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InvisionFree gives you all the tools to create a successful discussion community. | Welcome to Fire Emblem Spritez. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
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| Hyric_the_Soldier |
Posted: Oct 10 2007, 06:22 PM
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![]() Also a Thunder affin. Group: Member Posts: 222 Member No.: 410 Joined: 10-April 07 |
Here's one of mine.
Enemies with skills. Some 40% of enemies too. Any class of enemies can have them. Could be anything from Miracle to Nihil to Adept. But to reduce the big hassle of checking each enemy's stat screen, you press a single button (could be Select) and you see the enemy's skills icon(s) blinking on them, kinda like the shield with bosses. Having enemies with Parity would make it more challenging indeed. Some units get way too dodgy from supports and such. Would also be nice to see how many turns you need to get to supports. -------------------- Don't make me stare at you T_T
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| Exxucus |
Posted: Oct 10 2007, 06:56 PM
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![]() Resident Guitar God and cartographer Group: Tactician Posts: 1,954 Member No.: 408 Joined: 8-April 07 |
3rd tier, though RD has that. Balanced "S" weapons(Vidofnir being less f***ed up) for TSS.
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| Lumoroske |
Posted: Oct 12 2007, 12:09 PM
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![]() Local Disney Spriter Group: Tactician Posts: 1,642 Member No.: 324 Joined: 30-October 06 |
Perhaps make killer or brave magics. That would be nice.The idea of seeing how many turns are required to have a support would be great, though the universal rule is that it take a maximum of 42 turns to get a support. I a way to recruit enemy units would be intersting, like the Mediator class on FFT. It could be an innaccurate method (in FFT the skill "invite" which recruited enemies had a 30% chance of working and much often lower) that obviously excludes bosses.
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| Larry the Reaper |
Posted: Oct 12 2007, 06:36 PM
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![]() You and me could write a bad romance. Group: Role Play Mod Posts: 3,225 Member No.: 436 Joined: 11-June 07 |
That.... would... be... so... fricking... EP1C! More FEs like the GBA ones. But, far more similarly, Magic Lances/Axes. Sword = overrated -------------------- |
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| Sety |
Posted: Oct 12 2007, 09:13 PM
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![]() Residential Vanille fanboy Group: Role Play Mod Posts: 5,899 Member No.: 129 Joined: 29-April 06 |
Is there something that the GBA games had that the consoles didn't by chance? >_> -------------------- |
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| Diagon Dragnier |
Posted: Oct 12 2007, 10:03 PM
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![]() Custom titles used to be so much more fascinating Group: Root Admin Posts: 9,926 Member No.: 20 Joined: 23-February 06 |
Larry, then to make up for that it would only make sense for Swords to get physical 1-2 range weapons.
-------------------- Aetharsioll Koios - Mage, Level 1
Formerly: Delita, Zihark, Diagon Dragnier, Firebane, Dragon Hellfire |
| Asvel |
Posted: Oct 13 2007, 12:05 PM
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![]() Mows Lawns for Cheap Group: Member Posts: 739 Member No.: 405 Joined: 27-March 07 |
What about different mugs for first and second tiers, a la FE9 Ike? Obviously wouldn't work for FE8, but people with fixed promotion paths would work nicely. Probably could only be implemented on lords or people with set-in-stone forced promotions that you couldn't cop out of, though. And would take up a helluva lot of space.
I hated Knives, though, but maybe swords could get a ranged division like a throwing knife. Or even a boomerang... even a shuriken with 2 or 2-3 range (because it'd be awfully hard to hold it and fight melee with one of those things). Enemy faction colors, too. I hated how every enemy soldier was always red. Does Bern honestly equip their knights with the same orangey red attire and armor as does Laus and Caelin and the Black Fang and everyonefreakingelse you fight in FE7? -------------------- ![]() Sig by DSie. <3
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| Lumoroske |
Posted: Oct 13 2007, 08:53 PM
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![]() Local Disney Spriter Group: Tactician Posts: 1,642 Member No.: 324 Joined: 30-October 06 |
I like Asvel's idea of having knives as throwing weapons. Seriously, making them thier own weapon type is awful. Knives make me think of thieves, which makes me think it would be cool to have a full "steal" animation.
With magic, there oughtta be tomes that hit from 1-3 or 2-3 spaces. I would think that a mage can throw a fore ball more than just 10 feet >> Or at the very least, have more magic period. If there can be 8+ weapons per weapon type, why not with magic? -------------------- |
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