for extremely powerful close range attacks, but it is extremely difficult and dangerous to use.
Sei Kō Ki (Translated as Holy Light Energy)
Sacred Energy in the English Dub.
During his fight against Yomi, Yusuke, remembering all of his friends supporting him, is able to mix his body's Yōki (demon energy) and Reiki (spirit energy) together to be able to generate his own version of Seikouki, different from the version that was previously used by Sensui. It is just as powerful but hard to maintain for more than a few hours, more than enough time for Yusuke's battle with Yomi in the final arc of the anime.
Shot Gun Double Barrel
Yusuke channels his shotgun attack into both of his fists, and releases his energy out both at the same time. This creates twice the spread. This attack is only used in the first movie. Is Half-demon.
As the container of the Nine-Tailed Fox, Naruto has access to its great chakra reserves. In addition to allowing him to rapidly recover from injuries, the fox enables Naruto to perform jutsu that someone of his skill and rank would ordinarily be incapable of using. While portions of the fox's chakra are constantly being mixed with Naruto's own, Naruto can draw upon large amounts of the fox's reserves if need be. This is most commonly accomplished by submitting to rage and allowing the fox's power to leak out and consume him. As its influence grows, the fox begins to manifest itself through a fox-shaped shroud that surrounds Naruto and that has an ever-increasing number of tails. With each tail Naruto is given a drastic increase in strength, such that with only four tails he is a match for the likes of Orochimaru. Consequently, the fox's violent personality begins to supplant Naruto's own as the number of tails increases to the point that he can no longer distinguish between friend and foe. Because of the danger he poses to those he cares for in these situations, Naruto has begun to limit his own usage of the fox's power.
Naruto most commonly takes advantage of the fox's chakra through the Shadow Clone Technique, which creates any number of physical copies of the user. Though most ninja only create a limited amount of clones due to the large amount of chakra required, Naruto can create hundreds of clones at once due to the limitless potential of the demon fox. Though having found a number of uses for the clones, such as scouting and overwhelming opponents, Naruto's most practical usage of the technique is in combination with the Rasengan, a concentrated ball of spinning chakra that grinds into whatever it contacts. When performing the technique Naruto creates shadow clones to help him form the attack, one Naruto providing the chakra and the others spinning it into shape. In Part II, Naruto takes the combination of these two abilities to a new level, using the clones to help him infuse the Rasengan with his wind elemental chakra. This new ability, called the Wind Release: Spiraling Shuriken (風遁・螺旋手裏剣, Fūton: Rasenshuriken?), which damages what it hits on a cellular level. Though this level of damage is useful against opponents, the hand he is performing the technique with is damaged as well, making it a double-edged sword
Yugi Motou/Yami Yugi
Yugi's deck is well-known for the Dark Magician (Black Magician in the Japanese versions). At first it is composed of low-level Earth and Dark monsters with Spell and Trap cards to enhance them. Later, during Battle City, Yugi acquires Dark Magician Girl, as well as his Magnet Warriors and Royal Knights, all of which become some of his most commonly-played cards. Following Battle City, his deck slowly begins to focus more and more on the Dark Magician while maintaining a strategy to disrupt and disable his opponent's cards.
During the Ceremonial Battle, Yugi and Atem utilize decks that embody their own characters. Yugi's deck relies on the Magnet Warriors, Gadgets, and Level monsters, all of which combine powers and grow over time. Atem's deck relies on summoning the Egyptian God Cards, as well as the Dark Magician. In Yu-Gi-Oh! GX, Yugi's deck goes on tour at the academy, and is stolen by a copycat duelist. It was then later returned . This deck focuses on the Dark Magician, but also has several Chaos monsters
He also posesses the Millenium Puzzle allowing him to fight by bring his cards to life.
These are the Pokémon that Ash is currently carrying around with him in Sinnoh. The first two are ones that he has with him at the beginning of his adventure. Just like Hoenn, Ash only intended to bring Pikachu, but Aipom sneaked on the ship to Sinnoh. Like all Pokémon Trainers, Ash can only have up to six Pokémon in his active battling roster.
When Ash first had six Pokémon (Pikachu, Butterfree, Pidgeotto, Bulbasaur, Charmander and Squirtle) Ash caught a Krabby and it was transferred automatically meaning that Pikachu was counted as one of Ash's Pokémon he has in his party. Pikachu stays with Ash even when he is not on Ash's party, as demonstrated during the Silver Conference in the Johto League. Ash's Larvitar also stayed with Ash even though Ash had six Pokémon (Pikachu, Noctowl, Bayleef, Cyndaquil, Totodile, and Phanpy), although it is up to debate on whether or not Larvitar is actually his.
Ash gets Pikachu in the episode, "Pokémon, I Choose You!"Pikachu was Ash's starter pokemon. Ash considers Pikachu to be his best friend. In the first episode, Pikachu disliked him, and shows it by shocking him frequently. It still shocks him to wake him up in emergencies or when he is accidentally in the way of an electric attack. His Pikachu has the particular characteristic of hating Poké Balls so it always tags along with Ash. At the end of first episode, the two of them become best friends after Pikachu saves Ash from a flock of Spearow. Pikachu was the first Pokémon that Ash obtained, and the only one that has always been with him. Ash's Pikachu also refuses to evolve into a much more powerful Raichu. Ash was reluctant to expose Pikachu to the Thunderstone and Pikachu is quick to express it has no desire to change who it is. In the end, Pikachu shows that it is still able to beat its evolved counterpart Raichu. Also, Pikachu has electocuted and destroyed Misty's bike, May's bike, and Dawn's bike (A running gag through the series.)
Aside from being part of Ash's Pokémon fighting arsenal, Ash's Pikachu has played a key role as a companion to not only to Ash but Ash's entourage as well - defending them as well as occasionally intervening when hostility arises in the group. (This usually being something like quarreling between Ash and Misty) Though apparently loyal to Ash, Pikachu has always had the most sympathy toward Misty and her friendship with Ash. Ash's Pikachu has a sensitive dislike toward hostility between friends, especially his own. During the Gym battle between Ash and Misty, though Pikachu enjoys the spirit of competition with anyone, Pikachu was very reluctant and deplored to participate in the battle due to the vendettas involved and meltdown prior which made the atmosphere of the match far beyond just competitive. Pikachu also greatly helps Ash in communicating with fellow Pokémon among the group which has helped in Ash's success in befriending Pokémon.
Pikachu is often considered to be exceptionally powerful for its species, which makes it a consistent target for Team Rocket. As such, Pikachu is his main enforcer during battles. It has grown physically and mentally superior over the course of the series through battles and through his role as an entourage companion to Ash and his group; so much, in fact, that it is able to dominate even some of the statistically most powerful Pokémon he has confronted. Pikachu is Ash's second Pokémon to have defeated a Legendary Pokémon, having defeated Pyramid King Brandon's Regice in Ash's third battle against him. It is also one of the only known Pokémon of the series to use the extremely powerful but reckless Volt Tackle, a move involving an electrically charged Pikachu running at high speed and colliding head on with the enemy.
Starly → Staravia
Ash captured a Starly at the end of "Two Degrees of Separation!". Aipom accidentally attacked Starly in the forest after they crashed in midair and gave Starly a bump on its head.. Aipom won with Focus Punch and Ash threw the Poké Ball and captured it, making Starly Ash's first Sinnoh Pokémon. This is similar to his capture of Taillow as his first Pokémon in Hoenn. Ash was excited to catch the Pokémon, although he felt sad after remembering Pikachu wasn't with him, as it had been stolen and lost by Team Rocket. It later evolved into a Staravia in a battle against Team Rocket in "A Staravia is Born". Staravia is also good for searching, spying, and is a great aerial attacker.
Ash captured Turtwig at the end of Diamond and Pearl episode #5, "Gettin' Twiggy With it!". A wild Turtwig rescues Pikachu from Team Rocket, but when Ash finds Pikachu with Turtwig, Dawn tries to catch it with Piplup, which causes a Razor Leaf aimed at Piplup to unintentionally hit an Oddish. The Oddish then puts Ash and Pikachu asleep with Sleep Powder, but Turtwig flees, and carries Pikachu to a safe place. Trying to get Pikachu back, Ash meets up with the Turtwig and then befriends it. After Ash rescues it from Team Rocket, Turtwig grows attached to him and wants to battle him. Accepting the challenge, Pikachu and Turtwig face off, Pikachu ends up winning by slamming Turtwig against a tree using Iron Tail, and finishing the fight with a Thunderbolt. Ash then throws a Poké Ball and captures it. Turtwig shows some characteristics of James' grass Pokémon, because Turtwig bites Ash's head in the episode "Forest of Hesitation! Paul Again!". It also has some characteristics of Ash's Bulbasaur, due to the fact that it helps solve problems between other Pokémon who may quarrel.
After Paul released his Chimchar, Ash asked it if it would like to join his team. It chose to travel with Ash and has since been used in the final of the Tag Battle saga where it battled on the same team as its former master. Chimchar feels uneasy on Ash's team due to the fact that he is not farmilliar with the kindness between trainer and pokemon.
In DP055, Dawn begins the Contest training for the Solaceon Town Contest. However, Buizel seems to be more interested in Ash's battle training and thus can't set its mind on Dawn's training; meanwhile Ash's Aipom appears to have a similar problem in Ash's training because it tends to be more interested in Dawn's Contest training. Then Zoey proposes that Ash and Dawn trading them, and they do so.
With Professor Oak
As Ash can only carry six Pokémon around at once, he often leaves his Pokémon at his mentor Professor Oak's laboratory. These Pokémon also appear in the episodes of Pokémon Chronicles that are set at the laboratory.
Ash's Bulbasaur holding Ash's Totodile.Ash received Bulbasaur as his fourth Pokémon from a girl named Melanie who watched over several Grass-type Pokémon in a reserve. Since then, it has been on Ash's team throughout the entire Kanto and Orange Islands sagas, and part of the Johto saga, helping out with various Gym battles. It is a leader and mediator, preferring peaceful resolutions to conflicts over fighting. It had a chance to evolve while in Kanto, but it chose not to. Later in the Johto saga, Prof. Oak needed it to help mediate the rivalry between the Grass-type Pokémon at his lab, so Ash sent it over. Its mediation skills still keep the peace between the many Pokémon that reside in Professor Oak's lab. Later, at the end of the Hoenn League, May saw that her Bulbasaur had befriended Ash's, so she also left her Bulbasaur at Professor Oak's lab. Bulbasaur's latest appearance was in a battle against Brandon, where it defeated Brandon's Dusclops and tied with his Solrock.
Krabby → Kingler
In order to show Misty and Brock he could properly catch more Pokémon, Ash found Krabby on a nearby beach and caught it without any effort. It was also the sixth Pokémon he caught and the first Pokémon to stay at the lab. Krabby remained in Pallet Town until the first match of the Indigo League championships, where it evolved into a Kingler in its first battle. At the same time, it won the first round all by itself on the Water Field, defeating an Exeggutor before evolving into Kingler, a Seadra, and a Golbat. Ash also used Kingler in the third round on the Ice Field where he had his Kingler already out after one Pokémon on each side already fainted. If Kingler was used in the first battles is unknown. In the battle, Kingler is seen fighting and defeating a Cloyster then gets pummeled to the next Pokémon, Arcanine, even with the type advantage. Despite Kingler still standing, Ash calls Kingler back to his Pokéball. Kingler wasn't used again until the Johto saga, where it was called upon in the Whirl Cup. Kingler easily knocked out Misty's Poliwhirl, but lost to Psyduck out of sheer good luck on Misty's part with her Psyduck. Kingler was not able to battle in the Johto League, as it received an injury from a Voltorb. Kingler is known to be a very jolly and friendly Pokémon, seen "shaking claws" with fellow crustacean Corphish as a sign of friendship when Ash returned to Pallet Town after the Hoenn League.
While exploring a problem in a power plant, Ash captured a Muk, who was a leader of a group of wild Grimer. Then, he sent it to Professor Oak. Ash has called upon his Muk in the Indigo League, where it helped him win the fourth round. It also helped out in battling Gary's Blastoise in the Johto League, but Ash recalled it before it was defeated by Blastoise. Later in the match, it lost to Gary's Scizor. Muk is still very affectionate towards both Ash and Professor Oak, and is often seen smothering Professor Oak, Tracey, and most recently Professor Birch.
After unintentionally catching an entire herd of 30 Tauros in Kanto's Safari Zone, Ash ends up sending them all to Prof. Oak, much to the Professor's dismay. However, the episode of their capture was banned in English-speaking countries. In that episode, it was a running gag that Ash used all his Safari balls on Tauros, when in the video games, Tauros are seldom seen. In the Orange League, Ash used a Tauros to help defeat Drake's Venusaur, and used a Tauros later on in Johto for a Tauros race. Then, it was used in the Johto League in Ash's battle against Gary. Ash also brought Tauros back to his team temporarily for the battle against Anabel at the Battle Tower. It is uncertain whether Ash always uses the same Tauros or not.
During his travels in the Orange Islands, Ash came across a large orchard that was under attack by a Snorlax with a ravenous appetite, which had stripped several islands bare of plant life in less than a day. Ash, with the help of a wild Jigglypuff, eventually managed to stop Snorlax and catch it. Snorlax proved to be a strong battler and Ash used it when he needs to fight a tough battle. Ash kept it in his team for most of the remainder of his adventures in the Orange Islands, but when he arrived at Pummelo Island for the Orange League finals, Snorlax's sleeping patterns proved it unreliable for the upcoming battle and he sent it to Professor Oak's lab in exchange for one of his Tauros. In Johto, Snorlax was used in a sumo contest, and later in the battle against Gym Leader Clair. After Ash's journey in Hoenn, May's Munchlax and his Snorlax became friends. Ash temporarily brought Snorlax back to his team for the battles against Gary (where he defeated Nidoqueen and Arcanine) and Harrison (where it defeated both Hypno and Steelix) at the Silver competition, and Greta at the Battle Arena, where it defeated both Greta's Hariyama and Medicham.
Ash's Heracross battling Gary's Magmar in the Johto League.Heracross was the first Pokémon that Ash caught in Johto. Its most notable feature is in its nature to try and suck the sap out of nearby trees and the bulb on Bulbasaur's back, thus annoying the latter. Heracross was later sent to the Lab at Professor Oak's request. Ash temporarily brought Heracross back to his team for the battle against Gary in the Johto League, where it defeated his Magmar, and then later against Spenser at the Battle Palace, where it promptly attempted to suck the sap from Spenser's Venusaur.
Chikorita → Bayleef
Chikorita was a stubborn, yet brave, Pokémon. Ash protected it from a blizzard and saved it from Team Rocket, and it joined his team. Chikorita was jealous of Pikachu, seeing it as a rival for Ash's attention. It loves Ash very much, and is jealous of other Pokémon that give him affection. When it evolved into Bayleef, it initially had trouble adjusting to its larger size while hugging Ash. However, Bayleef remained an integral part of Ash's team. Bayleef uses several unconventional tactics, such as the Vine Whip move to jump into the air. Ash left it at Professor Oak's lab after the Johto League.
When Ash and a rival trainer were trying to capture a young Cyndaquil, Ash was forced to protect it, and he did so with a Poké Ball. At first, Cyndaquil had trouble using its Flamethrower and needed to charge up between attacks. Ash used Cyndaquil in Johto, but left it with Professor Oak before journeying to Hoenn. Cyndaquil also has a habit of falling asleep at certain times, and seemed quiet and withdrawn in general.
When Ash and Misty attempted to catch a Totodile that appeared out of the water, they both threw their Lure Balls at it. Unsure of which Lure Ball had caught Totodile, they battled each other for the Pokémon; Ash won. Totodile is a carefree and relaxed Pokémon, often dancing whenever summoned, which has strangely helped it battle. It also likes to entertain other Pokémon with its water tricks. However, Totodile's antics have annoyed several other Pokémon. Ash used Totodile in Johto, but left it with Professor Oak before journeying to Hoenn.
Noctowl is Ash's only Shiny Pokémon, which are rare. It is also unique among the team as it is Ash's only Pokémon able to effectively use Normal attacks against Ghost Pokémon and use Psychic-type attacks, due to its use of Foresight.Smart and cunning, Noctowl had since grown to be one of the senior members of the team. Ash used Noctowl in Johto, but left it with Professor Oak before journeying to Hoenn.
Phanpy → Donphan
Ash's Donphan battling Pike Queen Lucy's Seviper in the anime.After winning a Pokémon sled race in Johto, Ash received an egg, which later hatched into a Phanpy. This Pokémon is the youngest member on Ash's team, though its power makes up for its lack of experience. Ash used Phanpy in the Johto Pokémon League, and left it at Professor Oak's lab before travelling to Hoenn. However, when Ash returned after competing in the Hoenn League, he discovered that it felt left out and wanted to be part of Ash's current party. Since then, it has shown signs that it is growing up beyond the young Pokémon seen in Johto. Phanpy battled a Team Rocket mecha, and evolved into Donphan in order to defeat it. However, despite its newfound size and power, Donphan still has the personality of a playful young child, sometimes to the dismay of smaller Pokémon that it attempts to play with. Despite its childish nature and the fact that it wants to play with Pokémon that are smaller than it, Ash has used Donphan in a number of battles, including his Battle Frontier match with Pike Queen Lucy and her Seviper, where it won. To start off fresh in Sinnoh, Ash left Donphan at Oak's Lab.
Taillow → Swellow
Taillow was the first Pokémon that Ash caught in Hoenn, and was leader of a large flock that resided in Petalburg Forest. Being unable to defeat the stubborn Taillow, Ash captured it, and has mainly used it to search the sky or puncture Team Rocket's hot-air balloons, a practice which was commonly used by Pikachu. It later evolved into Swellow during the PokéRinger Contest against James and Dustox. Its most notable appearance was in Ash's sixth Gym Battle where it had to face a Shiny Swellow who was able to use the attack Aerial Ace. After a lot of practice, Ash's Swellow mastered the move as well. Swellow has also been able to withstand electric attacks that would normally harm it severely. It is also well known for its staying power in major battles, often being able to defeat multiple opponents despite taking huge amounts of damage. Swellow was also one of Ash's six Pokémon to compete in the Hoenn League. Coupled with its impressive speed and admirable aerial maneuvers, Swellow is considered to be one of Ash's strongest and most valuable team members. In Battle Frontier matches it has successfully defeated Tucker's Swampert and Spenser's Venasaur. Since Ash wanted to make a fresh start in Sinnoh, he left Swellow at Oak's lab.
Treecko → Grovyle → Sceptile
Ash's Sceptile VS May's BlazikenSince Ash captured it as a Treecko, it has been one of the eldest Pokémon in Ash's Hoenn team. Treecko tended to be a loner, preferring its moments of solitude up atop a tree to the company of the rest of its team. Surprisingly, Treecko didn't know any actual Grass attacks when it joined Ash's team, but Ash later taught it Bullet Seed. A notable feature is a twig from the tree it used to live in Petalburg Forest. It often carries the twig around and puts it in its mouth as a sign of defiance to opponents. After evolving into Grovyle during a battle with a trainer's Loudred (which also evolved, into a Exploud), its first act was to use its new Leaf Blade attack to slice off a larger twig from a nearby tree. Grovyle helped Ash defeat Norman and his Slaking for his fifth Hoenn Badge, and was another one of the six Pokémon he used in the Hoenn League. Then, during a rematch against a wild Tropius in the Battle Frontier saga, Grovyle defeated the Pokémon but later found out that Nurse Joy's Meganium, whom it had loved, was in love with the wild Tropius. This crushed Grovyle's spirit but when Team Rocket attacked Meganium, it evolved into Sceptile to protect it, making it the fourth Stage 2 Pokémon Ash has had, after Butterfree, Charizard and Pidgeot. This evolution, and its rejection of love from Meganium, caused mental shocks that prevented Sceptile from being able to use its attacks. Luckily, a few episodes later, Ash met Spenser of the Battle Palace. His involvement enabled Sceptile to regain its full strength, and during their battle for the Spirit Symbol, it was revealed that Sceptile could use the Solarbeam technique, which it used to defeat Spenser's Claydol. Sceptile has since become one of Ash's most powerful Pokémon, even strong enough to hold its own in battle against certain Legendary Pokémon. Ash's Sceptile and May's newly evolved Blaziken had a fierce and evenly fought battle at a unofficial contest at the end of their journey through the Battle Frontier. The battle ended up in a draw despite the type advantage Blaziken had. Ash also left Sceptile at Oak's Lab while on his way to Sinnoh in the tenth season of the anime.
Ash captured Corphish on Dewford Island while training for his second Hoenn League badge. Besides being jealous when a Pokémon evolves, Corphish has proven to be a very dependable Pokémon on Ash's Team. During its time in the Battle Frointer, Corphish managed to defeat Tuckers Arcanine and Anabels Alakazam. Like many others of its species, it has a somewhat surly disposition, but it loves to fight, which works to Ash's advantage.
Ash caught his Torkoal in Hoenn when Ash used it to defeat a wild Steelix. This happened shortly after battling the one that belonged to Flannery. Initially, Torkoal appears as if it has a problem in its self-esteem, as it often cries or blows smoke in a show of affection. Sometimes, it cries for no reason, often leaving the characters covered with soot. Ash left Torkoal at Professor Oak's lab after travelling around Hoenn. It later reappeared in the Battle Frontier saga in a battle against Brandon's Registeel. It put up an amazing fight but lost.
Snorunt → Glalie
Ash's GlalieOn Izabe Island, Ash caught a Snorunt with a very mischievous nature. Snorunt often froze objects as a prank, and in its first appearance, it stole Ash's badges. However, it had bad aim, so its Ice Beam attack usually failed in battle. Ash kept working at it until Snorunt evolved into Glalie and perfected its Ice Beam with some encouragement from Robert at the Grand Festival. Glalie did prove to be a powerful battler, defeating several strong Pokémon, including a Charizard that it had a type disadvantage against. Glalie so far only appeared in the Ever Grande Conference Tournament. Ash left it at Professor Oak's lab as soon as he returned from Hoenn.
Pokémon that Ash has left in different locations during his adventures in the Johto region. These, like the Pokémon he has at Professor Oak's lab, can be called upon at any time when needed.
Charmander → Charmeleon → Charizard
Ash's Charizard fighting Articuno in "The Symbol Life".Ash, Misty and Brock found a Charmander sitting on a rock in the wilderness. Charmander had initially belonged to another trainer, who had abandoned it on a rock in the pouring rain where its flame was dying out, believing it to be a weak Pokémon. Ash took Charmander to a Pokémon Center to recover from prolonged exposure to the elements and an ill-tempered flock of Spearow. After recovering, Charmander eventually rejected his old trainer for Ash. At this stage, it was a very happy and very loyal Pokémon. Yet, for some reason, when it evolved into Charmeleon, it underwent a severe attitude change, only wanting to fight strong opponents, and ignoring Ash completely.
Soon, Charmeleon evolved into Charizard to chase and battle an Aerodactyl that had taunted it and captured Ash. It is unknown if Charizard meant to save Ash, but when he was dropped by Aerodactyl, Charizard did purposely swoop down and catch Ash on its back. Charizard however was no different than Charmeleon, as it didn't obey Ash, and it eventually caused Ash to be disqualified from the Indigo Pokemon League.
Despite this, Ash remained confident that one day his powerful Pokemon would obey him. His wish finally came true later when Charizard was critically injured in a battle against a powerful Poliwrath and Ash stayed up all night to care for him, finally earning its respect. From this point, Charizard served faithfully as Ash's most powerful Pokémon, even after Ash left it to train itself among other strong Charizard at the Charicific Valley. Charizard has a habit of finding its way back to Ash in time to help out with some of his toughest and most memorable battles, such as in the third movie to help against Entei and the Unown.
Charizard's signature finishing move in battle is the use of Seismic Toss, and very few Pokémon have ever been able to escape it. Charizard is also unique in that he is one of only two non-Legendary Pokémon in the series to ever defeat a Legendary Pokémon, Articuno, in a one on one battle in the Battle Factory with Factory Head Noland. This battle gave Charizard the chance to use one of the most powerful Fire-type attacks of all, Overheat (this attack was previously used by Ash's Torkoal). Before it left to train in the Charicific Valley, Charizard was a senior member of Ash's team, often sleeping in the sun and enjoying solitude while the other Pokémon were having fun.
Notably, whenever Charizard does come back to Ash, it uses its Flamethrower on him. A rivalry with Tracey's elderly Scyther was briefly touched upon during the Orange Islands saga. Charizard, along with Squirtle and Bulbasaur, made a return in Ash's rematch against Brandon, the leader of the Battle Pyramid. Surprisingly, Charizard wasn't able to defeat Brandon's Dusclops.
Ash's Squirtle facing Pikachu in "Here Comes the Squirtle Squad".Having been abandoned by another trainer, when Ash first saw Squirtle, it was the tough leader of a rogue group called the “Squirtle Squad”, comprised of abandoned Squirtle who wore sunglasses and committed acts of mischief. Initially distrustful of humans, Squirtle was moved when he saw how much Ash cared for Pikachu. After the Squirtle Squad saved a nearby town from a forest fire, Squirtle joined Ash on his adventures while its fellow squad members formed the town's fire-fighting department. Later, in the Orange Islands, Squirtle met its match in a firefighting Wartortle, but the two Pokémon later became friends. In Johto, Squirtle reunited with its former comrades, and after seeing its squad members in bad shape due to lack of leadership, Squirtle returned to the Squirtle Squad. It later returned to Ash's side to help him in the Silver Conference, but left to once again lead the Squirtle Squad when the tournament concluded. Following the Conference, Squirtle was absent from the series until Pokémon: Battle Frontier, when it returned to Ash (alongside Charizard and Bulbasaur) for his third and final match at the Battle Pyramid against Brandon.
As a wild Mankey, it had once stolen Ash's hat, though it had already evolved into Primeape by the time Ash caught it by using his Charmander's powerful Rage attack. Primeape is at the moment being trained by a trainer that specializes in fighting type Pokémon. Primeape was seen once again in the tenth Japanese opening 'Spurt'.
For various reasons, Ash has left behind many of the Pokémon that he has captured. Unlike the Pokémon at the lab, or Charizard and Squirtle, these cannot be reclaimed with a phone call. Ash has promised to return to a number of the Pokémon he left, but has failed to reclaim any as yet.
Caterpie → Metapod → Butterfree
The very first Pokémon that Ash catches is a Caterpie. It is caught without any effort. It evolved into a Metapod the following day. Metapod is next seen about a week later, when it was involved in a Pokémon Battle against another Metapod where the only attack that either could use was Harden. Soon after, it evolves into Butterfree, making it the first Stage 3 Pokémon Ash ever had at the time. Butterfree's main use is its arsenal of status-affecting moves. During his time on the St. Anne, Ash traded Butterfree for a Raticate but traded for it back in a few hours. Ash let it go during the Butterfree mating season along with its mate, a pink Butterfree, making it the first Pokémon Ash has released into the wild. Notably, it now wears a yellow scarf that Brock gave it before it left. It was stated that Butterfree may have died after breeding but this is due to a mistranslation in the Japanese version. To counter this Butterfree and its mate appeared in the Japanese opening for the Battle Frontier season.
Pidgeotto → Pidgeot
The second Pokémon that Ash captured was a Pidgeotto. Pidgeotto proved to be most useful to Ash outside of battle, often attacking the hot air balloons that Team Rocket uses or escapes in, or using its Gust attack to blow away James' Koffing's/Weezing's Smokescreen. Shortly after Ash returned to Pallet Town, Pidgeotto evolved into a Pidgeot to protect a group of Pidgey and Pidgeotto from a group of Spearow and Fearow that was terrorizing them. Ash then left it there to act as their guardian. Ash told Pidgeot that he would come back after he was done in the Orange Islands, and even remembered having it in Johto, but since then, the Pokémon has never appeared outside of scenes in the various Japanese openings and endings, until the tenth Japanese opening, "Spurt!", alongside many of Ash's other Pokémon. It is possible that it will have a role in the 10th Pokémon movie, as Ash is seen riding one in several trailers.
Ash's Lapras carrying Ash, Tracey, and MistyLapras
Ash found a lost baby Lapras when he first arrived in the Orange Islands. Having missed the ferry to the next island, and with the Lapras' pod already far away, Ash takes the Lapras with him, using it as the group's primary transportation around the islands, as well as in the races and battles against the Orange Crew. Shortly after Ash won the Orange League Championship, Ash found the Lapras' pod, and returned it to its family. Lapras returned once since its departure, by which time it had gained the leadership of the pod thanks to its bravery. When Ash did see Lapras, he almost didn't recognize it, and was surprised that it had physically grown so much. As may use any combonation of six pokemon listed here but only one evolutionary state of each and Pikachu is mandatory, when battling.
Kenshin Himura, A.K.A. Batosi the Manslayer
Kenshin has learned the Hiten Mitsurugi-Ryu from his teacher Hiko Seijūrō, though a wide-framed muscular build like that of Hiko Seijūrō is more suited to Hiten Mitsurugi-Ryū compared to Kenshin's slender build. Kenshin has also mastered battōjutsu (note the name Battōsai), perfecting all parts of it, including all of its weaknesses. Many of the Hiten Mitsurugi-Ryu and Battōjutsu techniques Kenshin uses often utilizes his Shinsoku (lit. God-speed), which allows him to quickly overpower and dispatch most of his opponents with his sword before they have time to react. During the series the speed of Kenshin was only surprassed by Seta Sojiro.
The Ryūtsuisen (龍槌閃, Ryūtsuisen? lit. "Dragon Hammer Strike") is a technique that can be delivered from above, taking advantage of the height gained, and applying the force of the free-fall to the sword. The Ryūshōsen (龍翔閃, Ryūshōsen? lit. "Soaring Dragon Flight"), originally a move meant to utilize the edge of the sword, also utilizes jumping power, and cuts the adversary below while aiming for the jaw and/or the pit of the stomach. However, since Kenshin desires not to kill anyone, he instead uses the flat of his sakabatō. Ryūshōsen can also be used in conjunction with Ryūtsuisen, forming Ryūtsuishōsen (龍槌翔閃, Ryūtsuishōsen?).
The Ryūkansen (龍巻閃, Ryūkansen? lit. "Dragon Spiral Strike") is a move which takes advantage of the centripetal force used to accelerate the draw of the blade while simultaneously avoiding the adversary's assault, shifting directly into a counterattack. Variations of this technique can be used to draw the sword at lightning speed, or attack the opponent's head directly. Also, a Hiten Mitsurugi-Ryu battōjutsu technique called Ryūmeisen (龍鳴閃, Ryūmeisen? lit. Dragon Howl Strike) uses shinsoku nōtōjutsu (lit. god-speed sheathing) to create a sonic boom that can temporarily impair an opponent's hearing and equilibrium.
The Kuzu-ryūsen (九頭龍閃, Kuzu-ryūsen? lit. "Nine-headed Dragon Strike") utilizes Shinsoku to the fullest extent; simultaneously dealing nine strikes to the most fundamental targets of swordsmanship. These nine strikes target the basis of one's guarding stance, regardless of style or weapon, thus guarding and dodging becomes virtually pointless. However, weight and power play a critical aspect in the effectiveness of the technique, thus the force behind the technique will differ from wielder to wielder depending on their class in weight and arm strength.
Kuzu-ryūsen, however, was not created for actual combat, but as a byproduct used for the initiation in learning Ōgi - Amakakeru Ryū no Hirameki (天翔龍閃, Ōgi - Amakakeru Ryū no Hirameki? lit. "Flying Heaven Honorable Sword Style Secret: Heavens Bridging Dragon Spark"; Viz Media's translation - "Dragon Flight of Heaven"). In order to learn the technique, the initiate must perform Amakakeru Ryū no Hirameki before their master's Kuzu-ryūsen strikes them, thus it is the pinnacle of Hiten Mitsurugi-Ryu battōjutsu, even surpassing Shinsoku. The secret behind the technique lays in an additional step with the left foot. This single step alone adds instantaneous acceleration and weight to the sword, reaching "beyond god-like speed", though it takes precise timing to coordinate, as to not lose any momentum while drawing. However, this extra step is difficult to take and can spell certain death for a swordsman, as one of the fundamental teachings of battōjutsu states that one should step forward with the right foot as to avoid cutting their own foot with the attack.
There is another secret to Amakakeru Ryū no Hirameki that makes it the ultimate Hiten Mitsurugi-Ryu technique; if the initial strike is avoided or blocked, the force of the unusually fast slashing motion displaces the air around it, generating a vacuum in its wake and sucking the opponent in. As this happens, the body is spun around for a second strike, the previous action adding force and momentum to the swing, making the subsequent strike far stronger. Also, this technique is so fast, that its implementation can be successful even when the enemy's strike has actually reached the user's body. However, after Kenshin learns this, he feels his body starting to deteriorate
Domon Kasshu is the tough and silent pilot of Neo Japan, who was once trained by the great martial artist, Master Asia, and earned his master's title of the King of Hearts.
He may use either the Shining or God/Burning Gundams for combat.
The Shining Gundam is equipped with two beam sabers, two head mounted Vulcan guns which are standard on most Gundams. The Gundam also carries small energy guns in the wrist guards and machine cannons on the main body. Of these weapons the Vulcans and the beam sabers saw the most use while the energy guns were used once and the machine cannons went unused.
The primary special attack of the Shining Gundam is the Shining Finger. This attack focuses heat into the Gundam's hand which causes it to glow green and allows it to easily crush the head of an enemy Gundam. The Shining Finger Sword can only be used when the Gundam is in super mode and harnessed the super mode's increased energy. The Shining Finger Sword channels the Shining Finger energy directly into one of the Gundam's beam sabers, creating a large and powerful blade. True Super Mode, or Gold Super Mode, is the most powerful form of Shining Gundam as all attributes are increased to the point it surpasses Master Gundam
Like any lead Mobile Suit, the God Gundam is equipped with a well balanced arsenal. For long distance combat, God Gundam possesses four head mounted vulcans along with two tri-barreled machine cannons in its shoulders. In close range combat, God Gundam can draw its two beam sabers (one stored in a recharge rack on each hip) or deploy a pair of short range spurs on its forearms called the G-Slasher(the later was only used once during the entire series to gouge out the eyes of Neo-Italy's Neros Gundam). Like Shining Gundam, God Gundam was able to transform into a super mode in which it's chestplate opened to expose an internal power regulator and the wings divided into 6 spines that generated a ring of fire around God Gundam's back while the armor on God Gundam's forearms slid over its hands to form gauntlets called G-knuckles.
The Gundam was also capable of numerous special attacks, some of which were improvised on a moment's notice by pilot Domon Kasshu. The main technique was Bakunetsu God Finger (called Erupting Burning Finger in the English Dub), an upgraded version of Shining Gundam's Shining Finger. God Finger's power was so great, it allowed God Gundam to plunge its hand into an enemy mobile suit and subsequently discharge its power in a secondary technique called "Heat End" that exploded its opponent. Other techniques included the Bakenetsu God Slash (where Domon channeled the power of his Gundam into a single sword strike) God Shadow (which created clones of God Gundam) God Slash Typhoon (a spinning variation of God Slash) and God Field Dash (where Domon used the ring of fire generated on God Gundam's back during super mode to propel him forward) The most powerful of God Gundam's attacks however was Sekiha Tenkyoken, which created an explosive ball of energy that obliterated everything in its path. Domon learned the technique by Master Asia when they were trapped by a Gundam Head during the finals. It was the only technique that the Master Asia had not taught Domon during his initial training. During the final battle with Master Asia, Domon created an alternate version called Sekiha Tenkyo God Finger that projected a gigantic hand of energy that seized and crushed Master Asia's Master Gundam in Like any lead Mobile Suit, the God Gundam is equipped with a well balanced arsenal. For long distance combat, God Gundam possesses four head mounted vulcans along with two tri-barreled machine cannons in its shoulders. In close range combat, God Gundam can draw its two beam sabers (one stored in a recharge rack on each hip) or deploy a pair of short range spurs on its forearms called the G-Slasher(the later was only used once during the entire series to gouge out the eyes of Neo-Italy's Neros Gundam). Like Shining Gundam, God Gundam was able to transform into a super mode in which it's chestplate opened to expose an internal power regulator and the wings divided into 6 spines that generated a ring of fire around God Gundam's back while the armor on God Gundam's forearms slid over its hands to form gauntlets called G-knuckles.
The Gundam was also capable of numerous special attacks, some of which were improvised on a moment's notice by pilot Domon Kasshu. The main technique was Bakunetsu God Finger (called Erupting Burning Finger in the English Dub), an upgraded version of Shining Gundam's Shining Finger. God Finger's power was so great, it allowed God Gundam to plunge its hand into an enemy mobile suit and subsequently discharge its power in a secondary technique called "Heat End" that exploded its opponent. Other techniques included the Bakenetsu God Slash (where Domon channeled the power of his Gundam into a single sword strike) God Shadow (which created clones of God Gundam) God Slash Typhoon (a spinning variation of God Slash) and God Field Dash (where Domon used the ring of fire generated on God Gundam's back during super mode to propel him forward) The most powerful of God Gundam's attacks however was Sekiha Tenkyoken, which created an explosive ball of energy that obliterated everything in its path. Domon learned the technique by Master Asia when they were trapped by a Gundam Head during the finals. It was the only technique that the Master Asia had not taught Domon during his initial training. During the final battle with Master Asia, Domon created an alternate version called Sekiha Tenkyo God Finger that projected a gigantic hand of energy that seized and crushed Master Asia's Master Gundam in it's grip.