
Base Stats:
Hp: 78
Attack: 84
Defense: 78
Special Attack: 109
Special Defense: 85
Speed: 100
Charizard the flame pokemon. It only attacks foes stronger than itself in the wild. Its flame can melt boulders and its wings can soar it into the sky. Enough about the characteristics and onto the movesets.
Choice Specs Charizard
Flamethrower
Hidden Power Grass/Air Slash
Dragon Pulse
Focus Blast
Modest or Timid
252 spatk/ 252 spd/ 6 def or hp
This uses the guise of the Bellyzard at first, as they are expecting that most of the time, giving you a nice way to hit something potentially dangerous that thinks it can come in on your set up. Expect stuff like Roar Suicune and Swampert first turn, and use this to your advantage by generally opening with Hidden Power Grass. Of course, if they have a Skarmory out, they may just leave it in to use Whirlwind, so you may get a free KO right there. Hippowdon and Tyranitar would be other common switches if they haven't used their Sand Stream ability yet, and Hidden Power Grass hits them, too.
Choice Band Charizard
Flare Blitz
Earthquake
Fire Punch
Rock Slide/ Focus Punch
Adamant or Jolly
252 atk/ 252 spd/ 6 def or hp
Flare Blitz is really going to hurt anything that doesn't resist it, and Earthquake will hurt most of the Pokemon that do. The other moves are mostly to shore up weaknesses. Fire Punch gives a nice option for when you don't want massive recoil from Flare Blitz. Rock Slide hits Aerodactyl, Salamence, Gyarados, Moltres, and Charizard, mostly. Focus Punch is good for Waters that aren't Gyarados, just because of its high base power. Focus Punch and Rock Slide combo nicely; Focus Punch hits Garchomp on the switch, while Rock Slide covers the Fliers that resist Fire.