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The Den Signal!

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 im new to this, im new here and ive made some maps
generablaker47!
  Posted: Mar 2 2009, 12:17 AM


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user posted image

just one of the first maps i made





Aeorys Kirru
Posted: Mar 2 2009, 12:20 AM


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Mmkay...

So first off, JPEGs are bad. Save as either PNG or GIF for spriting to preserve quality. I'm guessing you probably saved as a BMP, which then converted to JPEG on Photobucket?

Next, your mountain colors are different from the colors of the rest of the grass. You might want to change that. The water tile grass is also a little funny for the diamond-shaped pool.


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generablaker47!
Posted: Mar 2 2009, 12:26 AM


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that was one of the first maps i ever made so it has some problems
here is another one

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ArchaiaSai
Posted: Mar 2 2009, 10:21 PM


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i do like the concept but the places where the bridges and stairs connect kind of bother me

^scratch that, I think its just FE itself


This post has been edited by ArchaiaSai on Mar 2 2009, 10:44 PM


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oranj
Posted: Mar 3 2009, 07:10 PM


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user posted image


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user posted image
generablaker47!
Posted: Mar 3 2009, 08:03 PM


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thanks for all the help with uploading the file correctly
i think i got the hang of it now

this is a new map i made today
it is suppossed to be a bandits hideout in the mountians

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This post has been edited by generablaker47! on Mar 3 2009, 08:04 PM
generablaker47!
Posted: Mar 3 2009, 10:44 PM


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and with units
(its an earlyer chapter)

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b0nest0rm99
Posted: Mar 4 2009, 12:59 AM


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QUOTE (oranj @ Mar 3 2009, 07:10 PM)
user posted image

.Gifs work fine too


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oranj
Posted: Mar 4 2009, 01:43 AM


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If you use paint, .gif's reduce color count, and cause a weird dither effect


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Ragnarok
Posted: Mar 4 2009, 02:09 PM


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I like the idea behind your giant map with all the bridges. I can't really see any flaws in your bandit base map, although maps aren't my specialty. Anyway, keep it up thumbsup.gif


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generablaker47!
Posted: Mar 4 2009, 07:09 PM


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i just wanted to try out this tileset
Exxucus
Posted: Mar 4 2009, 10:56 PM


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Considering how badly crippled that tileset is, it's not bad, though it lacks some shading.

The bandit place is nice as well, but it too lacks proper shading, and has some height issues.

The big water/bridge one... no.


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generablaker47!
Posted: Mar 4 2009, 11:53 PM


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well i made the bandit fort map to be sorta built on a hill so the ouside parts where the chests are are on a different floor than where the player starting position is.
it doesnt seem like i made it apparent enough... oh well

and i see the shading issues so ill fix them up
the water bridge one i think is pretty cool but it has sooo many mistakes it just doesnt work lol

thanks for the comments
generablaker47!
Posted: Mar 5 2009, 01:51 AM


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user posted image

renvall tilesets
(the water was kinda challenging)

the one green untis would be turn 1 and then other would be turn 2 after some events occur
Exxucus
Posted: Mar 7 2009, 01:05 AM


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QUOTE (generablaker47! @ Mar 4 2009, 11:53 PM)
well i made the bandit fort map to be sorta built on a hill so the ouside parts where the chests are are on a different floor than where the player starting position is.
it doesnt seem like i made it apparent enough... oh well

No, no. You made the right side of the upper wall has 2 tiles of height and the left is 1 tile high.

The Renvall one is quite nice. There are some small errors, but many of them are due to a lacking tileset.


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