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The Den Signal!

 

 Basic Calculating Info, Includes Weapon Stats & Terrain Bonuses
Cugar
Posted: Oct 23 2009, 06:23 PM


Last man standing!
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Group: Role Play Mod
Posts: 3,225
Member No.: 436
Joined: 11-June 07



How to calculate battles:

Hit: (Weapon Hit) + (2 x Skill) + (.5 x Luck) - Opponent's Aviod

Avoid: 2 x (Speed - Weapon penalty) + Luck

Weapon Penalty: Weapon Weight - Con (*Note: Cannot be lower that zero*)

Damage (MT): Strength + Weapon MT - Opponent's Def/Res (depending on the type of attack)

Critical: (.5 x Skill) + Weapon Crit - Opponent's Luck

Attack Speed: Speed - Weapon Penalty

Double Attack: When your AS is at least 4 greater than your opponent's.

Stealing: For a thief to steal, the thief's speed must be greater than the enemies speed.

Hidden Items: Luck x 2 = % of getting hidden item when on the designated square(s).

Rescuing Units: When rescuing another unit, SPD and SKL are lowered by half for the rescuer.

Devil Axe: 31 - Luck = % of criticalling self.

Experience:
    If didn't kill foe: 10 - 2 x (Your Level - Opponent's Level)
    If killed foe: 20 - 4 x (Your Level - Opponent's Level)
Staff Experience:
CODE
Heal - 11
Mend - 12
Torch - 15
Unlock - 17
Recover - 17
Restore - 20
Hammerne - 40
Barrier - 17
Physic - 22
Silence - 30
Sleep - 35
Berserk - 40
Rescue - 40
Fortify - 60
Warp - 85

Weapon Experience: You receive 1 WEXP for every attack you make on an enemy, regardless of weapon. Below is a chart comparing the rank to the amount of WEXP required. Remember that once your weapon level ranks up, your WEXP resets to 0.

CODE
E Rank - 0 WEXP
D Rank - 30 WEXP
C Rank - 40 WEXP
B Rank - 50 WEXP
A Rank - 60 WEXP
S Rank - 70 WEXP
SS Rank - 80 WEXP


Note 1: Fatal hits give double Weapon EXP.
Note 2: Weapon EXP is gained even if no damage is done or the attack misses.
Note 3: No Weapon EXP is obtained when using the Light Brand (indirect), Runesword or Wind Sword (indirect).
Note 4: No Weapon EXP is obtained when a weapon or staff breaks.
Note 5: The maximum Weapon Rank for non-promoted characters is A (Weapon EXP towards an S Rank cannot be obtained).
Note 6: The maximum Weapon Rank for promoted characters is S (Weapon EXP towards an SS rank cannot be obtained).
Note 7: Characters can only have one S Rank (or SS rank at mater rank)
Note 8: Magic users lose weapon uses when attacks miss.

Other Important Things to Note:
  • Promoted vs. Unpromoted: Exp x .5 for promoted unit / Exp x 2 for unpromoted unit
  • Triangle Advantages: -15 Hit% and -1 MT for disadvantaged
    +15 Hit% and +1 MT for advantaged
  • Reaver Weapons: Reverses Weapon Triangle, -30 Hit% and -2 MT for disadvantaged
    +30 Hit% and +2 MT for advantaged
  • Weapon Flash: Weapon Power x 3
  • SwordSlayer: Reaver + flash on Mercenaries, Myrmidons, and their promoted forms
How to post a battle:
CODE
(Name of Attacker)
HP:
Mt: (x2 is possible)
Hit:
Crit:

(Name of Target)
HP:
**Mt: (x2 if possible)
**Hit:
**Crit:

(Attacker) Hits; (Target) at [Remaining HP]
(Target) Hits; (Attacker) at [Remaining HP]

(Attacker) | HP: [##] | E: [##] | WE: [##] | [Skill] [Skill] [Skill]

** If the target is unable to attack back (Like if he's using an Iron Axe and is attacked from Range), the replace them with "Can't Counter."

HP stands for Health Points.  If number falls to 0, character is removed from the map.  Number can not exceed Character's max.

E stands for Experience.  If amount after the battle exceeds 99, restart at 0 and add remaining EXP if any.  Character receives a level up.  If character reaches level 20, EXP can not go higher the "0".

If unit has no skills, no | is placed after Weapon Experience

Here's an example with my character, a Myrmidon whose skill is "Wrath" (Boost critical by 30 when at less then half HP):

Adam
HP: 19
Mt: 7 (x2)
Hit: 100
Crit: 5

Brigand
HP: 24
Mt: 10
Hit: 47
Crit: 0

Adam hits; Brigand at 17 (RN --, 89)
Brigand hits; Adam at 9 (RN 18, --)

Adam Activates Wrath!

Adam Criticals for 21; Brigand falls (RN --, 7)

Assuming Adam is at level 1 and the brigand is at 4, this would be the status bar following the battle:

Adam | lvl 1 | HP: 9 | E: 32 | WE: 1 | Wrath


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Cugar
Posted: Oct 23 2009, 06:23 PM


Last man standing!
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Group: Role Play Mod
Posts: 3,225
Member No.: 436
Joined: 11-June 07



Terrain Bonuses:

Different types of terrain give different bonuses when a character stands on them. Pegasi and wyverns are not affected by terrain, but all other units are. Here is a list of all the terrain that give bonuses:

CODE
Sand:      +05% AVO
Sea:       +10% AVO
Village:   +10% AVO
Forest:    +20% AVO +1 DEF
Pillar:    +20% AVO +1 DEF
Fortress:  +20% AVO +2 DEF
Mountains: +30% AVO +1 DEF
Throne:    +30% AVO +3 DEF
Gate:      +30% AVO +3 DEF
Peak:      +40% AVO +2 DEF


Other Information About Terrain:

Fortresses, gates, and thrones heal a character a certain amount of HP each turn they stand on that tile. The formula for how much HP is: Total HP/10 (All decimals are rounded down).
Villages and houses can be visted during a battle, and an item is recieved.
Fire tiles cause a player to lose -10 hp when stood upon.


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yoshi71089
Posted: Oct 29 2009, 03:19 PM


Vardasian Sovereign
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Group: Moderator
Posts: 3,770
Member No.: 29
Joined: 27-February 06



Weapon Stats:

CODE
/Name of Weapon|Rnk|Rng|Wt|Mt|Hit|Crt|Use|WEx| Cost \
|                       SWORDS                      |
|Iron Sword    | E | 1 | 5| 5| 90| 0 | 45| 1 |  420 |
|Dagger        | E |1-2| 2| 3|100| 5 | 30| 1 |  480 |
|Steel Sword   | D | 1 |10| 8| 75| 0 | 30| 1 |  600 |
|Iron Blade    | D | 1 |12| 9| 70| 0 | 35| 2 |  980 |
|Shamshir      | D | 1 | 5| 7| 75| 35| 20| 1 | 1200 |
|Armorslayer   | D | 1 |11| 8| 80| 0 | 18| 1 | 1260 | *Eff:Armour
|Zanbato       | D | 1 |11| 6| 85| 0 | 18| 1 | 1260 | *Eff:Mount
|Steel Blade   | C | 1 |14|11| 65| 0 | 25| 2 |  980 |
|Killing Edge  | C | 1 | 7| 9| 75| 30| 20| 1 | 1300 |
|Wyrmslayer    | C | 1 | 5| 8| 80| 0 | 30| 1 | 4500 | *Eff:Wyvern
|Light Brand   | C |1-2| 9| 9| 70| 0 | 25| 1 | 1250 |
|Lancereaver   | C | 1 | 9| 9| 75| 5 | 15| 2 | 1800 | *Invert WTA
|Brave Sword   | B | 1 |12| 9| 75| 0 | 30| 1 | 7500 | *Atack twice
|Silver Sword  | A | 1 | 8|13| 80| 0 | 20| 1 | 1500 |
|Silver Blade  | A | 1 |12|14| 65| 0 | 15| 2 | 1800 |
|Runesword     | A |1-2|11|12| 65| 0 | 15| 1 | 3300 | *Sap HP
|Joyeuse       | S | 1 |10|17| 90| 0 | 30| - |    - |
|                       LANCES                      |
|Name of Weapon|Rnk|Rng|Wt|Mt|Hit|Crt|Use|WEx| Cost |
|Iron Lance    | E | 1 | 8| 7| 80| 0 | 45| 1 |  420 |
|Javelin       | E |1-2|11| 6| 65| 0 | 20| 1 |  480 |
|Slim Lance    | E | 1 | 4| 4| 85| 5 | 30| 1 |  420 |
|Steel Lance   | D | 1 |13|10| 70| 0 | 30| 2 |  600 |
|Horseslayer   | D | 1 |13| 7| 70| 0 | 16| 1 | 1040 | *Eff:Mount
|Heavy Spear   | D | 1 |14| 9| 70| 0 | 16| 1 | 1200 | *Eff:Armour
|Killer Lance  | C | 1 | 9|10| 70| 30| 20| 1 | 1200 |
|Axereaver     | C | 1 |11|10| 70| 5 | 15| 2 | 1950 | *Invert WTA
|Dragonspear   | C | 1 | 8|10| 70| 0 | 30| 1 | 4500 | *Eff: Wyvern
|Short Spear   | C |1-2|12| 9| 60| 0 | 18| 1 |  900 |
|Brave Lance   | B | 1 |14|10| 70| 0 | 30| 1 | 7500 | *Attack twice
|Spear         | B |1-2|10|12| 70| 5 | 15| 1 | 9000 |
|Silver Lance  | A | 1 |10|14| 75| 0 | 20| 1 | 1500 |
|Gungnir       | S | 1 |12|19| 85| 0 | 30| - |    - |
|                        AXES                       |
|Name of Weapon|Rnk|Rng|Wt|Mt|Hit|Crt|Use|WEx| Cost |
|Iron Axe      | E | 1 |10| 8| 75| 0 | 45| 1 |  420 |
|Hand Axe      | E |1-2|12| 7| 60| 0 | 20| 1 |  300 |
|Steel Axe     | E | 1 |15|11| 65| 0 | 30| 2 |  600 |
|Halberd       | D | 1 |15|10| 60| 0 | 18| 1 |  810 | Eff:Mount
|Hammer        | D | 1 |15|10| 55| 0 | 20| 2 |  880 | Eff: Armour
|Killer Axe    | C | 1 |11|11| 65| 30| 20| 1 | 1000 |
|Swordreaver   | C | 1 |13|11| 80| 5 | 15| 2 | 2100 | *Invert WTA
|Dragon Axe    | C | 1 |11|12| 60| 0 | 30| 1 | 4500 | *Eff:Wyvern
|Brave Axe     | B | 1 |16|10| 65| 0 | 30| 1 | 7500 |
|Battle Axe    | B | 1 |15|13| 60| 5 | 20| 1 | 1000 |
|Silver Axe    | A | 1 |12|15| 70| 0 | 20| 1 | 1500 |
|Tomahawk      | A |1-2|14|13| 65| 0 | 15| 1 | 3000 |
|Bardiche      | S | 1 |14|21| 80| 0 | 30| - |    - |
|                        BOWS                       |
|Name of Weapon|Rnk|Rng|Wt|Mt|Hit|Crt|Use|WEx| Cost |
|Iron Bow      | E | 2 | 5| 6| 85| 0 | 45| 1 |  420 |
|Steel Bow     | D | 2 | 9| 9| 70| 0 | 30| 1 |  600 |
|Short Bow     | D |1-2| 3| 5| 85| 10| 30| 1 |  500 |
|Longbow       | D |2-3|10| 5| 65| 0 | 20| 1 | 2000 |
|Killer Bow    | C | 2 | 7| 9| 75| 30| 20| 1 | 1400 |
|Brave Bow     | B | 2 |12|10| 70| 0 | 30| 1 | 7500 | *Attack Twice
|Silver Bow    | A | 2 | 6|13| 75| 0 | 20| 1 | 1500 |
|Arbalest      | S | 2 |11|18| 85| 0 | 30| - |    - |
|                        ANIMA                      |
|Name of Weapon|Rnk|Rng|Wt|Mt|Hit|Crt|Use|WEx| Cost |
|Fire          | E |1-2| 4| 5| 90| 0 | 40| 1 |  420 |
|Thunder       | D |1-2| 6| 8| 80| 5 | 35| 1 |  700 |
|Elfire        | C |1-2|10|10| 85| 0 | 30| 2 | 1200 |
|Bolting       | B |3-9|20|12| 60| 0 |  5| 1 | 2500 |
|Alacalibur    | B |1-2| 2| 8| 85| 0 | 20| 1 | 1100 | *Eff:Flying
|Fimbulvetr    | A |1-2|12|13| 80| 0 | 20| 1 | 6000 |
|Excalibur     | S |1-2|13|18| 90| 10| 30| - |    - |
|                        DARK                       |
|Name of Weapon|Rnk|Rng|Wt|Mt|Hit|Crt|Use|WEx| Cost |
|Sin           | E |1-2| 6| 6| 85| 0 | 40| 1 |  420 |
|Flux          | D |1-2| 8| 8| 80| 0 | 45| 1 |  900 |
|Luna          | C |1-2|12| 0| 50| 10| 30| 1 | 4200 | *Negate defenses
|Nosferatu     | C |1-2|14|10| 70| 0 | 20| 1 | 3200 | *Sap HP
|Eclipse       | B |3-9|12| 0| 30| 0 |  5| 8 | 4000 | *Halve enemy HP
|Fenrir        | A |1-2|18|15| 70| 0 | 20| 1 | 9000 |
|Apocalypse    | S |1-2|20|23| 80| - | 30| - |    - |
|                        LIGHT                      |
|Name of Weapon|Rnk|Rng|Wt|Mt|Hit|Crt|Use|WEx| Cost |
|Lightning     | E |1-2| 6| 4| 95| 5 | 35| 1 |  420 |
|Shine         | D |1-2| 8| 6| 90| 8 | 30| 2 |  900 |
|Divine        | C |1-2|12| 8| 85| 10| 25| 1 | 2500 |
|Purge         | B |3-9|20|10| 75| 5 |  5| 3 | 3000 |
|Aura          | A |1-2|15|12| 85| 15| 20| 1 | 8000 |
|Judgment      | S |1-2|10|17| 90| 5 | 30| - |    - |


Staves

CODE
Name    |WT|Use|Lvl|Price| Rng|Effect
-----------------------------------------------------
Heal    | 2| 30|  E|  600|   1| Heals 10 + User's MAG of target
-----------------------------------------------------
Mend    | 4| 20|  D| 1000|   1| Heals 20 + User's MAG of target
Torch   | 5| 10|  D| 1000| 1-*| Increase vision in fog of war
  -Effect decreases by one square every turn
Unlock  | 7| 10|  D| 1500| 1-2| Opens doors
-----------------------------------------------------
Recover | 6| 15|  C| 2250|   1| Heals all HP of target
Restore | 4| 10|  C| 2000|   1| Restores status of target to normal
Hammerne| 7|  3|  C| 1800|   1| Restores target's weapon to full usability
Barrier | 4| 15|  C| 2250|   1| Increases RES by 7 of target
  -Effect decreses by one every turn
-----------------------------------------------------
Physic  | 5| 15|  B| 3750| 1-*| Heals 10 + User's MAG of target
Rescue  | 6|  3|  B| 1800| 1-*| Brings an ally to an adjacent space
Sleep   | 8|  3|  B| 1500| 1-*| Puts target to sleep (Hit% = 65)
Silence | 7|  3|  B| 1200| 1-*| Silences target (Hit% = 70)
Berserk | 8|  3|  B| 1800| 1-*| Causes target to go berserk (Hit% = 60)
-----------------------------------------------------
Fortify | 7|  8|  A| 8000|   *| Heals all units in range to full HP
Warp    | 5|  5|  A| 7500| All| Warps an adjacent user to a faraway space
-----------------------------------------------------
Lampades|10|  3|  S| --- | All| Brings all units to full HP and normal status


* = Half user's MAG stat

This post has been edited by Dark Overbro Zack on Feb 11 2010, 07:42 PM


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"It says 'I am here', but where's that?"
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Lord of Vardas | FES Veteran
Cugar
Posted: Nov 5 2009, 10:03 PM


Last man standing!
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Group: Role Play Mod
Posts: 3,225
Member No.: 436
Joined: 11-June 07



Just a bit of offhand info to be added as I think-

AI goes for most damage per hit primarily. Then it looks at lowest HP. Then weapon triangle, hit chance, and finally crit. Damage to self isn't factored in unless all of these are the same. If everything listed is identical, RNG decides.

All of that applies AFTER determining whether on not the defending unit can counter. Obviously, can't counter takes priority.

This post has been edited by CuGAR on Nov 27 2009, 08:27 PM


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