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| QUOTE | SArsalaanS (2:25:27 AM): I gave up SArsalaanS (2:25:32 AM): On FE10 HM Part Three SArsalaanS (2:25:34 AM): ... DragonHellfir3 (2:22:58 AM): What happened? SArsalaanS (2:25:52 AM): Tigers that OHKO Zihark in 3-6 = wtf SArsalaanS (2:25:57 AM): 50 Atk? wtf DragonHellfir3 (2:23:18 AM): You can't beat it? SArsalaanS (2:26:11 AM): I can SArsalaanS (2:26:16 AM): I'm just wtfannoyed DragonHellfir3 (2:23:38 AM): Solide can't beat it..!!!! SArsalaanS (2:26:32 AM): no u DragonHellfir3 (2:23:49 AM): Dude, that hurts SArsalaanS (2:26:41 AM): FE10 HM seems like it was made for masochists SArsalaanS (2:26:56 AM): "you wan get raepd? here ya go" SArsalaanS (2:27:11 AM): Soldiers in Chapter 2 with 100% Hit on Nolan and doubling potential = lol SArsalaanS (2:27:23 AM): and Myrmidons with capped Spd, Knights with capped Def in Endgame = more lol DragonHellfir3 (2:24:35 AM): So no debaeting HM? SArsalaanS (2:27:30 AM): We can debaet it SArsalaanS (2:27:36 AM): but I doubt the average debater can beat it DragonHellfir3 (2:25:19 AM): Well, if you don't restart DragonHellfir3 (2:25:27 AM): Which is how I think debates are supposed to work DragonHellfir3 (2:25:39 AM): Then you'll only have a few characters left, right? SArsalaanS (2:28:43 AM): Don't restart? You mean, with Battle Saves? DragonHellfir3 (2:25:58 AM): Could you beat endgame with only a few characters? DragonHellfir3 (2:26:02 AM): No, don't restart altogether DragonHellfir3 (2:26:09 AM): If a character dies that ends their use SArsalaanS (2:29:01 AM): Oh, that's never assumed for debaets. SArsalaanS (2:29:06 AM): It's just DragonHellfir3 (2:26:19 AM): What, why not? SArsalaanS (2:29:15 AM): a character that makes you restart more than another SArsalaanS (2:29:17 AM): --> equals bad SArsalaanS (2:29:27 AM): Well, lucky criticals and things SArsalaanS (2:29:41 AM): When you debaet, you're assuming the player is good enough not to do anything stupid SArsalaanS (2:29:50 AM): but you're also assuming some leeway in really hard chapters SArsalaanS (2:30:00 AM): liek FE6 Treck SArsalaanS (2:30:08 AM): it's hard to recruit him without your units dying SArsalaanS (2:30:18 AM): so it's usually assumed that he isn't recruited DragonHellfir3 (2:27:47 AM): I just think it's easier to assume no restarting SArsalaanS (2:30:44 AM): meh DragonHellfir3 (2:27:57 AM): Restarting is abusing the game SArsalaanS (2:30:48 AM): also, I think HM uses a single RN system SArsalaanS (2:31:07 AM): What about when your Lord dies? SArsalaanS (2:31:10 AM): You're forced to restart. DragonHellfir3 (2:28:24 AM): Restart the entire game SArsalaanS (2:31:15 AM): lol SArsalaanS (2:31:18 AM): that's too ghey DragonHellfir3 (2:28:31 AM): It is DragonHellfir3 (2:28:35 AM): And it's a HUGE point against Lords SArsalaanS (2:31:31 AM): No. SArsalaanS (2:31:41 AM): It's about the same as a point against every else for dying. DragonHellfir3 (2:29:03 AM): Somebody else dies and only they die SArsalaanS (2:31:57 AM): Dying has severe consequences. You lose a good unit/Survival gets hurt/etc. DragonHellfir3 (2:29:09 AM): When a Lord dies, in a sense, everyone dies SArsalaanS (2:32:06 AM): You're going to restart either way SArsalaanS (2:32:10 AM): that's what's usually assumed DragonHellfir3 (2:29:26 AM): That's abusing the game SArsalaanS (2:32:20 AM): No DragonHellfir3 (2:29:45 AM): If you get unlucky on the battlefield, how is that any different that getting unlucky on a stat-up? SArsalaanS (2:33:07 AM): ....er? Because under one method we couldn't conduct debates, and under the other, we can. SArsalaanS (2:33:26 AM): Restarting changes nothing at all for character debates. DragonHellfir3 (2:30:51 AM): ...then why are we having this argument? DragonHellfir3 (2:31:00 AM): Are you saying that Restarting = Not Restarting while debating? SArsalaanS (2:33:50 AM): Because I don't see why you would assume no restarts. SArsalaanS (2:33:54 AM): Yes. SArsalaanS (2:34:01 AM): Because the characters don't gain or lose anything. DragonHellfir3 (2:31:16 AM): Not restarting is a much bigger loss SArsalaanS (2:34:17 AM): About the same, really. DragonHellfir3 (2:31:33 AM): Restarting means you just have to redo a chapter, which is only tedium SArsalaanS (2:34:25 AM): A unit with bad durability --> makes you restart a whole lot. SArsalaanS (2:34:36 AM): A unit with bad durability --> dies and you don't get to use them the rest of the game. DragonHellfir3 (2:31:58 AM): Not restarting makes you lose a character, survival rank if there is one, and makes that unit lose ALL USE FOR THE REST OF THE GAME SArsalaanS (2:35:11 AM): Yeah, but then it applies to all characters equally, so no one has gained or lost anything DragonHellfir3 (2:32:29 AM): Lords SArsalaanS (2:35:21 AM): It's you, the player, who's losing out, not the characters. SArsalaanS (2:35:25 AM): Actually, no, they're not. SArsalaanS (2:35:32 AM): While you're forced to restart when they die SArsalaanS (2:35:39 AM): they also can't ever leave you for the entire game SArsalaanS (2:35:44 AM): so they don't have the detriment other units do SArsalaanS (2:35:51 AM): Lords also cannot ever damage Survival Rankings DragonHellfir3 (2:33:03 AM): ... DragonHellfir3 (2:33:18 AM): Restarting chapter is much less severe than restarting the game SArsalaanS (2:36:16 AM): Of course. DragonHellfir3 (2:33:35 AM): You were just arguing that other units are about equal no matter which SArsalaanS (2:36:32 AM): Yes, why? DragonHellfir3 (2:33:57 AM): So Lords are relatively worse off when assuming no restarts SArsalaanS (2:37:01 AM): If you're assuming that you're restarting the whole game DragonHellfir3 (2:34:25 AM): Of course SArsalaanS (2:37:21 AM): ...that's just silly SArsalaanS (2:37:25 AM): why would you do that? DragonHellfir3 (2:34:42 AM): Because the game says "Game Over" SArsalaanS (2:37:35 AM): -_- DragonHellfir3 (2:34:46 AM): Which also means the game is over SArsalaanS (2:37:54 AM): No Restarts is considered a challenge for the reason DragonHellfir3 (2:35:05 AM): It may not be what the player does, but that's because players often abuse this SArsalaanS (2:37:59 AM): MM devised it as the ultimate method of FE challenge DragonHellfir3 (2:35:24 AM): I'm not seeing how that is relavant at all SArsalaanS (2:38:16 AM): for a reason* SArsalaanS (2:38:26 AM): It's relevant because you wouldn't debate something that the debaters couldn't do. SArsalaanS (2:38:40 AM): It would also make debates horribly one-sided towards durability. SArsalaanS (2:38:42 AM): Rather than offense. DragonHellfir3 (2:35:54 AM): Debaters can't make it so their lords don't die? SArsalaanS (2:38:48 AM): In fact, offense wouldn't matter much at all. DragonHellfir3 (2:36:10 AM): No, you still need to finish chapters SArsalaanS (2:39:06 AM): Debaters couldn't beat a game like HHM without ever restarting, that's what I meant. DragonHellfir3 (2:36:18 AM): And offense is a part of defense SArsalaanS (2:39:20 AM): Yes, but raw defense would have 2, maybe 3 times the worth of raw offense SArsalaanS (2:39:30 AM): The consequence of bad defense is losing offense the rest of the game DragonHellfir3 (2:36:43 AM): Not too much SArsalaanS (2:39:39 AM): The consequence of bad offense is not so severe. DragonHellfir3 (2:36:53 AM): You're assuming that units die a lot SArsalaanS (2:40:02 AM): I am assuming that they die. SArsalaanS (2:40:05 AM): Not necessarily a lot. SArsalaanS (2:40:19 AM): Under your scenario, one death = permanent. SArsalaanS (2:40:22 AM): So once is enough. DragonHellfir3 (2:37:47 AM): SArsalaanS (2:29:27 AM): Well, lucky criticals and things SArsalaanS (2:29:41 AM): When you debaet, you're assuming the player is good enough not to do anything stupid SArsalaanS (2:40:41 AM): Yes. DragonHellfir3 (2:38:06 AM): It makes it harder to S-rank, not so much on beating the game DragonHellfir3 (2:38:45 AM): Assuming restarts durability matters like 1/3 of how much offense does DragonHellfir3 (2:38:52 AM): ..: P SArsalaanS (2:41:43 AM): But when you're assuming no restarts at all, and death is permanent, you're going to take less "risky" decisions. Like Lyn having a 5% chance to die. 5% is so extraordinarily high that you won't even place Lyn in that situation. DragonHellfir3 (2:39:07 AM): Yeah SArsalaanS (2:42:00 AM): Making durability matter a lot. SArsalaanS (2:42:12 AM): Durability vs. offense is usually on equal footing DragonHellfir3 (2:39:30 AM): I never noticed SArsalaanS (2:42:21 AM): in HHM, due to the sheer hordes of enemies they throw at you, durability > offense SArsalaanS (2:42:35 AM): in FE6, due to Combat being actually difficult to fulfill, offense > durability DragonHellfir3 (2:39:55 AM): Of course, this is all irrelevant SArsalaanS (2:43:02 AM): To what? We're having a discussion over AIM. Nothing is irrelevant here. DragonHellfir3 (2:40:32 AM): Well, for debates, and if we're only assuming this for the sake of debates, I could see where your coming from SArsalaanS (2:43:34 AM): Assuming what? SArsalaanS (2:43:36 AM): Restarts? DragonHellfir3 (2:41:05 AM): As for what unit is actually better, it doesn't matter which makes the game more balanced, but what the ideal method of gameplay would be. No abuse. DragonHellfir3 (2:41:18 AM): This argument SArsalaanS (2:44:13 AM): I disagree that restarts constitute abuse. DragonHellfir3 (2:41:37 AM): Why? SArsalaanS (2:44:31 AM): It just does not make intuitive sense, given the game's structure. DragonHellfir3 (2:41:54 AM): Getting unlucky is getting unlucky DragonHellfir3 (2:42:34 AM): It's no less a form of abuse than the others, is it? DragonHellfir3 (2:43:12 AM): Your changing what happened on your playthrough DragonHellfir3 (2:43:21 AM): So the game is easier/whatever SArsalaanS (2:47:04 AM): Actually, it doesn't change characters' values. SArsalaanS (2:47:19 AM): Took me a moment to think about it, but I've come to the conclusion that no form of abuse changes a character's value. SArsalaanS (2:47:35 AM): Support Abuse DragonHellfir3 (2:44:57 AM): I disagree SArsalaanS (2:47:50 AM): The one who takes longer to build the Support costs you Tactics and such, thu sbeing a detriment. DragonHellfir3 (2:45:11 AM): True, the same abuse could go for anyone, but there are some characters that are easier to abuse/don't need as much abuse SArsalaanS (2:50:04 AM): Not necessarily. After thinking about it, I also decided that offense is hurt as well with the no restarts challenge. A unit with bad offense lets other units take a lot more damage, indirectly lowering your overall offense and defense just as with low defense (I was skeptical of this, but I thought about Oswin, and how his 4 Move allows a Valkyrie to bypass him after not being killed and then attack someone else). So whether you assume abuse or not, I think characters remain the same. SArsalaanS (2:50:46 AM): Good idea, though, with the no restarts thing, never thought about it before. SArsalaanS (2:50:57 AM): I'm concluding that it doesn't matter, however. DragonHellfir3 (2:48:33 AM): Are you conceding that it's a form of abuse to restart? I'm really starting to get that message. SArsalaanS (2:51:28 AM): Yes. SArsalaanS (2:51:47 AM): And I'm also saying that no matter what you do to abuse, the values of the characters don't change. DragonHellfir3 (2:49:09 AM): And if considering this argument only for the use of debates/tier lists, then restarting just as well is viable DragonHellfir3 (2:49:13 AM): Whatever makes debates easier SArsalaanS (2:52:03 AM): So it's best to debate with restarts, since that's what people are accustomed to, and in reality, that's how they play the game. DragonHellfir3 (2:49:43 AM): But ultimately for which unit is better, I think no restarts is the way to go. SArsalaanS (2:52:37 AM): You're right that it's abuse, I hadn't considered it that way. However, I don't think it matters. SArsalaanS (2:52:48 AM): SArsalaanS (5:51:50 AM): And I'm also saying that no matter what you do to abuse, the values of the characters don't change. DragonHellfir3 (2:50:04 AM): Lords SArsalaanS (2:53:10 AM): I think Lords don't change either. Because under no restarts, there's alos a disadvantage of not using them. SArsalaanS (2:53:23 AM): Not using a Lord --> they remain weak --> one death means your whole playthrough is dead. SArsalaanS (2:53:37 AM): the question is "what's the advantages/disadvantages of using Character X?" SArsalaanS (2:53:45 AM): and that includes the disadvantages of NOT using Character X DragonHellfir3 (2:50:58 AM): Uhhhh SArsalaanS (2:53:56 AM): Using a Lord has more severe consequences DragonHellfir3 (2:51:10 AM): SArsalaanS (2:53:23 AM): Not using a Lord --> they remain weak --> one death means your whole playthrough is dead. SArsalaanS (2:54:03 AM): but not using them has more severe consequences as well DragonHellfir3 (2:51:17 AM): That sounds like a lot worse than assuming restarts SArsalaanS (2:54:13 AM): what? DragonHellfir3 (2:51:31 AM): It's not a question if your using the lord or not SArsalaanS (2:54:30 AM): No, it is. DragonHellfir3 (2:51:53 AM): I don't see how that makes a direct comparison to the alternative, restarting. DragonHellfir3 (2:52:09 AM): That's just comparing two paths you could take in either. SArsalaanS (2:55:13 AM): When you restart, a Lord dying means you can just restart the chapter. Let's say that's -10 SArsalaanS (2:55:32 AM): When you restart, a Lord not being used dying means you can just restart the chapter. Advantage of using the Lord: +10 SArsalaanS (2:55:46 AM): When you don't restart, a Lord dying means you have to restart the game. Let's say that's -100 SArsalaanS (2:56:03 AM): When you don't restart, a Lord not being used dying means you have to restart the game. Let's say that's +100 SArsalaanS (2:56:09 AM): A Lord is no worse off than any other unit. DragonHellfir3 (2:53:22 AM): How are those advantages? SArsalaanS (2:56:19 AM): ....???
DragonHellfir3 (2:53:34 AM): The +100 SArsalaanS (2:56:33 AM): To determine a character's value, you judge the advantages and disadvantages of using that character. DragonHellfir3 (2:53:56 AM): SArsalaanS (2:56:03 AM): When you don't restart, a Lord not being used dying means you have to restart the game. DragonHellfir3 (2:54:01 AM): That sounds like a disadvantage SArsalaanS (2:57:03 AM): The advantage of actually using a Lord is that you don't have a weak person just sitting there forced on your team liable to death. SArsalaanS (2:57:18 AM): Yzarc and Reikken had this debate a while back (not considering restarts, but with Lord values) SArsalaanS (2:57:53 AM): The disadvantages of not using Character X = the advantages of using Character X SArsalaanS (2:58:11 AM): For any other character, you can replace that character. SArsalaanS (2:58:14 AM): Not so for a Lord. SArsalaanS (2:58:33 AM): So yes, even with Lords, no change in value. DragonHellfir3 (2:55:53 AM): Did you get you +/- mixed up? SArsalaanS (2:58:58 AM): don't think so DragonHellfir3 (2:56:09 AM): You're saying that not using a Lord and having them die is a good thing SArsalaanS (2:59:15 AM): No, I'm saying that not using a Lord is a bad thing, so that translates into an advantage for the Lord SArsalaanS (2:59:19 AM): I was skipping the intermediate step DragonHellfir3 (2:57:05 AM): Then it would only be +10 DragonHellfir3 (2:57:10 AM): The same as the first value SArsalaanS (3:00:12 AM): No, since restarting has different consequences in both situations. SArsalaanS (3:00:32 AM): The consequences of restarting magnified means it's more of a disadvantage not to use the Lord, making it also more of an advantage to use the Lord. DragonHellfir3 (2:57:46 AM): Gah, I can't put this into words DragonHellfir3 (2:58:40 AM): It's just not all variables are being considered DragonHellfir3 (2:59:04 AM): Like, the chance of a Lord not in use dying Vs. Lord in use dying DragonHellfir3 (2:59:17 AM): A lord not in use can very, very easily not die DragonHellfir3 (2:59:21 AM): On any playthrough SArsalaanS (3:02:12 AM): That doesn't matter. DragonHellfir3 (2:59:33 AM): It would take away the advantage of using the Lord SArsalaanS (3:02:31 AM): No, it would not. DragonHellfir3 (2:59:48 AM): A Lord in use is dying more frequently SArsalaanS (3:02:41 AM): Using the Lord makes the Lord less likely to die without shielding or prevention. SArsalaanS (3:02:54 AM): No, since the Lord has durability when in use. SArsalaanS (3:02:58 AM): more* DragonHellfir3 (3:00:16 AM): But they are also IN USE SArsalaanS (3:03:12 AM): So? DragonHellfir3 (3:00:25 AM): A lord not in use virtually has 0% chance of dying SArsalaanS (3:03:17 AM): The two balance out. SArsalaanS (3:03:27 AM): You're losing sight of the advantages/disadvantages. DragonHellfir3 (3:00:41 AM): Because if they hit combat they just became in use SArsalaanS (3:03:49 AM): 0% chance of dying is fine, but if you have to slow your team down or shield to attain it, it's just as bad as the alternative, which is a positive chance to die DragonHellfir3 (3:01:08 AM): Not necessarily SArsalaanS (3:04:04 AM): Yes, it's just as bad. DragonHellfir3 (3:01:16 AM): Just keep the Lord out of enemy range SArsalaanS (3:04:16 AM): Doing that is slowing your Tactics for Seizing and such DragonHellfir3 (3:01:37 AM): YES DragonHellfir3 (3:01:40 AM): IT IS DragonHellfir3 (3:01:43 AM): So now DragonHellfir3 (3:01:54 AM): We don't have reverse values for both SArsalaanS (3:04:47 AM): ...wtf? DragonHellfir3 (3:02:01 AM): Using the Lord Vs. Not using the lord SArsalaanS (3:04:54 AM): Yes, we do. DragonHellfir3 (3:02:06 AM): 100/-100 SArsalaanS (3:05:02 AM): DragonHellfir3 (6:04:06 AM): Just keep the Lord out of enemy range SArsalaanS (6:04:19 AM): Doing that is slowing your Tactics for Seizing and such DragonHellfir3 (3:02:15 AM): A Lord dying Vs. some tactics? SArsalaanS (3:05:14 AM): The Tactics have the same value. DragonHellfir3 (3:02:30 AM): As restarting the entire game? SArsalaanS (3:05:27 AM): Obviously. DragonHellfir3 (3:02:54 AM): Restarting the entire game makes all the stars on every single rank = 0 for that run SArsalaanS (3:05:46 AM): Two methods of doing the same thing. A Lord with 70% chance to die from an attack slows you down that much more. DragonHellfir3 (3:03:06 AM): It's MORE of a detriment to your tactics SArsalaanS (3:06:09 AM): ......wtf? SArsalaanS (3:06:15 AM): two methods of doing the exact same thing. SArsalaanS (3:06:18 AM): it can't be that one is greater SArsalaanS (3:06:35 AM): And, in reality DragonHellfir3 (3:03:47 AM): That's absurd SArsalaanS (3:06:42 AM): the chance of the first Lord dying is liek 10% SArsalaanS (3:06:45 AM): or maybe 5 SArsalaanS (3:06:50 AM): the chance of the second Lord dying is liek 70% DragonHellfir3 (3:04:08 AM): That's like saying that waiting 4 chapters sieze is the same as waiting 5 because your doing the same exact thing SArsalaanS (3:07:10 AM): eh? SArsalaanS (3:07:13 AM): no DragonHellfir3 (3:04:26 AM): The chance of a Lord not in use is 0%, I thought we defined that SArsalaanS (3:07:16 AM): that's nowhere near alike DragonHellfir3 (3:04:47 AM): ...how? SArsalaanS (3:07:38 AM): If it's 0, then you're hurting Tactics definitely, each and every time. With the other case, you're hurting "all your ranks," but you're hurting them on a % chance basis. SArsalaanS (3:08:00 AM): 5% chance of hurting all ranks vs. 100% chance of hurting Tactics immensely each and every turn. DragonHellfir3 (3:05:29 AM): :hmm: DragonHellfir3 (3:05:35 AM): However DragonHellfir3 (3:05:37 AM): We go back to DragonHellfir3 (3:05:45 AM): DragonHellfir3 (3:01:43 AM): So now DragonHellfir3 (3:01:54 AM): We don't have reverse values for both SArsalaanS (3:08:41 AM): what...? DragonHellfir3 (3:05:56 AM): We can't say for a fact that the two of those are equal SArsalaanS (3:09:01 AM): We can't say either which one is greater. DragonHellfir3 (3:06:19 AM): That's what I just said SArsalaanS (3:09:19 AM): Indeed. So how would this change the value of a Lord? DragonHellfir3 (3:06:48 AM): It makes your +100 Vs. -100 off SArsalaanS (3:09:46 AM): For all practical purposes, that's what it is. DragonHellfir3 (3:07:02 AM): It's not true, though DragonHellfir3 (3:07:05 AM): As they aren't the same SArsalaanS (3:10:00 AM): When we say 1 AS = 2 Atk or something, we're being very very approximate. DragonHellfir3 (3:07:16 AM): And since we're going by ratio here SArsalaanS (3:10:08 AM): It's impossible to pinpoint the value of anything. DragonHellfir3 (3:07:43 AM): Even if they're different by .1, it does mean that the Lord is worse/better??? off in no restarts SArsalaanS (3:10:47 AM): For all practical purposes, no. DragonHellfir3 (3:07:58 AM): And they are different DragonHellfir3 (3:08:04 AM): Ultimately, myes SArsalaanS (3:11:11 AM): And it's not going to make a bit of difference. DragonHellfir3 (3:08:37 AM): It does make your statement wrong <___<;; DragonHellfir3 (3:08:43 AM): And, it very well could SArsalaanS (3:11:37 AM): Neither can we know, or if we knew, the difference would be so minute (since it's impossible to determine), that the values of the characters are not changed SArsalaanS (3:11:44 AM): Character A will still be greater than Character B SArsalaanS (3:11:50 AM): no two characters are .1 or something away from each other DragonHellfir3 (3:09:19 AM): Even if it was .1 DragonHellfir3 (3:09:24 AM): It could be greater DragonHellfir3 (3:09:28 AM): But that would take too much time SArsalaanS (3:12:23 AM): It's definitely a minute and small difference. DragonHellfir3 (3:09:36 AM): And by greater, I mean MUCH MUCH greater DragonHellfir3 (3:09:43 AM): Like 1000000 even DragonHellfir3 (3:09:43 AM): Because SArsalaanS (3:12:39 AM): If you can't determine it logically, then it must be a minute difference. DragonHellfir3 (3:10:15 AM): If the Lord that isn't in use doesn't hurt the tactics due to other units being leveled more/FE6/7 ranking requirements not being breached DragonHellfir3 (3:10:29 AM): Then it is easily better SArsalaanS (3:14:11 AM): It's better versus itself, not vs. another unit. The difference is still minute enough to not matter if we can't determine it without extensive testing. DragonHellfir3 (3:11:44 AM): What? DragonHellfir3 (3:12:05 AM): If LordX is > LordY, then why would it still be in the same position? SArsalaanS (3:15:11 AM): Ura? DragonHellfir3 (3:12:23 AM): LordX(restarts) would have the huge detriment of killing the game DragonHellfir3 (3:12:31 AM): LordY would have nothing SArsalaanS (3:15:36 AM): That's using the Lords two different ways SArsalaanS (3:15:54 AM): That's like saying "Give this unit a Speedwing. He'll be better." DragonHellfir3 (3:13:05 AM): By restarts I meant no restrarts <___<;; SArsalaanS (3:16:04 AM): Use them the same way, and nothing changes. DragonHellfir3 (3:13:21 AM): The Speedwing takes 2 Spd away from other units and funds SArsalaanS (3:16:24 AM): You have no reason to use one Lord one way and the other another way DragonHellfir3 (3:14:28 AM): They just ... aren't the same SArsalaanS (3:17:31 AM): But, they're both Lords SArsalaanS (3:17:38 AM): the no restarts thing affects them both DragonHellfir3 (3:14:50 AM): Lets say what I said about the Lord not being used is true DragonHellfir3 (3:14:53 AM): That it doesn't hurt tactics DragonHellfir3 (3:15:08 AM): 10/-8 Vs. 100/-80 SArsalaanS (3:18:05 AM): ok DragonHellfir3 (3:15:34 AM): That's not an accurate scale, but that's all that's needed DragonHellfir3 (3:15:56 AM): Now I have to find the words to explain this... DragonHellfir3 (3:16:38 AM): Well, simply enough, the detriment that No Restarts Lord has is 20, which is twice what the Lord with restarts has as an advantage SArsalaanS (3:19:40 AM): Ok? SArsalaanS (3:19:49 AM): That doesn't change the characters on the tier list at all. DragonHellfir3 (3:17:13 AM): That does mean that Lord with restarts is doing much better, right? SArsalaanS (3:20:06 AM): Sure SArsalaanS (3:20:09 AM): So what? DragonHellfir3 (3:17:36 AM): Then it is an argument that can be brought up and make changes in debates/tier lists SArsalaanS (3:20:36 AM): Not at all. SArsalaanS (3:20:48 AM): The difference is entirely minute, not 20 or 2 or whatever SArsalaanS (3:21:00 AM): it's closer to .5 or something. The main difference would come from other advantages/disadvantages DragonHellfir3 (3:18:18 AM): It's more important than most anything else I can think of SArsalaanS (3:21:18 AM): wtf SArsalaanS (3:21:22 AM): now you're just arguing for the hell of it DragonHellfir3 (3:18:41 AM): What's more important? SArsalaanS (3:21:35 AM): if you can't determine something logically, the value must not be that great. SArsalaanS (3:21:48 AM): what's most important depends on the game, the stats, and the characters. DragonHellfir3 (3:19:03 AM): We can determine it logically DragonHellfir3 (3:19:06 AM): But we're taking shortcuts SArsalaanS (3:22:06 AM): Determining it logically would require tons and tons of testing. DragonHellfir3 (3:19:21 AM): Yes, it would DragonHellfir3 (3:19:26 AM): It's complicated SArsalaanS (3:22:18 AM): If it requires that much tsting SArsalaanS (3:22:21 AM): it has to be a minute value SArsalaanS (3:22:32 AM): bigger values are easier to determine DragonHellfir3 (3:19:43 AM): Or be very complicated SArsalaanS (3:22:39 AM): no testing or very little testing sometimes DragonHellfir3 (3:19:55 AM): More strait-forward values are easier to determine DragonHellfir3 (3:19:58 AM): Things that they game tells you DragonHellfir3 (3:20:20 AM): Would you say 1 HP on swordmaster is better than the WTA that a Paladin has? SArsalaanS (3:23:22 AM): no DragonHellfir3 (3:20:41 AM): But it takes no testing SArsalaanS (3:23:38 AM): so? DragonHellfir3 (3:20:54 AM): WTA does SArsalaanS (3:23:50 AM): wtf? DragonHellfir3 (3:21:19 AM): If all enemies were axe users, then what would WTA matter? SArsalaanS (3:24:21 AM): I want to know wtf this has to do with what we're discussing. DragonHellfir3 (3:21:36 AM): It's definitely not much testing, but I'm trying to keep this as an easy tangent DragonHellfir3 (3:21:50 AM): SArsalaanS (3:22:21 AM): it has to be a minute value SArsalaanS (3:22:32 AM): bigger values are easier to determine DragonHellfir3 (3:22:00 AM): that's not always true DragonHellfir3 (3:22:16 AM): And until we determine the value of what we're discussing, we can't know SArsalaanS (3:25:15 AM): Oh, I see what you're saying. You're taking this entirely ouf context. In that case, the difference has a minute value, in this case, it's WTA vs. 1 HP. It doesn't take any testing at all (just playing the game) to see which one is better. DragonHellfir3 (3:22:44 AM): Playing the game is testing <___<;; SArsalaanS (3:25:49 AM): Playing the game regularly, rather than with the express purpose of finding that difference. DragonHellfir3 (3:23:09 AM): It's still testing SArsalaanS (3:25:59 AM): You seem to have misconstrued my meaning SArsalaanS (3:26:09 AM): If it takes so much testing to determine which one is better DragonHellfir3 (3:23:34 AM): DragonHellfir3 (3:21:36 AM): It's definitely not much testing, but I'm trying to keep this as an easy tangent SArsalaanS (3:26:26 AM): it's obviously a minute value, since minute differences are harder to see than large differences DragonHellfir3 (3:23:42 AM): 12301230 HP Vs. 122131 Str DragonHellfir3 (3:23:45 AM):  SArsalaanS (3:26:40 AM): what? DragonHellfir3 (3:24:13 AM): I made this argument easy to determine with small amount of testing so we could move on SArsalaanS (3:27:20 AM): Ok? SArsalaanS (3:27:30 AM): the difference between that HP and that Str is, in fact, very minute SArsalaanS (3:27:52 AM): you can't tell which is better until you test it extensively. Both have extraordinary merits (one OHKOs almost all the time, the other never dies) DragonHellfir3 (3:25:03 AM): I just hit random numbers Dx DragonHellfir3 (3:25:08 AM): omg SArsalaanS (3:28:06 AM): ? DragonHellfir3 (3:25:29 AM): That wasn't to be taken seriously DragonHellfir3 (3:25:48 AM): Neither will ever happen SArsalaanS (3:28:43 AM): no, but I'm trying to show you that what I mean is that finding a small difference takes longer time than finding a large difference, which is easy to spot DragonHellfir3 (3:26:12 AM): That is generally true DragonHellfir3 (3:26:15 AM): But it isn't fact SArsalaanS (3:29:16 AM): It's true over a gradient of time DragonHellfir3 (3:26:29 AM): A lot of it relies on what we already know DragonHellfir3 (3:26:36 AM): Most of it, even SArsalaanS (3:29:29 AM): It's not true for A vs. B, but in this case the testing is so extensive we're all the way out to Z SArsalaanS (3:29:43 AM): with points on a line SArsalaanS (3:30:14 AM): without extensive testing, we'd be extrapolating out to Z when we don't even know W, X, Y, or possibly other stuff. in the case of A vs. B, we know everything in between SArsalaanS (3:30:41 AM): anyway, FE10 now DragonHellfir3 (3:27:51 AM): Good DragonHellfir3 (3:27:55 AM): Dx SArsalaanS (3:30:45 AM): you've detained me for over an hour SArsalaanS (3:30:53 AM): lol SArsalaanS (3:31:08 AM): you can make a topic for it if you want to continue DragonHellfir3 (3:28:31 AM): Nahhhh, but I'm right SArsalaanS (3:31:21 AM): just title it testing and nt and I'll know where to pick off DragonHellfir3 (3:28:35 AM): I just want to make sure you know that SArsalaanS (3:31:36 AM): no, it makes no difference to anything DragonHellfir3 (3:28:51 AM): It doesn't really SArsalaanS (3:31:48 AM): -_- DragonHellfir3 (3:30:04 AM): Did you really expect something this minor to matter? I mean, it COULD make a difference to tier lists and the like, but it's not going to change anything in the sport of FE debating because the amount of work involved to actually give accurate values to these things against each and every other unit is absurd and nobody wants to have to try and prove that each time the debate. SArsalaanS (3:33:07 AM): not in debate SArsalaanS (3:33:18 AM): it doesn't even change concrete relative values, that's what we were talking about DragonHellfir3 (3:30:44 AM): And then other arguments will arise that will make this shift, causing a ton of more work to get that tiny little more of an advantage raepd from the argument. SArsalaanS (3:33:55 AM): it's not going to matter that Lord X now is placed under these conditions SArsalaanS (3:33:55 AM): he still compares the same to any other unit DragonHellfir3 (3:31:19 AM): Not necessarily DragonHellfir3 (3:31:21 AM): There is a difference DragonHellfir3 (3:31:28 AM): And quite possibly a large one DragonHellfir3 (3:31:31 AM): That we don't know of DragonHellfir3 (3:31:38 AM): BUT I RESPECT YOUR OPINION AND GO PLAY FE10 DragonHellfir3 (3:32:03 AM): I'll topic this DragonHellfir3 (3:32:06 AM): on FES <__<;; |
That's Solide btw.
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