| · Official Forum Rules · Portal |
Help
Search
Members
Calendar
|
| Welcome Guest ( Log In | Register ) | Resend Validation Email |
Join the millions that use us for their forum communities. Create your own forum today. Learn More · Register for Free | Welcome to Fire Emblem Spritez. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
![]() ![]() ![]() |
| Cugar |
Posted: Oct 23 2009, 06:23 PM
|
||||||
![]() You and me could write a bad romance. Group: Role Play Mod Posts: 3,225 Member No.: 436 Joined: 11-June 07 |
How to calculate battles: Hit: (Weapon Hit) + (2 x Skill) + (.5 x Luck) - Opponent's Aviod Avoid: 2 x (Speed - Weapon penalty) + Luck Weapon Penalty: Weapon Weight - Con (*Note: Cannot be lower that zero*) Damage (MT): Strength + Weapon MT - Opponent's Def/Res (depending on the type of attack) Critical: (.5 x Skill) + Weapon Crit - Opponent's Luck Attack Speed: Speed - Weapon Penalty Double Attack: When your AS is at least 4 greater than your opponent's. Stealing: For a thief to steal, the thief's speed must be greater than the enemies speed. Hidden Items: Luck x 2 = % of getting hidden item when on the designated square(s). Rescuing Units: When rescuing another unit, SPD and SKL are lowered by half for the rescuer. Devil Axe: 31 - Luck = % of criticalling self. Experience:
If killed foe: 20 - 4 x (Your Level - Opponent's Level)
Weapon Experience: You receive 1 WEXP for every attack you make on an enemy, regardless of weapon. Below is a chart comparing the rank to the amount of WEXP required. Remember that once your weapon level ranks up, your WEXP resets to 0.
Note 1: Fatal hits give double Weapon EXP. Note 2: Weapon EXP is gained even if no damage is done or the attack misses. Note 3: No Weapon EXP is obtained when using the Light Brand (indirect), Runesword or Wind Sword (indirect). Note 4: No Weapon EXP is obtained when a weapon or staff breaks. Note 5: The maximum Weapon Rank for non-promoted characters is A (Weapon EXP towards an S Rank cannot be obtained). Note 6: The maximum Weapon Rank for promoted characters is S (Weapon EXP towards an SS rank cannot be obtained). Note 7: Characters can only have one S Rank (or SS rank at mater rank) Note 8: Magic users lose weapon uses when attacks miss. Other Important Things to Note:
Here's an example with my character, a Myrmidon whose skill is "Wrath" (Boost critical by 30 when at less then half HP): Adam HP: 19 Mt: 7 (x2) Hit: 100 Crit: 5 Brigand HP: 24 Mt: 10 Hit: 47 Crit: 0 Adam hits; Brigand at 17 (RN --, 89) Brigand hits; Adam at 9 (RN 18, --) Adam Activates Wrath! Adam Criticals for 21; Brigand falls (RN --, 7) Assuming Adam is at level 1 and the brigand is at 4, this would be the status bar following the battle: Adam | lvl 1 | HP: 9 | E: 32 | WE: 1 | Wrath -------------------- |
||||||
| Cugar |
Posted: Oct 23 2009, 06:23 PM
|
||
![]() You and me could write a bad romance. Group: Role Play Mod Posts: 3,225 Member No.: 436 Joined: 11-June 07 |
Terrain Bonuses: Different types of terrain give different bonuses when a character stands on them. Pegasi and wyverns are not affected by terrain, but all other units are. Here is a list of all the terrain that give bonuses:
Other Information About Terrain: Fortresses, gates, and thrones heal a character a certain amount of HP each turn they stand on that tile. The formula for how much HP is: Total HP/10 (All decimals are rounded down). Villages and houses can be visted during a battle, and an item is recieved. Fire tiles cause a player to lose -10 hp when stood upon. -------------------- |
||
| yoshi71089 |
Posted: Oct 29 2009, 03:19 PM
|
||||
![]() Vardasian Sovereign Group: Moderator Posts: 3,769 Member No.: 29 Joined: 27-February 06 |
Weapon Stats:
Staves
* = Half user's MAG stat This post has been edited by Dark Overbro Zack on Feb 11 2010, 07:42 PM -------------------- |
||||
| Cugar |
Posted: Nov 5 2009, 10:03 PM
|
![]() You and me could write a bad romance. Group: Role Play Mod Posts: 3,225 Member No.: 436 Joined: 11-June 07 |
Just a bit of offhand info to be added as I think-
AI goes for most damage per hit primarily. Then it looks at lowest HP. Then weapon triangle, hit chance, and finally crit. Damage to self isn't factored in unless all of these are the same. If everything listed is identical, RNG decides. All of that applies AFTER determining whether on not the defending unit can counter. Obviously, can't counter takes priority. This post has been edited by CuGAR on Nov 27 2009, 08:27 PM -------------------- |
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
![]() |
![]() ![]() ![]() |
Hosted for free by InvisionFree* (Terms of Use: Updated 2/10/2010) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.0885 seconds | Archive
Page creation time: 0.0885 seconds | Archive
|
|














