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The Den Signal!

 

 testing and nt and I'll know where to pick off
Diagon Dragnier
Posted: Nov 19 2007, 06:36 AM


Custom titles used to be so much more fascinating
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Group: Root Admin
Posts: 9,926
Member No.: 20
Joined: 23-February 06



QUOTE
SArsalaanS (2:25:27 AM): I gave up
SArsalaanS (2:25:32 AM): On FE10 HM Part Three
SArsalaanS (2:25:34 AM): ...
DragonHellfir3 (2:22:58 AM): What happened?
SArsalaanS (2:25:52 AM): Tigers that OHKO Zihark in 3-6 = wtf
SArsalaanS (2:25:57 AM): 50 Atk? wtf
DragonHellfir3 (2:23:18 AM): You can't beat it?
SArsalaanS (2:26:11 AM): I can
SArsalaanS (2:26:16 AM): I'm just wtfannoyed
DragonHellfir3 (2:23:38 AM): Solide can't beat it..!!!!
SArsalaanS (2:26:32 AM): no u
DragonHellfir3 (2:23:49 AM): Dude, that hurts
SArsalaanS (2:26:41 AM): FE10 HM seems like it was made for masochists
SArsalaanS (2:26:56 AM): "you wan get raepd? here ya go"
SArsalaanS (2:27:11 AM): Soldiers in Chapter 2 with 100% Hit on Nolan and doubling potential = lol
SArsalaanS (2:27:23 AM): and Myrmidons with capped Spd, Knights with capped Def in Endgame = more lol
DragonHellfir3 (2:24:35 AM): So no debaeting HM?
SArsalaanS (2:27:30 AM): We can debaet it
SArsalaanS (2:27:36 AM): but I doubt the average debater can beat it
DragonHellfir3 (2:25:19 AM): Well, if you don't restart
DragonHellfir3 (2:25:27 AM): Which is how I think debates are supposed to work
DragonHellfir3 (2:25:39 AM): Then you'll only have a few characters left, right?
SArsalaanS (2:28:43 AM): Don't restart? You mean, with Battle Saves?
DragonHellfir3 (2:25:58 AM): Could you beat endgame with only a few characters?
DragonHellfir3 (2:26:02 AM): No, don't restart altogether
DragonHellfir3 (2:26:09 AM): If a character dies that ends their use
SArsalaanS (2:29:01 AM): Oh, that's never assumed for debaets.
SArsalaanS (2:29:06 AM): It's just
DragonHellfir3 (2:26:19 AM): What, why not?
SArsalaanS (2:29:15 AM): a character that makes you restart more than another
SArsalaanS (2:29:17 AM): --> equals bad
SArsalaanS (2:29:27 AM): Well, lucky criticals and things
SArsalaanS (2:29:41 AM): When you debaet, you're assuming the player is good enough not to do anything stupid
SArsalaanS (2:29:50 AM): but you're also assuming some leeway in really hard chapters
SArsalaanS (2:30:00 AM): liek FE6 Treck
SArsalaanS (2:30:08 AM): it's hard to recruit him without your units dying
SArsalaanS (2:30:18 AM): so it's usually assumed that he isn't recruited
DragonHellfir3 (2:27:47 AM): I just think it's easier to assume no restarting
SArsalaanS (2:30:44 AM): meh
DragonHellfir3 (2:27:57 AM): Restarting is abusing the game
SArsalaanS (2:30:48 AM): also, I think HM uses a single RN system
SArsalaanS (2:31:07 AM): What about when your Lord dies?
SArsalaanS (2:31:10 AM): You're forced to restart.
DragonHellfir3 (2:28:24 AM): Restart the entire game
SArsalaanS (2:31:15 AM): lol
SArsalaanS (2:31:18 AM): that's too ghey
DragonHellfir3 (2:28:31 AM): It is
DragonHellfir3 (2:28:35 AM): And it's a HUGE point against Lords
SArsalaanS (2:31:31 AM): No.
SArsalaanS (2:31:41 AM): It's about the same as a point against every else for dying.
DragonHellfir3 (2:29:03 AM): Somebody else dies and only they die
SArsalaanS (2:31:57 AM): Dying has severe consequences. You lose a good unit/Survival gets hurt/etc.
DragonHellfir3 (2:29:09 AM): When a Lord dies, in a sense, everyone dies
SArsalaanS (2:32:06 AM): You're going to restart either way
SArsalaanS (2:32:10 AM): that's what's usually assumed
DragonHellfir3 (2:29:26 AM): That's abusing the game
SArsalaanS (2:32:20 AM): No
DragonHellfir3 (2:29:45 AM): If you get unlucky on the battlefield, how is that any different that getting unlucky on a stat-up?
SArsalaanS (2:33:07 AM): ....er? Because under one method we couldn't conduct debates, and under the other, we can.
SArsalaanS (2:33:26 AM): Restarting changes nothing at all for character debates.
DragonHellfir3 (2:30:51 AM): ...then why are we having this argument?
DragonHellfir3 (2:31:00 AM): Are you saying that Restarting = Not Restarting while debating?
SArsalaanS (2:33:50 AM): Because I don't see why you would assume no restarts.
SArsalaanS (2:33:54 AM): Yes.
SArsalaanS (2:34:01 AM): Because the characters don't gain or lose anything.
DragonHellfir3 (2:31:16 AM): Not restarting is a much bigger loss
SArsalaanS (2:34:17 AM): About the same, really.
DragonHellfir3 (2:31:33 AM): Restarting means you just have to redo a chapter, which is only tedium
SArsalaanS (2:34:25 AM): A unit with bad durability --> makes you restart a whole lot.
SArsalaanS (2:34:36 AM): A unit with bad durability --> dies and you don't get to use them the rest of the game.
DragonHellfir3 (2:31:58 AM): Not restarting makes you lose a character, survival rank if there is one, and makes that unit lose ALL USE FOR THE REST OF THE GAME
SArsalaanS (2:35:11 AM): Yeah, but then it applies to all characters equally, so no one has gained or lost anything
DragonHellfir3 (2:32:29 AM): Lords
SArsalaanS (2:35:21 AM): It's you, the player, who's losing out, not the characters.
SArsalaanS (2:35:25 AM): Actually, no, they're not.
SArsalaanS (2:35:32 AM): While you're forced to restart when they die
SArsalaanS (2:35:39 AM): they also can't ever leave you for the entire game
SArsalaanS (2:35:44 AM): so they don't have the detriment other units do
SArsalaanS (2:35:51 AM): Lords also cannot ever damage Survival Rankings
DragonHellfir3 (2:33:03 AM): ...
DragonHellfir3 (2:33:18 AM): Restarting chapter is much less severe than restarting the game
SArsalaanS (2:36:16 AM): Of course.
DragonHellfir3 (2:33:35 AM): You were just arguing that other units are about equal no matter which
SArsalaanS (2:36:32 AM): Yes, why?
DragonHellfir3 (2:33:57 AM): So Lords are relatively worse off when assuming no restarts
SArsalaanS (2:37:01 AM): If you're assuming that you're restarting the whole game
DragonHellfir3 (2:34:25 AM): Of course
SArsalaanS (2:37:21 AM): ...that's just silly
SArsalaanS (2:37:25 AM): why would you do that?
DragonHellfir3 (2:34:42 AM): Because the game says "Game Over"
SArsalaanS (2:37:35 AM): -_-
DragonHellfir3 (2:34:46 AM): Which also means the game is over
SArsalaanS (2:37:54 AM): No Restarts is considered a challenge for the reason
DragonHellfir3 (2:35:05 AM): It may not be what the player does, but that's because players often abuse this
SArsalaanS (2:37:59 AM): MM devised it as the ultimate method of FE challenge
DragonHellfir3 (2:35:24 AM): I'm not seeing how that is relavant at all
SArsalaanS (2:38:16 AM): for a reason*
SArsalaanS (2:38:26 AM): It's relevant because you wouldn't debate something that the debaters couldn't do.
SArsalaanS (2:38:40 AM): It would also make debates horribly one-sided towards durability.
SArsalaanS (2:38:42 AM): Rather than offense.
DragonHellfir3 (2:35:54 AM): Debaters can't make it so their lords don't die?
SArsalaanS (2:38:48 AM): In fact, offense wouldn't matter much at all.
DragonHellfir3 (2:36:10 AM): No, you still need to finish chapters
SArsalaanS (2:39:06 AM): Debaters couldn't beat a game like HHM without ever restarting, that's what I meant.
DragonHellfir3 (2:36:18 AM): And offense is a part of defense
SArsalaanS (2:39:20 AM): Yes, but raw defense would have 2, maybe 3 times the worth of raw offense
SArsalaanS (2:39:30 AM): The consequence of bad defense is losing offense the rest of the game
DragonHellfir3 (2:36:43 AM): Not too much
SArsalaanS (2:39:39 AM): The consequence of bad offense is not so severe.
DragonHellfir3 (2:36:53 AM): You're assuming that units die a lot
SArsalaanS (2:40:02 AM): I am assuming that they die.
SArsalaanS (2:40:05 AM): Not necessarily a lot.
SArsalaanS (2:40:19 AM): Under your scenario, one death = permanent.
SArsalaanS (2:40:22 AM): So once is enough.
DragonHellfir3 (2:37:47 AM): SArsalaanS (2:29:27 AM): Well, lucky criticals and things
SArsalaanS (2:29:41 AM): When you debaet, you're assuming the player is good enough not to do anything stupid
SArsalaanS (2:40:41 AM): Yes.
DragonHellfir3 (2:38:06 AM): It makes it harder to S-rank, not so much on beating the game
DragonHellfir3 (2:38:45 AM): Assuming restarts durability matters like 1/3 of how much offense does
DragonHellfir3 (2:38:52 AM): ..: P
SArsalaanS (2:41:43 AM): But when you're assuming no restarts at all, and death is permanent, you're going to take less "risky" decisions. Like Lyn having a 5% chance to die. 5% is so extraordinarily high that you won't even place Lyn in that situation.
DragonHellfir3 (2:39:07 AM): Yeah
SArsalaanS (2:42:00 AM): Making durability matter a lot.
SArsalaanS (2:42:12 AM): Durability vs. offense is usually on equal footing
DragonHellfir3 (2:39:30 AM): I never noticed
SArsalaanS (2:42:21 AM): in HHM, due to the sheer hordes of enemies they throw at you, durability > offense
SArsalaanS (2:42:35 AM): in FE6, due to Combat being actually difficult to fulfill, offense > durability
DragonHellfir3 (2:39:55 AM): Of course, this is all irrelevant
SArsalaanS (2:43:02 AM): To what? We're having a discussion over AIM. Nothing is irrelevant here.
DragonHellfir3 (2:40:32 AM): Well, for debates, and if we're only assuming this for the sake of debates, I could see where your coming from
SArsalaanS (2:43:34 AM): Assuming what?
SArsalaanS (2:43:36 AM): Restarts?
DragonHellfir3 (2:41:05 AM): As for what unit is actually better, it doesn't matter which makes the game more balanced, but what the ideal method of gameplay would be. No abuse.
DragonHellfir3 (2:41:18 AM): This argument
SArsalaanS (2:44:13 AM): I disagree that restarts constitute abuse.
DragonHellfir3 (2:41:37 AM): Why?
SArsalaanS (2:44:31 AM): It just does not make intuitive sense, given the game's structure.
DragonHellfir3 (2:41:54 AM): Getting unlucky is getting unlucky
DragonHellfir3 (2:42:34 AM): It's no less a form of abuse than the others, is it?
DragonHellfir3 (2:43:12 AM): Your changing what happened on your playthrough
DragonHellfir3 (2:43:21 AM): So the game is easier/whatever
SArsalaanS (2:47:04 AM): Actually, it doesn't change characters' values.
SArsalaanS (2:47:19 AM): Took me a moment to think about it, but I've come to the conclusion that no form of abuse changes a character's value.
SArsalaanS (2:47:35 AM): Support Abuse
DragonHellfir3 (2:44:57 AM): I disagree
SArsalaanS (2:47:50 AM): The one who takes longer to build the Support costs you Tactics and such, thu sbeing a detriment.
DragonHellfir3 (2:45:11 AM): True, the same abuse could go for anyone, but there are some characters that are easier to abuse/don't need as much abuse
SArsalaanS (2:50:04 AM): Not necessarily. After thinking about it, I also decided that offense is hurt as well with the no restarts challenge. A unit with bad offense lets other units take a lot more damage, indirectly lowering your overall offense and defense just as with low defense (I was skeptical of this, but I thought about Oswin, and how his 4 Move allows a Valkyrie to bypass him after not being killed and then attack someone else). So whether you assume abuse or not, I think characters remain the same. 
SArsalaanS (2:50:46 AM): Good idea, though, with the no restarts thing, never thought about it before.
SArsalaanS (2:50:57 AM): I'm concluding that it doesn't matter, however.
DragonHellfir3 (2:48:33 AM): Are you conceding that it's a form of abuse to restart? I'm really starting to get that message.
SArsalaanS (2:51:28 AM): Yes.
SArsalaanS (2:51:47 AM): And I'm also saying that no matter what you do to abuse, the values of the characters don't change.
DragonHellfir3 (2:49:09 AM): And if considering this argument only for the use of debates/tier lists, then restarting just as well is viable
DragonHellfir3 (2:49:13 AM): Whatever makes debates easier
SArsalaanS (2:52:03 AM): So it's best to debate with restarts, since that's what people are accustomed to, and in reality, that's how they play the game.
DragonHellfir3 (2:49:43 AM): But ultimately for which unit is better, I think no restarts is the way to go.
SArsalaanS (2:52:37 AM): You're right that it's abuse, I hadn't considered it that way. However, I don't think it matters.
SArsalaanS (2:52:48 AM): SArsalaanS (5:51:50 AM): And I'm also saying that no matter what you do to abuse, the values of the characters don't change.
DragonHellfir3 (2:50:04 AM): Lords
SArsalaanS (2:53:10 AM): I think Lords don't change either. Because under no restarts, there's alos a disadvantage of not using them.
SArsalaanS (2:53:23 AM): Not using a Lord --> they remain weak --> one death means your whole playthrough is dead.
SArsalaanS (2:53:37 AM): the question is "what's the advantages/disadvantages of using Character X?"
SArsalaanS (2:53:45 AM): and that includes the disadvantages of NOT using Character X
DragonHellfir3 (2:50:58 AM): Uhhhh
SArsalaanS (2:53:56 AM): Using a Lord has more severe consequences
DragonHellfir3 (2:51:10 AM): SArsalaanS (2:53:23 AM): Not using a Lord --> they remain weak --> one death means your whole playthrough is dead.
SArsalaanS (2:54:03 AM): but not using them has more severe consequences as well
DragonHellfir3 (2:51:17 AM): That sounds like a lot worse than assuming restarts
SArsalaanS (2:54:13 AM): what?
DragonHellfir3 (2:51:31 AM): It's not a question if your using the lord or not
SArsalaanS (2:54:30 AM): No, it is.
DragonHellfir3 (2:51:53 AM): I don't see how that makes a direct comparison to the alternative, restarting.
DragonHellfir3 (2:52:09 AM): That's just comparing two paths you could take in either.
SArsalaanS (2:55:13 AM): When you restart, a Lord dying means you can just restart the chapter. Let's say that's -10
SArsalaanS (2:55:32 AM): When you restart, a Lord not being used dying means you can just restart the chapter. Advantage of using the Lord: +10
SArsalaanS (2:55:46 AM): When you don't restart, a Lord dying means you have to restart the game. Let's say that's -100
SArsalaanS (2:56:03 AM): When you don't restart, a Lord not being used dying means you have to restart the game. Let's say that's +100
SArsalaanS (2:56:09 AM): A Lord is no worse off than any other unit.
DragonHellfir3 (2:53:22 AM): How are those advantages?
SArsalaanS (2:56:19 AM): ....???

DragonHellfir3 (2:53:34 AM): The +100
SArsalaanS (2:56:33 AM): To determine a character's value, you judge the advantages and disadvantages of using that character.
DragonHellfir3 (2:53:56 AM): SArsalaanS (2:56:03 AM): When you don't restart, a Lord not being used dying means you have to restart the game.
DragonHellfir3 (2:54:01 AM): That sounds like a disadvantage
SArsalaanS (2:57:03 AM): The advantage of actually using a Lord is that you don't have a weak person just sitting there forced on your team liable to death.
SArsalaanS (2:57:18 AM): Yzarc and Reikken had this debate a while back (not considering restarts, but with Lord values)
SArsalaanS (2:57:53 AM): The disadvantages of not using Character X = the advantages of using Character X
SArsalaanS (2:58:11 AM): For any other character, you can replace that character.
SArsalaanS (2:58:14 AM): Not so for a Lord.
SArsalaanS (2:58:33 AM): So yes, even with Lords, no change in value.
DragonHellfir3 (2:55:53 AM): Did you get you +/- mixed up?
SArsalaanS (2:58:58 AM): don't think so
DragonHellfir3 (2:56:09 AM): You're saying that not using a Lord and having them die is a good thing
SArsalaanS (2:59:15 AM): No, I'm saying that not using a Lord is a bad thing, so that translates into an advantage for the Lord
SArsalaanS (2:59:19 AM): I was skipping the intermediate step
DragonHellfir3 (2:57:05 AM): Then it would only be +10
DragonHellfir3 (2:57:10 AM): The same as the first value
SArsalaanS (3:00:12 AM): No, since restarting has different consequences in both situations.
SArsalaanS (3:00:32 AM): The consequences of restarting magnified means it's more of a disadvantage not to use the Lord, making it also more of an advantage to use the Lord.
DragonHellfir3 (2:57:46 AM): Gah, I can't put this into words
DragonHellfir3 (2:58:40 AM): It's just not all variables are being considered
DragonHellfir3 (2:59:04 AM): Like, the chance of a Lord not in use dying Vs. Lord in use dying
DragonHellfir3 (2:59:17 AM): A lord not in use can very, very easily not die
DragonHellfir3 (2:59:21 AM): On any playthrough
SArsalaanS (3:02:12 AM): That doesn't matter.
DragonHellfir3 (2:59:33 AM): It would take away the advantage of using the Lord
SArsalaanS (3:02:31 AM): No, it would not.
DragonHellfir3 (2:59:48 AM): A Lord in use is dying more frequently
SArsalaanS (3:02:41 AM): Using the Lord makes the Lord less likely to die without shielding or prevention.
SArsalaanS (3:02:54 AM): No, since the Lord has durability when in use.
SArsalaanS (3:02:58 AM): more*
DragonHellfir3 (3:00:16 AM): But they are also IN USE
SArsalaanS (3:03:12 AM): So?
DragonHellfir3 (3:00:25 AM): A lord not in use virtually has 0% chance of dying
SArsalaanS (3:03:17 AM): The two balance out.
SArsalaanS (3:03:27 AM): You're losing sight of the advantages/disadvantages.
DragonHellfir3 (3:00:41 AM): Because if they hit combat they just became in use
SArsalaanS (3:03:49 AM): 0% chance of dying is fine, but if you have to slow your team down or shield to attain it, it's just as bad as the alternative, which is a positive chance to die
DragonHellfir3 (3:01:08 AM): Not necessarily
SArsalaanS (3:04:04 AM): Yes, it's just as bad.
DragonHellfir3 (3:01:16 AM): Just keep the Lord out of enemy range
SArsalaanS (3:04:16 AM): Doing that is slowing your Tactics for Seizing and such
DragonHellfir3 (3:01:37 AM): YES
DragonHellfir3 (3:01:40 AM): IT IS
DragonHellfir3 (3:01:43 AM): So now
DragonHellfir3 (3:01:54 AM): We don't have reverse values for both
SArsalaanS (3:04:47 AM): ...wtf?
DragonHellfir3 (3:02:01 AM): Using the Lord Vs. Not using the lord
SArsalaanS (3:04:54 AM): Yes, we do.
DragonHellfir3 (3:02:06 AM): 100/-100
SArsalaanS (3:05:02 AM): DragonHellfir3 (6:04:06 AM): Just keep the Lord out of enemy range
SArsalaanS (6:04:19 AM): Doing that is slowing your Tactics for Seizing and such
DragonHellfir3 (3:02:15 AM): A Lord dying Vs. some tactics?
SArsalaanS (3:05:14 AM): The Tactics have the same value.
DragonHellfir3 (3:02:30 AM): As restarting the entire game?
SArsalaanS (3:05:27 AM): Obviously.
DragonHellfir3 (3:02:54 AM): Restarting the entire game makes all the stars on every single rank = 0 for that run
SArsalaanS (3:05:46 AM): Two methods of doing the same thing. A Lord with 70% chance to die from an attack slows you down that much more.
DragonHellfir3 (3:03:06 AM): It's MORE of a detriment to your tactics
SArsalaanS (3:06:09 AM): ......wtf?
SArsalaanS (3:06:15 AM): two methods of doing the exact same thing.
SArsalaanS (3:06:18 AM): it can't be that one is greater
SArsalaanS (3:06:35 AM): And, in reality
DragonHellfir3 (3:03:47 AM): That's absurd
SArsalaanS (3:06:42 AM): the chance of the first Lord dying is liek 10%
SArsalaanS (3:06:45 AM): or maybe 5
SArsalaanS (3:06:50 AM): the chance of the second Lord dying is liek 70%
DragonHellfir3 (3:04:08 AM): That's like saying that waiting 4 chapters sieze is the same as waiting 5 because your doing the same exact thing
SArsalaanS (3:07:10 AM): eh?
SArsalaanS (3:07:13 AM): no
DragonHellfir3 (3:04:26 AM): The chance of a Lord not in use is 0%, I thought we defined that
SArsalaanS (3:07:16 AM): that's nowhere near alike
DragonHellfir3 (3:04:47 AM): ...how?
SArsalaanS (3:07:38 AM): If it's 0, then you're hurting Tactics definitely, each and every time. With the other case, you're hurting "all your ranks," but you're hurting them on a % chance basis.
SArsalaanS (3:08:00 AM): 5% chance of hurting all ranks vs. 100% chance of hurting Tactics immensely each and every turn.
DragonHellfir3 (3:05:29 AM): :hmm:
DragonHellfir3 (3:05:35 AM): However
DragonHellfir3 (3:05:37 AM): We go back to
DragonHellfir3 (3:05:45 AM): DragonHellfir3 (3:01:43 AM): So now
DragonHellfir3 (3:01:54 AM): We don't have reverse values for both
SArsalaanS (3:08:41 AM): what...?
DragonHellfir3 (3:05:56 AM): We can't say for a fact that the two of those are equal
SArsalaanS (3:09:01 AM): We can't say either which one is greater.
DragonHellfir3 (3:06:19 AM): That's what I just said
SArsalaanS (3:09:19 AM): Indeed. So how would this change the value of a Lord?
DragonHellfir3 (3:06:48 AM): It makes your +100 Vs. -100 off
SArsalaanS (3:09:46 AM): For all practical purposes, that's what it is.
DragonHellfir3 (3:07:02 AM): It's not true, though
DragonHellfir3 (3:07:05 AM): As they aren't the same
SArsalaanS (3:10:00 AM): When we say 1 AS = 2 Atk or something, we're being very very approximate.
DragonHellfir3 (3:07:16 AM): And since we're going by ratio here
SArsalaanS (3:10:08 AM): It's impossible to pinpoint the value of anything.
DragonHellfir3 (3:07:43 AM): Even if they're different by .1, it does mean that the Lord is worse/better??? off in no restarts
SArsalaanS (3:10:47 AM): For all practical purposes, no.
DragonHellfir3 (3:07:58 AM): And they are different
DragonHellfir3 (3:08:04 AM): Ultimately, myes
SArsalaanS (3:11:11 AM): And it's not going to make a bit of difference.
DragonHellfir3 (3:08:37 AM): It does make your statement wrong <___<;;
DragonHellfir3 (3:08:43 AM): And, it very well could
SArsalaanS (3:11:37 AM): Neither can we know, or if we knew, the difference would be so minute (since it's impossible to determine), that the values of the characters are not changed
SArsalaanS (3:11:44 AM): Character A will still be greater than Character B
SArsalaanS (3:11:50 AM): no two characters are .1 or something away from each other
DragonHellfir3 (3:09:19 AM): Even if it was .1
DragonHellfir3 (3:09:24 AM): It could be greater
DragonHellfir3 (3:09:28 AM): But that would take too much time
SArsalaanS (3:12:23 AM): It's definitely a minute and small difference.
DragonHellfir3 (3:09:36 AM): And by greater, I mean MUCH MUCH greater
DragonHellfir3 (3:09:43 AM): Like 1000000 even
DragonHellfir3 (3:09:43 AM): Because
SArsalaanS (3:12:39 AM): If you can't determine it logically, then it must be a minute difference.
DragonHellfir3 (3:10:15 AM): If the Lord that isn't in use doesn't hurt the tactics due to other units being leveled more/FE6/7 ranking requirements not being breached
DragonHellfir3 (3:10:29 AM): Then it is easily better
SArsalaanS (3:14:11 AM): It's better versus itself, not vs. another unit. The difference is still minute enough to not matter if we can't determine it without extensive testing.
DragonHellfir3 (3:11:44 AM): What?
DragonHellfir3 (3:12:05 AM): If LordX is > LordY, then why would it still be in the same position?
SArsalaanS (3:15:11 AM): Ura?
DragonHellfir3 (3:12:23 AM): LordX(restarts) would have the huge detriment of killing the game
DragonHellfir3 (3:12:31 AM): LordY would have nothing
SArsalaanS (3:15:36 AM): That's using the Lords two different ways
SArsalaanS (3:15:54 AM): That's like saying "Give this unit a Speedwing. He'll be better."
DragonHellfir3 (3:13:05 AM): By restarts I meant no restrarts <___<;;
SArsalaanS (3:16:04 AM): Use them the same way, and nothing changes.
DragonHellfir3 (3:13:21 AM): The Speedwing takes 2 Spd away from other units and funds
SArsalaanS (3:16:24 AM): You have no reason to use one Lord one way and the other another way
DragonHellfir3 (3:14:28 AM): They just ... aren't the same
SArsalaanS (3:17:31 AM): But, they're both Lords
SArsalaanS (3:17:38 AM): the no restarts thing affects them both
DragonHellfir3 (3:14:50 AM): Lets say what I said about the Lord not being used is true
DragonHellfir3 (3:14:53 AM): That it doesn't hurt tactics
DragonHellfir3 (3:15:08 AM): 10/-8 Vs. 100/-80
SArsalaanS (3:18:05 AM): ok
DragonHellfir3 (3:15:34 AM): That's not an accurate scale, but that's all that's needed
DragonHellfir3 (3:15:56 AM): Now I have to find the words to explain this...
DragonHellfir3 (3:16:38 AM): Well, simply enough, the detriment that No Restarts Lord has is 20, which is twice what the Lord with restarts has as an advantage
SArsalaanS (3:19:40 AM): Ok?
SArsalaanS (3:19:49 AM): That doesn't change the characters on the tier list at all.
DragonHellfir3 (3:17:13 AM): That does mean that Lord with restarts is doing much better, right?
SArsalaanS (3:20:06 AM): Sure
SArsalaanS (3:20:09 AM): So what?
DragonHellfir3 (3:17:36 AM): Then it is an argument that can be brought up and make changes in debates/tier lists
SArsalaanS (3:20:36 AM): Not at all.
SArsalaanS (3:20:48 AM): The difference is entirely minute, not 20 or 2 or whatever
SArsalaanS (3:21:00 AM): it's closer to .5 or something. The main difference would come from other advantages/disadvantages
DragonHellfir3 (3:18:18 AM): It's more important than most anything else I can think of
SArsalaanS (3:21:18 AM): wtf
SArsalaanS (3:21:22 AM): now you're just arguing for the hell of it
DragonHellfir3 (3:18:41 AM): What's more important?
SArsalaanS (3:21:35 AM): if you can't determine something logically, the value must not be that great.
SArsalaanS (3:21:48 AM): what's most important depends on the game, the stats, and the characters.
DragonHellfir3 (3:19:03 AM): We can determine it logically
DragonHellfir3 (3:19:06 AM): But we're taking shortcuts
SArsalaanS (3:22:06 AM): Determining it logically would require tons and tons of testing.
DragonHellfir3 (3:19:21 AM): Yes, it would
DragonHellfir3 (3:19:26 AM): It's complicated
SArsalaanS (3:22:18 AM): If it requires that much tsting
SArsalaanS (3:22:21 AM): it has to be a minute value
SArsalaanS (3:22:32 AM): bigger values are easier to determine
DragonHellfir3 (3:19:43 AM): Or be very complicated
SArsalaanS (3:22:39 AM): no testing or very little testing sometimes
DragonHellfir3 (3:19:55 AM): More strait-forward values are easier to determine
DragonHellfir3 (3:19:58 AM): Things that they game tells you
DragonHellfir3 (3:20:20 AM): Would you say 1 HP on swordmaster is better than the WTA that a Paladin has?
SArsalaanS (3:23:22 AM): no
DragonHellfir3 (3:20:41 AM): But it takes no testing
SArsalaanS (3:23:38 AM): so?
DragonHellfir3 (3:20:54 AM): WTA does
SArsalaanS (3:23:50 AM): wtf?
DragonHellfir3 (3:21:19 AM): If all enemies were axe users, then what would WTA matter?
SArsalaanS (3:24:21 AM): I want to know wtf this has to do with what we're discussing.
DragonHellfir3 (3:21:36 AM): It's definitely not much testing, but I'm trying to keep this as an easy tangent
DragonHellfir3 (3:21:50 AM): SArsalaanS (3:22:21 AM): it has to be a minute value
SArsalaanS (3:22:32 AM): bigger values are easier to determine
DragonHellfir3 (3:22:00 AM): that's not always true
DragonHellfir3 (3:22:16 AM): And until we determine the value of what we're discussing, we can't know
SArsalaanS (3:25:15 AM): Oh, I see what you're saying. You're taking this entirely ouf context. In that case, the difference has a minute value, in this case, it's WTA vs. 1 HP. It doesn't take any testing at all (just playing the game) to see which one is better.
DragonHellfir3 (3:22:44 AM): Playing the game is testing <___<;;
SArsalaanS (3:25:49 AM): Playing the game regularly, rather than with the express purpose of finding that difference.
DragonHellfir3 (3:23:09 AM): It's still testing
SArsalaanS (3:25:59 AM): You seem to have misconstrued my meaning
SArsalaanS (3:26:09 AM): If it takes so much testing to determine which one is better
DragonHellfir3 (3:23:34 AM): DragonHellfir3 (3:21:36 AM): It's definitely not much testing, but I'm trying to keep this as an easy tangent
SArsalaanS (3:26:26 AM): it's obviously a minute value, since minute differences are harder to see than large differences
DragonHellfir3 (3:23:42 AM): 12301230 HP Vs. 122131 Str
DragonHellfir3 (3:23:45 AM): 16x16_smiley-indifferent.gif
SArsalaanS (3:26:40 AM): what?
DragonHellfir3 (3:24:13 AM): I made this argument easy to determine with small amount of testing so we could move on
SArsalaanS (3:27:20 AM): Ok?
SArsalaanS (3:27:30 AM): the difference between that HP and that Str is, in fact, very minute
SArsalaanS (3:27:52 AM): you can't tell which is better until you test it extensively. Both have extraordinary merits (one OHKOs almost all the time, the other never dies)
DragonHellfir3 (3:25:03 AM): I just hit random numbers Dx
DragonHellfir3 (3:25:08 AM): omg
SArsalaanS (3:28:06 AM): ?
DragonHellfir3 (3:25:29 AM): That wasn't to be taken seriously
DragonHellfir3 (3:25:48 AM): Neither will ever happen
SArsalaanS (3:28:43 AM): no, but I'm trying to show you that what I mean is that finding a small difference takes longer time than finding a large difference, which is easy to spot
DragonHellfir3 (3:26:12 AM): That is generally true
DragonHellfir3 (3:26:15 AM): But it isn't fact
SArsalaanS (3:29:16 AM): It's true over a gradient of time
DragonHellfir3 (3:26:29 AM): A lot of it relies on what we already know
DragonHellfir3 (3:26:36 AM): Most of it, even
SArsalaanS (3:29:29 AM): It's not true for A vs. B, but in this case the testing is so extensive we're all the way out to Z
SArsalaanS (3:29:43 AM): with points on a line
SArsalaanS (3:30:14 AM): without extensive testing, we'd be extrapolating out to Z when we don't even know W, X, Y, or possibly other stuff. in the case of A vs. B, we know everything in between
SArsalaanS (3:30:41 AM): anyway, FE10 now
DragonHellfir3 (3:27:51 AM): Good
DragonHellfir3 (3:27:55 AM): Dx
SArsalaanS (3:30:45 AM): you've detained me for over an hour
SArsalaanS (3:30:53 AM): lol
SArsalaanS (3:31:08 AM): you can make a topic for it if you want to continue
DragonHellfir3 (3:28:31 AM): Nahhhh, but I'm right
SArsalaanS (3:31:21 AM): just title it testing and nt and I'll know where to pick off
DragonHellfir3 (3:28:35 AM): I just want to make sure you know that
SArsalaanS (3:31:36 AM): no, it makes no difference to anything
DragonHellfir3 (3:28:51 AM): It doesn't really
SArsalaanS (3:31:48 AM): -_-
DragonHellfir3 (3:30:04 AM): Did you really expect something this minor to matter? I mean, it COULD make a difference to tier lists and the like, but it's not going to change anything in the sport of FE debating because the amount of work involved to actually give accurate values to these things against each and every other unit is absurd and nobody wants to have to try and prove that each time the debate.
SArsalaanS (3:33:07 AM): not in debate
SArsalaanS (3:33:18 AM): it doesn't even change concrete relative values, that's what we were talking about
DragonHellfir3 (3:30:44 AM): And then other arguments will arise that will make this shift, causing a ton of more work to get that tiny little more of an advantage raepd from the argument.
SArsalaanS (3:33:55 AM): it's not going to matter that Lord X now is placed under these conditions
SArsalaanS (3:33:55 AM): he still compares the same to any other unit
DragonHellfir3 (3:31:19 AM): Not necessarily
DragonHellfir3 (3:31:21 AM): There is a difference
DragonHellfir3 (3:31:28 AM): And quite possibly a large one
DragonHellfir3 (3:31:31 AM): That we don't know of
DragonHellfir3 (3:31:38 AM): BUT I RESPECT YOUR OPINION AND GO PLAY FE10
DragonHellfir3 (3:32:03 AM): I'll topic this
DragonHellfir3 (3:32:06 AM): on FES <__<;;



That's Solide btw.


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Aetharsioll Koios - Mage, Level 1
Formerly: Delita, Zihark, Diagon Dragnier, Firebane, Dragon Hellfire
Solide
Posted: Nov 19 2007, 07:33 AM


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Topics are easier to work with, so this isn't necessarily for others to see (so if it's tl;dr, don't complain), just to have more orderly responses. Anyway, a few things.

First, and most importantly, you do realize that this is never going to be implemented in debates, right? People wouldn't agree to assuming that no restarts are used, and, even if they did, it'd just make debates frivolous without any real purpose. Not to mention the normal FE player does not play without restarts. You obviously do realize that, so anyway, on to the technical items.

The difference is indeed quite minute. Something such as 1 HP vs. WTA is obvious, as the difference is large. Yes, it requires "testing," but you're taking the definition of testing way too literally. What I mean to say, in its simplest form, is this: if the difference between two things is incredibly small, the that difference must be small. It's fairly hard not to notice a big difference.

50 HP vs. 3 Str. That's a big difference.
50 HP vs. 30 Str.

Now it's not quite so obvious. The difference is smaller, since both sides have big advantages. It's still greater than the difference that we're discussing, however.

For smaller and smaller differences, the issue becomes more and more difficult to see without further insights. Go down to the nitty gritty; 1 AS vs. 1 Atk. Which matters more? You'd have to look at enemy stats. .6 AS vs. .6 Atk. Which matters more? You'd have to look beyond the stats, you'd have to look at enemy deviations, player deviations, etc.

As you get to smaller and and smaller advantages and disadvantages, you have to do more and more testing and analysis.

In this case, it's almost impossible to tell which is greater--the disadvantage of a Lord forcing you to restart your game or the disadvantage of a Lord that's not used forcing you to hurt Tactics (meaning it's an advantage to use that Lord). There are infinitely many questions that immediately arise. And, invariably, the determining factor will be "which Lord has the better stats?" or other advantages. It's not going to change tier lists, and it certainly isn't going to change practical debates.

Then, aside from Lords, this change in "restarts" --> "no restarts" displaces nothing else.

After thinking more on the subject, I also have a qualm with considering restarting as a form of abuse. You cite it as "exploiting the system." Isn't buying things with the Silver Card to increase your Funds Rank also a form of exploiting the system? The game doesn't give you those Funds freely (if it had intended for you to do it that way, then it would have provided the Silver Card in Normal Mode, as well; as it is, the Silver Card is only in Hard Mode, making a Normal Mode Ranking--Funds--much harder than its counterpart in Hard Mode, which makes no sense).

Isn't using the best characters via exterior knowledge also exploiting the system? The game doesn't give you the characters' growths; those were obviously determined by outside sources. All characters have an equal chance of being used, therefore.

There's also a reason why we don't consider RNG abuse or Support abuse. If Character Y has lower stats (or slower Supports) than Character X, Character Y needs to be abused more, which adds a separate factor of "tedium in abusing" that is entirely frivolous. So we cut out the intermediate step and go straight to direct comparisons. It's that simple.

For restart "abuse," it's a similar concept. If one character makes me restart more than another, that's a disasdvantage to that character. The only way it makes any difference at all might possibly be with Lords, but their values are changed so minutely that it doesn't even matter.

For yet another advantage of using the Lord other than what was mentioned: you get another unit. The Main Lord occupies a spot that no one else can occupy. There is indeed a significant advantage to using him, therefore, in addition to what was named.

Another variable, yet again. It's near impossible, and indeed impractical, to place any worth whatsoever on this "no restarts" idea. It's an interesting idea, and I hadn't considered it before, but it just adds a layer to debates that's not only unnecessary but immaterial.

Finally, you left out a lot of the conversation at the end. Not that it matters. I also don't remember the "I respect your opinion" thing since I signed off right after the second time I said I was going to go play FE10, which isn't there either, >_>

This post has been edited by Solide on Nov 19 2007, 07:48 AM
Jeigan
Posted: Nov 19 2007, 12:00 PM


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Solid only completes half of the games he plays

*flees*


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Solide
Posted: Nov 19 2007, 12:07 PM


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QUOTE (Jeigan @ Nov 19 2007, 12:00 PM)
Solid only completes half of the games he plays

*flees*


Debaeting FE >>> palaying FE.

Also, I completed 6, 7, and the NM version of 10. >_> You're right about 2, 4, 8, and 9, though.

This post has been edited by Solide on Nov 19 2007, 12:09 PM
Jeigan
Posted: Nov 19 2007, 12:51 PM


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QUOTE (Solide @ Nov 19 2007, 11:07 AM)
QUOTE (Jeigan @ Nov 19 2007, 12:00 PM)
Solid only completes half of the games he plays

*flees*


Debaeting FE >>> palaying FE.


Hell no.

Anyway, on topic...

QUOTE

DragonHellfir3 (2:25:19 AM): Well, if you don't restart
DragonHellfir3 (2:25:27 AM): Which is how I think debates are supposed to work
...
SArsalaanS (2:29:41 AM): When you debaet, you're assuming the player is good enough not to do anything stupid
SArsalaanS (2:29:50 AM): but you're also assuming some leeway in really hard chapters
SArsalaanS (2:30:00 AM): liek FE6 Treck
SArsalaanS (2:30:08 AM): it's hard to recruit him without your units dying
SArsalaanS (2:30:18 AM): so it's usually assumed that he isn't recruited
DragonHellfir3 (2:27:47 AM): I just think it's easier to assume no restarting
SArsalaanS (2:30:44 AM): meh
DragonHellfir3 (2:27:57 AM): Restarting is abusing the game
SArsalaanS (2:30:48 AM): also, I think HM uses a single RN system
SArsalaanS (2:31:07 AM): What about when your Lord dies?
SArsalaanS (2:31:10 AM): You're forced to restart.
DragonHellfir3 (2:28:24 AM): Restart the entire game
SArsalaanS (2:31:15 AM): lol
SArsalaanS (2:31:18 AM): that's too ghey


I'm agreeing with Solid here. wtf@not restarting. The survival rank would be the most difficult one, lol. And I'm sure every one of us can make a silly mistake/get RNG screwed thus ending in the death of a character.

The rest is tl;dr

This post has been edited by Jeigan on Nov 19 2007, 12:51 PM


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Sety
Posted: Nov 19 2007, 10:16 PM


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Post something readable please indifferent.gif


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Solide
Posted: Nov 19 2007, 11:01 PM


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QUOTE (Sety @ Nov 19 2007, 10:16 PM)
Post something readable please indifferent.gif

QUOTE (Solide)
Topics are easier to work with, so this isn't necessarily for others to see (so if it's tl;dr, don't complain), just to have more orderly responses
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
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